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dom6:marignon-la [2024/07/31 18:27] fenrir [Magic Access] |
dom6:marignon-la [2025/05/13 17:11] (current) fenrir [General Overview] |
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===== General Overview ===== | ===== General Overview ===== |
If you are considering picking this nation to play, what should you know? | Before Dominions 6, Late Marignon was a prime [[Blood]] nation that suffered from a crippling oversight in its troop structure. Now, with a litany of additions and attunements that could have formed their own faction, Late Marignon is an overstuffed turkey with roughly the same faults as before. Many have compared it to [[jomon-la|Jomon]]; but even with the nerfs to lower-level Blood, Marignon still has a foothold in the grisly ??Imp??-and-??Devil?? industry. |
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| The worst thing about Late Marignon is its troops, who struggle with advancing across the battlefield due to their choice of equipment. Their standard kit of a two-handed weapon and a heavy breastplate made sense in [[marignon-ma|the previous era]], when they were most concerned with [[ermor-ma|skeletons without crossbows]]; now they have no excuse, and they stand to suffer against a quite-significant portion of the game's independent armies. One can argue that their plight isn't as bad as before; Late Marignon can now recruit decent counter-snipers from its capital (though they compete for [[Sacred|Holy Points]]), and their new Imp Trainers can possibly distract the ranged menace. Still, the lack of shields (on all but the independent troops) makes attrition a major concern. |
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| Marignon's [[Magic]] is remarkable, though not ideally distributed. The mage corps is one of [[Astral]] [[Communion|Communions]] and Blood/[[Fire]] Sabbaths, who (now) don't overlap outside of the odd Astrally-trained [[https://en.wikipedia.org/wiki/Goetia|Goetic]]. Chairs in the capital are contested between the high masters of Goetia, the high [[Holy|Priests]], the [[Glamour]] masters, and the [[Alchemist|Alchemists]]; none of these lot are guaranteed the esoteric path combinations required for Marignon's new rituals, but they can still manage the generic magic just fine. Outside of the capital, the best Marignese mage (if you're not focused on the [[gems#blood-hunting|Blood Hunt]]) is the ??Royal Navigator??, who can only be found on the coastlines of the world. |
=====National Features===== | =====National Features===== |
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