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dom6:hinnom-ea [2024/04/07 03:33] johnnydown Added Magic Access section |
dom6:hinnom-ea [2024/04/22 20:48] fenrir [National Features] |
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^ Magic Access ^ Alt. Access ^ Unit Summary ^ Core Abilities ^ Buildings ^ | ^ Magic Access ^ Alt. Access ^ Unit Summary ^ Core Abilities ^ Buildings ^ |
| {{path>F3}} (Rare 4)\\ {{path>E3}} (Rare 4)\\ {{path>S3}} (Rare 4) \\ {{path>B3}} \\ {{path>N2}} \\ {{path>A2}} \\ {{path>D1}} \\ {{path>H1}} | **Hero** \\ {{path>F4B3H1}} \\ {{path>A4B3H1}} \\ {{path>E4B3H1}} \\ {{path>S4B3H1}} \\ {{path>N4B3H1}} \\ {{path>F2S2B4H2}} \\ **Summons** \\ {{path>F3E2S4B5H4}} (req. {{path>B8}}) \\ {{path>S4N4B4H3}} (req. {{path>B8}}) \\ {{path>A4S4B4H3}} (req. {{path>B8}}) \\ {{path>F4S4B4H3}} (req. {{path>B8}}) \\ {{path>S5B4H3}} (req. {{path>B8}}) \\ {{path>E4S4B4H3}} (req. {{path>B8}}) | Rephaite giants with enormous accidents \\ Horite cave dwellers \\ Enkidu slaves \\ Avvite giants \\ Chariots | {{:abilities:sacred_2.png?15&nolink}} [[Sacred]]s that cost two holy points \\ {{:abilities:cause_unrest.png?15&nolink}} [[Cause Unrest]] \\ {{:abilities:population_killer.png?15&nolink}} [[Kills Population]] \\ {{:abilities:gluttony.png?15&nolink}} [[Gluttony]] \\ {{:abilities:fear_of_the_flood.png?15&nolink}} [[Fear of the Flood]] \\ {{:abilities:fear.png?15&nolink}} [[Fear]] \\ {{:abilities:resist_fire.png?15&nolink}} [[Resist Fire]] \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]] | {{:misc:gui:fortress.png?30&nolink}} Giant Forts | | | {{path>F3}} (Rare 4)\\ {{path>E3}} (Rare 4)\\ {{path>S3}} (Rare 4) \\ {{path>B3}} \\ {{path>N2}} \\ {{path>A2}} \\ {{path>D1}} \\ {{path>H1}} | **Hero** \\ {{path>F4B3H1}} \\ {{path>A4B3H1}} \\ {{path>E4B3H1}} \\ {{path>S4B3H1}} \\ {{path>N4B3H1}} \\ {{path>F2S2B4H2}} \\ **Summons** \\ {{path>F3E2S4B5H4}} (req. {{path>B8}}) \\ {{path>S4N4B4H3}} (req. {{path>B8}}) \\ {{path>A4S4B4H3}} (req. {{path>B8}}) \\ {{path>F4S4B4H3}} (req. {{path>B8}}) \\ {{path>S5B4H3}} (req. {{path>B8}}) \\ {{path>E4S4B4H3}} (req. {{path>B8}}) | Rephaite giants with enormous appetites \\ Horite cave dwellers \\ Enkidu slaves \\ Avvite giants \\ Chariots | {{:abilities:sacred_2.png?15&nolink}} [[Sacred]]s (2 pts.) \\ {{:abilities:cause_unrest.png?15&nolink}} [[Cause Unrest]] \\ {{:abilities:population_killer.png?15&nolink}} [[Kills Population]] \\ {{:abilities:gluttony.png?15&nolink}} [[Gluttony]] \\ {{:abilities:fear_of_the_flood.png?15&nolink}} [[Fear of the Flood]] \\ {{:abilities:fear.png?15&nolink}} [[Fear]] \\ {{:abilities:resist_fire.png?15&nolink}} [[Resist Fire]] \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]] | {{:misc:gui:fortress.png?30&nolink}} Giant Forts | |
**Capitol Gems: **{{gems>2F2E1S2B}} | **Capitol Gems: **{{gems>2F2E1S2B}} |
==== National Special Features ==== | ==== National Special Features ==== |
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<WRAP center round box 60%> | <WRAP center round box 60%> |
{{:nations:ea:hinnom:rephaite_warrior.png?nolink }} The **Rephaim** are the true masters of Hinnom, however. They come in **Size 7** and **Size 8** varieties, with the Size 7 ones being troops. At a bare minimum, Rephaim have **50 HP**, **3 Natural Protection**, **20 Strength**, **11 Attack Skill**, **13 Morale**, **2 Encumbrance**, **15 Magic Resistance**, and {{:abilities:resist_fire.png?15&nolink}} **5 Fire Resistance**; all of them have at least one stat that's better than this baseline, though. The soldiers have 20 Map Movement and 16 Combat Speed naked. Unfortunately, this power comes at a price; Rephaim have no need of food, but will still feast on whatever Supplies are present, and will also **eat the locals**. \\ Fortunately, there's no penalty for just leaving a Rephaite in an empty {{:abilities:wasteland_survival.png?15&nolink}} **Waste**. In fact, Rephaim have **5 less Morale while it rains.** | {{:nations:ea:hinnom:rephaite_warrior.png?nolink }} The **Rephaim** are the true masters of Hinnom, however. They come in **Size 7** and **Size 8** varieties, with the Size 7 ones being troops. At a bare minimum, Rephaim have **50 HP**, **3 Natural Protection**, **20 Strength**, **11 Attack Skill**, **9 Defence Skill**, **13 Morale**, **2 Encumbrance**, **15 Magic Resistance**, and {{:abilities:resist_fire.png?15&nolink}} **5 Fire Resistance**; all of them have at least one stat that's better than this baseline, though. The soldiers have 20 Map Movement and 16 Combat Speed naked. Last-but-not-least, all Rephaim have a **bonus attack**, capable of cutting people in half by swinging their heads down. Unfortunately, this power comes at a price; Rephaim have no need of food, but will still feast on whatever Supplies are present, and will also **eat the locals**. \\ Fortunately, there's no penalty for just leaving a Rephaite in an empty {{:abilities:wasteland_survival.png?15&nolink}} **Waste**. In fact, Rephaim have **5 less Morale while it rains.** |
