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=====Classifications / Overview===== | =====Classifications / Overview===== | ||
- | Dominions 6 has ten magic paths; nine of them offer some understanding of magic as a whole when studied, while the tenth does not. Eight of these paths have a higher classification, into either | + | Dominions 6 has ten magic paths. |
<WRAP group> | <WRAP group> | ||
<WRAP column quarter> | <WRAP column quarter> | ||
+ | **The Elements**\\ | ||
{{: | {{: | ||
{{: | {{: | ||
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{{: | {{: | ||
</ | </ | ||
+ | **The Sorceries**\\ | ||
{{: | {{: | ||
{{: | {{: | ||
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The other two paths are considered separate, and have their own spell schools: | The other two paths are considered separate, and have their own spell schools: | ||
- | {{: | + | {{: |
- | {{: | + | |
- | On stat sheets, the order is **F**ire, **A**ir, **W**ater, **E**arth, A**s**tral, **D**eath, **N**ature, **G**lamour, | + | {{: |
+ | |||
+ | On stat sheets, the order is **<color #ed1c24>F</ | ||
=====Spell Schools===== | =====Spell Schools===== | ||
- | Spells cast in Dominions come from one of eight schools. The eight primary | + | Spells cast in Dominions come from one of eight schools. The elemental and sorcery |
- | * [[Conjuration]] → Drawing powers into this realm | + | * [[Conjuration]] → Drawing powers into this realm. (Usually summoning units.) |
- | * [[Alteration]] → Changing the physical world | + | * [[Alteration]] → Changing the physical world. (Usually changing units somehow.) |
- | * [[Evocation]] → Projecting power into space | + | * [[Evocation]] → Projecting power into space. (Usually shooting spells.) |
- | * [[Construction]] → Assembling or refining | + | * [[Construction]] → Assembling or refining |
- | * [[Enchantment]] → Imbuing beings with magic | + | * [[Enchantment]] → Imbuing beings with magic. (Usually giving units additional traits.) |
- | * [[Thaumaturgy]] → Molding the fabric of magic | + | * [[Thaumaturgy]] → Molding the fabric of magic. (A variety of spells, often dealing with the mind of units.) |
- | This isn't to say that the eight primary paths are useless for Blood Magic, nor is it to say that Blood and Holy levels are useless for these six schools: in these cases, though, the paths are generally secondary for the spells in question. | + | The other two schools |
- | Research within the seven schools that require it (Conjuration, | + | * [[Blood Magic]] → Sacrificing slaves to power spells. |
+ | * [[Holy]] → Magic from the understanding and worship of a pretender. Cannot be researched. | ||
+ | |||
+ | This isn't to say that the eight primary paths are useless for Blood Magic, nor is it to say that Blood and Holy levels are useless for these six schools. Sometimes, spells require both elemental or sorcery paths and Blood or Holy paths. | ||
