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dom6:gath-la [2025/10/12 21:23]
wigglefig
dom6:gath-la [2026/06/10 00:12] (current)
wigglefig
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 Compared to [[hinnom-ea|Hinnom]] and [[ashdod-ma|Ashdod]] that came before it, Gath features a far more human lineup in both its units and commanders. The giants have mostly diminished in size, with only the ??Kohen Gadol?? retaining the size and strength of the Rephaim of prior ages. Compared to [[hinnom-ea|Hinnom]] and [[ashdod-ma|Ashdod]] that came before it, Gath features a far more human lineup in both its units and commanders. The giants have mostly diminished in size, with only the ??Kohen Gadol?? retaining the size and strength of the Rephaim of prior ages.
  
-However, this reduction in size comes with it a number of unique opportunities. The mages are very affordable compared to those of earlier ages, and feature a greater variety of crosspaths away from the capital. These cheaper mages combined with the ??Iassacharite Sage?? give Gath a potential for research unparalleled by Hinnom and Ashdod, as well as a more versatile (albeit less reliable) mage corps. The ??Gibbor??, though less impressive individually than the ??Rephaite Warrior?? or Anakite of previous eras, is still a powerful and affordable sacred that gives Gath reliable early game strength. Gath is even one of the few nations with a sacred recruitable in all forts, which provides great patrol strength to support its blood hunting.+However, this reduction in size brings with it a number of unique opportunities. The mages are very affordable compared to those of earlier ages, and feature a greater variety of crosspaths away from the capital. These cheaper mages combined with the ??Iassacharite Sage?? give Gath a potential for research unparalleled by Hinnom and Ashdod, as well as a more versatile (albeit less reliable) mage corps. The ??Gibbor??, though less impressive individually than the ??Rephaite Warrior?? or Anakite of previous eras, is still a powerful and affordable sacred that gives Gath reliable early game strength. Gath is even one of the few nations with a sacred recruitable in all forts, which provides great patrol strength to support its blood hunting.
  
 ===== National Features ===== ===== National Features =====
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 ^  Sprite ^ Unit Name ^ Special Attributes ^ Comments ^ ^  Sprite ^ Unit Name ^ Special Attributes ^ Comments ^
 | {{:nations:la:gath:nabi.png?nolink }}                   | **??Nabi#1985??** //Multi-Hero//  | {{path>H2}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:wasteland_survival.png?15&nolink}} [[Wasteland Survival]]  | A medium-level priest.  | | {{:nations:la:gath:nabi.png?nolink }}                   | **??Nabi#1985??** //Multi-Hero//  | {{path>H2}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:wasteland_survival.png?15&nolink}} [[Wasteland Survival]]  | A medium-level priest.  |
-| {{:nations:la:gath:sibyl_of_hermon.png?nolink }}        | **??Sabba - Sibyl of Hermon??** \\ Earliest Arrival Turn (5)  | {{path>S3N4R19}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:resist_poison.png?15&nolink}} [[Poison Resistance]] (7) \\ {{:abilities:healer.png?15&nolink}} [[Healer]] (2) \\ {{:abilities:supply_bonus.png?15&nolink}} [[Supply Bonus]] (40) \\ {{:abilities:fortune_teller.png?15&nolink}} [[Fortune Teller]] (20%) \\ {{:abilities:wasteland_survival.png?15&nolink}} [[Wasteland Survival]] \\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]] \\ [[Female]]  | Should she appear , Sabba's very respectable {{path>N4}} path allows her to easily boost up to cast high nature rituals.  |+| {{:nations:la:gath:sibyl_of_hermon.png?nolink }}        | **??Sabba - Sibyl of Hermon??** \\ Earliest Arrival Turn (5)  | {{path>S3N4R19}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:resist_poison.png?15&nolink}} [[Poison Resistance]] (7) \\ {{:abilities:healer.png?15&nolink}} [[Healer]] (2) \\ {{:abilities:supply_bonus.png?15&nolink}} [[Supply Bonus]] (40) \\ {{:abilities:fortune_teller.png?15&nolink}} [[Fortune Teller]] (20%) \\ {{:abilities:wasteland_survival.png?15&nolink}} [[Wasteland Survival]] \\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]] \\ [[Female]]  | Should she appear, Sabba's very respectable {{path>N4}} path allows her to easily boost up to cast high nature rituals.  |
  
  
