This shows you the differences between two versions of the page.
Both sides previous revision Previous revision Next revision | Previous revision | ||
dom6:magic-resistance [2024/04/16 21:00] fenrir [Stat Examples] |
dom6:magic-resistance [2024/06/20 18:52] (current) fenrir [The Roll] |
||
---|---|---|---|
Line 1: | Line 1: | ||
====== Magic Resistance ====== | ====== Magic Resistance ====== | ||
- | {{:abilities:twiceborn.png?nolink }} A great many [[magic|spells]] have esoteric effects, possibly limited to just within the target' | + | {{:dom6:stats:mr.png?nolink }} A great many [[magic|spells]] have esoteric effects, possibly limited to just within the target' |
- | What even is Magic Resistance? That is left purposefully vague. It could be the unit's mental willpower (like a Will save in Dungeons & Dragons). It could be their creativity or intelligence. It could be their attunement with magic, or perhaps even their discord with it. It could even be their soul. Maybe it's just that field beings have in Neon Genesis: Evangelion. | + | What even is Magic Resistance? That is purposefully |
===== The Roll ===== | ===== The Roll ===== | ||
Line 12: | Line 12: | ||
* Most effects have a base Penetration of **11**. If the effect is known to be "easy to resist" | * Most effects have a base Penetration of **11**. If the effect is known to be "easy to resist" | ||
- | * The caster then receives a Penetration bonus equal to **half** of their " | + | * The caster then receives a Penetration bonus equal to **half** of their " |
The caster also gets a [[DRN]] roll added to their Penetration, | The caster also gets a [[DRN]] roll added to their Penetration, | ||
- | Against a spell effect of a magic path they know, the target gets a Magic Resistance bonus equal to **half their skill level** in the effect' | + | Against a spell effect of a magic path they know, the target gets a Magic Resistance bonus equal to **half their skill level** in the effect' |
- | **The Penetrator wins ties.** | + | **The Penetrator wins ties.** |
===== Coverage ===== | ===== Coverage ===== | ||
Line 24: | Line 24: | ||
Against most effects, Magic Resistance either works or doesn' | Against most effects, Magic Resistance either works or doesn' | ||
- | In addition, some magic has secondary or tertiary effects that may require additional Magic Resistance rolls to prevent. In certain cases, you can resist the main part of a spell, but still get hit with the side effects. For example, the odds of resisting the damage of a ??Nether Bolt?? but still getting [[Afflictions|Feebleminded]] are low, but never zero. A fair amount of spell have side effects that really only matter if the main part of the spell is resisted, such as ??Syllable of Death?? attempting to [[Fatigue]] the target after either succeeding or failing to " | + | In addition, some magic has secondary or tertiary effects that may require additional Magic Resistance rolls to prevent. In certain cases, you can resist the main part of a spell, but still get hit with the side effects. For example, the odds of resisting the damage of a ??Nether Bolt?? but still getting [[Afflictions|Feebleminded]] are low, but never zero. A fair amount of spells |
===== Stat Examples ===== | ===== Stat Examples ===== | ||
^ Example Monster | ^ Example Monster | ||
- | | A not-yet-awakened plant or object | + | | A mundane piece of furniture |
+ | | A not-yet-awakened plant or rock | ||
| Most ??Swarm?? summons | | Most ??Swarm?? summons | ||
| A mundane ?? | | A mundane ?? |