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dom6:helheim-ea [2024/04/09 14:05]
fenrir [Magic Access]
dom6:helheim-ea [2024/05/07 15:31]
fenrir [General Access]
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 ===== General Overview ===== ===== General Overview =====
  
-Helheim is an alternate version of Vanir, with a focus on Death magic over Blood. Helheim is an elf nation that can Skele-spam. Definitely not as aggressively overpowered as its parent nation but possesses wider diversity in magic with its mastery of Death.+Helheim is an alternate version of [[vanheim-ea|Vanheim]], with high levels of Death magic and more-reliable Glamour magic instead of any Blood magicIt'an elf nation that can bog foes down with Dread and skele-spam. Recruit-wise, it'bit more similar to [[vanheim-ma|later Vanheim]] than current Vanheim; or, in other words, less good at blitzing. Its mages generally have better focus in their paths than Vanheim's, but this also makes them more expensive, while their lack of Blood magic or Master Smiths gives them a more ordinary lategame.
  
 =====National Features===== =====National Features=====
  
 ^  Magic Access                                                                                        ^  Alt. Access                                                                                                      Unit Summary                                                                ^  Core Abilities                                                                                                                                                                                                                                                                      Buildings                                           ^ ^  Magic Access                                                                                        ^  Alt. Access                                                                                                      Unit Summary                                                                ^  Core Abilities                                                                                                                                                                                                                                                                      Buildings                                           ^
-| {{path>D4}} (Rare 5)\\ {{path>G3}} (Rare 4)\\ {{path>E3}}\\ {{path>A2}}\\ {{path>F1}}\\ {{path>H2}}  | **Summons** \\ {{path>A4W2E3}} \\ {{path>F2A4E3}} \\ {{path>A4E3N2}} \\ {{path>A4E3D2}} \\ (req. {{path>A4E3}})  | Flying Elf Vikings\\ Strong Thugs\\ No cheap mages\\ Flying Vanhere sacreds  | {{:abilities:stealthy.png?15&nolink}} [[Stealthy]] \\ {{:abilities:flying.png?15&nolink}} [[Flying]] \\ {{:abilities:glamour.png?15&nolink}} [[Glamour]] \\ {{:abilities:skilled_rider.png?15&nolink}} [[Skilled Rider]] \\ {{:abilities:true_sight.png?15&nolink}} [[True Sight]]  | {{:misc:gui:fortress.png?30&nolink}} Standard Forts  |+| {{path>D4}} (Rare 5)\\ {{path>G3}} (Rare 4)\\ {{path>E3}}\\ {{path>A2}}\\ {{path>F1}}\\ {{path>H2}}  | **Summons** \\ {{path>A4W2E3}} \\ {{path>F2A4E3}} \\ {{path>A4E3N2}} \\ {{path>A4E3D2}} \\ (req. {{path>A4E3}})  | Flying Elf Vikings\\ Strong Thugs\\ No cheap mages\\ Flying Van sacreds \\ Sacred Van cavalry  | {{:abilities:stealthy.png?15&nolink}} [[Stealthy]] \\ {{:abilities:flying.png?15&nolink}} [[Flying]] \\ {{:abilities:glamour.png?15&nolink}} [[Glamour]] \\ {{:abilities:skilled_rider.png?15&nolink}} [[Skilled Rider]] \\ {{:abilities:true_sight.png?15&nolink}} [[True Sight]]  | {{:misc:gui:fortress.png?30&nolink}} Standard Forts  |
 **Capitol Gems: **{{gems>1E4D1G}} **Capitol Gems: **{{gems>1E4D1G}}
  
