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dom6:ermor-ea [2024/04/05 06:20]
johnnydown [Lore] Fixed ellipses
dom6:ermor-ea [2024/05/15 18:39] (current)
fenrir [Recruit Access]
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 Ermor is one of the first conceived nations in the Dominions universe. In the first Dominions, the Ermorian backstory influenced many of the other nations. When the eras were introduced in Dominions 3, the undead empire ended up in the late age and the Dominions history lost some of its coherency. With Dominions 4, I tried to straighten things up and once more placed the Ashen Empire of Ermor in the middle age where its antagonists and splinter empires can be found. \\ \\ Ermor is one of the first conceived nations in the Dominions universe. In the first Dominions, the Ermorian backstory influenced many of the other nations. When the eras were introduced in Dominions 3, the undead empire ended up in the late age and the Dominions history lost some of its coherency. With Dominions 4, I tried to straighten things up and once more placed the Ashen Empire of Ermor in the middle age where its antagonists and splinter empires can be found. \\ \\
  
-The backstories of Sceleria, Pythium, Marignon and Ulm are all influenced by Ermor. Several other nations have interacted with the nation or its shadow. It would be difficult to imagine the Dominions setting without Ermor. ...\\ \\+The backstories of Sceleria, Pythium, Marignon and Ulm are all influenced by Ermor. Several other nations have interacted with the nation or its shadow. It would be difficult to imagine the Dominions setting without Ermor. . . . \\ \\
  
-During the subjugation of C’tis, lizard soldiers were recruited into the Ermorian ranks. Lizard Auxiliares have since been a regular part of the Ermorian army. The lizards are armed as Hastati, but wear ring mail cuirass of C’tissian design, and use round shields instead of the tower shields standard to the Imperial Legions. ...\\ \\+During the subjugation of C’tis, lizard soldiers were recruited into the Ermorian ranks. Lizard Auxiliares have since been a regular part of the Ermorian army. The lizards are armed as Hastati, but wear ring mail cuirass of C’tissian design, and use round shields instead of the tower shields standard to the Imperial Legions. . . . \\ \\
  
 Ermor was once a great empire that had conquered much of the known world. The realm crumbled as the great mages of the Empire studied dark magic under the Sauromancers of C’tis. Unaware of the dangers of dark sorcery, priests performed unholy rites in the capital city of Eldregate. But there were voices who demanded that the foul practices stop. Theurgs and Thaumaturgs foresaw the cataclysm and advised generals, governors, and consuls to revolt. When the Apostate Emperor marched on Ermor itself, the Augurs and Bishops of the Empire were forced to act in concert. In one cataclysmic event, Death was let loose and the empire was shattered. The Cataclysm attracted attention from an earlier God, a dark and hungry God. The vast power of this Awakening God erased the boundaries between the land of the living and the land of the dead. Ermor is now a cursed land of ashes and darkness where nothing grows. The bones of long-dead inhabitants reassemble to form legions of undead under the leadership of the cursed priests of the old Ermorian faith. Undead legions march forth to conquer a world once theirs. The Ermorian Dominion reanimates the dead without the aid of unholy priests. It also destroys the land, turning crops and forests into ashes, and people and livestock into bones. The Pretender God of Ermor will also be able to sense where any corpses are in provinces under his Dominion." -Illwinter// Ermor was once a great empire that had conquered much of the known world. The realm crumbled as the great mages of the Empire studied dark magic under the Sauromancers of C’tis. Unaware of the dangers of dark sorcery, priests performed unholy rites in the capital city of Eldregate. But there were voices who demanded that the foul practices stop. Theurgs and Thaumaturgs foresaw the cataclysm and advised generals, governors, and consuls to revolt. When the Apostate Emperor marched on Ermor itself, the Augurs and Bishops of the Empire were forced to act in concert. In one cataclysmic event, Death was let loose and the empire was shattered. The Cataclysm attracted attention from an earlier God, a dark and hungry God. The vast power of this Awakening God erased the boundaries between the land of the living and the land of the dead. Ermor is now a cursed land of ashes and darkness where nothing grows. The bones of long-dead inhabitants reassemble to form legions of undead under the leadership of the cursed priests of the old Ermorian faith. Undead legions march forth to conquer a world once theirs. The Ermorian Dominion reanimates the dead without the aid of unholy priests. It also destroys the land, turning crops and forests into ashes, and people and livestock into bones. The Pretender God of Ermor will also be able to sense where any corpses are in provinces under his Dominion." -Illwinter//
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 ==== Heroes ==== ==== Heroes ====
  
-^ Sprite                                                          ^ Unit Name                               ^ Special Attributes                                                                                                                                                                                                                                                                                                                               ^ Comments                                                                                                                                                                                                                       +^ Sprite                                         ^ Unit Name                             ^ Special Attributes                                                                                                                                                                 ^ Comments          
-| {{:nations:ea:ermor:pontifex_maximus.png?30}}  | **??Cornelius - Pontifex Maximus??**  | {{path>F2S2H3R13}}\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]                                                                                                               | Commentary here. |  +| {{:nations:ea:ermor:pontifex_maximus.png?30}}  | **??Cornelius - Pontifex Maximus??**  | {{path>F2S2H3R13}}\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]                                                                                                                | Commentary here.  
