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dom6:generic-blood-magic-guide [2026/07/22 02:01]
wigglefig
dom6:generic-blood-magic-guide [2026/07/31 00:06] (current)
wigglefig
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   * EA: [[berytos ea|Berytos]], [[lanka ea|Lanka]], [[mictlan ea|Mictlan]], and [[Xibalba ea|Xibalba]]   * EA: [[berytos ea|Berytos]], [[lanka ea|Lanka]], [[mictlan ea|Mictlan]], and [[Xibalba ea|Xibalba]]
   * MA: [[abysia ma|Abysia]], [[jotunheim ma|Jotunheim]], [[pyrene ma|Pyrène]], and [[xibalba ma|Xibalba]]   * MA: [[abysia ma|Abysia]], [[jotunheim ma|Jotunheim]], [[pyrene ma|Pyrène]], and [[xibalba ma|Xibalba]]
-  * LA: Lots! But particularly [[ulm la|Ulm]], [[marignon la|Marignon]], [[Midgard la|Midgard]], [[pyrene la|Pyrène]], [[vaettiheim la|Vaettiheim]], and [[Xibalba la|Xibalba]].+  * LA: Lots! But particularly [[ulm la|Ulm]], [[marignon la|Marignon]], [[gath la|Gath]], [[Midgard la|Midgard]], [[pyrene la|Pyrène]], [[vaettiheim la|Vaettiheim]], and [[Xibalba la|Xibalba]].
  
 =====Blood hunting===== =====Blood hunting=====
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 Lastly, Pud has had all the blood slaves collected by Shemariah and Ehud assigned to him using Shift + V and is moving back to Gath to deposit them in the local laboratory. Notice how another commander is currently moving back to Gaieta to pick up next turn's lot of blood slaves. Lastly, Pud has had all the blood slaves collected by Shemariah and Ehud assigned to him using Shift + V and is moving back to Gath to deposit them in the local laboratory. Notice how another commander is currently moving back to Gaieta to pick up next turn's lot of blood slaves.
 +
 +Note: Gath specifically may wish to patrol with ??Levite Zealot??s due to their patrol bonus and low upkeep.
 </WRAP> </WRAP>
 </WRAP> </WRAP>
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 ??Blood Moon?? (Blood 7) increases Misfortune scales by +2 worldwide but provides a +1 boost to all Blood magic for the purposes of rituals or blood hunting. The Misfortune will mildly annoy people but probably not that much, and a straightforward +1 buff to blood hunting is obviously a huge boon for any significant blood economy. ??Blood Moon?? (Blood 7) increases Misfortune scales by +2 worldwide but provides a +1 boost to all Blood magic for the purposes of rituals or blood hunting. The Misfortune will mildly annoy people but probably not that much, and a straightforward +1 buff to blood hunting is obviously a huge boon for any significant blood economy.
  
-??Blood Vortex?? (Blood 8) is a fairly basic gem-generator. It scales based on the population of the province it was cast in and also benefits from increased Turmoil scales, but also raises unrest and kills population, so you could cast it in a captured enemy capital to gain maximum value while protecting your own capital.+??Blood Vortex?? (Blood 8) is a fairly basic gem-generator for blood slaves. It scales based on the population of the province it was cast in and also benefits from increased Turmoil scales, but also raises unrest and kills population, so you could cast it in a captured enemy capital to gain maximum value while protecting your own capital.
  
 ??The Looming Hell?? (Blood 9) is an odd defensive global that, according to its description, appears to only target up to 5 enemy units within your dominion to seduce them to your side. According to [[https://illwiki.com/dom5/user/loggy/misc|Loggy's misc notes]], there is a 5% chance per point of your dominion that one of these 5 "charges" is not used up, allowing it to target more enemy units. This global is more powerful than it seems, however; each of these seductions also triggers an assassination battle against the commander leading the seduced unit by a ??Devil?? and that unit. This is great at stalling army movement into your territory - mundane commanders often don't hold up that well against a Devil assassination - and taking out weaker mages who happen to be leading troops. However, due to the way this global works, mages who are not leading troops are completely safe from the Devil assassination. ??The Looming Hell?? (Blood 9) is an odd defensive global that, according to its description, appears to only target up to 5 enemy units within your dominion to seduce them to your side. According to [[https://illwiki.com/dom5/user/loggy/misc|Loggy's misc notes]], there is a 5% chance per point of your dominion that one of these 5 "charges" is not used up, allowing it to target more enemy units. This global is more powerful than it seems, however; each of these seductions also triggers an assassination battle against the commander leading the seduced unit by a ??Devil?? and that unit. This is great at stalling army movement into your territory - mundane commanders often don't hold up that well against a Devil assassination - and taking out weaker mages who happen to be leading troops. However, due to the way this global works, mages who are not leading troops are completely safe from the Devil assassination.
dom6/generic-blood-magic-guide.1784685687.txt.gz · Last modified: 2026/07/22 02:01 by wigglefig