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dom6:magic-resistance [2024/05/28 01:21]
fenrir [Magic Resistance]
dom6:magic-resistance [2024/06/20 18:52] (current)
fenrir [The Roll]
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 {{:dom6:stats:mr.png?nolink }} A great many [[magic|spells]] have esoteric effects, possibly limited to just within the target's mind or soul. Rather than butt up against the target's [[Protection]] score or their [[Elemental Resistance|Elemental Resistances]], these may go against their **Magic Resistance** instead. {{:dom6:stats:mr.png?nolink }} A great many [[magic|spells]] have esoteric effects, possibly limited to just within the target's mind or soul. Rather than butt up against the target's [[Protection]] score or their [[Elemental Resistance|Elemental Resistances]], these may go against their **Magic Resistance** instead.
  
-What even is Magic Resistance? That is left purposefully vague. It could be the unit's mental willpower (like a Will save in Dungeons & Dragons). It could be their creativity or intelligence. It could be their attunement with magic, or perhaps even their discord with it. It could even be their soul. Maybe it's just that field beings have in Neon Genesis: Evangelion.+What even is Magic Resistance? That is purposefully left vague. It could be the unit's mental willpower (like a Will save in Dungeons & Dragons). It could be their creativity or intelligence. It could be their attunement with magic, or perhaps even their discord with it. It could even be their soul. Maybe it's just that field beings have in Neon Genesis: Evangelion.
  
 ===== The Roll ===== ===== The Roll =====
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   * Most effects have a base Penetration of **11**. If the effect is known to be "easy to resist" or "easy to negate", its base Penetration is **7**. If the effect is known to be "hard to resist" or "hard to negate", its base Penetration is **15**.   * Most effects have a base Penetration of **11**. If the effect is known to be "easy to resist" or "easy to negate", its base Penetration is **7**. If the effect is known to be "hard to resist" or "hard to negate", its base Penetration is **15**.
-  * The caster then receives a Penetration bonus equal to **half** of their "overcast"; this is the gap between their skill level in the spell's primary magic path and the bare minimum skill level required. For example, a {{path>S4}} ??Astrologer?? casting ??Mind Burn?? without any assisting items has a Penetration of 12. This rounds down.+  * The caster then receives a Penetration bonus equal to **half** of their "overcast"; this is the gap between their skill level in the spell's primary magic path and the bare minimum skill level required. For example, a {{path>S4}} ??Astrologer?? casting ??Mind Burn?? without any assisting items has a Penetration of 12. This doesn't apply to all spells, and it rounds down.
  
 The caster also gets a [[DRN]] roll added to their Penetration, but this competes with the defender's DRN roll. The caster also gets a [[DRN]] roll added to their Penetration, but this competes with the defender's DRN roll.
  
-Against a spell effect of a magic path they know, the target gets a Magic Resistance bonus equal to **half their skill level** in the effect's assigned magic path. This is presumably because they understand what they're being hit with on some level. For example, the [[paralysis|paralyzing]] effect of ??Astral Shield?? is an [[Astral]] spell effect; possessing two or more Astral levels makes an Astral Shield less likely to paralyze you, if you intend to punch through the shield instead of using your own magic.+Against a spell effect of a magic path they know, the target gets a Magic Resistance bonus equal to **half their skill level** in the effect's assigned magic path. This is presumably because they understand what they're being hit with on some level. For example, the [[paralysis|paralyzing]] effect of ??Astral Shield?? is an [[Astral]] spell effect; possessing two or more Astral levels makes an Astral Shield less likely to paralyze you, if you intend to punch through the shield instead of using your own magic. In some cases, this bonus is offered even when the Penetrator isn't offered theirs.
  
-**The Penetrator wins ties.**+**The Penetrator wins ties.** The only time the Penetrator //doesn't// win ties is when their Penetration bonuses don't apply.
  
 ===== Coverage ===== ===== Coverage =====
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 ^  Example Monster  ^  Their MR  ^ ^  Example Monster  ^  Their MR  ^
-|  A not-yet-awakened plant or object          |  2  |+|  A mundane piece of furniture                |  1  | 
 +|  A not-yet-awakened plant or rock            |  2  |
 |  Most ??Swarm?? summons                      |  3  | |  Most ??Swarm?? summons                      |  3  |
 |  A mundane ??Fish??                          |  4  | |  A mundane ??Fish??                          |  4  |
dom6/magic-resistance.1716859277.txt.gz · Last modified: 2024/05/28 01:21 by fenrir