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dom6:independents [2026/06/09 00:34] (current) wigglefig created |
| | ======Independents======= |
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| | As the name implies, the independents comprise stationary factions with no affiliation to a god or nation. At the beginning of a game, all provinces except for the players' starting provinces are populated by independent forces, though these are not visible on the first turn. This makes "blind" first turn expanding (into an unknown independent force) a potentially risky move. Independent provinces never have any [[province defense]], nor do they regain troops that have been killed. The independent types that spawn at the beginning of the game are representative of the units that will be present in a player's province defense in that province, as well as what they are able to recruit, unless they are [[undead]] or one of the special independent forces listed below. |
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| | [[thrones|Throne]] provinces are guarded by stronger independents, with higher throne levels having stronger guardians and possibly neutral [[Pretenders|Pretender]] chassis. While not limited to thrones, stronger independents may spawn with random [[items|magic items]] and gems, meaning that taking such provinces is often more complicated than the larger quantitity of chaff they have. Note that mages in Throne provinces **do** regain their gems after each battle. |
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| | Barring upkeep, independent forces are subject to the same checks that any player army is: underlying [[afflictions|disease]] or [[horror mark|horror marking]] [[magic sites]] will afflict them, as will disease caused by [[starvation]]. Additionally, they experience the full effects of any magic items they might have, including items such as a ??Soul Contract?? spawning ??Devil??s every turn. Independents do not [[patrol]] for any reason, so there is no risk to [[stealthy]] commanders in their provinces. |
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| | Independent forces can also be created through [[random events]] in which they will attack the controlling player's forces stationed there, and perhaps take back control of the province. Should they beat patrolling forces in a fort, independents will never storm a castle, no matter how long they siege it. Independent owned provinces do not experience random events. Should an independent priest bless independent sacred troops, nothing will happen (this is probably a bug). |
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| | The spells known by independent mages may be set one of two ways: many chassis have predefined research levels, and will be able to cast spells of all research schools, including modded spells, up to this level. Others have a hardcoded list which they are able to draw from. For a full list of these, see [[:independents:spells|this subpage.]] |
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| | ==== Rare Independent Types ==== |
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| | A number of significantly rarer independent types exist. Unlike the above, local recruitment [[province defense]] for these provinces will not include their natural defenders; instead, another type of independent recruitment will be available. These provinces have commanders with forced names, additional magic paths, and pre-assigned items, some of which cannot be obtained through other means. There is however a chance that they will generate with additional items. |