</WRAP> | </WRAP> |
===== National Units ===== | ===== National Units ===== |
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=== Fire === | === Fire === |
A {{:misc:magic:fire.png?20&nolink}}Fire random ??Ba'al?? has {{path>F3}}. If it can forge the unique ??The Ruby Eye??, it can keep heading up. If it has two {{:misc:magic:blood.png?20&nolink}}Blood boosters, it can cast ??Bind Arch Devil?? and have the Devil go up the path. Otherwise, it'll need to be empowered. | A {{:misc:magic:fire.png?15&nolink}}Fire random ??Ba'al?? has {{path>F3}}. If it can forge the unique ??The Ruby Eye??, it can keep heading up. If it has two {{:misc:magic:blood.png?15&nolink}}Blood boosters, it can cast ??Bind Arch Devil?? and have the Devil go up the path. Otherwise, it'll need to be empowered. |
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=== Air === | === Air === |
No native access. {{path>B8}} can ??Bind Demon Lord??, which has a 1 in 6 chance of giving a {{path>A5}} demon lord. It may seem like a low rate, but it also has a 3 in 6 chance of at least {{path>G4}}. | **No native access.** {{path>B8}} can ??Bind Demon Lord??, which has a 1 in 6 chance of giving a {{path>A5}} demon lord. It may seem like a low rate, but it also has a 3 in 6 chance of at least {{path>G4}}. |
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=== Water === | === Water === |
No native access. ###### | **No native access.** {{path>D2N5}} can ??Contact Lamia Queen?? for a 7 in 16 chance of at least {{path>W1}}. |
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| {{path>D3}} can ??Summon Spectre?? for a 7 in 16 chance of at least {{path>W1}}. |
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=== Earth === | === Earth === |
An {{:misc:magic:earth.png?20&nolink}}Earth random ??Ba'al?? has {{path>E3B2}}, a great crosspath for climbing {{:misc:magic:earth.png?20&nolink}}Earth. Also, the ??Horite Shaman??, given an {{:misc:magic:earth.png?20&nolink}}Earth and a {{:misc:magic:nature.png?20&nolink}}Nature booster, can create the unique ??The Tome of Gaia??. | An {{:misc:magic:earth.png?15&nolink}}Earth random ??Ba'al?? has {{path>E3B2}}, a great crosspath for climbing {{:misc:magic:earth.png?15&nolink}}Earth. Also, the ??Horite Shaman??, given an {{:misc:magic:earth.png?15&nolink}}Earth and a {{:misc:magic:nature.png?15&nolink}}Nature booster, can create the unique ??The Tome of Gaia??. |
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=== Astral === | === Astral === |
{{path>S3}} ??Ba'al?? (1 in 3), with a {{:misc:magic:blood.png?20&nolink}}Blood booster, or an {{path>S2}} ??Melqart?? with an {{:misc:magic:astral.png?20&nolink}}Astral booster, can forge the unique ??The Oath Rod of Kurgi??. | {{path>S3}} ??Ba'al?? (1 in 3), with a {{:misc:magic:blood.png?15&nolink}}Blood booster, or an {{path>S2}} ??Melqart?? with an {{:misc:magic:astral.png?15&nolink}}Astral booster, can forge the unique ??The Oath Rod of Kurgi??. |
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=== Death === | === Death === |
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=== Nature === | === Nature === |
??Horite Shaman?? with a ??Thistle Mace?? made by a ??Acha?? and an {{:misc:magic:earth.png?20&nolink}}Earth booster, it can create the unique ??The Tome of Gaia??. Use the ??Acha?? to climb the path. | ??Horite Shaman?? with a ??Thistle Mace?? made by a ??Acha?? and an {{:misc:magic:earth.png?15&nolink}}Earth booster, it can create the unique ??The Tome of Gaia??. Use the ??Acha?? to climb the path. |
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=== Glamour === | === Glamour === |
No native access. {{path>N3}} can cast ??Forest Troll Tribe?? for a 1 in 4 chance of {{path>G1}}. | **No native access.** {{path>N3}} can cast ??Forest Troll Tribe?? for a 1 in 4 chance of {{path>G1}}. |
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{{path>D3}} can ??Summon Spectre?? for a 7 in 16 chance of at least {{path>G1}}. | {{path>D3}} can ??Summon Spectre?? for a 7 in 16 chance of at least {{path>G1}}. |
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=== Blood === | === Blood === |
A ??Melqart?? can climb {{:misc:magic:blood.png?20&nolink}}Blood relatively easily. An {{path>S3}} ??Ba'al?? (1 in 3) can create the ??Tome of Lower Planes??, making it even easier. | A ??Melqart?? can climb {{:misc:magic:blood.png?15&nolink}}Blood relatively easily. An {{path>S3}} ??Ba'al?? (1 in 3) can create the ??Tome of Lower Planes??, making it even easier. |
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===== Strategy ===== | ===== Strategy ===== |