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dom6:ermor-ea [2024/04/07 05:50]
johnnydown [Magic Access]
dom6:ermor-ea [2024/05/15 18:39] (current)
fenrir [Recruit Access]
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 Ermor is one of the first conceived nations in the Dominions universe. In the first Dominions, the Ermorian backstory influenced many of the other nations. When the eras were introduced in Dominions 3, the undead empire ended up in the late age and the Dominions history lost some of its coherency. With Dominions 4, I tried to straighten things up and once more placed the Ashen Empire of Ermor in the middle age where its antagonists and splinter empires can be found. \\ \\ Ermor is one of the first conceived nations in the Dominions universe. In the first Dominions, the Ermorian backstory influenced many of the other nations. When the eras were introduced in Dominions 3, the undead empire ended up in the late age and the Dominions history lost some of its coherency. With Dominions 4, I tried to straighten things up and once more placed the Ashen Empire of Ermor in the middle age where its antagonists and splinter empires can be found. \\ \\
  
-The backstories of Sceleria, Pythium, Marignon and Ulm are all influenced by Ermor. Several other nations have interacted with the nation or its shadow. It would be difficult to imagine the Dominions setting without Ermor. \\ \\+The backstories of Sceleria, Pythium, Marignon and Ulm are all influenced by Ermor. Several other nations have interacted with the nation or its shadow. It would be difficult to imagine the Dominions setting without Ermor. . . . \\ \\
  
-. . . . \\ \\ +During the subjugation of C’tis, lizard soldiers were recruited into the Ermorian ranks. Lizard Auxiliares have since been a regular part of the Ermorian army. The lizards are armed as Hastati, but wear ring mail cuirass of C’tissian design, and use round shields instead of the tower shields standard to the Imperial Legions. . . . \\ \\
- +
-During the subjugation of C’tis, lizard soldiers were recruited into the Ermorian ranks. Lizard Auxiliares have since been a regular part of the Ermorian army. The lizards are armed as Hastati, but wear ring mail cuirass of C’tissian design, and use round shields instead of the tower shields standard to the Imperial Legions. \\ \\ +
- +
-. . . . \\ \\+
  
 Ermor was once a great empire that had conquered much of the known world. The realm crumbled as the great mages of the Empire studied dark magic under the Sauromancers of C’tis. Unaware of the dangers of dark sorcery, priests performed unholy rites in the capital city of Eldregate. But there were voices who demanded that the foul practices stop. Theurgs and Thaumaturgs foresaw the cataclysm and advised generals, governors, and consuls to revolt. When the Apostate Emperor marched on Ermor itself, the Augurs and Bishops of the Empire were forced to act in concert. In one cataclysmic event, Death was let loose and the empire was shattered. The Cataclysm attracted attention from an earlier God, a dark and hungry God. The vast power of this Awakening God erased the boundaries between the land of the living and the land of the dead. Ermor is now a cursed land of ashes and darkness where nothing grows. The bones of long-dead inhabitants reassemble to form legions of undead under the leadership of the cursed priests of the old Ermorian faith. Undead legions march forth to conquer a world once theirs. The Ermorian Dominion reanimates the dead without the aid of unholy priests. It also destroys the land, turning crops and forests into ashes, and people and livestock into bones. The Pretender God of Ermor will also be able to sense where any corpses are in provinces under his Dominion." -Illwinter// Ermor was once a great empire that had conquered much of the known world. The realm crumbled as the great mages of the Empire studied dark magic under the Sauromancers of C’tis. Unaware of the dangers of dark sorcery, priests performed unholy rites in the capital city of Eldregate. But there were voices who demanded that the foul practices stop. Theurgs and Thaumaturgs foresaw the cataclysm and advised generals, governors, and consuls to revolt. When the Apostate Emperor marched on Ermor itself, the Augurs and Bishops of the Empire were forced to act in concert. In one cataclysmic event, Death was let loose and the empire was shattered. The Cataclysm attracted attention from an earlier God, a dark and hungry God. The vast power of this Awakening God erased the boundaries between the land of the living and the land of the dead. Ermor is now a cursed land of ashes and darkness where nothing grows. The bones of long-dead inhabitants reassemble to form legions of undead under the leadership of the cursed priests of the old Ermorian faith. Undead legions march forth to conquer a world once theirs. The Ermorian Dominion reanimates the dead without the aid of unholy priests. It also destroys the land, turning crops and forests into ashes, and people and livestock into bones. The Pretender God of Ermor will also be able to sense where any corpses are in provinces under his Dominion." -Illwinter//
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 ==== Heroes ==== ==== Heroes ====
  
