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dom6:helheim-ea [2024/04/09 15:16]
fenrir overview retuning, magic access editing, and a couple of other fixes
dom6:helheim-ea [2024/05/07 15:34] (current)
fenrir [General Access]
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 //See [[Magic Access]].// These guides supplement the summaries at the top. //See [[Magic Access]].// These guides supplement the summaries at the top.
  
 +==== General Access ====
 +===Elements===
 +  * {{path>F1}} on roughly every fifth ??Svartalf?? (capital only)
 +  * {{path>A2}} on ??Vanjarl#1506??s
 +  * No Water magic
 +  * {{path>E3}} on roughly every fifth ??Svartalf?? (capital only)
 +
 +===Sorcery===
 +  * No Astral magic
 +  * {{path>D4}} on one-in-four ??Hangadrott??s (capital only), {{path>D1}} on ??Helkarl??s off-capital
 +  * No Nature magic
 +  * {{path>G3}} on one-in-four ??Hangadrott??s (capital only), {{path>G1}} on ??Vanherse??s off-capital
 +
 +===Rites===
 +  * No Blood magic
 +  * {{path>H2}} on ??Vanjarl#1506??s
 +
 +===Crosspaths===
 +  * {{path>D4G2}}/{{path>D3G3}}: [[Fear|Dread]] spells, ??Unending Nightmare??, ??Vengeance of the Dead??
 +  * {{path>A1D3G2}}: ??Wind of Death??, ??Cloud of Death??, ??Cloud of Dreamless Slumber??, ??Wailing Winds??, ??Foul Air??, various summons
 +  * {{path>E3D2}}/{{path>E2D3}}: ??Eye Pendant??, ??Shadow Brand??, ??Blight??, [[hidden-in-terrain|Hidden]] summons, ??Fields of the Dead??, ??Poison Golem??s
 +  * {{path>E1D3G2}}/{{path>E2D2G1}}: ??Cave Kobold??s (and ??Bluecap??s)
 +  * {{path>F1E2D2}}: ??Bane Fire??, ??Skull of Fire??, Magma spells (such as ??Magma Eruption??)
 +  * {{path>A1E2D2}}: ??Rain of Stones??, ??Knight's Barding??, ??Brightmail Haubergeon??
 +
 +==== Detailed Access ====
 === Dwarves of the Four Directions === === Dwarves of the Four Directions ===
  
-??Summon Dwarf of the Four Directions?? gives dwarves that widen Helheim's path access, by having a 1/4 chance to provide {{path>F2}}, a 1/4 chance to provide {{path>W2}}, and a 1/4 chance to provide {{path>N2}}. If all four enter the game, the world is plunged into ??Perpetual Storm?? and all battles will have ??Darkness??, something Helheim performs better under than Vanheim. These are essentially **non-native** to Helheim, however. They require a {{path>A4E3}} mage and {{gems>62A}}; the cost to get those paths without a specially designed pretender is {{gems>135A}} (plus {{gems>10E}} for ??Earth Boots??) on a {{path>A1E2D2}} ??Svartalf??, but one dwarf can summon the rest. Just remember that Vanheim and [[niefelheim-ea|Niefelheim]] also get to summon these.+??Summon Dwarf of the Four Directions?? gives dwarves that widen Helheim's path access, by having a 1/4 chance to provide {{path>F2}}, a 1/4 chance to provide {{path>W2}}, and a 1/4 chance to provide {{path>N2}}. If all four enter the game, the world is plunged into ??Perpetual Storm?? and all battles will have ??Darkness??, something Helheim performs better under than Vanheim. These are essentially **non-native** to Helheim, however. They require a {{path>A4E3}} mage and {{gems>62A}}; the cost to get those paths without a specially designed pretender is {{gems>135A}} (plus {{gems>10E}} for ??Earth Boots??) on a {{path>A1E2D2}} ??Svartalf??, but one dwarf can summon the rest. Just remember that Vanheim[[niefelheim-ea|Niefelheim]], and [[muspelheim-ea|Muspelheim]], also get to summon these.
  
 === Fire === === Fire ===
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 === Water === === Water ===
-**No native access.** The ??Dwarf of the North?? has {{path>W2}} and [[Master Smith]] 2, however, so you could climb the rest of the ladder with him. You can even skip the ??Sea King?? in the chase for a Queen of Elemental Water, using the ??Staff of Elemental Mastery?? that all four directional dwarves can craft.+**No native access.** The ??Dwarf of the North?? has {{path>W2}} and [[Master Smith]] 1, however, so you could climb the rest of the ladder with him. You can even skip the ??Sea King?? in the chase for a Queen of Elemental Water, using the ??Staff of Elemental Mastery#82?? that all four directional dwarves can craft.
  
