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dom6:magic-resistance [2024/06/20 18:43]
fenrir [Magic Resistance]
dom6:magic-resistance [2024/06/20 18:52] (current)
fenrir [The Roll]
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   * Most effects have a base Penetration of **11**. If the effect is known to be "easy to resist" or "easy to negate", its base Penetration is **7**. If the effect is known to be "hard to resist" or "hard to negate", its base Penetration is **15**.   * Most effects have a base Penetration of **11**. If the effect is known to be "easy to resist" or "easy to negate", its base Penetration is **7**. If the effect is known to be "hard to resist" or "hard to negate", its base Penetration is **15**.
-  * The caster then receives a Penetration bonus equal to **half** of their "overcast"; this is the gap between their skill level in the spell's primary magic path and the bare minimum skill level required. For example, a {{path>S4}} ??Astrologer?? casting ??Mind Burn?? without any assisting items has a Penetration of 12. This rounds down.+  * The caster then receives a Penetration bonus equal to **half** of their "overcast"; this is the gap between their skill level in the spell's primary magic path and the bare minimum skill level required. For example, a {{path>S4}} ??Astrologer?? casting ??Mind Burn?? without any assisting items has a Penetration of 12. This doesn't apply to all spells, and it rounds down.
  
 The caster also gets a [[DRN]] roll added to their Penetration, but this competes with the defender's DRN roll. The caster also gets a [[DRN]] roll added to their Penetration, but this competes with the defender's DRN roll.
  
-Against a spell effect of a magic path they know, the target gets a Magic Resistance bonus equal to **half their skill level** in the effect's assigned magic path. This is presumably because they understand what they're being hit with on some level. For example, the [[paralysis|paralyzing]] effect of ??Astral Shield?? is an [[Astral]] spell effect; possessing two or more Astral levels makes an Astral Shield less likely to paralyze you, if you intend to punch through the shield instead of using your own magic.+Against a spell effect of a magic path they know, the target gets a Magic Resistance bonus equal to **half their skill level** in the effect's assigned magic path. This is presumably because they understand what they're being hit with on some level. For example, the [[paralysis|paralyzing]] effect of ??Astral Shield?? is an [[Astral]] spell effect; possessing two or more Astral levels makes an Astral Shield less likely to paralyze you, if you intend to punch through the shield instead of using your own magic. In some cases, this bonus is offered even when the Penetrator isn't offered theirs.
  
-**The Penetrator wins ties.**+**The Penetrator wins ties.** The only time the Penetrator //doesn't// win ties is when their Penetration bonuses don't apply.
  
 ===== Coverage ===== ===== Coverage =====
dom6/magic-resistance.1718909026.txt.gz · Last modified: 2024/06/20 18:43 by fenrir