-^ Sprite                                                          ^ Unit Name                               ^ Special Attributes                                                                                                                                                                                                                                                                                                                               ^ Comments                                                                                                                                                                                                                       +^ Sprite                                         ^ Unit Name                             ^ Special Attributes                                                                                                                                                                 ^ Comments          
-| {{:nations:ea:ermor:pontifex_maximus.png?30}}  | **??Cornelius - Pontifex Maximus??**  | {{path>F2S2H3R13}}\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]                                                                                                               | Commentary here. |  +| {{:nations:ea:ermor:pontifex_maximus.png?30}}  | **??Cornelius - Pontifex Maximus??**  | {{path>F2S2H3R13}}\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]                                                                                                                | Commentary here.  
-| {{:nations:ea:ermor:primate.png?30}}           | **??Innocentius - Primate??**         | {{path>H4}} \\ {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:recuperation.png?15&nolink}} [[Recuperation]] \\ {{:abilities:Healer.png?15&nolink}} [[Healer]] (2) | Commentary here.                                                                                                             +| {{:nations:ea:ermor:primate.png?30}}           | **??Innocentius - Primate??**         | {{path>H4}} \\ {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:recuperation.png?15&nolink}} [[Recuperation]] \\ {{:abilities:Healer.png?15&nolink}} [[Healer]] (2)  | Commentary here.  
-| {{:nations:ea:ermor:primate.png?30}}           | **??Achillia - Gladiatrix??**         | {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:bodyguard.png?15&nolink}} [[Bodyguard]] (2) \\ Starts with??Slave Collar?? \\ [[Female]] | Commentary here.                                                                                                             |+| {{:nations:ea:ermor:primate.png?30}}           | **??Achillia - Gladiatrix??**         | {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:bodyguard.png?15&nolink}} [[Bodyguard]] (2) \\ Starts with (??Slave Collar??\\ [[Female]]                         | Commentary here.  |
  
 ===== National Spell and an Item ===== ===== National Spell and an Item =====
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 ===== Magic Access ===== ===== Magic Access =====
 //See [[Magic Access]].// These guides supplement the summaries at the top. //See [[Magic Access]].// These guides supplement the summaries at the top.
 +
 +==== Recruit Access ====
 +===Elements===
 +  * {{path>F3}} on one-in-four ??Augur Elder??s
 +  * {{path>A1}} on one-in-four ??Augur Elder??s
 +  * {{path>W1}} on one-in-five ??Flamen??s (off-fort only)
 +  * {{path>E1}} on one-in-five ??Flamen??s (off-fort only)
 +
 +===Sorcery===
 +  * {{path>S2}} on one-in-four ??Augur Elder??s
 +  * {{path>D3}} on one-in-four ??Augur Elder??s
 +  * {{path>N1}} on one-in-five ??Flamen??s (off-fort only)
 +  * No glamour magic
 +
 +===Rites===
 +  * No blood magic
 +  * {{path>H3}} on each ??Arch Bishop of the Sacred Shroud?? (capital only), {{path>H2}} off-capital
 +
 +===Crosspaths===
 +  * {{path>F3S1D2}}, {{path>F2S2D2}}, and {{path>F2S1D3}}: Various powerful [[Evocation|Evocations]], Bane Fire summons (including **??Antrax - King of Banefires??**)
 +  * {{path>F2A1S1D2}}: [[Cloud]] spells (i.e. **??Sulphur Haze??**), **??Breath of the Desert??** (+{{scales>H3}} ritual), **??Corpse Construct??s**
 +  * {{path>F1W1}}: Acid spells,  **??Geyser??** (large-AOE Fire damage), **??Rune Smasher??** (+2 [[Magic Resistance|Penetration]])
 +  * {{path>F1E1}}: **??Magma Bolts??** (igniting projectiles), **??Scorpion Beast??s**, **??Terracotta Soldier??s**, some useful battle items
 +  * {{path>F1N1}}: **??Seven Year Fever??** ([[Afflictions|Disease]] spell), **??Elixir of Life??** (Unaging item with an Extra Life)
 +
 +==== Boosting Guide ====
 +//See [[Magic Access]] for full guide.//
 +
 +=== Multi-Path Boosters ===
 +EA Ermor has the right paths and crosspaths for some of the major Multi-path boosters but the levels of its mages are so low it makes it difficult to get any of them.
  