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| | The significance of these provinces is typically in the sites they guard or the items that their defenders carry. In any case, these types of defenders are mostly more dangerous than other provinces. Notably, some //rarity 5// [[magic sites]] which generate naturally have these special defenders. These are highly unusual, and it is rather likely that a map may generate without any of these sites. It has been observed that these population types can also be [[throne]] defenders if their site spawns in a throne province. |
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| | Despite some of these involving named commanders, this does not stop duplicates appearing on the same map. They may however have slightly different magic paths due to random rolls on their chassis. |
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| | ^ Site ^ Commanders ^ Example Units ^ Observed terrains ^ Notes ^ |
| | | ??Bolivar's Tower of Reflections?? \\ (Search {{path>A3}}) | Bolivar Wise, ??Illusionist??: {{path>A6}}, ??Weightless Scale Mail??, ??Amulet of Missile Protection??, ??Dancing Trident??\\ Grisman, Illusionist: {{path>A2}}, ??Amulet of Missile Protection?? | 3 ??Swordsman?? \\ 5 ??Phantasmal Warrior#297??s \\ 3 ??Maceman?? | Plains, Highland, Mountain | The two illusionist commanders have the [[obfuscate]] ability, making this province often appear empty or with very few swordsmen or macemen. | |
| | | ??Holy Crypt of Anre?? \\ (visible) | Anre, ??Eternal Knight??: ??Flambeau??, ??Crown of Command??, ??Girdle of Might?? | 5 ??Eternal Knight??s \\ 39 ??Heavy Infantry#38?? \\ 11 ??Knight??s | Plains, Mountains | | |
| | | ??The Queen's Galley?? \\ (search {{path>D3}}) | Queen Andromea, ??Wailing Lady??: ??Astral Serpent?? | 10 ??Ghost??s | Sea (not deep) | | |
| | | ??Mine of the Cyclops?? \\ (visible) | Arges, ??Elder Cyclops??: ??Hammer of the Mountains??, ??Copper Plate?? \\ Brontes, Elder Cyclops: +{{path>E3}}, ??Hammer of the Cyclops??, ??Girdle of Might?? \\ Steropes, Elder Cyclops: ??Midget Masher??, ??Dancing Shield?? | 4 ??Gigante Hoplite??s \\ 3 ??Lochos?? | Highland | The ??Hammer of the Cyclops?? is an unforgeable two handed weapon which grants +1 [[master smith]]. | |
| | | ??Starke's Ice Cave?? \\ (search {{path>W1}}) | Starke, ??Ice Druid??, {{path>W3D2N1H1}}: ??Vial of Frozen Tears??, ??Ice Sword??, ??Raw Hide Shield?? \\ ??Jotun Herse?? | 1 ??Ghost?? \\ 15 ??Jotun Spearman?? \\ 3 ??Winter Wolf?? | Highland | The ??Vial of Frozen Tears?? is an unforgeable miscellaneous booster for [[Water]] and [[Death]]. | |
| | | ??Surakid's Tower?? \\ (search {{path>S1}}) | Surakid, ??Spectral Mage??, {{path>D2S4N3}}: ??Ring of Sorcery?? \\ Arundel, ??Longdead Legionnaire??, ??Enchanted Sword??, ??Hydra Skin Armor??, ??Horror Helmet?? \\ Elias, Longdead Legionnaire, ??Bone Armor??, ??Amulet of Antimagic?? | 15 ??Longdead?? | Highland | | |
| | | None | Antatus, ??Golem??, {{path>S4}}: ??Marble Armor??, ??Herald Lance??, ??Scutata Volturnus??, ??Crown of Command?? | 2 ??Stone Monstra?? \\ 28 ??Living Statue??s | Plains | These units appear unrelated to any magic sites. | |
| | | None | Satina, ??Sorceress??, {{path>F2E4S3N3}}: ??Robe of the Sorceress??, ??Pendant of Luck?? \\ Sorceress | 22 ??Burgmeister Guard?? \\ 1 ??Crusher?? \ 15 ??Earth Gnome??s \\ 1 ??Fall Bear?? | Forest | The ??Robe of the Sorceress?? is an unforgeable robe which grants +1 to all paths of sorcery. Some unusual units can be recruited from this province: ??Hoburg Militia??, ??Hoburg Crossbow?? (even in EA), ??Hoburg Champion??, and ??Burgmeister Guard??. | |
