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dom6:gems [2024/05/05 05:23]
fenrir hopefully this page feels more complete now
dom6:gems [2024/05/20 17:56] (current)
fenrir [Blood Hunting]
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 Failure at any stage results in 0 to 5 Unrest being generated. Success generates Unrest, too, anywhere from 1 to (three times the number of Slaves "produced") plus 4. That's the roll, d(slaves x 3 + 4). At least it's not [[DRN|open-ended]]. The default Slave yield in the Middle Ages is 1d6+(1d2-1), plus the hunter's blood level; or, in other words, 1-7 + {{:misc:magic:blood.png?15&nolink}}. Failure at any stage results in 0 to 5 Unrest being generated. Success generates Unrest, too, anywhere from 1 to (three times the number of Slaves "produced") plus 4. That's the roll, d(slaves x 3 + 4). At least it's not [[DRN|open-ended]]. The default Slave yield in the Middle Ages is 1d6+(1d2-1), plus the hunter's blood level; or, in other words, 1-7 + {{:misc:magic:blood.png?15&nolink}}.
  
-Here's a table for what you can **roughly** expect in Blood Slave yields, in the Middle Ages, averaging the successes and the failures together. Note that these assume that you wait for Unrest to get back to zero before each attempt, which isn't ideal.+Here's a table for what you can **roughly** expect in Blood Slave yields, in the **Middle Ages**, averaging the successes and the failures together. Note that these assume that you wait for Unrest to get back to zero before each attempt, which isn't ideal.
  
 ^ Blood Level ^ 5000 Pop Yields (0 Unr) ^ 7500 Pop Yields (0 Unr) ^ ^ Blood Level ^ 5000 Pop Yields (0 Unr) ^ 7500 Pop Yields (0 Unr) ^
dom6/gems.txt · Last modified: 2024/05/20 17:56 by fenrir