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dom6:heretic

Heretic

A Heretic is a problem for all religions, a jerk who twists words and shares their own ideas to lead fellows astray. Each turn, a Heretic will attempt to bring local Dominion towards Dominion strength0, directly after Preachers preach and Temples spread the faith.

The Heretic trait has a point value, typically 2. Multiply it by 20%; that's the chance that the Heretic will reduce local Dominion by 1 each turn. Each Heretic does their work independently. If a Heretic trait is somehow 6 or higher, the 100%'s are lobbed off as guaranteed Dominion-reductions.

Insane Commanders and Shattered Souls sometimes engage in Heretical activities. This is actually a lesser form of regular preaching, however; it's in favor of R'lyeh for the insane, or Ermor for the shattered.

dom6/heretic.txt · Last modified: 2024/06/28 16:08 by fenrir