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dom6:insane [2025/10/01 20:50] (current) fenrir created |
| ====== Insanity ====== |
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| {{:abilities:insane.png?nolink }} An **Insane** commander is not insane in the way most people understand the term. Rather, they are prone to psychotic breaks, a bit like the "Possessed" in Crusader Kings. Insanity is a point-value trait starting at zero -- let's call the point value "**N**" -- which gives the bearer an **N**% chance to **disregard orders** each turn. When this happens, the fella's little character tile on the GUI turns <color #ed1c24>red</color>, and they do something random -- typically harmless, but unpredictable. |
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| ==== What the Insane Do ==== |
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| When they "lose it", goofy goobers have a **50%** chance to do one of the following: |
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| * Search for "signs" |
| * Think one or more of the stars are out to get them |
| * **Preach incorrectly** {{ :nations:flags:la_r_lyeh.png?nolink}} |
| * **Listen for the Void** |
| * **Admire the stars** |
| * **Give into their "dreams of [[r-lyeh-la|R'lyeh]]"** |
| * **Look for signs of [[r-lyeh-la|R'lyeh]]** |
| * **Look for signs in the sky** |
| * **Declare [[r-lyeh-la|R'lyeh's]] rise** |
| * **"Fhtagn"** ([[https://lovecraft.fandom.com/wiki/Fhtagn|R'lyehan for "dreaming"]]) |
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| The actions in **bold** function as a weird sort of [[Heretic|Heretical]] Preaching. If the local [[Dominion]] belongs to [[r-lyeh-la|Late R'lyeh]], or if there's **no** Dominion present, they're like //actual// preaching. If it isn't, they reduce Dominion instead, though definitely not as effectively. If they bring a province from no Dominion to {{scales>Dom1}} (or {{:misc:baddominioncandle.png?6&nolink}}1), they **flip the province to Late R'lyeh's control**, unless Late R'lyeh isn't in the game. |
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| ^ [[Holy]] Level ^ Heretic Chance (non-R'lyeh) ^ Preach Chance (R'lyeh) ^ Preaching Cap (R'lyeh) ^ |
| | {{path>H0}} | (2 - //**DS**//) x 5% | 30% | {{scales>Dom2}} | |
| | {{path>H1}} | (4 - //**DS**//) x 5% | 60% | {{scales>Dom4}} | |
| | {{path>H2}} | (6 - //**DS**//) x 5% | 90% | {{scales>Dom6}} | |
| | {{path>H3}} | (8 - //**DS**//) x 5% | 120% | {{scales>Dom8}} | |
| | {{path>H4}} | (10 - //**DS**//) x 5% | 150% | {{scales>Dom10}} | |
| | {{path>H5}} | (12 - //**DS**//) x 5% | 180% | {{scales>Dom10}} | |
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| //**DS**// is the absolute value of the local Dominion strength. |
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| But what else can the Insane do? If that 50% chance doesn't pan out, the Insane can attempt various normal actions, most of which are tame but useless. |
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| * [[Patrol|Patrolling]] |
| * [[Magic Site|Site-Searching]] |
| * Entering a local Site //(won't do anything if they lack the needed [[Magic]] path)// |
| * Claiming a local [[Thrones|Throne]] //(won't do anything if they lack the needed [[Holy|Priest]] level)// |
| * [[Stealthy|Hiding]] |
| * [[Holy|Preaching]] |
| * [[Pretender God|Calling for their God]] //(even if the God is currently alive/present)// |
| * [[Blood Hunt|Hunting for Blood Slaves]] //(not the most polite action)// |
| * Becoming a [[Prophet]], __**even if you already have one**__ //([[r-lyeh-la|Late R'lyeh]] only)// |