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 | {{:nations:ea:helheim:dis.png?nolink }}          | **??Dis??**\\ {{gold}} 310\\ {{:misc:gui:resources.png?15&nolink}} 20\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only          | {{path>A1D1G1H1R11}}\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:nations:ea:helheim:vanherse.png?20&nolink}} \\ {{:abilities:skilled_rider.png?20&nolink}} [[Skilled Rider]] (5) \\ {{:abilities:flying.png?15&nolink}} [[Flying]]\\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]]\\ {{:abilities:combat_caster.png?15&nolink}} [[Combat Caster]]\\ [[Female]]                                                 | Commentary here.  | | {{:nations:ea:helheim:dis.png?nolink }}          | **??Dis??**\\ {{gold}} 310\\ {{:misc:gui:resources.png?15&nolink}} 20\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only          | {{path>A1D1G1H1R11}}\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:nations:ea:helheim:vanherse.png?20&nolink}} \\ {{:abilities:skilled_rider.png?20&nolink}} [[Skilled Rider]] (5) \\ {{:abilities:flying.png?15&nolink}} [[Flying]]\\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]]\\ {{:abilities:combat_caster.png?15&nolink}} [[Combat Caster]]\\ [[Female]]                                                 | Commentary here.  |
 | {{:nations:ea:vanheim:Disahestur.png?nolink}}    | //??Disahestur??//                                                                                                                                                                   | {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:nations:ea:helheim:vanherse.png?20&nolink}} \\ {{:abilities:resist_poison.png?15&nolink}} [[Poison Resistance]] (10) \\ {{:abilities:disease_immunity.png?15&nolink}} [[Disease Resistance]] (100%) \\ {{:abilities:smart_mount.png?15&nolink}} [[Smart Mount]] (100) \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:flying.png?15&nolink}} [[Flying]] \\ {{:abilities:true_sight.png?15&nolink}} [[True Sight]]  | Commentary here.  | | {{:nations:ea:vanheim:Disahestur.png?nolink}}    | //??Disahestur??//                                                                                                                                                                   | {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:nations:ea:helheim:vanherse.png?20&nolink}} \\ {{:abilities:resist_poison.png?15&nolink}} [[Poison Resistance]] (10) \\ {{:abilities:disease_immunity.png?15&nolink}} [[Disease Resistance]] (100%) \\ {{:abilities:smart_mount.png?15&nolink}} [[Smart Mount]] (100) \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:flying.png?15&nolink}} [[Flying]] \\ {{:abilities:true_sight.png?15&nolink}} [[True Sight]]  | Commentary here.  |
-| {{:nations:ea:helheim:hangadrott.png?nolink }}   | **??Hangadrott??**\\ {{gold}} 410\\ {{:misc:gui:resources.png?15&nolink}} 20 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only  | {{path>D3G2H2,100%AEDG,10%AEDG}}{{path>R17}}\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:nations:ea:helheim:vanherse.png?20&nolink}} \\ {{:abilities:skilled_rider.png?20&nolink}} [[Skilled Rider]] (5) \\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]]                                                                                                                                                              | Commentary here.  |+| {{:nations:ea:helheim:hangadrott.png?nolink }}   | **??Hangadrott??**\\ {{gold}} 620\\ {{:misc:gui:resources.png?15&nolink}} 20 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only  | {{path>D3G2H2,100%AEDG,10%AEDG}}{{path>R17}}\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:nations:ea:helheim:vanherse.png?20&nolink}} \\ {{:abilities:skilled_rider.png?20&nolink}} [[Skilled Rider]] (5) \\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]]                                                                                                                                                              | Commentary here.  |
 |  | //??Helhestur??//                                                                                                                                                                    | //See Above// |  | |  | //??Helhestur??//                                                                                                                                                                    | //See Above// |  |
  
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 //See [[Magic Access]].// These guides supplement the summaries at the top. //See [[Magic Access]].// These guides supplement the summaries at the top.
  
