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dom6:insane [2025/10/01 20:50] (current)
fenrir created
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 +====== Insanity ======
  
 +{{:abilities:insane.png?nolink }} An **Insane** commander is not insane in the way most people understand the term. Rather, they are prone to psychotic breaks, a bit like the "Possessed" in Crusader Kings. Insanity is a point-value trait starting at zero -- let's call the point value "**N**" -- which gives the bearer an **N**% chance to **disregard orders** each turn. When this happens, the fella's little character tile on the GUI turns <color #ed1c24>red</color>, and they do something random -- typically harmless, but unpredictable.
 +
 +==== What the Insane Do ====
 +
 +When they "lose it", goofy goobers have a **50%** chance to do one of the following:
 +
 +  * Search for "signs"
 +  * Think one or more of the stars are out to get them
 +  * **Preach incorrectly** {{  :nations:flags:la_r_lyeh.png?nolink}}
 +  * **Listen for the Void**
 +  * **Admire the stars**
 +  * **Give into their "dreams of [[r-lyeh-la|R'lyeh]]"**
 +  * **Look for signs of [[r-lyeh-la|R'lyeh]]**
 +  * **Look for signs in the sky**
 +  * **Declare [[r-lyeh-la|R'lyeh's]] rise**
 +  * **"Fhtagn"** ([[https://lovecraft.fandom.com/wiki/Fhtagn|R'lyehan for "dreaming"]])
 +
 +The actions in **bold** function as a weird sort of [[Heretic|Heretical]] Preaching. If the local [[Dominion]] belongs to [[r-lyeh-la|Late R'lyeh]], or if there's **no** Dominion present, they're like //actual// preaching. If it isn't, they reduce Dominion instead, though definitely not as effectively. If they bring a province from no Dominion to {{scales>Dom1}} (or {{:misc:baddominioncandle.png?6&nolink}}1), they **flip the province to Late R'lyeh's control**, unless Late R'lyeh isn't in the game.
 +
 +^ [[Holy]] Level ^ Heretic Chance (non-R'lyeh) ^ Preach Chance (R'lyeh) ^ Preaching Cap (R'lyeh) ^
 +|  {{path>H0}}  |  (2 - //**DS**//) x 5%  |  30%  |  {{scales>Dom2}}  |
 +|  {{path>H1}}  |  (4 - //**DS**//) x 5%  |  60%  |  {{scales>Dom4}}  |
 +|  {{path>H2}}  |  (6 - //**DS**//) x 5%  |  90%  |  {{scales>Dom6}}  |
 +|  {{path>H3}}  |  (8 - //**DS**//) x 5%  |  120%  |  {{scales>Dom8}}  |
 +|  {{path>H4}}  |  (10 - //**DS**//) x 5%  |  150%  |  {{scales>Dom10}}  |
 +|  {{path>H5}}  |  (12 - //**DS**//) x 5%  |  180%  |  {{scales>Dom10}}  |
 +
 +//**DS**// is the absolute value of the local Dominion strength.
 +
 +But what else can the Insane do? If that 50% chance doesn't pan out, the Insane can attempt various normal actions, most of which are tame but useless.
 +
 +  * [[Patrol|Patrolling]]
 +  * [[Magic Site|Site-Searching]]
 +  * Entering a local Site //(won't do anything if they lack the needed [[Magic]] path)//
 +  * Claiming a local [[Thrones|Throne]] //(won't do anything if they lack the needed [[Holy|Priest]] level)//
 +  * [[Stealthy|Hiding]]
 +  * [[Holy|Preaching]]
 +  * [[Pretender God|Calling for their God]] //(even if the God is currently alive/present)//
 +  * [[Blood Hunt|Hunting for Blood Slaves]] //(not the most polite action)//
 +  * Becoming a [[Prophet]], __**even if you already have one**__ //([[r-lyeh-la|Late R'lyeh]] only)//
dom6/insane.txt · Last modified: 2025/10/01 20:50 by fenrir