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dom6:hit-points [2024/04/17 18:05]
fenrir [Stat Examples] damage examples
dom6:hit-points [2024/04/22 17:00] (current)
fenrir
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 // "Everyone knows what this is." // -- Illwinter // "Everyone knows what this is." // -- Illwinter
  
-{{:abilities:profuse_bleeding.png?nolink }} **Hit Points** (or "HP") are a measure of how easy you are to kill. At zero HP or lower, you are dead, at least at the end of the battle... unless you have one of those [[shapechanger|alternate forms]] or something.+{{:abilities:profuse_bleeding.png?nolink }} **Hit Points** (or "HP") are a measure of how easy a unit is to kill. At zero HP or lower, it’s dead... unless it has the "Undying" [[bless#death-effects|Bless]], or one of those [[shapechanger|alternate forms]]or something.
  
-Dominions uses both a hit-point system and an area-damage system for reflecting harm done to units. "Damage" generally refers to the loss of HP, though; [[Afflictions]] refer to the mangling and maligning of parts.  Damage can also refer to counters being added to the target, such as with "[[Fatigue]] Damage" or "[[Paralysis]] Damage", but no matter. Whether or not a hit causes an Affliction is largely determined by how much **<color #ed1c24>HP Damage</color>** it did, proportional to the target's maximum HP.+Dominions uses both a hit-point system and an area-damage system for reflecting harm done to units. "Damage" generally refers to the loss of HP, though; [[Afflictions]] refer to the mangling and maligning of parts.  (Damage can also refer to counters being added to the target, such as with "[[Fatigue]] Damage" or "[[Paralysis]] Damage", but no matter.Whether or not a hit causes an Affliction is largely determined by how much **<color #ed1c24>HP Damage</color>** the hit did, proportional to the target's maximum HP.
  
 Maximum HP also determines the strength of [[Regeneration]]. Maximum HP also determines the strength of [[Regeneration]].
dom6/hit-points.1713377134.txt.gz · Last modified: 2024/04/17 18:05 by fenrir