-| {{:nations:ea:ermor:primate.png?30}}           | **??Innocentius - Primate??**         | {{path>H4}} \\ {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:recuperation.png?15&nolink}} [[Recuperation]] \\ {{:abilities:Healer.png?15&nolink}} [[Healer]] (2) | Commentary here.                                                                                                             +| {{:nations:ea:ermor:primate.png?30}}           | **??Innocentius - Primate??**         | {{path>H4}} \\ {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:recuperation.png?15&nolink}} [[Recuperation]] \\ {{:abilities:Healer.png?15&nolink}} [[Healer]] (2)  | Commentary here.  
-| {{:nations:ea:ermor:primate.png?30}}           | **??Achillia - Gladiatrix??**         | {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:bodyguard.png?15&nolink}} [[Bodyguard]] (2) \\ Starts with??Slave Collar?? \\ [[Female]] | Commentary here.                                                                                                             |+| {{:nations:ea:ermor:primate.png?30}}           | **??Achillia - Gladiatrix??**         | {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:bodyguard.png?15&nolink}} [[Bodyguard]] (2) \\ Starts with (??Slave Collar??\\ [[Female]]                         | Commentary here.  |
  
 ===== National Spell and an Item ===== ===== National Spell and an Item =====
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 ==== Discounted Item ==== ==== Discounted Item ====
-  * **??Shroud of the Battle Saint??** {{:items:shroud_of_the_battle_saint.png?20&nolink}} //(Construction 5)// \\ {{path>S1}} and {{gems>4S}} \\ Commentary here.+  * **??Shroud of the Battle Saint??** {{:items:shroud_of_the_battle_saint.png?20&nolink}} //(Construction 5)// \\ {{path>S1}} and {{gems>4S}} \\ A cursed item that trades whatever the bearer's original armor was for being permanently {{:abilities:blessed.png?15&nolink}} [[Bless|Blessed]]. This even works on those who are not {{:abilities:sacred.png?15&nolink}} [[Sacred]], so you can (for example): 
 +        * Put extra Map Movement and/or {{:abilities:flying.png?15&nolink}} [[Flying|Flight]] on your ??Elder Augur??s 
 +        * Put additional Leadership on your ??Centurion??s and Legates 
 +        * Strengthen Ermor's various [[Death]] commander summons in the late game, and/or mend your endgame Tartarians 
 +===== Magic Access ===== 
 +//See [[Magic Access]].// These guides supplement the summaries at the top. 
