User Tools

Site Tools


dom6:guides_and_player_improvement:strategy_articles:thugs:part2_examples

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
dom6:guides_and_player_improvement:strategy_articles:thugs:part2_examples [2026/08/12 11:01]
cybertron2 [Common Pretender Supercombatants]
dom6:guides_and_player_improvement:strategy_articles:thugs:part2_examples [2026/08/12 11:04] (current)
cybertron2 [Some Light Thugs]
Line 335: Line 335:
   * Caster 2: ??Blur??, ??Air Shield??, Bless, HoldX2, Attack Closest   * Caster 2: ??Blur??, ??Air Shield??, Bless, HoldX2, Attack Closest
  
-<tabbox Ephor Fire Shield Prot Thug>+<tabbox Fire Shield Prot Thug> 
 + 
 +//So although we are using mekone as an example - this is a full subcategory of thug. Essentially, Fire Shield is a very effective thug kill mechanism, and if the thug can be kept alive, it will kill most light troops or PD. Quite a lot of nations have variations on this - be it with fire shield on the bless, or fire Shield being cast by some unit. Generally - the core 'pieces' are some way to gain natural protection (to stack with the armor) , Armor, Fire shield, albeit HP is always nice.// 
 + 
 **Ephor Fire Shield Thug (5 gems)** **Ephor Fire Shield Thug (5 gems)**
  
dom6/guides_and_player_improvement/strategy_articles/thugs/part2_examples.txt · Last modified: 2026/08/12 11:04 by cybertron2