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 | **??Call Merkavah??** \\ // (Conjuration 9) // \\ {{path>F3S7}} and {{gems>222S}}  | {{:nations:ma:ashdod:chayot.png?nolink}}  \\ **??Chayot#2052??**  | {{path>S4H4R1}} -> \\ {{path>F4H4R1}} -> \\ {{path>A4H4R1}} -> \\ {{path>E4H4R1}} -> \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:resist_fire.png?15&nolink}} [[Fire Resistance]] (22) \\ {{:abilities:resist_poison.png?15&nolink}} [[Poison Resistance]] (15) \\ {{:abilities:resist_shock.png?15&nolink}} [[Shock Resistance]] (22) \\ {{:abilities:fire_shield.png?15&nolink}} [[Fire Shield]] (17) \\ {{:abilities:awe.png?15&nolink}} [[Awe]] (+7) \\ {{:abilities:invulnerability.png?15&nolink}} [[Invulnerability]] (30) \\ [[Pathboost]] (-6ALL, +6 Current) \\ {{:abilities:spreads_dominion.png?15&nolink}} [[Spreads Dominion]] (1) \\ {{:abilities:magic_being.png?15&nolink}} [[Magic Being]] \\ {{:abilities:flying.png?15&nolink}} [[Flying]] \\ [[Counts as Sun]] \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]] \\ {{:abilities:eye_vengeance.png?15&nolink}} [[Eye Vengeance]] \\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]] \\ [[No Wish]] \\  {{:abilities:summon_allies.png?15&nolink}} [[Summons in Battle]] (??Ophan#2051?? x 4) \\  {{:abilities:shapechanger.png?15&nolink}} [[Shapechanger]] (-> ??Chayot#2053?? -> ??Chayot#2054?? -> ??Chayot#2055?? -> //This//)  | Immense path access on a powerful chassis, but very expensive and late game. Can only use one of its paths at a time.  | | **??Call Merkavah??** \\ // (Conjuration 9) // \\ {{path>F3S7}} and {{gems>222S}}  | {{:nations:ma:ashdod:chayot.png?nolink}}  \\ **??Chayot#2052??**  | {{path>S4H4R1}} -> \\ {{path>F4H4R1}} -> \\ {{path>A4H4R1}} -> \\ {{path>E4H4R1}} -> \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:resist_fire.png?15&nolink}} [[Fire Resistance]] (22) \\ {{:abilities:resist_poison.png?15&nolink}} [[Poison Resistance]] (15) \\ {{:abilities:resist_shock.png?15&nolink}} [[Shock Resistance]] (22) \\ {{:abilities:fire_shield.png?15&nolink}} [[Fire Shield]] (17) \\ {{:abilities:awe.png?15&nolink}} [[Awe]] (+7) \\ {{:abilities:invulnerability.png?15&nolink}} [[Invulnerability]] (30) \\ [[Pathboost]] (-6ALL, +6 Current) \\ {{:abilities:spreads_dominion.png?15&nolink}} [[Spreads Dominion]] (1) \\ {{:abilities:magic_being.png?15&nolink}} [[Magic Being]] \\ {{:abilities:flying.png?15&nolink}} [[Flying]] \\ [[Counts as Sun]] \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]] \\ {{:abilities:eye_vengeance.png?15&nolink}} [[Eye Vengeance]] \\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]] \\ [[No Wish]] \\  {{:abilities:summon_allies.png?15&nolink}} [[Summons in Battle]] (??Ophan#2051?? x 4) \\  {{:abilities:shapechanger.png?15&nolink}} [[Shapechanger]] (-> ??Chayot#2053?? -> ??Chayot#2054?? -> ??Chayot#2055?? -> //This//)  | Immense path access on a powerful chassis, but very expensive and late game. Can only use one of its paths at a time.  |
 | **??Memories of Stone??** \\ // (Enchantment 5) // \\ {{path>E1D2}} and {{gems>10D}} \\ in {{:misc:gui:waste.png?20&nolink}} Waste  | {{:nations:la:gath:fossil_warrior.png?nolink}} \\ **??Fossil Warrior#1998??** x 5 + [1/2 per lvl]  | {{:abilities:resist_fire.png?15&nolink}} [[Fire Resistance]] (5) \\ {{:abilities:resist_cold.png?15&nolink}} [[Cold Resistance]] (5) \\ {{:abilities:resist_poison.png?15&nolink}} [[Poison Resistance]] (25) \\ {{:abilities:poor_amphibian.png?15&nolink}} [[Poor Amphibian]] \\ {{:abilities:resist_pierce.png?15&nolink}} [[Pierce Resistant]] \\ {{:abilities:undead.png?15&nolink}} [[Undead]] \\ {{:abilities:magic_being.png?15&nolink}} [[Magic Being]] \\ {{:abilities:inanimate.png?15&nolink}} [[Inanimate]] \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]] \\ {{:abilities:never_heals.png?15&nolink}} [[Never Heals]] \\ [[Stone Being]] \\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]]  | Very high protection but low max HP. Compare with ??Wight??s, which are a similar use-case for death gems but cost twice as much as Fossil Warriors.  | | **??Memories of Stone??** \\ // (Enchantment 5) // \\ {{path>E1D2}} and {{gems>10D}} \\ in {{:misc:gui:waste.png?20&nolink}} Waste  | {{:nations:la:gath:fossil_warrior.png?nolink}} \\ **??Fossil Warrior#1998??