 + 
 +==== Recruit Access ==== 
 +===Elements=== 
 +  * {{path>F3}} on one-in-four ??Augur Elder??s 
 +  * {{path>A1}} on one-in-four ??Augur Elder??s 
 +  * {{path>W1}} on one-in-five ??Flamen??s (off-fort only) 
 +  * {{path>E1}} on one-in-five ??Flamen??s (off-fort only) 
 + 
 +===Sorcery=== 
 +  * {{path>S2}} on one-in-four ??Augur Elder??s 
 +  * {{path>D3}} on one-in-four ??Augur Elder??s 
 +  * {{path>N1}} on one-in-five ??Flamen??s (off-fort only) 
 +  * No glamour magic 
 + 
 +===Rites=== 
 +  * No blood magic 
 +  * {{path>H3}} on each ??Arch Bishop of the Sacred Shroud?? (capital only), {{path>H2}} off-capital 
 + 
 +===Crosspaths=== 
 +  * {{path>F3S1D2}}, {{path>F2S2D2}}, and {{path>F2S1D3}}: Various powerful [[Evocation|Evocations]], Bane Fire summons (including **??Antrax - King of Banefires??**) 
 +  * {{path>F2A1S1D2}}: [[Cloud]] spells (i.e. **??Sulphur Haze??**), **??Breath of the Desert??** (+{{scales>H3}} ritual), **??Corpse Construct??s** 
 +  * {{path>F1W1}}: Acid spells,  **??Geyser??** (large-AOE Fire damage), **??Rune Smasher??** (+2 [[Magic Resistance|Penetration]]) 
 +  * {{path>F1E1}}: **??Magma Bolts??** (igniting projectiles), **??Scorpion Beast??s**, **??Terracotta Soldier??s**, some useful battle items 
 +  * {{path>F1N1}}: **??Seven Year Fever??** ([[Afflictions|Disease]] spell), **??Elixir of Life??** (Unaging item with an Extra Life) 
 + 
 +==== Boosting Guide ==== 
 +//See [[Magic Access]] for full guide.// 
 + 
 +=== Multi-Path Boosters === 
 +EA Ermor has the right paths and crosspaths for some of the major Multi-path boosters but the levels of its mages are so low it makes it difficult to get any of them. 
 + 
 +=== Fire === 
 +^ Old \\ Level                  ^ New \\ Level  ^ How                                                                                          ^               ^ Gems                          ^ 
 +| **Standard**  ||||| 
 +|                | {{path>F3D2}}  | ??Augur Elder#1115??  | 1 in 4 | | 
 +| {{path>F1D1}}  | +{{:misc:magic:fire.png?15&nolink}}  | ??Skull of Fire??                                                                            | Cons. 7  | {{gems>5F5D}} 
 +| {{path>F4}}    | {{path>F5}}    | ??Flame Helmet??      | Cons. 5  | {{gems>30F}} 
 +| {{path>F5}}    | {{path>F6}}    | <color navy/tan>??King of Elemental Fire??</color> //Limited Amount// + \\ ??Flame Helmet??  | Conj. 8             | {{gems>50F}}                  | 
 +| **Uniques**  ||||| 
 +| {{path>F3}}  | {{path>F4}}  | ??The Ruby Eye?? //Unique, Unremovable//                  | Cons. 9  | {{gems>15F}} 
 +| {{path>F4}}  | {{path>F5}}  | ??Orb of Elemental Fire?? //Unique//         | Cons. 9  | {{gems>25F}} 
 +| **Crosspaths**  ||||| 
 +|                | {{path>F2S2}}  | ??Augur Elder#1115??  | 1 in 4 | | 
 +| {{path>F2S2}}  | {{path>F2S5}}  | ??Augur Elder#1115?? + {{:misc:magic:astral.png?15&nolink}}{{:misc:magic:astral.png?15&nolink}}{{:misc:magic:astral.png?15&nolink}}  | | | 
 +| {{path>F2S5}}  | +{{:misc:magic:fire.png?15&nolink}}  | ??The Staff from the Sun??  | Cons. 9  | {{gems>5F40S}} 
 +|  ||||| 
 +|                | {{path>F2D3}}  | ??Augur Elder#1115??  | 1 in 4 | | 
 +| {{path>F2D3}}  | {{path>F4D3}}  | ??Augur Elder#1115?? + {{:misc:magic:fire.png?15&nolink}}{{:misc:magic:fire.png?15&nolink}}  | | | 
 +| {{path>F4D3}}  | {{path>F4D3}}  | <color navy/tan>??King of Banefires??</color> //Unique//  | Conj. 8  | {{gems>50D}} 
 +| {{path>F4D3}}  | {{path>F6D3}}  | ??Antrax - King of Banefires?? + {{:misc:magic:fire.png?15&nolink}}{{:misc:magic:fire.png?15&nolink}}  | | | 
 + 
 +{{path>F5S5}} gets ??The Forbidden Light?? //Unique// which gives +{{:misc:magic:fire.png?15&nolink}}{{:misc:magic:fire.png?15&nolink}}{{:misc:magic:astral.png?15&nolink}}{{:misc:magic:astral.png?15&nolink}}. It requires the ??Augur Elder?? to have at least five boosters at the same time, though, so getting it is not very practical. 