 === Fire === === Fire ===
-Start with {{path>F3}} ??Augur Elder?? (1 in 4 chance). Its cross paths allow for a helpful summons and all the {{:misc:magic:fire.png?15&nolink}}Fire boosters, except the Staves of Elemental Mastery. It can natively forge a ??Skull of Fire??If you level up  to {{path>D3}}, you can summon a ??King of Banefires?? If you level up to {{path>S5}}, you can forge ??The Staff from the Sun??. {{path>F5S5}} gets ??The Forbidden Light??, which gives +{{:misc:magic:fire.png?15&nolink}}{{:misc:magic:fire.png?15&nolink}}{{:misc:magic:astral.png?15&nolink}}{{:misc:magic:astral.png?15&nolink}}.+^ Old \\ Level                  ^ New \\ Level  ^ How                                                                                          ^               ^ Gems                          ^ 
 +| **Standard**  ||||| 
 +|                | {{path>F3D2}}  ??Augur Elder#1115??  1 in 4 | | 
 +| {{path>F1D1}}  | +{{:misc:magic:fire.png?15&nolink}}  ??Skull of Fire??                                                                            | Cons | {{gems>5F5D}} 
 +{{path>F4}}    | {{path>F5}}    | ??Flame Helmet??      | Cons. 5  | {{gems>30F}} 
 +| {{path>F5}}    | {{path>F6}}    | <color navy/tan>??King of Elemental Fire??</color> //Limited Amount// + \\ ??Flame Helmet??  | Conj. 8             | {{gems>50F}}                  | 
 +| **Uniques**  ||||| 
 +{{path>F3}}  | {{path>F4}}  | ??The Ruby Eye?? //UniqueUnremovable//                  | Cons. 9  | {{gems>15F}} 
 +| {{path>F4}}  | {{path>F5}}  | ??Orb of Elemental Fire?? //Unique//         | Cons. 9  | {{gems>25F}} 
 +| **Crosspaths**  ||||| 
 +|                | {{path>F2S2}}  | ??Augur Elder#1115??  | 1 in 4 | | 
 +| {{path>F2S2}}  | {{path>F2S5}}  | ??Augur Elder#1115?? + {{:misc:magic:astral.png?15&nolink}}{{:misc:magic:astral.png?15&nolink}}{{:misc:magic:astral.png?15&nolink}}  | | | 
 +| {{path>F2S5}}  | +{{:misc:magic:fire.png?15&nolink}} ??The Staff from the Sun??  | Cons9  | {{gems>5F40S}} 
 +|  ||||| 
 +|                | {{path>F2D3}}  ??Augur Elder#1115??  | 1 in 4 | | 
 +| {{path>F2D3}}  | {{path>F4D3}}  | ??Augur Elder#1115?? + {{:misc:magic:fire.png?15&nolink}}{{:misc:magic:fire.png?15&nolink}}  | | | 
 +| {{path>F4D3}}  | {{path>F4D3}}  | <color navy/tan>??King of Banefires??</color> //Unique//  | Conj. 8  | {{gems>50D}} 
 +| {{path>F4D3}}  | {{path>F6D3}}  | ??Antrax - King of Banefires?? + {{:misc:magic:fire.png?15&nolink}}{{:misc:magic:fire.png?15&nolink}}  | | |
  
-??Cornelius - Pontifex Maximus??, the hero, has {{path>F2S2}}, which can help.+{{path>F5S5}} gets ??The Forbidden Light?? //Unique// which gives +{{:misc:magic:fire.png?15&nolink}}{{:misc:magic:fire.png?15&nolink}}{{:misc:magic:astral.png?15&nolink}}{{:misc:magic:astral.png?15&nolink}}. It requires the ??Augur Elder?? to have at least five boosters at the same timethough, so getting it is not very practical.
  
