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dom6:fatigue [2024/04/22 14:51]
fenrir [Effects of Fatigue]
dom6:fatigue [2024/04/22 15:54]
fenrir [Effects of Fatigue] thx loggy
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   * Every **10 Fatigue** a unit has, reduces their effective [[Defence Skill]] by 1.   * Every **10 Fatigue** a unit has, reduces their effective [[Defence Skill]] by 1.
   * Every **20 Fatigue** a unit has, reduces their effective [[Attack Skill]] by 1.   * Every **20 Fatigue** a unit has, reduces their effective [[Attack Skill]] by 1.
-  * At **50 Fatigue** or more, a unit is three times more likely to suffer an [[Protection|Armor-defeating hit]].+  * At **50 Fatigue** or more, a unit is three times more likely to suffer an [[Protection|Armor-defeating hit]] (unless they're already [[immobile]]).
   * At **100 Fatigue** or more, a unit is **unconscious**; they cannot move, and they are helpless.   * At **100 Fatigue** or more, a unit is **unconscious**; they cannot move, and they are helpless.
   * A unit cannot have more than **200 Fatigue**. Any Fatigue beyond 200 is converted to **<color #ed1c24>HP Damage</color>** with a **Fatigue * 2%** chance. For example, say a {{path>G5}} ??Tuatha?? of [[eriu-ma|Eriu]] opens a battle by casting ??Dreamwild Legion??. He has 7 Spellcasting Encumbrance. If he spends only {{gems>4G}} to cast the spell, the cost is **407 Fatigue**; starting with zero Fatigue, he ends up with 200 Fatigue and takes **4 damage** [(400 - 200) / 50] from the recoil, with a **14%** chance (7 * 2%) to take **5 damage** instead. If he uses {{gems>5G}} instead, the cost is **207 Fatigue**; he still ends up with 200 Fatigue, with a 14% chance to take 1 damage, but there's no //guaranteed// damage.   * A unit cannot have more than **200 Fatigue**. Any Fatigue beyond 200 is converted to **<color #ed1c24>HP Damage</color>** with a **Fatigue * 2%** chance. For example, say a {{path>G5}} ??Tuatha?? of [[eriu-ma|Eriu]] opens a battle by casting ??Dreamwild Legion??. He has 7 Spellcasting Encumbrance. If he spends only {{gems>4G}} to cast the spell, the cost is **407 Fatigue**; starting with zero Fatigue, he ends up with 200 Fatigue and takes **4 damage** [(400 - 200) / 50] from the recoil, with a **14%** chance (7 * 2%) to take **5 damage** instead. If he uses {{gems>5G}} instead, the cost is **207 Fatigue**; he still ends up with 200 Fatigue, with a 14% chance to take 1 damage, but there's no //guaranteed// damage.
-    * For [[Communion|Communion or Sabbath Slaves]], every spell they help cast when already at 200 Fatigue makes them take 1 HP damage. This is on top of the standard chance of damage.+    * For [[Communion|Communion or Sabbath Slaves]], they **always** take 1 HP damage if they take Fatigue beyond 200 when assisting in a spell. This replaces the standard damage formula, however. If they take Fatigue beyond 250 through assistance (such as taking 56 Fatigue while at 195), the regular formula is used.
  
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dom6/fatigue.txt · Last modified: 2024/05/24 13:26 by fenrir