 + 
 +=== Air === 
 +^ Old \\ Level                  ^ New \\ Level  ^ How                                                                                          ^               ^ Gems                          ^ 
 +| **Standard**  ||||| 
 +|                | {{path>A1S1}}  | ??Augur Elder#1115??  | 1 in 4 | | 
 +| {{path>A1S1}}  | {{path>A2S1}}  | ??Augur Elder#1115?? + //Empowerment// in {{:misc:magic:air.png?15&nolink}}  | | {{gems>30A}} 
 +| {{path>A2S1}}  | {{path>A2S2}}  | ??Augur Elder#1115?? + {{:misc:magic:astral.png?15&nolink}}  | | | 
 +| {{path>A2S2}}  | +{{:misc:magic:air.png?15&nolink}}  | ??Tome of High Power?? //Unique//  | Cons. 9  | {{gems>10A10S}} 
 + 
 +Air is always hard to climb, unless you start at {{path>A4}}. EA Ermor does not. Getting the //Unique// ??Tome of High Power?? will save one empowerment on the way up to {{path>A4}}.  
 + 
 +=== Water === 
 +^ Old \\ Level                  ^ New \\ Level  ^ How                                                                                          ^               ^ Gems                          ^ 
 +| **Standard**  ||||| 
 +|                | {{path>W1}}  | ??Flamen??  | 1 in 5 | | 
 +| {{path>W1}}    | {{path>W2}}  | ??Water Bracelet??  | Cons. 7  | {{gems>5W}} 
 +| {{path>W2}}    | {{path>W3}}  | //Empowerment 2// | | {{gems>30W}} 
 +| {{path>W3}}    | {{path>W4}}  | ??Robe of the Sea??  | Cons. 5  | {{gems>15W}} 
 +| {{path>W4}}    | {{path>W5}}   | <color navy/tan>??Sea King's Court??</color> + \\ ??Water Bracelet?? +  \\ ??Robe of the Sea??         | Conj. 6                        | {{gems>55W}}   | 
 +| {{path>W5}}    | {{path>W7}}   | <color navy/tan>??Queen of Elemental Water??</color> //Limited Amount// + \\ ??Water Bracelet?? + \\ ??Robe of the Sea??  | Conj. 6                        | {{gems>50W}}   | 
 +| **Uniques**  ||||| 
 +| {{path>W4}}    | {{path>W5}}   | ??Orb of Elemental Water?? //Unique//                                          | Cons. 9                        | {{gems>25W}}                                 | 
 +| **Crosspaths**  ||||| 
 +|                | {{path>N1}}  | ??Flamen??  | 1 in 5 | | 
 +| {{path>N1}}    | {{path>W1N2}}  | <color navy/tan>??Contact Lar??</color>  | Conj. 5  | {{gems>16N}} 
 +| {{path>W1N2}}  | {{path>W3N2}}  | ??Lar#3087?? + {{:misc:magic:water.png?15&nolink}}{{:misc:magic:water.png?15&nolink}}  | | | 
 +| {{path>W3N2}}  | {{path>W3N3}}  | <color navy/tan>??Contact Naiad??</color>  | Conj. 5  | {{gems>25W}} 
 +| {{path>W3N3}}  | {{path>W5N3}}  | ??Naiad#1226?? + {{:misc:magic:water.png?15&nolink}}{{:misc:magic:water.png?15&nolink}}  | | | 
 +| ||||| 
 +| | {{path>W1E1}}  | ??Lar#3087?? (See above.) | | | 
 +| {{path>W1E1}}  | {{path>W4E1}}  | ??Lar#3087?? + {{:misc:magic:water.png?15&nolink}}{{:misc:magic:water.png?15&nolink}}{{:misc:magic:water.png?15&nolink}}  | | | 
 +| {{path>W4E1}}  | +{{:misc:magic:water.png?15&nolink}}  | ??Orb of Atlantis?? //Unique//  | Cons. 9  | {{gems>25W5E}} 
 + 
 +Trying for the ??Orb of Atlantis?? requires three boosters, which means getting the ??Orb of Elemental Water??. 
