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dom6:gath-la [2025/10/12 21:21]
wigglefig benj slinger comments
dom6:gath-la [2025/10/12 21:26] (current)
wigglefig
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 | {{:nations:la:gath:asherite_soldier.png?nolink }}        | **??Asherite Soldier#1990??**     \\ {{:misc:gui:gold.png?15&nolink}} 15  \\ {{:misc:gui:resources.png?15&nolink}} 27 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 21  |  | Gath's most heavily armoured infantry. Fairly expensive for an otherwise unremarkable human unit. Slow on the strategic map and in combat.  | {{:nations:la:gath:asherite_soldier.png?nolink }}        | **??Asherite Soldier#1990??**     \\ {{:misc:gui:gold.png?15&nolink}} 15  \\ {{:misc:gui:resources.png?15&nolink}} 27 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 21  |  | Gath's most heavily armoured infantry. Fairly expensive for an otherwise unremarkable human unit. Slow on the strategic map and in combat. 
 | {{:nations:la:gath:zebulunite_horn_blower.png?nolink }}  | **??Zebulunite Horn Blower#2050??**   \\ {{:misc:gui:gold.png?15&nolink}} 20  \\ {{:misc:gui:resources.png?15&nolink}} 16 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 21  | {{:abilities:standard.png?15&nolink}} [[Standard]] (1) \\ {{:abilities:formation_fighter.png?15&nolink}} [[Formation Fighter]] (2) \\ {{:abilities:wasteland_survival.png?15&nolink}} [[Wasteland Survival]]  | Raises the morale of its squad. Useful to fit in for high-stakes engagements where morale becomes important.  | {{:nations:la:gath:zebulunite_horn_blower.png?nolink }}  | **??Zebulunite Horn Blower#2050??**   \\ {{:misc:gui:gold.png?15&nolink}} 20  \\ {{:misc:gui:resources.png?15&nolink}} 16 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 21  | {{:abilities:standard.png?15&nolink}} [[Standard]] (1) \\ {{:abilities:formation_fighter.png?15&nolink}} [[Formation Fighter]] (2) \\ {{:abilities:wasteland_survival.png?15&nolink}} [[Wasteland Survival]]  | Raises the morale of its squad. Useful to fit in for high-stakes engagements where morale becomes important. 
-| {{:nations:la:gath:gittite_soldier.png?nolink }}         | **??Gittite Soldier#1999??**      \\ {{:misc:gui:gold.png?15&nolink}} 25  \\ {{:misc:gui:resources.png?15&nolink}} 22 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 15  | {{:abilities:resist_fire.png?20&nolink}} [[Fire Resistance]] (5) \\ {{:abilities:wasteland_survival.png?15&nolink}} [[Wasteland Survival]] Light infantry, but fairly inexpensive and deals a bit more damage than its human counterparts.   +| {{:nations:la:gath:gittite_soldier.png?nolink }}         | **??Gittite Soldier#1999??**      \\ {{:misc:gui:gold.png?15&nolink}} 25  \\ {{:misc:gui:resources.png?15&nolink}} 22 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 15  | {{:abilities:resist_fire.png?20&nolink}} [[Fire Resistance]] (5) \\ {{:abilities:wasteland_survival.png?15&nolink}} [[Wasteland Survival]] Giant light infantry, but fairly inexpensive and deals more damage than its human counterparts. Nearly identical to ??Avvite Spearman?? of Hinnom.   
 | {{:nations:la:gath:levite_zealot.png?nolink }}           | **??Levite Zealot#1989??**        \\ {{:misc:gui:gold.png?15&nolink}} 15  \\ {{:misc:gui:resources.png?15&nolink}} 17 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 14  | {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:patrol_bonus.png?15&nolink}} [[Patrol Bonus]] (2) \\ {{:abilities:wasteland_survival.png?15&nolink}} [[Wasteland Survival]]  | The Levite Zealot is an unremarkable light infantry sacred, but is very cheap and can be recruited in all forts. It is also an excellent source of patrol strength for managing unrest from blood hunting while being light on upkeep.  | {{:nations:la:gath:levite_zealot.png?nolink }}           | **??Levite Zealot#1989??**        \\ {{:misc:gui:gold.png?15&nolink}} 15  \\ {{:misc:gui:resources.png?15&nolink}} 17 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 14  | {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:patrol_bonus.png?15&nolink}} [[Patrol Bonus]] (2) \\ {{:abilities:wasteland_survival.png?15&nolink}} [[Wasteland Survival]]  | The Levite Zealot is an unremarkable light infantry sacred, but is very cheap and can be recruited in all forts. It is also an excellent source of patrol strength for managing unrest from blood hunting while being light on upkeep. 
