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dom6:fear [2024/07/13 03:20] fenrir [The Aura] |
dom6:fear [2024/12/28 21:10] (current) fenrir [Fear Damage] |
* What's called **"Fright"** (or "Frighten", or Frighten "Damage") is weaker and tamer. It cannot bring one's Morale more than **5 points lower** than their base, and it does **not** force a Morale roll. This lesser version of spookiness has been in the series for a long time, though only on the ??Ancestor Vessel??s of [[t-ien-ch-i-la|Late T'ien Ch'i]]; Dominions 6 applies it to several extra things, such as ??Frighten?? and ??Blood Rain??. | * What's called **"Fright"** (or "Frighten", or Frighten "Damage") is weaker and tamer. It cannot bring one's Morale more than **5 points lower** than their base, and it does **not** force a Morale roll. This lesser version of spookiness has been in the series for a long time, though only on the ??Ancestor Vessel??s of [[t-ien-ch-i-la|Late T'ien Ch'i]]; Dominions 6 applies it to several extra things, such as ??Frighten?? and ??Blood Rain??. |
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| As of December 3rd, 2024, Fear is now more comparable to Fright. It essentially doesn't stack anymore; it cannot bring one's Morale **more than its damage value lower** than their base. This presumably applies to the Auras as well, though more testing is required. |
===== Countering Fear ===== | ===== Countering Fear ===== |
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Fear is a not-well-liked part of Dominions 6. Most attribute the distaste to it being much more common than before, thanks to the Bless being made cheaper, and to Dread being a thing. Perhaps the massive increase in the number of Morale rolls is too much for the game, despite the 2-to-3-point decrease in its effectiveness. Maybe its impact just [[morale#more-ephemeral-modifiers|decays]] too slowly. It could just be a shift in the metagame that the old Dominions 5 players aren't used to; watching one's multi-buffed super-soldiers get turned around after a few rounds and scratches can certainly leave a bad taste in the mouth. | Fear is a not-well-liked part of Dominions 6. Most attribute the distaste to it being much more common than before, thanks to the Bless being made cheaper, and to Dread being a thing. Perhaps the massive increase in the number of Morale rolls is too much for the game, despite the 2-to-3-point decrease in its effectiveness. Maybe its impact just [[morale#more-ephemeral-modifiers|decays]] too slowly. It could just be a shift in the metagame that the old Dominions 5 players aren't used to; watching one's multi-buffed super-soldiers get turned around after a few rounds and scratches can certainly leave a bad taste in the mouth. The changes with 6.23 (on 12/3/2024) have made it less obnoxious, however. |
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Fear does not work on the [[Mindless]] or the [[Berserker|Berserk]], and a great many [[Demon|Demons]] have the maximum amount of standard Morale (30) for resisting such things. It is not clear if 30-Morale beings can be routed by Fear at all, as long as their squad consists solely of 30-Morale beings. | Fear does not work on the [[Mindless]] or the [[Berserker|Berserk]], and a great many [[Demon|Demons]] have the maximum amount of standard Morale (30) for resisting such things. It is not clear if 30-Morale beings can be routed by Fear at all, as long as their squad consists solely of 30-Morale beings. |