 + 
 +=== Earth === 
 +^ Old \\ Level                  ^ New \\ Level  ^ How                                                                                          ^              ^ Gems                          ^ 
 +| **Standard**  ||||| 
 +|                | {{path>E1}}  | ??Flamen??  | 1 in 5 | | 
 +| **Crosspaths**  ||||| 
 +|                | {{path>N1}}  | ??Flamen??  | 1 in 5 | | 
 +| {{path>N1}}    | {{path>E1N2}}  | <color navy/tan>??Contact Lar??</color>  | Conj. 5  | {{gems>16N}} 
 +| {{path>E1N2}}  | {{path>E2N2}}  | ??Lar#3087?? + {{:misc:magic:earth.png?15&nolink}}  | | | 
 +| {{path>E2N2}}  | +{{:misc:magic:earth.png?15&nolink}}{{:misc:magic:nature.png?15&nolink}}  | ??The Tome of Gaia?? //Unique//  | Cons. 9  | {{gems>10E10N}} 
 + 
 +To see how to take the {{path>E1}} ??Flamen?? higher, see the Earth summary in [[Magic Access]]. It takes multiple levels of empowerment. Summoning the ??Lar?? and getting the ??The Tome of Gaia?? only saves one level of empowerment. 
 + 
 +=== Astral === 
 +^ Old \\ Level                  ^ New \\ Level  ^ How                                                                                          ^               ^ Gems                          ^ 
 +| | {{path>S2}}  | ??Augur Elder#1115??  | 1 in 4  | | 
 +| {{path>S2}}  | {{path>S3}}  | ??Starshine Skullcap??  | Cons. 7  | {{gems>10S}} 
 + 
 +See {{:misc:magic:air.png?15&nolink}}Air for how to make a ??Tome of High Power??. 
 + 
 +=== Death === 
 +^ Old \\ Level                  ^ New \\ Level  ^ How                                                                                          ^               ^ Gems                          ^ 
 +| **Standard**  ||||| 
 +| | {{path>D3}}  | ??Augur Elder#1115??  | 1 in 4  | | 
 +| {{path>D2}}    | +{{:misc:magic:death.png?15&nolink}}  | ??Skull Staff??                              | Cons. 5             | {{gems>10D}}                  | 
 +| {{path>D4}}  | {{path>D5}}  | //Empowerment 4//  | {{gems>60D}}  | | 
 +| {{path>D5}}    | +{{:misc:magic:death.png?15&nolink}}  | ??Skullface??                              | Cons. 7             | {{gems>40D}}                  | 
 +| **Unique**  ||||| 
 +| {{path>D2}}    | +{{:misc:magic:death.png?15&nolink}}  | ??The Flailing Hands?? // Unique //          | Cons. 9             | {{gems>10D}}                  | 
 +| {{path>D6}}    | +{{:misc:magic:death.png?15&nolink}}  | ??Sun Slayer?? // Unique //          | Cons. 9             | {{gems>60D}}                  | 
 +| {{path>D6}}    | +{{:misc:magic:death.png?15&nolink}}{{:misc:magic:death.png?15&nolink}}  | ??Sceptre of Dark Regency?? // Unique //          | Cons. 9             | {{gems>60D}}                  | 
 +| **Crosspaths**  ||||| 
 +| | {{path>F1E1}}  | ??Flamen#1109??  | 1 in 5  | | 
 +| {{path>F1E1}}  | {{path>F1E3}}   | ??Flamen#1109?? + {{:misc:magic:earth.png?15&nolink}}{{:misc:magic:earth.png?15&nolink}}  | | | 
 +| {{path>F1E3}}  |  | ??The Copper Arm??  | Cons. 7  | {{gems>5F15E}} 
 +| | {{path>D3}}  | ??Augur Elder#1115??  | 1 in 4  | | 
 +| {{path>D3}}  | {{path>D6}}  | ??Augur Elder#1115?? + ??The Copper Arm?? + \\ ??Skull Staff?? + ??Sceptre of Dark Regency??  | | | 
 +| ||||| 
 +| {{path>F1E1}} | {{path>F3E3}}   | ??Flamen#1109?? + {{:misc:magic:fire.png?15&nolink}}{{:misc:magic:fire.png?15&nolink}}{{:misc:magic:earth.png?15&nolink}}{{:misc:magic:earth.png?15&nolink}}  | | | 
 +| {{path>F3E3}}  |  | ??The Silver Arms??  | Cons. 9  | {{gems>15F15E}} 