+ | |||
+ | Research within the seven schools that require it (Conjuration, | ||
+ | |||
+ | Ability to cast spells is an individual matter, however, determined by the individual | ||
=====How to Cast Spells===== | =====How to Cast Spells===== | ||
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For mages who lack the levels they need, they may **boost** up with spells and [[items]]. These cannot boost paths the mages have no levels in, however; holding a ??Thistle Mace?? will not give a mage a Nature level unless they have at least {{path> | For mages who lack the levels they need, they may **boost** up with spells and [[items]]. These cannot boost paths the mages have no levels in, however; holding a ??Thistle Mace?? will not give a mage a Nature level unless they have at least {{path> | ||
+ | |||
+ | There are two broad types of spells: " | ||
+ | |||
+ | ====Overcasting==== | ||
+ | Many combat spells (and some ritual spells) are stronger when cast by someone with a higher skill level than necessary. This only measures the **primary** path of the spell, when there are two; or, in other words, the path level listed first. | ||
+ | |||
+ | For combat magic, every spell benefits from the **[[Fatigue]]** reduction granted by excess spell levels. The Fatigue a spell generates is **divided** by **(your excess skill levels + 1)**, though [[Encumbrance|Spellcasting Encumbrance]] is added on after this. For example, ??Horde of Skeletons?? generates 40 Fatigue for a {{path> | ||
+ | |||
+ | Some spells go against **[[Magic Resistance]]**. These spells have a **Penetration** value, typically 11, to duel with Magic Resistance in the **[[DRN]]** matchup, and the winner decides whether or not the spell does anything. Every **second** extra level in the relevant magic paths adds **1** to the spell' | ||
====Gems (for Combat Magic)==== | ====Gems (for Combat Magic)==== | ||
If a mage has some skill in the spell' | If a mage has some skill in the spell' | ||
- | Gems can also be used to reduce the physical or mental strain of spellcasting. | + | Gems can also be used to reduce the physical or mental strain of spellcasting. |
- | Note that, even for high-level mages, many spells have a required gem cost. For example, ??Summon Fire Elemental?? is a {{path> | + | Note that, even for high-level mages, many spells have a required gem cost. For example, ??Summon Fire Elemental?? is a {{path> |
- | Note that, in battle, mages **may only expend as many gems at once as their level in that path**. For example, ?? | + | Also note that, in battle, mages **may only expend as many gems at once as their level in that path**. For example, ?? |
=====Casting Rituals===== | =====Casting Rituals===== | ||
- | **Rituals** are slightly | + | **Rituals** are different from spells in combat. |
