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dom6:hit-points [2024/04/21 05:27] johnnydown [Hit Points] clarity edits |
dom6:hit-points [2024/04/21 05:28] johnnydown [Hit Points] |
// "Everyone knows what this is." // -- Illwinter | // "Everyone knows what this is." // -- Illwinter |
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{{:abilities:profuse_bleeding.png?nolink }} **Hit Points** (or "HP") are a measure of how easy a unit is to kill. At zero HP or lower, it’s dead... unless you have one of those [[shapechanger|alternate forms]] or something. | {{:abilities:profuse_bleeding.png?nolink }} **Hit Points** (or "HP") are a measure of how easy a unit is to kill. At zero HP or lower, it’s dead... unless it has one of those [[shapechanger|alternate forms]] or something. |
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Dominions uses both a hit-point system and an area-damage system for reflecting harm done to units. "Damage" generally refers to the loss of HP, though; [[Afflictions]] refer to the mangling and maligning of parts. (Damage can also refer to counters being added to the target, such as with "[[Fatigue]] Damage" or "[[Paralysis]] Damage", but no matter.) Whether or not a hit causes an Affliction is largely determined by how much **<color #ed1c24>HP Damage</color>** the hit did, proportional to the target's maximum HP. | Dominions uses both a hit-point system and an area-damage system for reflecting harm done to units. "Damage" generally refers to the loss of HP, though; [[Afflictions]] refer to the mangling and maligning of parts. (Damage can also refer to counters being added to the target, such as with "[[Fatigue]] Damage" or "[[Paralysis]] Damage", but no matter.) Whether or not a hit causes an Affliction is largely determined by how much **<color #ed1c24>HP Damage</color>** the hit did, proportional to the target's maximum HP. |