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dom6:freeze [2024/05/13 18:55] fenrir created |
dom6:freeze [2024/05/15 16:50] (current) fenrir |
A **Frozen** unit has limited capabilities, due to being so cold. Each combat round, they accrue 2d6 (2 to 12) {{:abilities:resist_cold.png?15&nolink}}Cold [[Fatigue]]. They're also slower to attack than other units, and they suffer a significant penalty to [[Attack Skill]] and [[Defence Skill]]. | A **Frozen** unit has limited capabilities, due to being so cold. Each combat round, they accrue 2d6 (2 to 12) {{:abilities:resist_cold.png?15&nolink}}Cold [[Fatigue]]. They're also slower to attack than other units, and they suffer a significant penalty to [[Attack Skill]] and [[Defence Skill]]. |
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{{:abilities:resist_cold.png?nolink }} <color #99d9ea>**Cold Attacks**</color> cause freezing. The chances of being frozen is presumably the same chance of being [[burn|burned]]; **4%** per point of damage **after the Damage roll but before the Protection roll**, **divided by 3** for Cold <color #0000ff>**Fatigue**</color>. **10 [[Cold Resistance]]** makes a unit immune; other sources of immunity include having a [[Heat Aura]], or being an [[Ethereal| Ethereal Spiritform]] or something like that. | {{:abilities:resist_cold.png?nolink }} <color #99d9ea>**Cold Attacks**</color> cause freezing. The chance of being frozen is presumably the same chance of being [[burn|burned]]; **4%** per point of damage **after the Damage roll but before the Protection roll**, **divided by 3** for Cold <color #0000ff>**Fatigue**</color>. **10 [[Cold Resistance]]** makes a unit immune; other sources of immunity include having a [[Heat Aura]] or being an [[Ethereal| Ethereal Spiritform]]. |
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| === Other Sources === |
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| [[Water]] [[magic]] has a couple of spells dedicated to freezing, including the ??Freeze?? spell. |
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| There are "Encase in Ice" spells, which are better at immobilizing targets but inflict less fatigue, but these may only be used underwater. |
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| === Thawing === |
A Frozen unit will eventually thaw; there's a base **25%** chance each turn, plus **5%** for each point of {{:misc:scales:heat.png?15&nolink}}Heat on the [[Scales]], plus **1%** for each point of Cold Resistance. {{:misc:scales:cold.png?15&nolink}}Cold is considered negative Heat, while an [[Elemental Vulnerability]] is considered a negative Resistance. | A Frozen unit will eventually thaw; there's a base **25%** chance each turn, plus **5%** for each point of {{:misc:scales:heat.png?15&nolink}}Heat on the [[Scales]], plus **1%** for each point of Cold Resistance. {{:misc:scales:cold.png?15&nolink}}Cold is considered negative Heat, while an [[Elemental Vulnerability]] is considered a negative Resistance. |