-??Summon Dwarf of the Four Directions?? gives dwarves which seem are useful to EA Vanheim's path access. If all four enter the game, the world is plunged into ??Perpetual Storm?? and all battles will have ??Darkness??To get a {{path>A4E3}} to do the summoning, a {{path>A1}} ??Svartalf?? needs to gain three {{:misc:magic:air.png?15&nolink}}Air levels(tricky), and one {{:misc:magic:earth.png?15&nolink}}Earth level.+==== General Access ==== 
 +===Elements=== 
 +  * {{path>F1}} on roughly every fifth ??Svartalf?? (capital only) 
 +  * {{path>A2}} on ??Vanjarl#1506??
 +  * No Water magic 
 +  * {{path>E3}} on roughly every fifth ??Svartalf?? (capital only) 
 + 
 +===Sorcery=== 
 +  * No Astral magic 
 +  * {{path>D4}} on one-in-four ??Hangadrott??s (capital only), {{path>D1}} on ??Helkarl??s off-capital 
 +  * No Nature magic 
 +  * {{path>G3}} on one-in-four ??Hangadrott??s (capital only), {{path>G1}} on ??Vanherse??s off-capital 
 + 
 +===Rites=== 
 +  * No Blood magic 
 +  * {{path>H2}} on ??Vanjarl#1506??
 + 
 +===Crosspaths=== 
 +  * {{path>D4G2}}/{{path>D3G3}}: [[Fear|Dread]] spells, ??Unending Nightmare??, ??Vengeance of the Dead?? 
 +  * {{path>A1D3G2}}: ??Wind of Death??, ??Cloud of Death??, ??Cloud of Dreamless Slumber??, ??Wailing Winds??, various summons, ??Foul Air?? 
 +  * {{path>E3D2}}/{{path>E2D3}}: ??Eye Pendant??, ??Blight??, [[hidden-in-terrain|Hidden]] summons 
 +  * {{path>E1D3G2}}/{{path>E2D2G1}}: ??Cave Kobold??s (and ??Bluecap??s) 
 +  * {{path>F1E2D2}}: ??Bane Fire??, ??Skull of Fire??, Magma spells (such as ??Magma Eruption??
 +  * {{path>A1E2D2}}: ??Rain of Stones??, ??Knight's Barding??, ??Brightmail Haubergeon?? 
 + 
 +==== Detailed Access ==== 
 +=== Dwarves of the Four Directions === 
 + 
 +??Summon Dwarf of the Four Directions?? gives dwarves that widen Helheim's path access, by having a 1/4 chance to provide {{path>F2}}, a 1/4 chance to provide {{path>W2}}, and a 1/4 chance to provide {{path>N2}}. If all four enter the game, the world is plunged into ??Perpetual Storm?? and all battles will have ??Darkness??, something Helheim performs better under than VanheimThese are essentially **non-native** to Helheim, however. They require a {{path>A4E3}} mage and {{gems>62A}}; the cost to get those paths without specially designed pretender is {{gems>135A}} (plus {{gems>10E}} for ??Earth Boots??) on a {{path>A1E2D2}} ??Svartalf??but one dwarf can summon the restJust remember that Vanheim, [[niefelheim-ea|Niefelheim]], and [[muspelheim-ea|Muspelheim]], also get to summon these.
  
 === Fire === === Fire ===
-A {{path>F1}} ??Svartalf?? (1 in 5) is the only recruitable source of {{:misc:magic:fire.png?15&nolink}}Fire. It can make a ??Skull of Fire?? but will still need a level of empowerment.+A {{path>F1}} ??Svartalf?? (1 in 5) is the only recruitable source of {{:misc:magic:fire.png?15&nolink}}Fire. It can make a ??Skull of Fire?? for {{path>F2}}, but will need a level of [[empowerment]] to climb the rest of the ladder (??Flame Spirit??, ??Flame Helmet??, et cetera)... unless you get the ??Dwarf of the South??, anyway, who can forge the ??Flame Helmet?? right away due to his [[Master Smith]] abilities.
  
-{{path>A4E3}} can ??Summon Dwarf of the Four Directions?? with a 1 in 4 chance of {{path>F2}} and [[Master Smith]]. 
  
 === Air === === Air ===
-A ??Vanjarl?? has {{path>A2}} but still needs two levels of empowerment to reach the key {{path>A4}}.+A ??Vanjarl?? has {{path>A2}}. This isn't enough to climb the ladder, requiring two Air empowerments for the ??Winged Helmet??.
  
 === Water === === Water ===
-No native access. {{path>A4E3}} can ??Summon Dwarf of the Four Directions?? with a 1 in 4 chance of {{path>W2}} and [[Master Smith]].+**No native access.** The ??Dwarf of the North?? has {{path>W2}} and [[Master Smith]] 1, however, so you could climb the rest of the ladder with him. You can even skip the ??Sea King?? in the chase for a Queen of Elemental Water, using the ??Staff of Elemental Mastery#82?? that all four directional dwarves can craft.
  
-{{path>D3}} can ??Summon Spectre?? for a 7 in 16 chance of at least {{path>W1}}.+{{path>D3}} mages (??Hangadrott??s or Death Svartalves) can ??Summon Spectre??for a 7 in 16 chance of at least {{path>W1}}.
  