** x 5 + [1/2 per lvl]  | {{:abilities:resist_fire.png?15&nolink}} [[Fire Resistance]] (5) \\ {{:abilities:resist_cold.png?15&nolink}} [[Cold Resistance]] (5) \\ {{:abilities:resist_poison.png?15&nolink}} [[Poison Resistance]] (25) \\ {{:abilities:poor_amphibian.png?15&nolink}} [[Poor Amphibian]] \\ {{:abilities:resist_pierce.png?15&nolink}} [[Pierce Resistant]] \\ {{:abilities:undead.png?15&nolink}} [[Undead]] \\ {{:abilities:magic_being.png?15&nolink}} [[Magic Being]] \\ {{:abilities:inanimate.png?15&nolink}} [[Inanimate]] \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]] \\ {{:abilities:never_heals.png?15&nolink}} [[Never Heals]] \\ [[Stone Being]] \\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]]  | Very high protection but low max HP. Compare with ??Wight??s, which are a similar use-case for death gems but cost twice as much as Fossil Warriors.  |
-| **??Scapegoats??** \\ // (Blood 3) // \\ {{path>B1}} and {{gems>8B}} \\ in {{:misc:gui:waste.png?20&nolink}} Waste  | {{:nations:ea:hinnom:Se_ir.png?nolink}} \\ **??Se'ir#2074??** x 2  | {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:berserker.png?15&nolink}} [[Berserker]] (+4) \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]] \\ {{:abilities:demon.png?15&nolink}} [[Demon]] \\ {{:abilities:wasteland_survival.png?15&nolink}} [[Wasteland Survival]]  | The Se'ir is a deadly sacred, with three good weapons to attack with per turn that grow more dangerous if/when berserk triggers. However, it is not the most durable, with low-to-medium protection and low defence score that goes even lower when berserked. Compare with the ??Ozelotl?? of the Xibalba/Mictlan line of nations.   |+| **??Scapegoats??** \\ // (Blood 3) // \\ {{path>B1}} and {{gems>8B}} \\ in {{:misc:gui:waste.png?20&nolink}} Waste  | {{:nations:ea:hinnom:Se_ir.png?nolink}} \\ **??Se'ir#2074??** x 2  | {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:berserker.png?15&nolink}} [[Berserker]] (+4) \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]] \\ {{:abilities:demon.png?15&nolink}} [[Demon]] \\ {{:abilities:wasteland_survival.png?15&nolink}} [[Wasteland Survival]]  | The Se'ir is a deadly sacred with three good weapons to attack with per turn that grow more dangerous if/when berserk triggers. However, it is not the most durable, with low-to-medium protection and low defence score that goes even lower when berserked. Compare with the ??Ozelotl?? of the Xibalba/Mictlan line of nations.   |
 | **??Summon Shedim??** \\ // (Blood 4) // \\ {{path>A1B3}} and {{gems>28B}} \\ in {{:misc:gui:waste.png?15&nolink}} Waste  | {{:nations:ea:hinnom:shed.png?nolink}} \\ **??Shed#2073??** x 3  | {{:abilities:resist_shock.png?15&nolink}} [[Resist Shock]] (15) \\ {{:abilities:storm_power.png?15&nolink}} [[Storm Power]] (2) \\ {{:abilities:flying.png?15&nolink}} [[Flying]] \\ {{:abilities:storm_immunity.png?15&nolink}} [[Storm Immunity]] \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]] \\ {{:abilities:demon.png?15&nolink}} [[Demon]]  | The Shed is a national ??Storm Demon?? that is summoned far more quickly early in the game (compare ??Summon Shedim?? with ??Bind Storm Demon??). Its armour-negating, strength-scaled ranged attack will shred enemy units even through some shock resistance. Unfortunately, Gath does not get any air mages in its national roster, meaning that you must find air mage recruits elsewhere in order to summon this unit.   |  | **??Summon Shedim??** \\ // (Blood 4) // \\ {{path>A1B3}} and {{gems>28B}} \\ in {{:misc:gui:waste.png?15&nolink}} Waste  | {{:nations:ea:hinnom:shed.png?nolink}} \\ **??Shed#2073??** x 3  | {{:abilities:resist_shock.png?15&nolink}} [[Resist Shock]] (15) \\ {{:abilities:storm_power.png?15&nolink}} [[Storm Power]] (2) \\ {{:abilities:flying.png?15&nolink}} [[Flying]] \\ {{:abilities:storm_immunity.png?15&nolink}} [[Storm Immunity]] \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]] \\ {{:abilities:demon.png?15&nolink}} [[Demon]]  | The Shed is a national ??Storm Demon?? that is summoned far more quickly early in the game (compare ??Summon Shedim?? with ??Bind Storm Demon??). Its armour-negating, strength-scaled ranged attack will shred enemy units even through some shock resistance. Unfortunately, Gath does not get any air mages in its national roster, meaning that you must find air mage recruits elsewhere in order to summon this unit.   | 
  
dom6/gath-la.1760304231.txt.gz · Last modified: 2025/10/12 21:23 by wigglefig