Due to the time required, the rules for how gems affect combat spells do not apply to rituals. The only effective path-boosts for rituals come from items, other rituals, and some [[magic sites]]. | Due to the time required, the rules for how gems affect combat spells do not apply to rituals. The only effective path-boosts for rituals come from items, other rituals, and some [[magic sites]]. | ||
=====Indirect Magic===== | =====Indirect Magic===== | ||
- | Merely having power or skill in a path confers some benefits. Most offer some innate leadership ability, though largely only for [[magic-being|magic beings]]. Understanding of certain paths will lengthen a mage's youth by an additive 50%, too; **Blood** for [[Demon|Demons]], **Death** for the [[Undead]], **Earth** for [[Inanimate|Inanimates]], and **Nature** for everything else. For those whose youth would be extended by Nature, knowledge of **Fire** will cause them to reach [[old age]] slightly | + | Merely having power or skill in a path confers some benefits. Most offer some innate leadership ability, though largely only for [[magic-being|magic beings]]. Understanding of certain paths will lengthen a mage's youth by an additive 50%, too; **Death** for the [[Undead]], **Earth** for [[Inanimate|Inanimates]] (who aren't Undead), **Blood** for [[Demon|Demons]] (who aren't Undead or Inanimate), and **Nature** for everything else. For those whose youth would be extended by Nature, knowledge of **Fire** will cause them to reach [[old age]] faster; a subtractive 5% per level. |
+ | |||
+ | On top of this, almost every arcane path offers a set bonus when **level 3** is attained (generally considered " | ||
+ | |||
+ | ^ Path ^ Leadership (multiples of 10) ^ Mastery Bonus ^ Godlike Skill Bonus ^ | ||
+ | | {{: | ||
+ | | {{: | ||
+ | | {{: | ||
+ | | {{: | ||
+ | | {{: | ||
+ | | {{: | ||
+ | | {{: | ||
+ | | {{: | ||
+ | | {{: | ||
+ | |||
+ | {{: | ||
+ | |||
+ | ===== Distribution ===== | ||
+ | |||
+ | These tables will show what each age, and what each nation in that age, has on its recruits (or its national summons, if a nation without recruits). Paths with a less-than-10% chance are not included. | ||
+ | |||
+ | The last column will list the highest level total (HLT) for mages the nation can recruit, including randoms. Paired with the summed-up magic levels on the column to its left, this will give a sense of how varied and/or capable each nation' | ||
+ | |||
+ | ==== The Early Ages ==== | ||
+ | {{: | ||
+ | ^ Nation ^ {{magicpath: | ||
+ | |[[arcoscephale-ea|Arcoscephale]]|**2**|**3**|**2**|**2**|**2**|0|**4**|0|0|1|16|7-8| | ||
+ | |[[mekone-ea|Mekone]]|**3**|**2**|**2**|**3**|0|0|0|0|0|**2**|12|8-9| | ||
+ | |[[pangaea-ea|Pangaea]]|0|0|**1**|**2**|0|0|**4**|**2**|**2**|**2**|13|7-8| | ||
