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dom6:glamour [2024/06/17 20:50]
fenrir [Glamour]
dom6:glamour [2024/06/19 17:49] (current)
fenrir [Glamour Spells]
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 Glamour governs that which is intangible but still impactful, such as emotions and perceptions. These things probably wouldn't exist without //something// to behold them, thus setting Glamour apart from [[Astral]] (above our reality), [[Nature]] (within it), and [[Death]] (beneath it). The more-impactful effects are said to come from the "Dreamwild" (also known as Fairyland or Dreamland), a flipside of sorts to our reality, existing just beyond what waking men may see. Glamour governs that which is intangible but still impactful, such as emotions and perceptions. These things probably wouldn't exist without //something// to behold them, thus setting Glamour apart from [[Astral]] (above our reality), [[Nature]] (within it), and [[Death]] (beneath it). The more-impactful effects are said to come from the "Dreamwild" (also known as Fairyland or Dreamland), a flipside of sorts to our reality, existing just beyond what waking men may see.
  
-Glamour has an unfortunate place in the world's magic, nearly always marginalized. In the [[nations-ea|Early Ages]], most of mankind is too insecure to dream. The great **Glamour Mages** of the world are of the "greater" races that precede humanity, such as the [[ubar-ea|genies]], the [[niefelheim-ea|troll-giants]], and the elusive [[tir-na-n-og-ea|elves]]. While some humans inherit from the ancient masters in later ages, others "discover" the path during their nations' zeniths or nadirs, starting legends of their own to be carried for generations to come. Regardless, Glamour remains a mystery to most.+Glamour has an unfortunate place in the world's magic, nearly always marginalized. In the [[nations-ea|Early Ages]], most of mankind is too insecure to dream. The great **Glamour Mages** of the world are of the "greater" races that precede humanity, such as the [[ubar-ea|genies]], the [[niefelheim-ea|troll-giants]], and the elusive [[tir-na-n-og-ea|elves]]. While some humans inherit from the ancient masters in later ages, others "discover" the path during their nations' zeniths or nadirs, starting legends of their own to be carried for generations to come; regardless, Glamour remains a mystery to most.
  
 ===== Glamour Spells ===== ===== Glamour Spells =====
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 Glamour has one of the smaller spell lists in the game, dwarfing only [[Blood]] and [[Holy]]. If one counts cross-path spells, however, it also has more spells than Air. These spells are somewhat evenly split between the schools, too, though with a focus on [[Thaumaturgy]]. Glamour has one of the smaller spell lists in the game, dwarfing only [[Blood]] and [[Holy]]. If one counts cross-path spells, however, it also has more spells than Air. These spells are somewhat evenly split between the schools, too, though with a focus on [[Thaumaturgy]].
  
-{{:magic.png?nolink }} Glamour's damaging spells are mostly lies, and it's up to the casters to make them seem real. The only permanent thing [[False Damage]] can cause is death, through tricking the target's senses, though it cooperates with traditional damage to that end.+{{:misc:magicdmg.png?nolink }} Glamour's damaging spells are mostly lies, and it's up to the casters to make them seem real. The only permanent thing [[False Damage]] can cause is death, through tricking the target's senses, though it cooperates with traditional damage to that end.
  
 Glamour counters Glamour in a rather dramatic fashion. One defending against a Glamour nation's assault may apply [[True Sight]], for instance, disrupting many of the enchantments that keep Glamour's foot soldiers untouched. Individual Glamour mages may have trouble handling each other, however, so the task of subduing an oppressive illusionist should fall to a mage of a different path. Glamour counters Glamour in a rather dramatic fashion. One defending against a Glamour nation's assault may apply [[True Sight]], for instance, disrupting many of the enchantments that keep Glamour's foot soldiers untouched. Individual Glamour mages may have trouble handling each other, however, so the task of subduing an oppressive illusionist should fall to a mage of a different path.
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 ==== Path Boosting ==== ==== Path Boosting ====
  
-There are nine Glamour-boosting [[items]]. Four are artifacts; that means they require [[Construction]] Level 9, and that only one may exist at a time. Four don't need Glamour as a path. Let's cover the items that require Glamour:+There are nine Glamour-boosting [[items]]. Four are artifacts; that means they require [[Construction]] Level 9, and that only one of each may exist at a time. Four don't need Glamour as a path. Let's cover the items that require Glamour:
  
   * The **??Gossamer Veil??** is the most straightforward one: it requires {{path>G3}} and [[Construction]] Level 5. Aside from the +{{path>G1}}, it also makes you [[Stealthy]] and [[Blur|Blurry]].   * The **??Gossamer Veil??** is the most straightforward one: it requires {{path>G3}} and [[Construction]] Level 5. Aside from the +{{path>G1}}, it also makes you [[Stealthy]] and [[Blur|Blurry]].
dom6/glamour.1718657423.txt.gz · Last modified: 2024/06/17 20:50 by fenrir