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dom6:helheim-ea [2024/04/09 15:16] fenrir overview retuning, magic access editing, and a couple of other fixes |
dom6:helheim-ea [2024/05/07 15:34] (current) fenrir [General Access] |
//See [[Magic Access]].// These guides supplement the summaries at the top. | //See [[Magic Access]].// These guides supplement the summaries at the top. |
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| ==== General Access ==== |
| ===Elements=== |
| * {{path>F1}} on roughly every fifth ??Svartalf?? (capital only) |
| * {{path>A2}} on ??Vanjarl#1506??s |
| * No Water magic |
| * {{path>E3}} on roughly every fifth ??Svartalf?? (capital only) |
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| ===Sorcery=== |
| * No Astral magic |
| * {{path>D4}} on one-in-four ??Hangadrott??s (capital only), {{path>D1}} on ??Helkarl??s off-capital |
| * No Nature magic |
| * {{path>G3}} on one-in-four ??Hangadrott??s (capital only), {{path>G1}} on ??Vanherse??s off-capital |
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| ===Rites=== |
| * No Blood magic |
| * {{path>H2}} on ??Vanjarl#1506??s |
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| ===Crosspaths=== |
| * {{path>D4G2}}/{{path>D3G3}}: [[Fear|Dread]] spells, ??Unending Nightmare??, ??Vengeance of the Dead?? |
| * {{path>A1D3G2}}: ??Wind of Death??, ??Cloud of Death??, ??Cloud of Dreamless Slumber??, ??Wailing Winds??, ??Foul Air??, various summons |
| * {{path>E3D2}}/{{path>E2D3}}: ??Eye Pendant??, ??Shadow Brand??, ??Blight??, [[hidden-in-terrain|Hidden]] summons, ??Fields of the Dead??, ??Poison Golem??s |
| * {{path>E1D3G2}}/{{path>E2D2G1}}: ??Cave Kobold??s (and ??Bluecap??s) |
| * {{path>F1E2D2}}: ??Bane Fire??, ??Skull of Fire??, Magma spells (such as ??Magma Eruption??) |
| * {{path>A1E2D2}}: ??Rain of Stones??, ??Knight's Barding??, ??Brightmail Haubergeon?? |
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| ==== Detailed Access ==== |
=== Dwarves of the Four Directions === | === Dwarves of the Four Directions === |
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??Summon Dwarf of the Four Directions?? gives dwarves that widen Helheim's path access, by having a 1/4 chance to provide {{path>F2}}, a 1/4 chance to provide {{path>W2}}, and a 1/4 chance to provide {{path>N2}}. If all four enter the game, the world is plunged into ??Perpetual Storm?? and all battles will have ??Darkness??, something Helheim performs better under than Vanheim. These are essentially **non-native** to Helheim, however. They require a {{path>A4E3}} mage and {{gems>62A}}; the cost to get those paths without a specially designed pretender is {{gems>135A}} (plus {{gems>10E}} for ??Earth Boots??) on a {{path>A1E2D2}} ??Svartalf??, but one dwarf can summon the rest. Just remember that Vanheim and [[niefelheim-ea|Niefelheim]] also get to summon these. | ??Summon Dwarf of the Four Directions?? gives dwarves that widen Helheim's path access, by having a 1/4 chance to provide {{path>F2}}, a 1/4 chance to provide {{path>W2}}, and a 1/4 chance to provide {{path>N2}}. If all four enter the game, the world is plunged into ??Perpetual Storm?? and all battles will have ??Darkness??, something Helheim performs better under than Vanheim. These are essentially **non-native** to Helheim, however. They require a {{path>A4E3}} mage and {{gems>62A}}; the cost to get those paths without a specially designed pretender is {{gems>135A}} (plus {{gems>10E}} for ??Earth Boots??) on a {{path>A1E2D2}} ??Svartalf??, but one dwarf can summon the rest. Just remember that Vanheim, [[niefelheim-ea|Niefelheim]], and [[muspelheim-ea|Muspelheim]], also get to summon these. |
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=== Fire === | === Fire === |
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=== Water === | === Water === |
**No native access.** The ??Dwarf of the North?? has {{path>W2}} and [[Master Smith]] 2, however, so you could climb the rest of the ladder with him. You can even skip the ??Sea King?? in the chase for a Queen of Elemental Water, using the ??Staff of Elemental Mastery?? that all four directional dwarves can craft. | **No native access.** The ??Dwarf of the North?? has {{path>W2}} and [[Master Smith]] 1, however, so you could climb the rest of the ladder with him. You can even skip the ??Sea King?? in the chase for a Queen of Elemental Water, using the ??Staff of Elemental Mastery#82?? that all four directional dwarves can craft. |
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{{path>D3}} mages (??Hangadrott??s or Death Svartalves) can ??Summon Spectre??s for a 7 in 16 chance of at least {{path>W1}}. | {{path>D3}} mages (??Hangadrott??s or Death Svartalves) can ??Summon Spectre??s for a 7 in 16 chance of at least {{path>W1}}. |