 === Earth === === Earth ===
-{{path>E3}} ??Svartalf?? (1 in 5) is the best bet for climbing {{:misc:magic:earth.png?15&nolink}}Earth. A {{path>A1}} ??Svartalf?? (1 in 5) has potential to make a ??Staff of Elemental Mastery#82?? but getting it high enough in {{:misc:magic:air.png?15&nolink}}Air is difficultNone of the ??Svartalf??'s other potential crosspaths are all that useful.+Each ??Svartalf?? has a 20% chance to have {{path>E3}}, bringing access up to {{path>E4}} with the ??Earth Boots??; if rushed, Construction 9 then offers the ??Orb of Elemental Earth?? for {{path>E5}}. You could then theoretically get a King of Elemental Earth for {{path>E6}}, but that would be Level 8 in another school, and Helheim isn't in a great position for spamming researchers.
  
 === Astral === === Astral ===
-No native access. {{path>E3D1}} can cast ??Hidden in Sand?? and ??Hidden Wasteland?? for at least {{path>S1}}.+**No native access.** {{path>E3D1}} (from the Earth ??Svartalf??can cast ??Hidden in Sand?? and ??Hidden Wasteland?? for a decent but expensive chance at getting an Astral level; the odds of getting {{path>S2}} (and not a level lower) are 1-out-of-3 for ??Hidden in Sand??, while the odds of getting at least {{path>S1}} are 3-out-of-4 for ??Hidden Underneath??, not including how Scales determine the number of mages the Rituals provide.
  
-{{path>D3}} can ??Summon Spectre?? for a 7 in 16 chance of at least {{path>S1}}.+Alternatively, {{path>D3}} mages (??Hangadrott??s or Death Svartalves) can ??Summon Spectre??for a 7 in 16 chance of at least {{path>S1}}; this is cheaper, and in a gem type Helheim has guaranteed income for.
  
 === Death === === Death ===
-{{path>D4}} ??Hangadrott?? (1 in 4) makes climbing {{:misc:magic:death.png?15&nolink}}Death simple.+{{path>D4}} on ??Hangadrott??(1 in 4) makes climbing {{:misc:magic:death.png?15&nolink}}Death simple. {{path>D6}} is a ??Skull Staff?? and a ??Skullface?? away.
  
-EA Helheim can forge ??The Copper Arm?? and ??The Silver Arms?? to hold extra {{:misc:magic:death.png?15&nolink}}Death boosters.+EA Helheim can forge ??The Copper Arm?? and ??The Silver Arms?? to hold extra {{:misc:magic:death.png?15&nolink}}Death boosters, but the other boosters are artifacts that one should not expect to craft.
  
 === Nature === === Nature ===
-No native access. {{path>A4E3}} can ??Summon Dwarf of the Four Directions?? with a 1 in 4 chance of {{path>N2}} and [[Master Smith]].+**No native access.** The ??Dwarf of the East?? has {{path>N2}} and [[Master Smith]] 1, though, so one who rushes the dwarves can get {{path>N3}} without much trouble; if they then rush ??The Tome of Gaia?? (an artifact), they can craft the ??Treelord's Staff?? for {{path>N6}}, {{path>N7}} if they also use ??The Copper Arm??.
  
-{{path>E2G3}} can ??Summon Gnome?? for {{path>N2}}.+Alternatively,{{path>E2G3}} mage can ??Summon Gnome??for {{path>N2}}. An Earth ??Hangadrott?? with a ??Gossamer Veil?? and ??Earth Boots?? can do the job; the boots have to be crafted by a ??Svartalf??, of course.
  
 === Glamour === === Glamour ===
-{{path>G3}} ??Hangadrott?? (1 in 4) starts pretty high but with only the one accessible {{:misc:magic:glamour.png?15&nolink}}Glamour booster, ??Gossamer Veil??, a level of empowerment is still necessaryWith two {{:misc:magic:glamour.png?15&nolink}}Glamour level increases{{path>G1}} can forge ??Mirage Crystal??butagain, there's only the one booster.+{{path>G3}} on ??Hangadrott??(1 in 4) means Helheim can attain {{path>G4}} through the ??Gossamer Veil??The ??Mirage Crystal?? (Glamour's other common booster) is exactly as complex to get as the ??Gnome??bringing {{path>G5}} into your grasp. Here'little trivia: Hangadrotts couldn't wear boots in Dominions 5since how [[mounted]] units were handled meant they were considered to never dismountnot even in labs.
  
 === Blood === === Blood ===
-No native access. #####+**No native access.** It's not like bootstrapping into Blood is ruinous, however. 
 + 
  
 ===== Strategy ===== ===== Strategy =====
dom6/helheim-ea.txt · Last modified: 2024/05/07 15:34 by fenrir