 === Air === === Air ===
-Air is always hard to climb, unless you start at {{path>A4}}. EA Ermor does not. Start with {{path>A1}} ??Augur Elder?? (1 in 4 chance). Empower it to {{path>A2}} and give it an {{:misc:magic:astral.png?15&nolink}}Astral booster, and you can create a ??Tome of High Power??. That will save one empowerment on the way up to {{path>A4}}. At that point, follow the standard path. Getting the ??Augur Elder?? to {{path>A5F4}} gets you ??The Magic Lamp??. +^ Old \\ Level                  ^ New \\ Level  ^ How                                                                                          ^               ^ Gems                          ^ 
 +| **Standard**  ||||| 
 +|                | {{path>A1S1}}  ??Augur Elder#1115??  1 in 4 | | 
 +{{path>A1S1}}  | {{path>A2S1}}  | ??Augur Elder#1115?? + //Empowerment// in {{:misc:magic:air.png?15&nolink}}  | | {{gems>30A}} 
 +{{path>A2S1}}  | {{path>A2S2}} ??Augur Elder#1115?? + {{:misc:magic:astral.png?15&nolink}}  | | | 
 +{{path>A2S2}}  | +{{:misc:magic:air.png?15&nolink}} ??Tome of High Power?? //Unique//  | Cons9  | {{gems>10A10S}}  |
  
-Alsoit is technically possible for EA Ermor to create a ??Staff of Elemental Mastery#76?? and the ??Crown of Elements??. See {{:misc:magic:fire.png?15&nolink}}Fire and {{:misc:magic:water.png?15&nolink}}Water for how to get the boosters.+Air is always hard to climbunless you start at {{path>A4}}. EA Ermor does not. Getting the //Unique// ??Tome of High Power?? will save one empowerment on the way up to {{path>A4}}. 
  
 === Water === === Water ===
-Using a {{path>N1}} ??Flamen?? (1 in 5 chance), or {{path>N1}} independent, you can cast ??Contact Lar??. The ??Lar?? can ??Contact Naiad?? and forge the ??Orb of Atlantis??. {{path>W1}} ??Flamen?? (1 in 5 chance)With some {{:misc:magic:fire.png?15&nolink}}Fire boosters and the {{:misc:magic:water.png?15&nolink}}Water boosters, maybe can make a ??Staff of Elemental Mastery#76?? and the ??Crown of Elements??.+^ Old \\ Level                  ^ New \\ Level  ^ How                                                                                          ^               ^ Gems                          ^ 
 +| **Standard**  ||||| 
 +|                | {{path>W1}}  ??Flamen??  1 in 5 | | 
 +{{path>W1}}    | {{path>W2}} ??Water Bracelet??  | Cons7  | {{gems>5W}} 
 +| {{path>W2}}    | {{path>W3}}  | //Empowerment 2// | | {{gems>30W}} 
 +| {{path>W3}}    | {{path>W4}} ??Robe of the Sea??  | Cons. 5  | {{gems>15W}} 
 +| {{path>W4}}    | {{path>W5}}   | <color navy/tan>??Sea King's Court??</color> + \\ ??Water Bracelet?? +  \\ ??Robe of the Sea??         | Conj. 6                        | {{gems>55W}}   | 
 +| {{path>W5}}    | {{path>W7}}   | <color navy/tan>??Queen of Elemental Water??</color> //Limited Amount// + \\ ??Water Bracelet?? + \\ ??Robe of the Sea??  | Conj. 6                        | {{gems>50W}}   | 
 +| **Uniques**  ||||| 
 +| {{path>W4}}    | {{path>W5}}   ??Orb of Elemental Water?? //Unique//                                          | Cons9                        | {{gems>25W}}                                 | 
 +| **Crosspaths**  ||||| 
 +|                | {{path>N1}}  ??Flamen??  1 in 5 | | 
 +| {{path>N1}}    | {{path>W1N2}}  | <color navy/tan>??Contact Lar??</color>  | Conj5  | {{gems>16N}} 
 +| {{path>W1N2}}  | {{path>W3N2}}  | ??Lar#3087??{{:misc:magic:water.png?15&nolink}}{{:misc:magic:water.png?15&nolink}}  | | | 
 +| {{path>W3N2}}  | {{path>W3N3}}  | <color navy/tan>??Contact Naiad??</color>  | Conj. 5  | {{gems>25W}} 
 +| {{path>W3N3}}  | {{path>W5N3}}  | ??Naiad#1226?? + {{:misc:magic:water.png?15&nolink}}{{:misc:magic:water.png?15&nolink}}  | | | 
 +| ||||| 
 +| | {{path>W1E1}}  | ??Lar#3087?? (See above.) | | | 
 +| {{path>W1E1}}  | {{path>W4E1}}  | ??Lar#3087?? + {{:misc:magic:water.png?15&nolink}}{{:misc:magic:water.png?15&nolink}}{{:misc:magic:water.png?15&nolink}}  | | | 
 +| {{path>W4E1}}  | +{{:misc:magic:water.png?15&nolink}}  | ??Orb of Atlantis?? //Unique//  | Cons9  | {{gems>25W5E}}  |
  