 | {{:nations:la:gath:gibbor.png?nolink }}                  | **??Gibbor#2000??**               \\ {{:misc:gui:gold.png?15&nolink}} 70  \\ {{:misc:gui:resources.png?15&nolink}} 43 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 23 \\ {{:misc:gui:citadel.png?20&nolink}} Capital Only  | {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:resist_fire.png?20&nolink}} [[Fire Resistance]] (5) \\ {{:abilities:gluttony.png?20&nolink}} [[Gluttony]] (2) \\ {{:abilities:wasteland_survival.png?15&nolink}} [[Wasteland Survival]]  | While the Gibbor is less impressive on an individual basis than some other sacreds, it combines many desirable qualities. Its main weakness of only moderate protection is offset by its high HP and low cost, allowing Gath to quickly mass these early in the game. It has reasonable base combat stats over which a bless can be laid. Its attack, though low density, is magical and deals high damage. Being size 6 allows it to wade through Gath's human roster and fit in a square with another unit, considerably improving the durability and damage of Gath's front line.\\ \\ With a decent bless, the Gibbor can significantly ease expansion in an age of crossbows and heavy cavalry, giving Gath great tempo in the early game. Afterwards, the Gibbor remains relevant due to its high damage magic weapon.      | {{:nations:la:gath:gibbor.png?nolink }}                  | **??Gibbor#2000??**               \\ {{:misc:gui:gold.png?15&nolink}} 70  \\ {{:misc:gui:resources.png?15&nolink}} 43 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 23 \\ {{:misc:gui:citadel.png?20&nolink}} Capital Only  | {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:resist_fire.png?20&nolink}} [[Fire Resistance]] (5) \\ {{:abilities:gluttony.png?20&nolink}} [[Gluttony]] (2) \\ {{:abilities:wasteland_survival.png?15&nolink}} [[Wasteland Survival]]  | While the Gibbor is less impressive on an individual basis than some other sacreds, it combines many desirable qualities. Its main weakness of only moderate protection is offset by its high HP and low cost, allowing Gath to quickly mass these early in the game. It has reasonable base combat stats over which a bless can be laid. Its attack, though low density, is magical and deals high damage. Being size 6 allows it to wade through Gath's human roster and fit in a square with another unit, considerably improving the durability and damage of Gath's front line.\\ \\ With a decent bless, the Gibbor can significantly ease expansion in an age of crossbows and heavy cavalry, giving Gath great tempo in the early game. Afterwards, the Gibbor remains relevant due to its high damage magic weapon.     
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 | **??Call Merkavah??** \\ // (Conjuration 9) // \\ {{path>F3S7}} and {{gems>222S}}  | {{:nations:ma:ashdod:chayot.png?nolink}}  \\ **??Chayot#2052??**  | {{path>S4H4R1}} -> \\ {{path>F4H4R1}} -> \\ {{path>A4H4R1}} -> \\ {{path>E4H4R1}} -> \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:resist_fire.png?15&nolink}} [[Fire Resistance]] (22) \\ {{:abilities:resist_poison.png?15&nolink}} [[Poison Resistance]] (15) \\ {{:abilities:resist_shock.png?15&nolink}} [[Shock Resistance]] (22) \\ {{:abilities:fire_shield.png?15&nolink}} [[Fire Shield]] (17) \\ {{:abilities:awe.png?15&nolink}} [[Awe]] (+7) \\ {{:abilities:invulnerability.png?15&nolink}} [[Invulnerability]] (30) \\ [[Pathboost]] (-6ALL, +6 Current) \\ {{:abilities:spreads_dominion.png?15&nolink}} [[Spreads Dominion]] (1) \\ {{:abilities:magic_being.png?15&nolink}} [[Magic Being]] \\ {{:abilities:flying.png?15&nolink}} [[Flying]] \\ [[Counts as Sun]] \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]] \\ {{:abilities:eye_vengeance.png?15&nolink}} [[Eye Vengeance]] \\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]] \\ [[No Wish]] \\  {{:abilities:summon_allies.png?15&nolink}} [[Summons in Battle]] (??Ophan#2051?? x 4) \\  {{:abilities:shapechanger.png?15&nolink}} [[Shapechanger]] (-> ??Chayot#2053?? -> ??Chayot#2054?? -> ??Chayot#2055?? -> //This// | Immense path access on a powerful chassis, but very expensive and late game. Can only use one of its paths at a time.  | | **??Call Merkavah??** \\ // (Conjuration 9) // \\ {{path>F3S7}} and {{gems>222S}}  | {{:nations:ma:ashdod:chayot.png?nolink}}  \\ **??Chayot#2052??**  | {{path>S4H4R1}} -> \\ {{path>F4H4R1}} -> \\ {{path>A4H4R1}} -> \\ {{path>E4H4R1}} -> \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:resist_fire.png?15&nolink}} [[Fire Resistance]] (22) \\ {{:abilities:resist_poison.png?15&nolink}} [[Poison Resistance]] (15) \\ {{:abilities:resist_shock.png?15&nolink}} [[Shock Resistance]] (22) \\ {{:abilities:fire_shield.png?15&nolink}} [[Fire Shield]] (17) \\ {{:abilities:awe.png?15&nolink}} [[Awe]] (+7) \\ {{:abilities:invulnerability.png?15&nolink}} [[Invulnerability]] (30) \\ [[Pathboost]] (-6ALL, +6 Current) \\ {{:abilities:spreads_dominion.png?15&nolink}} [[Spreads Dominion]] (1) \\ {{:abilities:magic_being.png?15&nolink}} [[Magic Being]] \\ {{:abilities:flying.png?15&nolink}} [[Flying]] \\ [[Counts as Sun]] \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]] \\ {{:abilities:eye_vengeance.png?15&nolink}} [[Eye Vengeance]] \\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]] \\ [[No Wish]] \\  {{:abilities:summon_allies.png?15&nolink}} [[Summons in Battle]] (??Ophan#2051?? x 4) \\  {{:abilities:shapechanger.png?15&nolink}} [[Shapechanger]] (-> ??Chayot#2053?? -> ??Chayot#2054?? -> ??Chayot#2055?? -> //This// | Immense path access on a powerful chassis, but very expensive and late game. Can only use one of its paths at a time.  |
 | **??Memories of Stone??** \\ // (Enchantment 5) // \\ {{path>E1D2}} and {{gems>10D}} \\ in {{:misc:gui:waste.png?20&nolink}} Waste  | {{:nations:la:gath:fossil_warrior.png?nolink}} \\ **??Fossil Warrior#1998??** x 5 + [1/2 per lvl]  | {{:abilities:resist_fire.png?15&nolink}} [[Fire Resistance]] (5) \\ {{:abilities:resist_cold.png?15&nolink}} [[Cold Resistance]] (5) \\ {{:abilities:resist_poison.png?15&nolink}} [[Poison Resistance]] (25) \\ {{:abilities:poor_amphibian.png?15&nolink}} [[Poor Amphibian]] \\ {{:abilities:resist_pierce.png?15&nolink}} [[Pierce Resistant]] \\ {{:abilities:undead.png?15&nolink}} [[Undead]] \\ {{:abilities:magic_being.png?15&nolink}} [[Magic Being]] \\ {{:abilities:inanimate.png?15&nolink}} [[Inanimate]] \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]] \\ {{:abilities:never_heals.png?15&nolink}} [[Never Heals]] \\ [[Stone Being]] \\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]]  | Very high protection but low max HP. Compare with ??Wight??s, which are a similar use-case for death gems but cost twice as much as Fossil Warriors.  | | **??Memories of Stone??** \\ // (Enchantment 5) // \\ {{path>E1D2}} and {{gems>10D}} \\ in {{:misc:gui:waste.png?20&nolink}} Waste  | {{:nations:la:gath:fossil_warrior.png?nolink}} \\ **??Fossil Warrior#1998??** x 5 + [1/2 per lvl]  | {{:abilities:resist_fire.png?15&nolink}} [[Fire Resistance]] (5) \\ {{:abilities:resist_cold.png?15&nolink}} [[Cold Resistance]] (5) \\ {{:abilities:resist_poison.png?15&nolink}} [[Poison Resistance]] (25) \\ {{:abilities:poor_amphibian.png?15&nolink}} [[Poor Amphibian]] \\ {{:abilities:resist_pierce.png?15&nolink}} [[Pierce Resistant]] \\ {{:abilities:undead.png?15&nolink}} [[Undead]] \\ {{:abilities:magic_being.png?15&nolink}} [[Magic Being]] \\ {{:abilities:inanimate.png?15&nolink}} [[Inanimate]] \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]] \\ {{:abilities:never_heals.png?15&nolink}} [[Never Heals]] \\ [[Stone Being]] \\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]]  | Very high protection but low max HP. Compare with ??Wight??s, which are a similar use-case for death gems but cost twice as much as Fossil Warriors.  |
