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In dominions there’s a lot of magic – and it’s not all built equally. For this section, I’ll list some of the most impactful spells in the earlygame – at least in my opinion
Notably – there is a general powerspike at research 5 – particularly evocation 5. Since there is so much magic in the game, we won’t be looking at the capstones, other than to note evocation 5 has a tonne of high impact, gem light spells.
This isn't designed as a comprehensive list - but rather just a list of some of the more major spells to watch for.
Evocation 1: Star Fires, Arcane Bolt
Evocation 2: Solar Rays, Web, Lightning Bolt
Evocation 3: Cloud of Dreamless Slumber, Shadow Bolt, Magic Duel
Evocation 4: Breath of the Dragon, Ephemeral Blast, Fire Cloud
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Enchantment 2: Shroud of Splendor, Personal Regeneration
Enchantment 3: Shroud of Bewilderment, Gift of Giant strength, Fire Shield, Regeneration
Enchantment 4: Spell ward, Simulacrum, Twiceborn, Raise Dead, Cloud Trapeeze
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Alteration 1: Personal Barkskin
Alteration 2: Personal Mistform, Blur, Personal Stoneskin, Gift of Cheated Fate
Alteration 3: Mossbody, Group Blur, Body Ethereal, Barkskin, Earth Meld
Alteration 4: Quickness, Mistform, Stoneskin, Curse of Stones, Group Barkskin, Swarm, Twilight, Arouse Hunger
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Const 2: Temper Armors
Const 3: Assorted item forging (GSS being the standout)
Const 4: Soldiers of Steel
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Conjuration 3: Phoenix Power, Summon Earthpower, Call of the winds
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Thaumaturgy 1: Personal Luck
Thamuturgy 2: Mind Burn
Thaumaturgy 3: Group Luck
Although most intermediate players will know about the big midgame spells, I thought I’d clump the magic ‘types’ one tends to see in the midgame.