 {{path>D3}} mages (??Hangadrott??s or Death Svartalves) can ??Summon Spectre??s for a 7 in 16 chance of at least {{path>W1}}. {{path>D3}} mages (??Hangadrott??s or Death Svartalves) can ??Summon Spectre??s for a 7 in 16 chance of at least {{path>W1}}.
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 === Astral === === Astral ===
-**No native access.** {{path>E3D1}} (from the Earth ??Svartalf??) can cast ??Hidden in Sand?? and ??Hidden Wasteland?? for a decent but expensive chance at getting an Astral level; the odds of getting {{path>S2}} (and not a level lower) are 2-out-of-3 for ??Hidden in Sand??, while the odds of getting at least {{path>S1}} are 3-out-of-4 for ??Hidden Underneath??, not including how Scales determine the number of mages the Rituals provide.+**No native access.** {{path>E3D1}} (from the Earth ??Svartalf??) can cast ??Hidden in Sand?? and ??Hidden Wasteland?? for a decent but expensive chance at getting an Astral level; the odds of getting {{path>S2}} (and not a level lower) are 1-out-of-3 for ??Hidden in Sand??, while the odds of getting at least {{path>S1}} are 3-out-of-4 for ??Hidden Underneath??, not including how Scales determine the number of mages the Rituals provide.
  
 Alternatively, {{path>D3}} mages (??Hangadrott??s or Death Svartalves) can ??Summon Spectre??s for a 7 in 16 chance of at least {{path>S1}}; this is cheaper, and in a gem type Helheim has guaranteed income for. Alternatively, {{path>D3}} mages (??Hangadrott??s or Death Svartalves) can ??Summon Spectre??s for a 7 in 16 chance of at least {{path>S1}}; this is cheaper, and in a gem type Helheim has guaranteed income for.
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 **No native access.** The ??Dwarf of the East?? has {{path>N2}} and [[Master Smith]] 1, though, so one who rushes the dwarves can get {{path>N3}} without much trouble; if they then rush ??The Tome of Gaia?? (an artifact), they can craft the ??Treelord's Staff?? for {{path>N6}}, {{path>N7}} if they also use ??The Copper Arm??. **No native access.** The ??Dwarf of the East?? has {{path>N2}} and [[Master Smith]] 1, though, so one who rushes the dwarves can get {{path>N3}} without much trouble; if they then rush ??The Tome of Gaia?? (an artifact), they can craft the ??Treelord's Staff?? for {{path>N6}}, {{path>N7}} if they also use ??The Copper Arm??.
  
-Alternatively, a {{path>E2G3}} mage can ??Summon Gnome??s for {{path>N2}}. An Earth Hangadrott who has been empowered in {{:misc:magic:glamour.png?15&nolink}}Glamour once can, with the Gossamer Veil, cast Lore of Legends to get the required Earth level; or you can just empower him in Earth instead, if you have {{gems>30E}} lying around.+Alternatively, a {{path>E2G3}} mage can ??Summon Gnome??s for {{path>N2}}. An Earth ??Hangadrott?with a ??Gossamer Veil?? and ??Earth Boots?? can do the job; the boots have to be crafted by a ??Svartalf??, of course.
  
 === Glamour === === Glamour ===
-{{path>G3}} on ??Hangadrott??s (1 in 4) means Helheim can attain {{path>G4}} through the ??Gossamer Veil??. The Mirage Crystal (Glamour's other common booster) is exactly as complex to get as the ??Gnome??, however; you might as well get both, if you're going for one and you have the gems.+{{path>G3}} on ??Hangadrott??s (1 in 4) means Helheim can attain {{path>G4}} through the ??Gossamer Veil??. The ??Mirage Crystal?? (Glamour's other common booster) is exactly as complex to get as the ??Gnome??, bringing {{path>G5}} into your grasp. Here's a little trivia: Hangadrotts couldn't wear boots in Dominions 5, since how [[mounted]] units were handled meant they were considered to never dismount, not even in labs.
  
 === Blood === === Blood ===
 **No native access.** It's not like bootstrapping into Blood is ruinous, however. **No native access.** It's not like bootstrapping into Blood is ruinous, however.
 +
 +
  
 ===== Strategy ===== ===== Strategy =====
dom6/helheim-ea.1712675766.txt.gz · Last modified: 2024/04/09 15:16 by fenrir