-| **??Scapegoats??** \\ // (Blood 3) // \\ {{path>B1}} and {{gems>8B}} \\ in {{:misc:gui:waste.png?20&nolink}} Waste  | {{:nations:ea:hinnom:Se_ir.png?nolink}} \\ **??Se'ir#2074??** x 2  | {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:berserker.png?15&nolink}} [[Berserker]] (+4) \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]] \\ {{:abilities:demon.png?15&nolink}} [[Demon]] \\ {{:abilities:wasteland_survival.png?15&nolink}} [[Wasteland Survival]]  | The Se'ir is a deadly sacredwith three good weapons to attack with per turn that grow more dangerous if/when berserk triggers. However, it is not the most durable, with low-to-medium protection and low defence score that goes even lower when berserked. Compare with the ??Ozelotl?? of the Xibalba/Mictlan line of nations.   |+| **??Scapegoats??** \\ // (Blood 3) // \\ {{path>B1}} and {{gems>8B}} \\ in {{:misc:gui:waste.png?20&nolink}} Waste  | {{:nations:ea:hinnom:Se_ir.png?nolink}} \\ **??Se'ir#2074??** x 2  | {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:berserker.png?15&nolink}} [[Berserker]] (+4) \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]] \\ {{:abilities:demon.png?15&nolink}} [[Demon]] \\ {{:abilities:wasteland_survival.png?15&nolink}} [[Wasteland Survival]]  | The Se'ir is a deadly sacred with three good weapons to attack with per turn that grow more dangerous if/when berserk triggers. However, it is not the most durable, with low-to-medium protection and low defence score that goes even lower when berserked. Compare with the ??Ozelotl?? of the Xibalba/Mictlan line of nations.   |
 | **??Summon Shedim??** \\ // (Blood 4) // \\ {{path>A1B3}} and {{gems>28B}} \\ in {{:misc:gui:waste.png?15&nolink}} Waste  | {{:nations:ea:hinnom:shed.png?nolink}} \\ **??Shed#2073??** x 3  | {{:abilities:resist_shock.png?15&nolink}} [[Resist Shock]] (15) \\ {{:abilities:storm_power.png?15&nolink}} [[Storm Power]] (2) \\ {{:abilities:flying.png?15&nolink}} [[Flying]] \\ {{:abilities:storm_immunity.png?15&nolink}} [[Storm Immunity]] \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]] \\ {{:abilities:demon.png?15&nolink}} [[Demon]]  | The Shed is a national ??Storm Demon?? that is summoned far more quickly early in the game (compare ??Summon Shedim?? with ??Bind Storm Demon??). Its armour-negating, strength-scaled ranged attack will shred enemy units even through some shock resistance. Unfortunately, Gath does not get any air mages in its national roster, meaning that you must find air mage recruits elsewhere in order to summon this unit.    | **??Summon Shedim??** \\ // (Blood 4) // \\ {{path>A1B3}} and {{gems>28B}} \\ in {{:misc:gui:waste.png?15&nolink}} Waste  | {{:nations:ea:hinnom:shed.png?nolink}} \\ **??Shed#2073??** x 3  | {{:abilities:resist_shock.png?15&nolink}} [[Resist Shock]] (15) \\ {{:abilities:storm_power.png?15&nolink}} [[Storm Power]] (2) \\ {{:abilities:flying.png?15&nolink}} [[Flying]] \\ {{:abilities:storm_immunity.png?15&nolink}} [[Storm Immunity]] \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]] \\ {{:abilities:demon.png?15&nolink}} [[Demon]]  | The Shed is a national ??Storm Demon?? that is summoned far more quickly early in the game (compare ??Summon Shedim?? with ??Bind Storm Demon??). Its armour-negating, strength-scaled ranged attack will shred enemy units even through some shock resistance. Unfortunately, Gath does not get any air mages in its national roster, meaning that you must find air mage recruits elsewhere in order to summon this unit.   
  
dom6/gath-la.1760304080.txt.gz · Last modified: 2025/10/12 21:21 by wigglefig