-If you don't want to use the summon, with only {{path>W1}}, you'll need to start at the top of the path with a {{path>W1}} ??Flamen?? (1 in 5 chance). With some {{:misc:magic:fire.png?15&nolink}}Fireyou can make a ??Staff of Elemental Mastery#76?? and the ??Crown of Elements??.+Trying for the ??Orb of Atlantis?? requires three boosterswhich means getting the ??Orb of Elemental Water??.
  
 === Earth === === Earth ===
-Using a {{path>N1}} ??Flamen?? (1 in 5 chance), or {{path>N1}} independent, you can cast ??Contact Lar??The ??Lar?? has the benefit of being able to create the ??Tome of Gaia??.+^ Old \\ Level                  ^ New \\ Level  ^ How                                                                                          ^              ^ Gems                          ^ 
 +| **Standard**  ||||| 
 +|                | {{path>E1}}  | ??Flamen??  | 1 in 5 | | 
 +| **Crosspaths**  ||||| 
 +|                | {{path>N1}}  ??Flamen??  1 in 5 | | 
 +{{path>N1}}    | {{path>E1N2}}  | <color navy/tan>??Contact Lar??</color>  | Conj5  | {{gems>16N}} 
 +| {{path>E1N2}}  | {{path>E2N2}} ??Lar#3087?? + {{:misc:magic:earth.png?15&nolink}}  | | | 
 +| {{path>E2N2}}  | +{{:misc:magic:earth.png?15&nolink}}{{:misc:magic:nature.png?15&nolink}}  | ??The Tome of Gaia?? //Unique//  | Cons9  | {{gems>10E10N}}  |
  
-If you don't want to use the summon, with only {{path>E1}}, you'll need to start at the top of the path with a {{path>E1}} ??Flamen?? (1 in 5 chance){{:misc:magic:fire.png?15&nolink}}Fire is not a useful crosspath when it comes to climbing the {{:misc:magic:earth.png?15&nolink}}Earth ladder, giving no boosters or summons.+To see how to take the {{path>E1}} ??Flamen?? higher, see the Earth summary in [[Magic Access]]It takes multiple levels of empowermentSummoning the ??Lar?? and getting the ??The Tome of Gaia?? only saves one level of empowerment.
  
 === Astral === === Astral ===
-If you use a {{path>S2}} ??Augur Elder?? (1 in 4 chance) to forge a ??Starshine Skullcap??, then you can use a {{path>A1}} ??Augur Elder?? (1 in 4 chance) with an {{:misc:magic:air.png?15&nolink}} booster, (see {{:misc:magic:air.png?15&nolink}}Air section,) to forge a ??Tome of High Power??. (If you are lucky, it's //Unique//.)+^ Old \\ Level                  ^ New \\ Level  ^ How                                                                                          ^               ^ Gems                          ^ 
 +| | {{path>S2}}  ??Augur Elder#1115??  1 in 4  | | 
 +{{path>S2}}  | {{path>S3}} ??Starshine Skullcap??  | Cons7  | {{gems>10S}}  |
  
-An {{path>S4}} ??Augur Elder?? can cast ??Ether Gate??, which is only really helpful if you have two {{:misc:magic:astral.png?15&nolink}}Astral boosters. +See {{:misc:magic:air.png?15&nolink}}Air for how to make a ??Tome of High Power??.
- +
-With boosters bringing it to {{path>F5S5}}, an ??Augur Elder?? or the hero, ??Cornelius - Pontifex Maximus??, can create ??The Forbidden Light??.+
  
