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dom6:join-multiplayer-game-guide [2026/07/06 22:16]
wigglefig added another section for accessibility/organisation
dom6:join-multiplayer-game-guide [2026/09/22 20:10] (current)
naaira
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 ======How to Join a Multiplayer Game====== ======How to Join a Multiplayer Game======
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 //By Wigglefig// //By Wigglefig//
  
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 If you find that this isn't for you or you're not having a great time, let the game's host know and see if you can help find a substitute player to take over for you. If you will be away from the computer for a couple days (e.g. because you are going on holiday), find a sub for this period or ask if the other players in the lobby are happy with a brief pause. If you find that this isn't for you or you're not having a great time, let the game's host know and see if you can help find a substitute player to take over for you. If you will be away from the computer for a couple days (e.g. because you are going on holiday), find a sub for this period or ask if the other players in the lobby are happy with a brief pause.
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 +Another way to play Dominions is as a 'blitz', where a game is played over single 3-4 hour period where every player submits their turns in rapid succession. This matches the pace of a singleplayer game slightly better, but might be better left for advanced players as you have to make complex decisions within a fairly tight timeframe.
  
 ====A note on Illwinter's game server==== ====A note on Illwinter's game server====
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 ====Expansion testing==== ====Expansion testing====
  
-Regardless of what type of game you're playing, it is a good idea to expansion-test your nation. This means playing the first 12 or so turns of a singleplayer game with that nation until you are comfortable with expansion. You might want to look up popular pretender builds with that nation and tweak your scales until you can produce enough troops to take independent provinces at a good pace. Typically, 20 provinces by turn 12 is a good benchmark for the average player.+Regardless of what type of game you're playing, it is a good idea to expansion-test your nation. This means playing the first 12 or so turns of a singleplayer game with that nation until you are comfortable with expansion. You might want to look up popular pretender builds with that nation and tweak your scales until you can produce enough troops to take independent provinces at a good pace. Typically, 20 provinces by turn 12 or 15 by turn 9 are good benchmarks for the average player.
  
 Expansion testing your nation is the best way to ensure that you have a good time in multiplayer. Nobody likes being stuck on 9 provinces in year 1 while the rest of the lobby gets their cool mages and magic online! Expansion testing your nation is the best way to ensure that you have a good time in multiplayer. Nobody likes being stuck on 9 provinces in year 1 while the rest of the lobby gets their cool mages and magic online!
dom6/join-multiplayer-game-guide.1783376190.txt.gz ยท Last modified: 2026/07/06 22:16 by wigglefig