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dom6:fomoria-ea [2024/04/06 06:24]
johnnydown [Strategy] Made Magic Access section
dom6:fomoria-ea [2024/04/10 22:59]
johnnydown [Magic Access] Made bold No native access
Line 90: Line 90:
  
 === Fire === === Fire ===
-No native access. No good summons to get access.+**No native access.** No good summons to get access.
  
 === Air === === Air ===
-An {{path>F4}} ??Fomorian King?? (1 in 4 chance) starts at the key point in {{:misc:magic:air.png?20&nolink}}Air access where empowerment is not needed.+An {{path>F4}} ??Fomorian King?? (1 in 4 chance) starts at the key point in {{:misc:magic:air.png?15&nolink}}Air access where empowerment is not needed.
  
 === Water === === Water ===
-{{:misc:magic:water.png?20&nolink}}Water is relatively easy to climb, which is good for EA Fomoria because its crosspaths are little help.+{{:misc:magic:water.png?15&nolink}}Water is relatively easy to climb, which is good for EA Fomoria because its crosspaths are little help.
  
 === Earth === === Earth ===
-{{path>E1}} ??Fir Bolg Druid?? (1 in 4 chance) is your only recruitable {{:misc:magic:earth.png?20&nolink}}Earth mage. Its only crosspath, {{path>A1}}, is not much help. With {{:misc:magic:air.png?20&nolink}}Air boosters and {{:misc:magic:earth.png?20&nolink}}Earth boosters, it can forge a ??Staff of Elemental Mastery#76}}.+{{path>E1}} ??Fir Bolg Druid?? (1 in 4 chance) is your only recruitable {{:misc:magic:earth.png?15&nolink}}Earth mage. Its only crosspath, {{path>A1}}, is not much help. With {{:misc:magic:air.png?15&nolink}}Air boosters and {{:misc:magic:earth.png?15&nolink}}Earth boosters, it can forge a ??Staff of Elemental Mastery#76}}.
  
 === Astral === === Astral ===
-No native access. Potentially, an {{:misc:magic:earth.png?20&nolink}}Earth ??Fir Bolg Druid?? with many boosters could forge ??The Magic Lamp?? for ??Al Khazim - Jinn??. {{path>D3}} can ??Summon Spectre??, which has a 7 in 16 chance of having at least {{path>S1}}.+**No native access.** Potentially, an {{:misc:magic:earth.png?15&nolink}}Earth ??Fir Bolg Druid?? with many boosters could forge ??The Magic Lamp?? for ??Al Khazim - Jinn??. {{path>D3}} can ??Summon Spectre??, which has a 7 in 16 chance of having at least {{path>S1}}.
  
 === Death === === Death ===
 Both ??Nemedian Sorceress?? (1 in 5) and ??Fomorian King?? (1 in 4) can start with {{path>D3}}. No easy access to additional arms means empowerment from {{path>D3}} to {{path>D4}}. Both ??Nemedian Sorceress?? (1 in 5) and ??Fomorian King?? (1 in 4) can start with {{path>D3}}. No easy access to additional arms means empowerment from {{path>D3}} to {{path>D4}}.
  
-The heroes, ??Tuan - Last Partholonian?? and ??Balor - High King??, are high enough in {{:misc:magic:death.png?20&nolink}}Death, he can skip most empowerment.+The heroes, ??Tuan - Last Partholonian?? and ??Balor - High King??, are high enough in {{:misc:magic:death.png?15&nolink}}Death, they can skip most empowerment.
  
 === Nature === === Nature ===
-{{path>N1}} with no useful crosspaths and no easy access to additional arms, makes {{:misc:magic:nature.png?20&nolink}}Nature a difficult climb. Some EA Fomorian heroes start at {{path>N2}}.+{{path>N1}} with no useful crosspaths and no easy access to additional arms, makes {{:misc:magic:nature.png?15&nolink}}Nature a difficult climb. Some EA Fomorian heroes start at {{path>N2}}.
  
 === Glamour === === Glamour ===
-A ??Nemedian Champion?? or a ??Nemedian Sorceress?? look like they might be good for climbing {{:misc:magic:glamour.png?20&nolink}}Glamour. They are not. Expect to empower.+A ??Nemedian Champion?? or a ??Nemedian Sorceress?? look like they might be good for climbing {{:misc:magic:glamour.png?15&nolink}}Glamour. They are not. Expect to empower.
  
 === Blood === === Blood ===
dom6/fomoria-ea.txt · Last modified: 2024/04/11 03:27 by johnnydown