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dom6:fatigue [2024/04/22 14:56] fenrir [Effects of Fatigue] |
dom6:fatigue [2024/04/22 15:55] fenrir [Effects of Fatigue] |
* Every **10 Fatigue** a unit has, reduces their effective [[Defence Skill]] by 1. | * Every **10 Fatigue** a unit has, reduces their effective [[Defence Skill]] by 1. |
* Every **20 Fatigue** a unit has, reduces their effective [[Attack Skill]] by 1. | * Every **20 Fatigue** a unit has, reduces their effective [[Attack Skill]] by 1. |
* At **50 Fatigue** or more, a unit is three times more likely to suffer an [[Protection|Armor-defeating hit]]. | * At **50 Fatigue** or more, a unit is three times more likely to suffer an [[Protection|Armor-defeating hit]] (unless they're already [[immobile]]). |
* At **100 Fatigue** or more, a unit is **unconscious**; they cannot move, and they are helpless. | * At **100 Fatigue** or more, a unit is **unconscious**; they cannot move, and they are helpless. |
* A unit cannot have more than **200 Fatigue**. Any Fatigue beyond 200 is converted to **<color #ed1c24>HP Damage</color>** with a **Fatigue * 2%** chance. For example, say a {{path>G5}} ??Tuatha?? of [[eriu-ma|Eriu]] opens a battle by casting ??Dreamwild Legion??. He has 7 Spellcasting Encumbrance. If he spends only {{gems>4G}} to cast the spell, the cost is **407 Fatigue**; starting with zero Fatigue, he ends up with 200 Fatigue and takes **4 damage** [(400 - 200) / 50] from the recoil, with a **14%** chance (7 * 2%) to take **5 damage** instead. If he uses {{gems>5G}} instead, the cost is **207 Fatigue**; he still ends up with 200 Fatigue, with a 14% chance to take 1 damage, but there's no //guaranteed// damage. | * A unit cannot have more than **200 Fatigue**. Any Fatigue beyond 200 is converted to **<color #ed1c24>HP Damage</color>** with a **Fatigue * 2%** chance. For example, say a {{path>G5}} ??Tuatha?? of [[eriu-ma|Eriu]] opens a battle by casting ??Dreamwild Legion??. He has 7 Spellcasting Encumbrance. If he spends only {{gems>4G}} to cast the spell, the cost is **407 Fatigue**; starting with zero Fatigue, he ends up with 200 Fatigue and takes **4 damage** [(400 - 200) / 50] from the recoil, with a **14%** chance (7 * 2%) to take **5 damage** instead. If he uses {{gems>5G}} instead, the cost is **207 Fatigue**; he still ends up with 200 Fatigue, with a 14% chance to take 1 damage, but there's no //guaranteed// damage. |
* For [[Communion|Communion or Sabbath Slaves]], they **always** take 1 HP damage when brought up to 200 Fatigue through helping with spells, **on top of** the standard damage chances. | * For [[Communion|Communion or Sabbath Slaves]], they **always** take 1 HP damage if they would take Fatigue beyond 200 when assisting in a spell. This replaces the standard damage formula, however. If they would take Fatigue beyond 250 through assistance (such as taking 56 Fatigue while at 195), the regular formula is used. |
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===== Recovery ===== | ===== Recovery ===== |