 === Death === === Death ===
-Start with {{path>D3}} ??Augur Elder?? (1 in 4 chance)Forging a ??Skull Staff?? gets {{path>D4}}. +^ Old \\ Level                  ^ New \\ Level  ^ How                                                                                          ^               ^ Gems                          ^ 
- +| **Standard**  ||||| 
-If you can get ??The Flailing Hands??, with a ??Flamen?? at {{path>F1E3}}, you can forge ??The Copper Arm??, ({{path>F3E3}} can get ??The Silver Arms??). That allows the ??Augur Elder?? to get to {{path>D5}} without empowermentThey also come in useful later with the other {{:misc:magic:death.png?15&nolink}}Death boosters+| | {{path>D3}}  ??Augur Elder#1115??  1 in 4  | | 
- +| {{path>D2}}    | +{{:misc:magic:death.png?15&nolink}} ??Skull Staff??                              | Cons. 5             | {{gems>10D}}                  | 
-EA Ermor can get a ??Ring of Sorcery??.+{{path>D4}}  | {{path>D5}}  | //Empowerment 4//  | {{gems>60D}}  | | 
 +| {{path>D5}}    | +{{:misc:magic:death.png?15&nolink}}  | ??Skullface??                              | Cons. 7             | {{gems>40D}}                  | 
 +| **Unique**  ||||| 
 +| {{path>D2}}    | +{{:misc:magic:death.png?15&nolink}} ??The Flailing Hands?? // Unique //          | Cons. 9             | {{gems>10D}}                  | 
 +| {{path>D6}}    | +{{:misc:magic:death.png?15&nolink}}  | ??Sun Slayer?? // Unique //          | Cons. 9             | {{gems>60D}}                  | 
 +| {{path>D6}}    | +{{:misc:magic:death.png?15&nolink}}{{:misc:magic:death.png?15&nolink}}  | ??Sceptre of Dark Regency?? // Unique //          | Cons. 9             | {{gems>60D}}                  | 
 +| **Crosspaths**  ||||| 
 +| | {{path>F1E1}} ??Flamen#1109??  | 1 in 5  | | 
 +| {{path>F1E1}}  | {{path>F1E3}}   | ??Flamen#1109?? + {{:misc:magic:earth.png?15&nolink}}{{:misc:magic:earth.png?15&nolink}}  | | | 
 +{{path>F1E3}}  ??The Copper Arm??  | Cons. 7  | {{gems>5F15E}} 
 +| | {{path>D3}}  ??Augur Elder#1115??  | 1 in 4  | | 
 +| {{path>D3}}  | {{path>D6}} ??Augur Elder#1115?? + ??The Copper Arm?? + \\ ??Skull Staff?? + ??Sceptre of Dark Regency??  | | | 
 +| ||||| 
 +{{path>F1E1}} | {{path>F3E3}}   | ??Flamen#1109?? + {{:misc:magic:fire.png?15&nolink}}{{:misc:magic:fire.png?15&nolink}}{{:misc:magic:earth.png?15&nolink}}{{:misc:magic:earth.png?15&nolink}}  | | | 
 +| {{path>F3E3}}  |  | ??The Silver Arms??  | Cons9  | {{gems>15F15E}} 
 +| {{path>D3}}  | {{path>D5}}  | ??Augur Elder#1115?? + ??The Silver Arms?? + \\ ??Skull Staff?? + ??The Flailing Hands??  | | |
  
