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dom6:fear [2024/07/13 03:15]
fenrir [The Aura] Yes, Fear scales with points, like in 5
dom6:fear [2024/12/28 21:10] (current)
fenrir [Fear Damage]
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 === In Dominions 6 (The Current Game) === === In Dominions 6 (The Current Game) ===
  
-{{:dom6:stats:mor.png?nolink }} In Dominions 6, Fear operates differently. It has been made weaker, lowering Morale by less (**zero** at Fear +0), and it can no longer lower Morale more than **10 points** below its base value. +{{:dom6:stats:mor.png?nolink }} In Dominions 6, Fear operates differently. It has been made 3 points weaker, lowering Morale by less (**zero** at Fear +0), and it can no longer lower Morale more than **10 points** below its base value. 
  
 On the other hand, Fear Auras **always** cause a Morale roll for a rout now; the difference is that the difficulty of the check is significantly lower. The base score for the so-called "Fear roll" is a **10** if it's caused by a Fear +0 Aura. Every 5 points added to the aura increases the base by 1; a Fear +5 Aura (from a really-intimidating human or giant) has a base of **11**, for instance, while a Fear +10 Aura (from a ??Dragon?? or something similar) has a base of **12**. It's not clear if this caps at the traditional base of 14, which Fear +20 would inflict. On the other hand, Fear Auras **always** cause a Morale roll for a rout now; the difference is that the difficulty of the check is significantly lower. The base score for the so-called "Fear roll" is a **10** if it's caused by a Fear +0 Aura. Every 5 points added to the aura increases the base by 1; a Fear +5 Aura (from a really-intimidating human or giant) has a base of **11**, for instance, while a Fear +10 Aura (from a ??Dragon?? or something similar) has a base of **12**. It's not clear if this caps at the traditional base of 14, which Fear +20 would inflict.
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   * What's called **"Fright"** (or "Frighten", or Frighten "Damage") is weaker and tamer. It cannot bring one's Morale more than **5 points lower** than their base, and it does **not** force a Morale roll. This lesser version of spookiness has been in the series for a long time, though only on the ??Ancestor Vessel??s of [[t-ien-ch-i-la|Late T'ien Ch'i]]; Dominions 6 applies it to several extra things, such as ??Frighten?? and ??Blood Rain??.   * What's called **"Fright"** (or "Frighten", or Frighten "Damage") is weaker and tamer. It cannot bring one's Morale more than **5 points lower** than their base, and it does **not** force a Morale roll. This lesser version of spookiness has been in the series for a long time, though only on the ??Ancestor Vessel??s of [[t-ien-ch-i-la|Late T'ien Ch'i]]; Dominions 6 applies it to several extra things, such as ??Frighten?? and ??Blood Rain??.
  
 +As of December 3rd, 2024, Fear is now more comparable to Fright. It essentially doesn't stack anymore; it cannot bring one's Morale **more than its damage value lower** than their base. This presumably applies to the Auras as well, though more testing is required.
 ===== Countering Fear ===== ===== Countering Fear =====
  
-Fear is a not-well-liked part of Dominions 6. Most attribute the distaste to it being much more common than before, thanks to the Bless being made cheaper, and to Dread being a thing. Perhaps the massive increase in the number of Morale rolls is too much for the game, despite the 2-to-3-point decrease in its effectiveness. Maybe its impact just [[morale#more-ephemeral-modifiers|decays]] too slowly. It could just be a shift in the metagame that the old Dominions 5 players aren't used to; watching one's multi-buffed super-soldiers get turned around after a few rounds and scratches can certainly leave a bad taste in the mouth.+Fear is a not-well-liked part of Dominions 6. Most attribute the distaste to it being much more common than before, thanks to the Bless being made cheaper, and to Dread being a thing. Perhaps the massive increase in the number of Morale rolls is too much for the game, despite the 2-to-3-point decrease in its effectiveness. Maybe its impact just [[morale#more-ephemeral-modifiers|decays]] too slowly. It could just be a shift in the metagame that the old Dominions 5 players aren't used to; watching one's multi-buffed super-soldiers get turned around after a few rounds and scratches can certainly leave a bad taste in the mouth. The changes with 6.23 (on 12/3/2024) have made it less obnoxious, however.
  
 Fear does not work on the [[Mindless]] or the [[Berserker|Berserk]], and a great many [[Demon|Demons]] have the maximum amount of standard Morale (30) for resisting such things. It is not clear if 30-Morale beings can be routed by Fear at all, as long as their squad consists solely of 30-Morale beings. Fear does not work on the [[Mindless]] or the [[Berserker|Berserk]], and a great many [[Demon|Demons]] have the maximum amount of standard Morale (30) for resisting such things. It is not clear if 30-Morale beings can be routed by Fear at all, as long as their squad consists solely of 30-Morale beings.
dom6/fear.1720840522.txt.gz · Last modified: 2024/07/13 03:15 by fenrir