| | | ??Troll Pit?? \\ (search {{path>E2}}) | Skallhögg, ??Troll King??: ??Elf Bane??, ??Lead Shield??, ??Green Dragon Scale Mail??, ??Girdle of Might?? \\ Villvacke, ??Vaetti??: ??Knife of the Damned??, ??Berserker Pelt??, ??Slave Collar?? | 5 ??Troll??s \\ 42 ??Vaetti?? \\ 3 ??Wyvern??s | Highland | This province has some highly unusual local recruits available: ??Chief??, ??Vaetti??, ??Wolf Rider??, ??Troll??. Trolls can be recruited here even without searching the province for the Troll Pit. | |
| | | ??Jungle Temple?? \\ (search {{path>N2}}) | Ninhadi, ??Lamia??: ??Fenris' Pelt??, ??Enchanted Sword?? \\ Unu'ishimma, ??Lamia Queen?? {{path>S2D3N2}}: ??Astral Serpent?? | 10 ??Horned Serpent??s \\ 20 ??Lamia??s | Forest | As well as having a hidden site, one of the commanders carries Fenris' Pelt, an artifact. | |
| | | None | Solaris, ??Paladin??: ??Sun Armor??, ??Sun Sword??, ??Sun Helm??, ??Sun Shield?? \\ Ignatius, ??High Priest?? {{path>H2}} | 17 ??Flagellant??s \\ 8 ??Knight of the Chalice?? | Farmland | All the Sun items carried by Solaris are unforgeable. Unusually, if this appears in EA it is still possible to recruit the ??Longbowman?? (as well as ??Knight??s) from this province, which is otherwise very difficult in the era. | |
| | | ??The Primal Forest?? \\ (visible) | Dumuzi, ??Annunaki of Growth and Rebirth?? {{path>E4D3N5}}: ??Summer Sword??, ??Vine Shield??, ??Ivy Crown?? \\ ??Annunaki of Love and War?? {{path>A5E3N4}} | 2 ??Kithaironic Lion??s \\ 50 ??Vine Man?? \\ 5 ??Vine Ogre??s \\ 13 ??Woodland Spirit??s | Forest | | |
| | | ??Desert of Ptah?? \\ (visible) | Ptah, ??Divine Mummy?? {{path>F3S3D5}}: ??Sceptre of Authority??, ??Rat Tail??, ??Crown of Ptah??, ??Red Dragon Scale Mail?? \\ Nuptamon, ??Giant Mummy??: ??Wraith Sword??, ??Copper Plate?? | 3 ??Mummy?? \\ 2 ??Behemoth??s \\ 50 ??Longdead?? \\ 1 ??Scorpion Beast?? | Waste | The ??Crown of Ptah?? is an unforgeable item. If obtained it cannot be removed, but it allows its wearer to cast ??Control the Dead??. | |
| | | ??Halls of the Dead?? \\ (search {{path>D1}}) | Katafagus, ??Master Lich?? {{path>F2A3D7}}: ??Crown of Katafagus?? \\ Shattermouth, ??Bane?? | 100 ??Longdead?? \\ 3 ??Mummy?? | Waste, Cave | These defenders have a chance to spawn where the Halls of the Dead do. The site can spawn independently of them, too. The ??Crown of Katafagus?? is an unforgeable item that cannot be removed but allows its wearer to summon mummies. | |
| | | ??Catacombs?? \\ (search {{path>D1}}) | Mobar, ??Lich?? {{path>D5}}: ??Skull Staff??, ??Robe of Invulnerability?? \\ Reaver, ??Bane??: ??Horror Helmet??, ??Champion's Skull?? | 50 ??Soulless?? \\ 100 ??Longdead?? \\ 5 ??Wight??s | Waste | These defenders have a chance to spawn where Catacombs do. The site can spawn without these defenders, too. Reaver's ??Champion's Skull?? will typically mean that he enters the [[hall of fame]] on about turn 3 if this site is present on the map. | |
| | | ??Cave of Ghouls?? \\ (search {{path>D2}}) | Gore Jaw, ??Ghoul??: ??Blacksteel Tower Shield??, ??Blacksteel Sword??, ??Blacksteel Helmet??, ??Blacksteel Full Plate?? | 57 ??Ghoul??s | Cave, Waste | These defenders have a chance to spawn where Caves of Ghouls do. The site can spawn without these defenders, too. The most important feature here is the named commander: randomly named commanders will never be named Gore Jaw. | |
| | | ??Cave of Dark Rites?? \\ (search {{path>D2}}) | Kekon, ??Harvester of Sorrows#491?? {{path>D5}} | 10 ??Fiend of Darkness?? \\ 33 ??Shade??s \\ 30 ??Shade Beast??s | Cave | These defenders have a chance to spawn where the Cave of Dark Rites does. The site can spawn without these defenders, too. These defenders look very like a more common cave independent type: the harvester of souls is the distinguishing feature. The province population will likely be very depleted due to the harvester having the [[reaper]] trait. | |