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=== Astral === | === Astral === |
**No native access.** {{path>E3D1}} (from the Earth ??Svartalf??) can cast ??Hidden in Sand?? and ??Hidden Wasteland?? for a decent but expensive chance at getting an Astral level; the odds of getting {{path>S2}} (and not a level lower) are 2-out-of-3 for ??Hidden in Sand??, while the odds of getting at least {{path>S1}} are 3-out-of-4 for ??Hidden Underneath??, not including how Scales determine the number of mages the Rituals provide. | **No native access.** {{path>E3D1}} (from the Earth ??Svartalf??) can cast ??Hidden in Sand?? and ??Hidden Wasteland?? for a decent but expensive chance at getting an Astral level; the odds of getting {{path>S2}} (and not a level lower) are 1-out-of-3 for ??Hidden in Sand??, while the odds of getting at least {{path>S1}} are 3-out-of-4 for ??Hidden Underneath??, not including how Scales determine the number of mages the Rituals provide. |
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Alternatively, {{path>D3}} mages (??Hangadrott??s or Death Svartalves) can ??Summon Spectre??s for a 7 in 16 chance of at least {{path>S1}}; this is cheaper, and in a gem type Helheim has guaranteed income for. | Alternatively, {{path>D3}} mages (??Hangadrott??s or Death Svartalves) can ??Summon Spectre??s for a 7 in 16 chance of at least {{path>S1}}; this is cheaper, and in a gem type Helheim has guaranteed income for. |
**No native access.** The ??Dwarf of the East?? has {{path>N2}} and [[Master Smith]] 1, though, so one who rushes the dwarves can get {{path>N3}} without much trouble; if they then rush ??The Tome of Gaia?? (an artifact), they can craft the ??Treelord's Staff?? for {{path>N6}}, {{path>N7}} if they also use ??The Copper Arm??. | **No native access.** The ??Dwarf of the East?? has {{path>N2}} and [[Master Smith]] 1, though, so one who rushes the dwarves can get {{path>N3}} without much trouble; if they then rush ??The Tome of Gaia?? (an artifact), they can craft the ??Treelord's Staff?? for {{path>N6}}, {{path>N7}} if they also use ??The Copper Arm??. |
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Alternatively, a {{path>E2G3}} mage can ??Summon Gnome??s for {{path>N2}}. An Earth Hangadrott who has been empowered in {{:misc:magic:glamour.png?15&nolink}}Glamour once can, with the Gossamer Veil, cast Lore of Legends to get the required Earth level; or you can just empower him in Earth instead, if you have {{gems>30E}} lying around. | Alternatively, a {{path>E2G3}} mage can ??Summon Gnome??s for {{path>N2}}. An Earth ??Hangadrott?? with a ??Gossamer Veil?? and ??Earth Boots?? can do the job; the boots have to be crafted by a ??Svartalf??, of course. |
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=== Glamour === | === Glamour === |
{{path>G3}} on ??Hangadrott??s (1 in 4) means Helheim can attain {{path>G4}} through the ??Gossamer Veil??. The Mirage Crystal (Glamour's other common booster) is exactly as complex to get as the ??Gnome??, however; you might as well get both, if you're going for one and you have the gems. | {{path>G3}} on ??Hangadrott??s (1 in 4) means Helheim can attain {{path>G4}} through the ??Gossamer Veil??. The ??Mirage Crystal?? (Glamour's other common booster) is exactly as complex to get as the ??Gnome??, bringing {{path>G5}} into your grasp. Here's a little trivia: Hangadrotts couldn't wear boots in Dominions 5, since how [[mounted]] units were handled meant they were considered to never dismount, not even in labs. |
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=== Blood === | === Blood === |
**No native access.** It's not like bootstrapping into Blood is ruinous, however. | **No native access.** It's not like bootstrapping into Blood is ruinous, however. |
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===== Strategy ===== | ===== Strategy ===== |