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dom6:fomoria-ea [2024/04/06 06:25] johnnydown [Magic Access] |
dom6:fomoria-ea [2024/04/10 22:59] johnnydown [Magic Access] Made bold No native access |
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=== Fire === | === Fire === |
No native access. No good summons to get access. | **No native access.** No good summons to get access. |
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=== Air === | === Air === |
An {{path>F4}} ??Fomorian King?? (1 in 4 chance) starts at the key point in {{:misc:magic:air.png?20&nolink}}Air access where empowerment is not needed. | An {{path>F4}} ??Fomorian King?? (1 in 4 chance) starts at the key point in {{:misc:magic:air.png?15&nolink}}Air access where empowerment is not needed. |
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=== Water === | === Water === |
{{:misc:magic:water.png?20&nolink}}Water is relatively easy to climb, which is good for EA Fomoria because its crosspaths are little help. | {{:misc:magic:water.png?15&nolink}}Water is relatively easy to climb, which is good for EA Fomoria because its crosspaths are little help. |
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=== Earth === | === Earth === |
{{path>E1}} ??Fir Bolg Druid?? (1 in 4 chance) is your only recruitable {{:misc:magic:earth.png?20&nolink}}Earth mage. Its only crosspath, {{path>A1}}, is not much help. With {{:misc:magic:air.png?20&nolink}}Air boosters and {{:misc:magic:earth.png?20&nolink}}Earth boosters, it can forge a ??Staff of Elemental Mastery#76}}. | {{path>E1}} ??Fir Bolg Druid?? (1 in 4 chance) is your only recruitable {{:misc:magic:earth.png?15&nolink}}Earth mage. Its only crosspath, {{path>A1}}, is not much help. With {{:misc:magic:air.png?15&nolink}}Air boosters and {{:misc:magic:earth.png?15&nolink}}Earth boosters, it can forge a ??Staff of Elemental Mastery#76}}. |
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=== Astral === | === Astral === |
No native access. Potentially, an {{:misc:magic:earth.png?20&nolink}}Earth ??Fir Bolg Druid?? with many boosters could forge ??The Magic Lamp?? for ??Al Khazim - Jinn??. {{path>D3}} can ??Summon Spectre??, which has a 7 in 16 chance of having at least {{path>S1}}. | **No native access.** Potentially, an {{:misc:magic:earth.png?15&nolink}}Earth ??Fir Bolg Druid?? with many boosters could forge ??The Magic Lamp?? for ??Al Khazim - Jinn??. {{path>D3}} can ??Summon Spectre??, which has a 7 in 16 chance of having at least {{path>S1}}. |
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=== Death === | === Death === |
Both ??Nemedian Sorceress?? (1 in 5) and ??Fomorian King?? (1 in 4) can start with {{path>D3}}. No easy access to additional arms means empowerment from {{path>D3}} to {{path>D4}}. | Both ??Nemedian Sorceress?? (1 in 5) and ??Fomorian King?? (1 in 4) can start with {{path>D3}}. No easy access to additional arms means empowerment from {{path>D3}} to {{path>D4}}. |
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The heroes, ??Tuan - Last Partholonian?? and ??Balor - High King??, are high enough in {{:misc:magic:death.png?20&nolink}}Death, they can skip most empowerment. | The heroes, ??Tuan - Last Partholonian?? and ??Balor - High King??, are high enough in {{:misc:magic:death.png?15&nolink}}Death, they can skip most empowerment. |
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=== Nature === | === Nature === |
{{path>N1}} with no useful crosspaths and no easy access to additional arms, makes {{:misc:magic:nature.png?20&nolink}}Nature a difficult climb. Some EA Fomorian heroes start at {{path>N2}}. | {{path>N1}} with no useful crosspaths and no easy access to additional arms, makes {{:misc:magic:nature.png?15&nolink}}Nature a difficult climb. Some EA Fomorian heroes start at {{path>N2}}. |
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=== Glamour === | === Glamour === |
A ??Nemedian Champion?? or a ??Nemedian Sorceress?? look like they might be good for climbing {{:misc:magic:glamour.png?20&nolink}}Glamour. They are not. Expect to empower. | A ??Nemedian Champion?? or a ??Nemedian Sorceress?? look like they might be good for climbing {{:misc:magic:glamour.png?15&nolink}}Glamour. They are not. Expect to empower. |
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=== Blood === | === Blood === |