| | | ??The Iron Caverns?? \\ (search {{path>S2}}) | Ar, ??Unfrozen Mage?? {{path>W2E3D4}}: ??Skull Staff??, ??Boots of Stone??, ??Astral Serpent?? \\ Eo, ??Unfrozen Lord??: ??Bone Armor??, ??Amulet of Antimagic?? | 6 ??Unfrozen?? \\ 26 ??Unfrozen Warrior??s | Cave | These defenders have a chance to spawn where The Iron Caverns are. The site can spawn without these defenders, often in other terrain types. | |
| | | ??The Doom Cloud?? \\ (search {{path>A2}}) | ??Pazuzu - Lord of the Plague Wind??: ??Bane Blade??, ??Weightless Tower Shield?? | 32 ??Longdead?? \\ 8 ??Storm Demon??s | Waste | These defenders have a chance to spawn if The Doom Cloud spawns in a waste. | |
| | | None | Yiaia, ??Starspawn?? {{path>W1S5D2N2}}: ??Robe of Shadows??, ??Ring of Sorcery??, ??Astral Serpent?? \\ ??Ichtyid Lord?? | 5 ??Ether Warrior??s \\ 22 ??Ichtyid?? \\ 14 ??Ichtyid Warrior??s | Coast | The treasure here is the ??Ring of Sorcery??. | |
| | | None | Get-Ola, ??Chimera??: ??Carcator the Pocket Lich?? | 25 ??Draconian??s | Highland | The pocket lich is an artifact. This province has some highly unusual local recruits available: ??Chief??, ??Vaetti??, ??Wolf Rider??, ??Troll??.| |
| | | ??Earthroot Tower?? (search {{path>E1}})| ??Troll King?? | 8 ??Troll??s \\ 1 ??Troll Moose Knight?? \\ 2 ??War Troll??s | Highland | This province has some highly unusual local recruits available: ??Troll??s, ??War Troll??s, ??Troll Moose Knight??s, and most importantly the ??Troll King?? for a mere 200 gold.| |
| | | None | Tott'ush, ??Shaman?? {{path>S1N3}}: ??Vine Whip??, ??Totem Shield??, ??Horned Helmet??, ??Hydra Skin Armor??, ??Boots of Long Strides??, ??Cat Charm??, ??Barkskin Amulet?? | 1 non-commander ??Shaman?? \\ 25 ??Slave Warrior??s | Swamp | The slave warriors have a 50% chance to not always present, making this a very easy province to take with only two shamans in it. Additionally, Tott'ush carries a large amount of gear to loot. | |
| | | None | Tulsa Doom, ??Shaman?? {{path>S2N3}}: ??Thorn Staff??, ??Robe of Shadows??, ??Snake Ring??, ??Pendant of Luck?? \\ 1 ??Shaman?? | 36 ??Slave Warrior??s | Swamp | | |
| | | None | Oberführer, ??Hoburg Hero??: ??Shortsword??, ??Blacksteel Helmet??, ??Blacksteel Full Plate?? \\ ??Burgmeister?? \\ ??Hoburg Priest?? \\ ??Horticulturist?? | 14 ??Burgmeister Guard?? \\ 3 ??Hoburg Crossbow??s \\ 16 ??Hog Knight??s | Farmland | Oberführer carries the unforgeable Shortsword, a two handed weapon which inflicts double damage to larger beings. This province allows the recruitment of ??Hoburg Militia??, ??Burgmeister Guard??, ??Hoburg Champion??s, and (even in EA) ??Hoburg Crossbow??s. | |
| | | None | Shark Bane, ??Sea King??: ??Wave Breaker?? | 5 ??Kraken?? \\ 14 ??Sea Troll??s | Sea | Unique, but unremarkable. | |
| | | None | Ogul Voidmaster, ??Hydromancer??: ??Robe of the Sea??, ??Spell Focus?? \\ 2 ??Initiate of the Deep?? \\ 1 ??Sea Father?? | 5 ??Amber Clan Guard??s \\ 1 ??Amber Clan Triton?? \\ 3 ??Shark Knight??s \\ 1 ??Triton Trooper?? | Sea | Unique, but unremarkable. | |
| | | None | Shul Uzuz, ??Mind Lord?? | 2 ??Shambler??s \\ 10 ??Slave Troll??s | Gorge, Deep Sea | Unique, but unremarkable. | |
| | | None | Tiamat, ??Wyrm?? {{path>W1E1}} | 10 ??Sea Serpent??s | Gorge, Deep Sea | Unique, but unremarkable. | |
| | | None | Lucidor, ??Adept of Pyriphlegeton??: ??Fire Brand?? \\ ??Commander#35??: ??Ring of Fire?? \\ ??Priest?? \\ ??Warlord#119?? | 5 ??Abysian Infantry#82?? \\ 20 ??Light Infantry?? \\ 1 ??Salamander?? | Plains, Mountain, Waste | Easily mistaken for a common light infantry province. | |