+ | |[[ermor-ea|Ermor]]|**3**|**1**|**1**|**1**|**2**|**3**|**1**|0|0|**3**|15|5-6| | ||
+ | |[[sauromatia-ea|Sauromatia]]|0|0|**1**|0|**1**|**4**|**2**|0|**2**|1|11|6-7| | ||
+ | |[[fomoria-ea|Fomoria]]|0|**4**|**1**|**1**|0|**3**|**1**|**3**|0|**2**|15|8-9| | ||
+ | |[[tir-na-n-og-ea|Tir na n' | ||
+ | |[[marverni-ea|Marverni]]|0|0|**1**|**3**|**3**|0|**2**|0|0|**2**|11|8-9| | ||
+ | |[[ulm-ea|Ulm]]|**1**|**1**|**1**|**3**|0|**1**|**3**|0|0|1|11|6-7| | ||
+ | |[[pyrene-ea|Pyrène]]|0|**3**|**2**|**3**|0|0|**2**|0|0|1|11|7-8| | ||
+ | |[[agartha-ea|Agartha]]|**2**|0|**2**|**4**|0|**2**|0|0|0|**3**|11|8-9| | ||
+ | |[[abysia-ea|Abysia]]|**4**|0|0|**1**|**1**|0|0|0|**2**|**3**|11|8-9| | ||
+ | |[[hinnom-ea|Hinnom]]|**3**|**2**|0|**3**|**3**|**1**|**2**|0|**3**|1|18|6-7| | ||
+ | |[[ubar-ea|Ubar]]|**4**|**3**|0|**2**|**1**|0|0|**2**|**1**|1|14|10-11| | ||
+ | |[[ur-ea|Ur]]|0|**2**|**3**|**3**|**1**|**2**|**4**|0|0|**3**|18|7| | ||
+ | |[[kailasa-ea|Kailasa]]|0|0|**4**|**4**|**2**|0|**2**|**2**|0|1|15|7-8| | ||
+ | |[[lanka-ea|Lanka]]|0|**3**|0|0|0|**2**|**2**|**2**|**3**|**2**|14|8-9| | ||
+ | |[[t-ien-ch-i-ea|T' | ||
+ | |[[yomi-ea|Yomi]]|**3**|**1**|0|**3**|0|**4**|**1**|0|0|1|13|9-10| | ||
+ | |[[caelum-ea|Caelum]]|**1**|**4**|**1**|**1**|0|**2**|0|0|0|**2**|11|8-9| | ||
+ | |[[mictlan-ea|Mictlan]]|**2**|0|**2**|0|**2**|0|**2**|0|**3**|**3**|14|8| | ||
+ | |[[xibalba-ea|Xibalba]]|**2**|**1**|0|**2**|0|**4**|**2**|0|**4**|**2**|17|10-11| | ||
+ | |[[c-tis-ea|C' | ||
+ | |[[machaka-ea|Machaka]]|**3**|0|0|**3**|0|**3**|**3**|**2**|0|**2**|16|8-9| | ||
+ | |[[berytos-ea|Berytos]]|**3**|**3**|**3**|**2**|**1**|0|0|0|**3**|**2**|17|10-11| | ||
+ | |[[vanheim-ea|Vanheim]]|**1**|**3**|0|**3**|0|**1**|0|**3**|**2**|**2**|15|8-9| | ||
+ | |[[helheim-ea|Helheim]]|**1**|**2**|0|**3**|0|**4**|0|**3**|0|**2**|15|8-9| | ||
+ | |[[rus-ea|Rus]]|**3**|**3**|0|**1**|**1**|0|**2**|0|0|**2**|12|7-8| | ||
+ | |[[niefelheim-ea|Niefelheim]]|0|0|**4**|0|**1**|**3**|**1**|**2**|**3**|**2**|16|8-9| | ||
+ | |[[muspelheim-ea|Muspelheim]]|**4**|**2**|0|0|**1**|**2**|**1**|**2**|**2**|**2**|16|8-9| | ||
+ | |[[pelagia-ea|Pelagia]]|0|**1**|**4**|**1**|**2**|0|**2**|0|0|**3**|13|10-11| | ||
+ | |[[oceania-ea|Oceania]]|0|**1**|**3**|**2**|0|0|**4**|**2**|0|**2**|14|7-8| | ||
+ | |[[therodos-ea|Therodos]]|**1**|**2**|**3**|**3**|0|**1**|**4**|0|0|**2**|16|8-9| | ||
+ | |[[atlantis-ea|Atlantis]]|**2**|0|**3**|**4**|**1**|0|0|0|0|**3**|13|7-8| | ||
+ | |[[r-lyeh-ea|R' | ||
+ | |||
+ | ==== The Middle Ages ==== | ||
+ | {{: | ||
+ | |||
+ | The Middle Ages has some weirdness: [[ermor-ea|a nation who has to summon all of their mages]], and [[ulm-ma|a nation whose third and fourth arcane paths are in 5% chances]]. That's not all that differentiates it from the other eras, though. | ||
+ | |||
+ | ^ Nation ^ {{magicpath: | ||