 +| {{path>D3}}  | {{path>D5}}  | ??Augur Elder#1115?? + ??The Silver Arms?? + \\ ??Skull Staff?? + ??The Flailing Hands??  | | | 
 + 
 +=== Nature === 
 +^ Old \\ Level                  ^ New \\ Level  ^ How                                                                                          ^               ^ Gems                          ^ 
 +| **Standard**  ||||| 
 +|                | {{path>N1}}  | ??Flamen??  | 1 in 5 | | 
 +| {{path>N1}}    | {{path>N2}}  | <color navy/tan>??Contact Lar??</color>  | Conj. 5  | {{gems>16N}} 
 +| {{path>N2}}    | +{{:misc:magic:nature.png?15&nolink}}  | ??Thistle mace??  | Cons. 5  | {{gems>10N}} 
 +| {{path>N3}}       | {{path>N5}}   | //Empowerment 3// + \\ //Empowerment 4//                                                                       | {{gems>45N}} \\ {{gems>60N}} 
 +| {{path>N5}}       | {{path>N6}}   | ??Treelord's Staff?? (Can't be used with ??Thistle Mace??                                      | Cons. 7       | {{gems>40N}}     | 
 +| **Crosspaths**  ||||| 
 +| {{path>W1N2}}  | {{path>W3N2}}  | ??Lar#3087?? + {{:misc:magic:water.png?15&nolink}}{{:misc:magic:water.png?15&nolink}}  | | | 
 +| {{path>W3N2}}  | {{path>W3N3}}  | <color navy/tan>??Contact Naiad??</color>  | Conj. 5  | {{gems>25W}} 
 +| {{path>N3}}    | {{path>N4}}    | ??Naiad?? + {{:misc:magic:nature.png?15&nolink}} | | | 
 +| ||||| 
 +| {{path>E1N2}}  | {{path>E2N2}}  | ??Lar#3087?? + {{:misc:magic:earth.png?15&nolink}}  | | | 
 +| {{path>E2N2}}  | +{{:misc:magic:earth.png?15&nolink}}{{:misc:magic:nature.png?15&nolink}}  | ??The Tome of Gaia?? //Unique//  | Cons. 9  | {{gems>10E10N}} 
 +| ||||| 
 +| | {{path>F1E1}}  | ??Flamen#1109??  | 1 in 5  | | 
 +| {{path>F1E1}}  | {{path>F1E3}}   | ??Flamen#1109?? + {{:misc:magic:earth.png?15&nolink}}{{:misc:magic:earth.png?15&nolink}}  | | | 
 +| {{path>F1E3}}  |  | ??The Copper Arm??  | Cons. 7  | {{gems>5F15E}} 
 +| | +{{:misc:magic:nature.png?15&nolink}}{{:misc:magic:nature.png?15&nolink}}{{:misc:magic:nature.png?15&nolink}}  | {{:misc:magic:nature.png?15&nolink}}Nature Mage + ??The Copper Arm?? + \\ ??Thistle Mace?? + ??Treelord's Staff??  | 1 in 4  | | 
 + 
 +In order to get to the ??Treelord's Staff??, normally two expensive levels of empowerment are needed. If a ??Naiad?? is summoned and the unique ??The Tome of Gaia?? is created, no empowerment is necessary. Forging ??The Copper Arm?? is very doable, and allows the ??Thistle Mace?? and ??Treelord's Staff?? to be used together, for a combined +{{:misc:magic:nature.png?15&nolink}}{{:misc:magic:nature.png?15&nolink}}{{:misc:magic:nature.png?15&nolink}}. 
 + 
 +=== Glamour === 
 +No national access. 
 + 
 +^ Old \\ Level                  ^ New \\ Level  ^ How                                                                                          ^ School              ^ Gems                          ^ 
 +| {{path>E4}}  | {{path>G1}}  | ??Troll King's Court??  | Conj. 6  | {{gems>65E}} 
 +| {{path>D3}}  | At least {{path>G1}}  | ??Summon Spectre?? (7 in 16)  | Conj. 6  | {{gems>22D}} 
 + 
 +=== Blood === 
 +No national access. 
 + 
 ===== Strategy ===== ===== Strategy =====
 How to win as the nation. Feel free to use the following sections, or delete them, or change them. How to win as the nation. Feel free to use the following sections, or delete them, or change them.
dom6/ermor-ea.1712298019.txt.gz · Last modified: 2024/04/05 06:20 by johnnydown