 === Nature === === Nature ===
-The only {{:misc:magic:nature.png?15&nolink}}Nature mage EA Ermor has is a {{path>F1N1H3}} ??Flamen?? (1 in 5 chance). {{:misc:magic:fire.png?15&nolink}}Fire is not a useful crosspath when it comes to climbing the {{:misc:magic:nature.png?15&nolink}}Nature ladder, giving no boosters or summons.+^ Old \\ Level                  ^ New \\ Level  ^ How                                                                                          ^               ^ Gems                          ^ 
 +| **Standard**  ||||| 
 +|                | {{path>N1}}  | ??Flamen??  | 1 in 5 | | 
 +| {{path>N1}}    | {{path>N2}}  | <color navy/tan>??Contact Lar??</color>  | Conj. 5  | {{gems>16N}} 
 +| {{path>N2}}    | +{{:misc:magic:nature.png?15&nolink}}  | ??Thistle mace??  | Cons. 5  | {{gems>10N}} 
 +| {{path>N3}}       | {{path>N5}}   | //Empowerment 3// + \\ //Empowerment 4//                                                                       | {{gems>45N}} \\ {{gems>60N}} 
 +| {{path>N5}}       {{path>N6}}   | ??Treelord's Staff?? (Can't be used with ??Thistle Mace??                                      | Cons. 7       | {{gems>40N}}     | 
 +| **Crosspaths**  ||||| 
 +| {{path>W1N2}}  | {{path>W3N2}}  | ??Lar#3087?? + {{:misc:magic:water.png?15&nolink}}{{:misc:magic:water.png?15&nolink}}  | | | 
 +| {{path>W3N2}}  | {{path>W3N3}}  | <color navy/tan>??Contact Naiad??</color>  | Conj. 5  | {{gems>25W}} 
 +| {{path>N3}}    | {{path>N4}}    | ??Naiad?? + {{:misc:magic:nature.png?15&nolink}} | | | 
 +| ||||| 
 +| {{path>E1N2}}  | {{path>E2N2}}  | ??Lar#3087?? + {{:misc:magic:earth.png?15&nolink}}  | | | 
 +| {{path>E2N2}}  | +{{:misc:magic:earth.png?15&nolink}}{{:misc:magic:nature.png?15&nolink}}  | ??The Tome of Gaia?? //Unique//  | Cons. 9  | {{gems>10E10N}} 
 +| ||||| 
 +| | {{path>F1E1}}  | ??Flamen#1109?? 1 in 5  | | 
 +| {{path>F1E1}}  | {{path>F1E3}}   | ??Flamen#1109?? + {{:misc:magic:earth.png?15&nolink}}{{:misc:magic:earth.png?15&nolink}}  | | | 
 +| {{path>F1E3}}  |  | ??The Copper Arm??  | Cons. 7  | {{gems>5F15E}} 
 +| | +{{:misc:magic:nature.png?15&nolink}}{{:misc:magic:nature.png?15&nolink}}{{:misc:magic:nature.png?15&nolink}}  | {{:misc:magic:nature.png?15&nolink}}Nature Mage + ??The Copper Arm?? + \\ ??Thistle Mace?? + ??Treelord's Staff??  | 1 in 4  | |
  
-But, the {{:misc:magic:nature.png?15&nolink}}Nature ??Flamen?? can cast ??Contact Lar??, which has {{path>N2}}. It can also ??Contact Naiad?? and create the ??Tome of Gaia??.+In order to get to the ??Treelord's Staff??normally two expensive levels of empowerment are needed. If a ??Naiad?? is summoned and the unique ??The Tome of Gaia?? is created, no empowerment is necessary. Forging ??The Copper Arm?? is very doable, and allows the ??Thistle Mace?? and ??Treelord's Staff?? to be used together, for a combined +{{:misc:magic:nature.png?15&nolink}}{{:misc:magic:nature.png?15&nolink}}{{:misc:magic:nature.png?15&nolink}}.
  
 === Glamour === === Glamour ===
-No native access. If you can get up to {{path>E4}}??Troll King's Court?? will get you {{path>G1}}{{Path>D3}}, which an ??Augur Elder?? can have upon recruiting, allows ??Summon Spectre?? with a 7 in 16 chance of {{:misc:magic:glamour.png?15&nolink}}Glamour.+No national access. 
 + 
 +^ Old \\ Level                  ^ New \\ Level  ^ How                                                                                          ^ School              ^ Gems                          ^ 
 +{{path>E4}}  | {{path>G1}} ??Troll King's Court??  | Conj. 6  | {{gems>65E}}  | 
 +{{path>D3}}  | At least {{path>G1}} ??Summon Spectre?? (7 in 16)  | Conj. 6  | {{gems>22D}}  |
  
 === Blood === === Blood ===
-No native access. An ??Augur Elder?? with paths and boosters getting it to {{path>S4D1}} can cast ??Ether Gate?? which has a 1 in 4 chance of {{:misc:magic:blood.png?15&nolink}}Blood.+No national access. 
  
 ===== Strategy ===== ===== Strategy =====
dom6/ermor-ea.1712469050.txt.gz · Last modified: 2024/04/07 05:50 by johnnydown