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dom6:fear [2024/07/13 02:34]
fenrir [The Aura]
dom6:fear [2024/12/28 21:10] (current)
fenrir [Fear Damage]
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 === In Dominions 6 (The Current Game) === === In Dominions 6 (The Current Game) ===
  
-{{:dom6:stats:mor.png?nolink }} In Dominions 6, Fear operates differently. The actual Morale reduction is no longer disclosed, but it's implied to **not** increase with point values; it could be 3or it could very well be 1. Fear cannot bring Morale more than **10 points** below its base value, however+{{:dom6:stats:mor.png?nolink }} In Dominions 6, Fear operates differently. It has been made 3 points weaker, lowering Morale by less (**zero** at Fear +0)and it can no longer lower Morale more than **10 points** below its base value. 
  
 On the other hand, Fear Auras **always** cause a Morale roll for a rout now; the difference is that the difficulty of the check is significantly lower. The base score for the so-called "Fear roll" is a **10** if it's caused by a Fear +0 Aura. Every 5 points added to the aura increases the base by 1; a Fear +5 Aura (from a really-intimidating human or giant) has a base of **11**, for instance, while a Fear +10 Aura (from a ??Dragon?? or something similar) has a base of **12**. It's not clear if this caps at the traditional base of 14, which Fear +20 would inflict. On the other hand, Fear Auras **always** cause a Morale roll for a rout now; the difference is that the difficulty of the check is significantly lower. The base score for the so-called "Fear roll" is a **10** if it's caused by a Fear +0 Aura. Every 5 points added to the aura increases the base by 1; a Fear +5 Aura (from a really-intimidating human or giant) has a base of **11**, for instance, while a Fear +10 Aura (from a ??Dragon?? or something similar) has a base of **12**. It's not clear if this caps at the traditional base of 14, which Fear +20 would inflict.
  
-The Morale loss from a Fear Aura appears to scale with the Aura's strength, just like the difficulty of the Morale roll for a squad rout; a Fear +10 Aura reduces Morale by 2, at least. Whether or not there's a [[DRN]] roll to resist is unclear. +On top of that, the unit(s) directly "flashed" by a Fear Aura may **individually** rout, if their **personal** Morale fails an "easy" roll. "Easy" is revealed by game-testing to be a **6**, regardless of the strength of the Fear Aura; while this would normally be very easy to circumvent, the check is taken after the Morale loss. There is a small delay between losing Morale and taking the rout check, however, in which some lucky units may have their Morale correct slightly. An individual routing does not cause their entire squad to rout, though it may cause issues if it brings the squad down to four members (or below other thresholds). 
- +
-On top of that, the unit(s) directly "flashed" by a Fear Aura may **individually** rout, if their personal Morale fails an "easy" roll. "Easy" is revealed by game-testing to be a "6", regardless of the strength of the Fear Aura; while this would normally be very easy to circumvent, the check is taken after the Morale loss. This does not cause the entire squad to rout, though it may cause issues if it brings the squad down to four members (or below other thresholds).+
  
 ===== Dread Auras ===== ===== Dread Auras =====
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   * What's called **"Fear"** (or Fear "Damage") does exactly what Fear Auras do, forcing a Morale roll and all that, but often with higher amounts of Morale lost. Some Fear spells are **resisted entirely** by an initial Morale check (most-likely against 14), and thus require **two** Morale rolls to force a rout: ??Wailing Winds??, for example.   * What's called **"Fear"** (or Fear "Damage") does exactly what Fear Auras do, forcing a Morale roll and all that, but often with higher amounts of Morale lost. Some Fear spells are **resisted entirely** by an initial Morale check (most-likely against 14), and thus require **two** Morale rolls to force a rout: ??Wailing Winds??, for example.
-  * What's called **"Frighten"** (or Frighten "Damage") is weaker and tamer. It cannot bring one's Morale more than **5 points lower** than their base, and it does **not** force a Morale roll. This lesser version of spookiness has been in the series for a long time, though only on the ??Ancestor Vessel??s of [[t-ien-ch-i-la|Late T'ien Ch'i]]; Dominions 6 applies it to several extra things, such as ??Blood Rain??.+  * What's called **"Fright"** (or "Frighten", or Frighten "Damage") is weaker and tamer. It cannot bring one's Morale more than **5 points lower** than their base, and it does **not** force a Morale roll. This lesser version of spookiness has been in the series for a long time, though only on the ??Ancestor Vessel??s of [[t-ien-ch-i-la|Late T'ien Ch'i]]; Dominions 6 applies it to several extra things, such as ??Frighten?? and ??Blood Rain??.
  
 +As of December 3rd, 2024, Fear is now more comparable to Fright. It essentially doesn't stack anymore; it cannot bring one's Morale **more than its damage value lower** than their base. This presumably applies to the Auras as well, though more testing is required.
 ===== Countering Fear ===== ===== Countering Fear =====
  
-Fear is a not-well-liked part of Dominions 6. Most attribute the distaste to it being much more common than before, thanks to the Bless being made cheaper, and to Dread being a thing. Perhaps the massive increase in the number of Morale rolls is too much for the game, despite the 2-to-3-point decrease in its effectiveness. Maybe its impact just [[morale#more-ephemeral-modifiers|decays]] too slowly. It could just be a shift in the metagame that the old Dominions 5 players aren't used to; watching one's multi-buffed super-soldiers get turned around after a few rounds and scratches can certainly leave a bad taste in the mouth.+Fear is a not-well-liked part of Dominions 6. Most attribute the distaste to it being much more common than before, thanks to the Bless being made cheaper, and to Dread being a thing. Perhaps the massive increase in the number of Morale rolls is too much for the game, despite the 2-to-3-point decrease in its effectiveness. Maybe its impact just [[morale#more-ephemeral-modifiers|decays]] too slowly. It could just be a shift in the metagame that the old Dominions 5 players aren't used to; watching one's multi-buffed super-soldiers get turned around after a few rounds and scratches can certainly leave a bad taste in the mouth. The changes with 6.23 (on 12/3/2024) have made it less obnoxious, however.
  
 Fear does not work on the [[Mindless]] or the [[Berserker|Berserk]], and a great many [[Demon|Demons]] have the maximum amount of standard Morale (30) for resisting such things. It is not clear if 30-Morale beings can be routed by Fear at all, as long as their squad consists solely of 30-Morale beings. Fear does not work on the [[Mindless]] or the [[Berserker|Berserk]], and a great many [[Demon|Demons]] have the maximum amount of standard Morale (30) for resisting such things. It is not clear if 30-Morale beings can be routed by Fear at all, as long as their squad consists solely of 30-Morale beings.
dom6/fear.1720838079.txt.gz · Last modified: 2024/07/13 02:34 by fenrir