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dom6:jomon-la [2024/07/05 08:26]
johnnydown [Summons] Added missing summons, updated formatting on all
dom6:jomon-la [2024/08/04 02:17] (current)
fenrir [Troops] ashigaru commentary
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-{{ :nations:flags:la_jomon.png?nolink|}} +[[..jomon-la|{{:wiki:dom6_version.png?100 }}]]{{ :nations:flags:la_jomon.png?nolink|}} 
  
 ====== LA Jomon, Human Daimyos ====== ====== LA Jomon, Human Daimyos ======
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 ===== General Overview ===== ===== General Overview =====
-If you are considering picking this nation to play, what should you know? 
  
 +A richly detailed nation with glaring, almost-crippling flaws, a bit like this age's [[marignon-la|Marignon]]. In some ways, Jomon is a gilded sphere, made especially pretty to prevent its wooden core from being seen. From a different angle, however, Jomon is a geode; most of the niceties that make the nation special are tough to even get to, but they arguably make up for the surface.
 +
 +The faults in Jomon are pretty clear. As with [[shinuyama-ma|Shinuyama]] and [[yomi-ea|Yomi]] beforehand, Jomon has mostly ill-protected troops for their time, with no shields. In this case, the large bulk of Jomon wears the high-end armor of Shinuyama, which was in-turn the armor of Yomi's most-important residents. At the same time, rival nations and even most of the plains [[independents]] have picked up crossbows. Jomon also has Yomi's problem of outdated infrastructure, unable to make the [[forts|Citadels]] that almost every other country can build; the problem lies most with the Commander Point deficit this causes, meaning that Jomon will eventually be producing 50% fewer mages than most of her same-sized neighbors.
 +
 +Dominions 6 has been indirectly nice to the nation, however, at least in her "neutral" approach. In all fairness, the lack of crossbow protection was a bigger issue in previous games, when the [[magic]] for [[Protection]]-boosting and [[Air Shield|projectile-blocking]] scaled worse. With the new steps in the support scaling, more of Jomon's troops will reach the frontlines, where they can win battles by landing the first strike with their elevated [[Attack Skill]]. On that note, Jomon has two [[Sacred]] troops with different strengths; the ??Sohei?? are well-drilled halberdiers better suited for typical fights, while the ??Yamabushi?? are loose-cannon samurai meant for cutting enemy elites. As for the infrastructure, the increased Citadel costs "buff" Jomon by making it take longer for other nations to outpace her.
 +
 +Magically speaking, Jomon is a [[nations-ma|middle-age]] nation with [[nations-la|late-age]] power levels: no one has resorted to [[Death]] or [[Blood]] for new power, anyway. Standardization attempts (if they even happened) must have failed, for the mages of Jomon are just as erratic as [[jotunheim-ma|Jotunheim]] and [[vaettiheim-la|Vaettiheim]]'s Gygjas. Most will call the scintillating series of summons available to Jomon "traps", since the Late Ages typically don't provide enough [[gems]] to spend them on fluffy foxes or giant wolves while also casting [[Nature]]'s best spells. Fortunately, Jomon happens to possess summon-grade fellows who can be hired with [[gold]]; they're [[underwater]]! Once Jomon goes through the typical steps other [[Water]] nations may take to get a sea fort, she can recruit giant shark-men for land combat, well-armored shellfish for sea combat, and [[flying]] dragons with full [[items|item]] slots.
 ===== National Features ===== ===== National Features =====
 ^  Magic Access ^  Alt. Access ^  Unit Summary ^  Core Abilities ^  Buildings ^ ^  Magic Access ^  Alt. Access ^  Unit Summary ^  Core Abilities ^  Buildings ^
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 ==== Troops ==== ==== Troops ====
 ^  Sprite ^ Unit Name ^ Special Attributes ^ Comments ^ ^  Sprite ^ Unit Name ^ Special Attributes ^ Comments ^
-| {{:nations:la:jomon:ashigaru.png?nolink}}              | **??Ashigaru#1238??** \\ {{:misc:gui:gold.png?15&nolink}} 8 \\ {{:misc:gui:resources.png?15&nolink}} 11 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 5  |  | Commentary here.  |+| {{:nations:la:jomon:ashigaru.png?nolink}}              | **??Ashigaru#1238??** \\ {{:misc:gui:gold.png?15&nolink}} 8 \\ {{:misc:gui:resources.png?15&nolink}} 11 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 5  |  | **Really** good for an 8-gold unit. \\ Most cheap filler is inept; \\ not the Ashigaru. \\ They get knocked down easily, \\ but they're pretty punchy as well.  |
 | {{:nations:la:jomon:samurai.png?nolink}}               | **??Samurai#1240??** \\ {{:misc:gui:gold.png?15&nolink}} 10 \\ {{:misc:gui:resources.png?15&nolink}} 19 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 9  |  | Commentary here.  | | {{:nations:la:jomon:samurai.png?nolink}}               | **??Samurai#1240??** \\ {{:misc:gui:gold.png?15&nolink}} 10 \\ {{:misc:gui:resources.png?15&nolink}} 19 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 9  |  | Commentary here.  |
 | {{:nations:la:jomon:samurai_2.png?nolink}}             | **??Samurai#1241??** \\ {{:misc:gui:gold.png?15&nolink}} 10 \\ {{:misc:gui:resources.png?15&nolink}} 22 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 9  |  | Commentary here.  | | {{:nations:la:jomon:samurai_2.png?nolink}}             | **??Samurai#1241??** \\ {{:misc:gui:gold.png?15&nolink}} 10 \\ {{:misc:gui:resources.png?15&nolink}} 22 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 9  |  | Commentary here.  |
dom6/jomon-la.1720167992.txt.gz ยท Last modified: 2024/07/05 08:26 by johnnydown