+ | |[[arcoscephale-ma|Arcoscephale]]|**2**|0|**2**|**2**|**4**|0|**1**|0|0|**2**|13|4-5| | ||
+ | |[[phlegra-ma|Phlegra]]|**4**|**2**|**2**|**3**|0|**2**|**1**|0|0|1|15|7-8| | ||
+ | |[[pangaea-ma|Pangaea]]|0|0|**1**|**3**|0|0|**4**|**1**|**2**|**2**|13|6-7| | ||
+ | |[[asphodel-ma|Asphodel]]|0|0|**1**|**1**|0|**3**|**4**|**2**|0|**2**|13|7-8| | ||
+ | |[[ermor-ma|Ermor]]|**2**|**1**|**1**|**1**|**2**|**4**|0|0|0|**3**|14|6-7| | ||
+ | |[[sceleria-ma|Sceleria]]|0|**1**|**1**|0|**3**|**3**|0|0|0|**3**|11|8-9| | ||
+ | |[[pythium-ma|Pythium]]|**1**|**3**|**2**|0|**4**|0|0|0|0|**3**|13|10-11| | ||
+ | |[[man-ma|Man]]|**1**|**1**|**1**|**2**|0|0|**4**|**3**|0|1|13|7-8| | ||
+ | |[[eriu-ma|Eriu]]|**1**|**2**|**2**|**2**|0|0|**3**|**4**|0|**2**|16|8-9| | ||
+ | |[[agartha-ma|Agartha]]|**1**|0|**1**|**4**|0|**2**|0|0|0|**3**|11|8-9| | ||
+ | |[[ulm-ma|Ulm]]|**1**|0|0|**2**|0|0|0|0|0|**2**|5|4| | ||
+ | |[[marignon-ma|Marignon]]|**4**|**1**|0|**1**|**3**|0|0|0|0|**3**|12|8-9| | ||
+ | |[[pyrene-ma|Pyrène]]|**1**|**2**|0|**2**|0|0|**3**|0|**4**|**2**|14|7-8| | ||
+ | |[[abysia-ma|Abysia]]|**3**|0|0|**1**|**3**|0|0|0|**4**|**3**|14|7-8| | ||
+ | |[[ashdod-ma|Ashdod]]|**3**|0|0|**3**|**3**|**4**|0|0|0|**2**|15|6| | ||
+ | |[[na-ba-ma|Na' | ||
+ | |[[uruk-ma|Uruk]]|0|**1**|**3**|**1**|**4**|0|**2**|0|0|**3**|14|7-8| | ||
+ | |[[ind-ma|Ind]]|**2**|0|**1**|**2**|**3**|**2**|**2**|0|**3**|**3**|18|8-9| | ||
+ | |[[bandar-log-ma|Bandar Log]]|0|0|**1**|**1**|**4**|0|**3**|0|0|1|10|6-7| | ||
+ | |[[t-ien-ch-i-ma|T' | ||
+ | |[[shinuyama-ma|Shinuyama]]|**3**|0|**2**|**3**|0|**3**|**2**|0|0|1|14|9-10| | ||
+ | |[[caelum-ma|Caelum]]|**1**|**4**|**3**|0|**1**|**1**|0|0|0|1|11|6-7| | ||
+ | |[[nazca-ma|Nazca]]|**2**|**2**|0|**2**|**2**|**2**|**1**|0|0|**3**|14|13-14| | ||
+ | |[[mictlan-ma|Mictlan]]|**2**|**2**|**2**|0|**3**|0|**3**|0|0|**3**|15|8-9| | ||
+ | |[[xibalba-ma|Xibalba]]|0|**1**|**4**|**3**|0|**2**|**2**|0|**2**|**2**|16|9-10| | ||
+ | |[[c-tis-ma|C' | ||
+ | |[[machaka-ma|Machaka]]|**3**|0|0|**3**|0|**2**|**3**|**3**|0|**2**|16|7-8| | ||
+ | |[[phaeacia-ma|Phaeacia]]|0|**4**|**3**|**1**|**2**|0|0|**2**|0|**2**|14|9-10| | ||
+ | |[[vanheim-ma|Vanheim]]|**1**|**3**|0|**3**|0|**1**|0|**3**|**2**|**2**|15|8-9| | ||
+ | |[[vanarus-ma|Vanarus]]|**2**|**3**|**2**|**1**|0|**2**|**2**|**2**|**2**|**2**|18|8-9| | ||
+ | |[[jotunheim-ma|Jotunheim]]|0|0|**3**|0|**2**|**3**|**2**|**3**|**3**|**2**|18|6-7| | ||
+ | |[[nidavangr-ma|Nidavangr]]|0|**2**|**2**|**1**|**3**|**3**|**2**|0|**1**|1|15|8-9| | ||
+ | |[[ys-ma|Ys]]|**1**|0|**3**|**1**|**2**|0|**2**|**4**|0|**2**|15|9-10| | ||
+ | |[[pelagia-ma|Pelagia]]|**1**|**2**|**4**|**2**|**2**|0|**2**|0|0|**2**|15|6-7| | ||
+ | |[[oceania-ma|Oceania]]|0|**1**|**3**|**2**|0|0|**4**|**2**|0|**2**|14|7-8| | ||
+ | |[[atlantis-ma|Atlantis]]|**2**|0|**5**|**2**|**2**|0|0|0|0|**3**|14|6| | ||
+ | |[[r-lyeh-ma|R' | ||
