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dom6:gems [2024/05/03 21:02] fenrir [Dilution through the Ages] |
dom6:gems [2026/06/21 23:19] (current) wigglefig |
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| * {{:magicpath:path_f.png?nolink}} [[Fire]] uses red {{:misc:magic:firegem.png?nolink}}**Fire Gems**, sometimes called rubies. | * {{:magicpath:path_f.png?nolink}} [[Fire]] uses red {{:misc:magic:firegem.png?nolink}}**Fire Gems**, sometimes called rubies. |
| * {{:magicpath:path_a.png?nolink}} [[Air]] uses whitish {{:misc:magic:airgem.png?nolink}}**Air Gems**, sometimes called diamonds. | * {{:magicpath:path_a.png?nolink}} [[Air]] uses white {{:misc:magic:airgem.png?nolink}}**Air Gems**, sometimes called diamonds. |
| * {{:magicpath:path_w.png?nolink}} [[Water]] uses blue {{:misc:magic:watergem.png?nolink}}**Water Gems**, sometimes called sapphires. | * {{:magicpath:path_w.png?nolink}} [[Water]] uses blue {{:misc:magic:watergem.png?nolink}}**Water Gems**, sometimes called sapphires. |
| * {{:magicpath:path_e.png?nolink}} [[Earth]] uses orange {{:misc:magic:earthgem.png?nolink}}**Earth Gems**, with a liquid form known as "earth blood". | * {{:magicpath:path_e.png?nolink}} [[Earth]] uses orange {{:misc:magic:earthgem.png?nolink}}**Earth Gems**, with a liquid form known as "earth blood". |
| * {{:magicpath:path_s.png?nolink}} [[Astral]] uses white {{:misc:magic:astralpearl.png?nolink}}**Astral Pearls**, the kings of all other gems. | * {{:magicpath:path_s.png?nolink}} [[Astral]] uses clear {{:misc:magic:astralpearl.png?nolink}}**Astral Pearls**. |
| * {{:magicpath:path_d.png?nolink}} [[Death]] uses purple {{:misc:magic:deathgem.png?nolink}}**Death Gems**. | * {{:magicpath:path_d.png?nolink}} [[Death]] uses purple {{:misc:magic:deathgem.png?nolink}}**Death Gems**. |
| * {{:magicpath:path_n.png?nolink}} [[Nature]] uses green {{:misc:magic:naturegem.png?nolink}}**Nature Gems**. | * {{:magicpath:path_n.png?nolink}} [[Nature]] uses green {{:misc:magic:naturegem.png?nolink}}**Nature Gems**. |
| * {{:magicpath:path_g.png?nolink}} [[Glamour]] uses prismatic {{:misc:magic:glamourgem.png?nolink}}**Glamour Gems**, sometimes called crystals. | * {{:magicpath:path_g.png?nolink}} [[Glamour]] uses prismatic {{:misc:magic:glamourgem.png?nolink}}**Glamour Gems**, sometimes called crystals. |
| * {{:magicpath:path_b.png?nolink}} [[Blood]] uses {{:misc:magic:bloodslave.png?nolink}}**Blood Slaves**, virgin vessels of the blood that [[Blood Magic]] requires. | * {{:magicpath:path_b.png?nolink}} [[Blood]] uses {{:misc:magic:bloodslave.png?nolink}}**Blood Slaves**. |
| * {{:magicpath:path_h.png?nolink}} [[Holy]] has **no gems**, for one's faith cannot be stored up or used by another. | * {{:magicpath:path_h.png?nolink}} [[Holy]] has **no gems**. |
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| ===== Sources of Gems ===== | ===== Sources of Gems ===== |
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| Gems are stores of magic, so they are most commonly found where ambient magic congregates in [[Magic Sites]]. //Every// nation has at least one, and new ones can be located in other provinces through Site-searching. There are Sites of every path, including Holy Magic Sites such as the Ancient Temple. Magic Sites that provide magic gems do so every turn. | Gems are stores of magic, so they are most commonly found where ambient magic congregates in [[magic sites]]. Every nation has at least one in its capital, and new ones can be located in other provinces through site searching with mages. There are sites of every path, including Holy sites such as the Ancient Temple. Magic sites that provide magic gems do so every turn. |
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| Random events are another source of gems, albeit one less reliable. One of the significant draws for Fortune/Luck [[Scales]] (or even Misfortune scales) are the events that provide gems. There are also some events that take away gems, but these are significantly less common. | Random events are another source of gems, albeit one less reliable. One of the significant draws for Fortune/Luck [[scales]] (or even Misfortune scales) are the events that provide gems. There are also some events that take away gems, but these are significantly less common. |
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| ==== Blood Hunting ==== | {{:misc:gui:lab.png?nolink }} For gems to be collected from a province's magic sites into your treasury, the magic site must be connected by friendly provinces to a [[laboratory]]. Commanders can carry gems (up to 100) and must do so to use them in combat, but can only be given gems by another commander, or directly from the treasury at a lab. |
