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| Magic sites are present across the map from games start. Most sites are initially hidden, though there are some that are revealed as soon as a province is taken. Sites are revealed by using the " | Magic sites are present across the map from games start. Most sites are initially hidden, though there are some that are revealed as soon as a province is taken. Sites are revealed by using the " | ||
| - | Other than their effects, magic sites have a rarity, level, and a set of [[terrain]] tags. The rarity controls how likely a site is to spawn, with rarity 0 being the most likely and rarity 2 being the least likely. The level determines how skilled | + | Other than their effects, magic sites a rarity, magic path, level, and a set of [[terrain]] tags. The rarity controls how likely a site is to spawn, with rarity 0 being the most likely and rarity 2 being the least likely. The magic path determines what type of mage can find the site through searching, and the level determines how skilled |
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