+ | |||
+ | Interestingly, | ||
+ | ==== The Late Ages ==== | ||
+ | {{: | ||
+ | |||
+ | The Late Ages has [[lemuria-la|a nation whose mages are all summons]], and [[phlegra-la|a nation who gets expanded magic access after a certain turn threshold]]. For the latter, the expanded magic access is included. And, last-but-not-least, | ||
+ | |||
+ | ^ Nation ^ {{magicpath: | ||
+ | |[[arcoscephale-la|Arcoscephale]]|**2**|0|**2**|**2**|**3**|**2**|**2**|**2**|0|**2**|17|6-7| | ||
+ | |[[phlegra-la|Phlegra]]|**4**|**2**|**1**|**3**|**2**|**2**|0|0|0|**2**|16|9-10| | ||
+ | |[[pangaea-la|Pangaea]]|0|**1**|**1**|**2**|**1**|0|**3**|0|0|1|9|5-6| | ||
+ | |[[pythium-la|Pythium]]|**2**|**1**|**2**|**1**|**2**|**2**|**3**|**1**|**1**|**2**|17|6-7| | ||
+ | |[[lemuria-la|Lemuria]]|0|**1**|**1**|0|**3**|**4**|0|0|0|**3**|12|9| | ||
+ | |[[man-la|Man]]|**1**|**3**|0|**2**|**2**|**1**|0|**1**|0|**2**|12|4-5| | ||
+ | |[[ulm-la|Ulm]]|**1**|**1**|0|**2**|**2**|**1**|0|**1**|**1**|**2**|11|4| | ||
+ | |[[agartha-la|Agartha]]|**2**|0|**2**|**3**|**1**|**3**|0|0|0|**2**|13|7-8| | ||
+ | |[[marignon-la|Marignon]]|**3**|**2**|**2**|**2**|**2**|0|**1**|**2**|**3**|**3**|20|6-7| | ||
+ | |[[abysia-la|Abysia]]|**3**|0|0|0|**3**|**2**|0|0|**4**|**3**|15|7| | ||
+ | |[[ragha-la|Ragha]]|**3**|**3**|**2**|0|**2**|**2**|0|0|**2**|**2**|16|6-7| | ||
+ | |[[caelum-la|Caelum]]|**1**|**3**|**1**|**2**|0|**3**|0|0|0|**2**|12|8-9| | ||
+ | |[[gath-la|Gath]]|**2**|0|0|**2**|**2**|**2**|**2**|0|**2**|**3**|15|7-8| | ||
+ | |[[patala-la|Patala]]|0|0|**4**|**3**|**2**|0|**2**|**2**|0|**2**|15|10-11| | ||
+ | |[[t-ien-ch-i-la|T' | ||
+ | |[[jomon-la|Jomon]]|**2**|**2**|**3**|**2**|**2**|0|**2**|0|0|**2**|15|5-6| | ||
+ | |[[mictlan-la|Mictlan]]|**2**|0|**4**|0|**2**|0|**2**|0|**3**|**3**|16|9-10| | ||
+ | |[[xibalba-la|Xibalba]]|0|**1**|**4**|**3**|0|**3**|**2**|0|**2**|**3**|18|10-11| | ||
+ | |[[c-tis-la|C' | ||
+ | |[[midgard-la|Midgård]]|0|**3**|0|**1**|**2**|**1**|0|**1**|**1**|**2**|11|6| | ||
+ | |[[bogarus-la|Bogarus]]|**2**|**2**|0|**1**|**3**|**1**|0|0|**2**|**3**|14|7-8| | ||
+ | |[[utgard-la|Utgård]]|0|0|**2**|0|**3**|**3**|**1**|**2**|**3**|**2**|16|6-7| | ||
+ | |[[vaettiheim-la|Vaettiheim]]|0|0|**2**|0|**1**|**2**|**1**|**2**|**2**|1|11|6-7| | ||
+ | |[[feminie-la|Feminie]]|**2**|0|**1**|0|**3**|0|**1**|**3**|0|**2**|12|9-10| | ||
+ | |[[piconye-la|Piconye]]|**2**|0|**1**|**2**|**3**|0|**1**|0|0|**3**|12|7-8| | ||
+ | |[[andramania-la|Andramania]]|**2**|0|**1**|**2**|**2**|0|**2**|0|0|**2**|11|9-10| | ||
+ | |[[pyrene-la|Pyrène]]|**1**|**2**|0|**1**|0|0|0|**3**|**3**|**2**|12|6-7| | ||
+ | |[[erytheia-la|Erytheia]]|**2**|**2**|**3**|**2**|**2**|0|**1**|0|0|**2**|14|5-13| | ||
+ | |[[atlantis-la|Atlantis]]|**1**|**1**|**4**|**1**|**2**|**3**|0|0|0|**2**|14|8-9| | ||
+ | |[[r-lyeh-la|R' | ||
+ | |||
+ | Interestingly, |