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| {{:abilities:blood_searcher.png?nolink }} For Blood Slaves, the primary source is a practice called [[Blood Hunting]]. This is a morally dubious practice of, rather than buying slaves from the Damned Merchant, yoinking virgins from the villages. It's certainly not always successful: | Gems can be converted into other types via [[alchemy]] by any mage at a lab. Two gems of the same type can be alchemised into one astral pearl, while two astral pearls can be alchemised into any other gem type. Blood slaves cannot be alchemised. The [[:pearl cultivator]] ability allows alchemisation of specifically water gems to astral pearls at a 1:1 exchange rate, but only a limited amount per commander per turn. |
| * There's only a **10%** chance that the initial searching ritual is successful, **+30% per {{:misc:magic:blood.png?15&nolink}} blood level**. ({{path>B3}} or higher for guarantees) | |
| * There's only a **([[Population]] / 75)%** chance that the finds any virgins in the province. (7500+ for guarantees) | |
| * There's an **([[Unrest]] / 4)%** chance that the villagers prevent the actual "extraction". (0 Unrest for guarantees) | |
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| Failure at any stage results in 0 to 5 Unrest being generated. Success generates Unrest, too, anywhere from 1 to (three times the number of Slaves "produced") plus 4. That's the roll, d(slaves x 3 + 4). At least it's not [[DRN|open-ended]]. The default Slave yield in the Middle Ages is 1d6+(1d2-1), plus the hunter's blood level; or, in other words, 1-7 + {{:misc:magic:blood.png?15&nolink}}. | ==== Blood hunting ==== |
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| Here's a table for what you can **roughly** expect in Blood Slave yields, in the Middle Ages, averaging the successes and the failures together. Note that these assume that you wait for Unrest to get back to zero before each attempt, which isn't ideal. | Although there are a few magic sites that grant blood slaves, the primary method of gathering blood slaves is blood hunting. See the [[blood hunting|main article]] for more details. |
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| ^ Blood Level ^ 5000 Pop Yields (0 Unr) ^ 7500 Pop Yields (0 Unr) ^ | ==== Dilution through the Ages ==== |
| | {{path>B0}} | {{gems>0.27B}} | {{gems>0.4B}} | | |
| | {{path>B1}} | {{gems>1.33B}} | {{gems>2B}} | | |
| | {{path>B2}} | {{gems>2.8B}} | {{gems>4.2B}} | | |
| | {{path>B3}} | {{gems>4.67B}} | {{gems>7B}} | | |
| | {{path>B4}} | {{gems>5.33B}} | {{gems>8B}} | | |
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| Entirely new to Dominions 6, the locals may [[Assassin|Assassinate]] blood hunters, though the likelihood of this happening is reduced by friendly [[Dominion]]. | In the **Early Ages**, magic is abundant by default; magic sites are **18.2% more common than in the Middle Ages**, and an additional **2d2-2 blood slaves** (0-2) can be found while blood hunting. |
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| ==== Dilution through the Ages ==== | In the **Late Ages**, magic is waning by default. magic sites are **18.2% less common than in the Middle Ages**, and the blood hunting yield formula is modified to 1d6 **minus** (1d2-1); or, in other words, 0-6 + {{:misc:magic:blood.png?15&nolink}}. |
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| | ===== Uses of gems ===== |
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| | From casting [[rituals]] to forging [[items]], to bearing the cost of high-[[fatigue]] combat magic, to even [[Empowerment|empowering]] commanders, gems have a plethora of uses. |
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| | ==== Combat magic rules ==== |
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| | Gems can be used in combat to cast spells that require gem expenditure, and also to reduce fatigue generated by spells. See the [[combat magic#gem usage|main article]] for more details. |
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| In the **Early Ages**, magic is abundant (perhaps //too// abundant) by default; Magic Sites are **18.2% more common than in the Middle Ages**, and an additional **2d2-2 Blood Slaves** (0-2) can be found while Blood Hunting. | === Blood slaves === |
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| In the **Late Ages**, magic is waning by default. Magic Sites are **18.2% less common than in the Middle Ages**, and the Blood Hunting yield formula is modified to 1d6 **minus** (1d2-1); or, in other words, 0-6 + {{:misc:magic:blood.png?15&nolink}}. | Unlike other gem types, blood slaves are not just contained in a commander's inventory but also represented by actual units in combat. They are fragile and can be killed before the commander uses them. |
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| ===== Uses of Gems ===== | ==== Rituals ==== |
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| From casting [[Rituals]] to forging [[Items]], to bearing the cost of high-[[Fatigue]] combat Magic, to even [[Empowerment|Empowering]] commanders, gems have a ton of uses. FIXME | All rituals must take place at a lab anyway, so the rituals draw straight from the treasury. |