User Tools

Site Tools


dom6:marignon-ma

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
Last revision Both sides next revision
dom6:marignon-ma [2024/04/18 08:17]
johnnydown [Magic Items] Formatting changes
dom6:marignon-ma [2024/04/25 20:58]
fenrir [Magic Spells]
Line 64: Line 64:
 | {{:nations:ma:marignon:Pikeneer.png?nolink}}               | **??Pikeneer#221??**\\ {{gold}} 10\\ {{:misc:gui:resources.png?15&nolink}} 20\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 9                                    |                                                                                 | :::                                                                                                                                                                                                                                                                                | | {{:nations:ma:marignon:Pikeneer.png?nolink}}               | **??Pikeneer#221??**\\ {{gold}} 10\\ {{:misc:gui:resources.png?15&nolink}} 20\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 9                                    |                                                                                 | :::                                                                                                                                                                                                                                                                                |
 | {{:nations:ma:marignon:Man_at_Arms.png?nolink}}            | **??Man at Arms??**\\ {{gold}} 14\\ {{:misc:gui:resources.png?15&nolink}} 24\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 18                                    | {{:abilities:bodyguard.png?15&nolink}} [[Bodyguard]] (2)                         | Swordsmen with shields; 5 less damage, 3 more defense.                                                                                                                                                                                                                                         | | {{:nations:ma:marignon:Man_at_Arms.png?nolink}}            | **??Man at Arms??**\\ {{gold}} 14\\ {{:misc:gui:resources.png?15&nolink}} 24\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 18                                    | {{:abilities:bodyguard.png?15&nolink}} [[Bodyguard]] (2)                         | Swordsmen with shields; 5 less damage, 3 more defense.                                                                                                                                                                                                                                         |
-| {{:nations:ma:marignon:royal_guard.png?nolink}}            | **??Royal Guard??**\\ {{:misc:gui:gold.png?15&nolink}} 50\\ {{:misc:gui:resources.png?15&nolink}} 66\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 51            | {{:abilities:bodyguard.png?15&nolink}} [[Bodyguard]] (3) \\ {{:abilities:skilled_rider.png?15&nolink}} [[Skilled Rider]] (2)          | Which knight is best? \\ • The Sacred Knight has better stats, but costs 20% more. \\ • The golden boy has thicker armor, but that requires 14% more resources. \\ You can use both; the golden boy is slightly slower, though. \\ (There's also the whole issue with Sacreds and Holy Points.)                                                                                                                                                                                                                                                                |+| {{:nations:ma:marignon:royal_guard.png?nolink}}            | **??Royal Guard??**\\ {{:misc:gui:gold.png?15&nolink}} 50\\ {{:misc:gui:resources.png?15&nolink}} 66\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 51            | {{:abilities:bodyguard.png?15&nolink}} [[Bodyguard]] (3) \\ {{:abilities:skilled_rider.png?15&nolink}} [[Skilled Rider]] (2)          | Which knight is best? \\ • The Sacred Knight has better stats, but costs 40% more. \\ • The golden boy has thicker armor, but that requires 14% more resources. \\ You can use both; the golden boy is slightly slower, though. \\ (There's also the whole issue with Sacreds and Holy Points.)                                                                                                                                                                                                                                                                |
 | {{:nations:ma:marignon:destrier_2.png?nolink}}             | //??Destrier#3897??//                                                                                                                                              | {{:abilities:animal.png?15&nolink}} [[Animal]]                                                                                                                                                  | Commentary here.                                                                                                                                                          | | {{:nations:ma:marignon:destrier_2.png?nolink}}             | //??Destrier#3897??//                                                                                                                                              | {{:abilities:animal.png?15&nolink}} [[Animal]]                                                                                                                                                  | Commentary here.                                                                                                                                                          |
 | {{:nations:ma:marignon:flagellant.png?nolink}}             | **??Flagellant??**\\ {{gold}} 10\\ {{:misc:gui:resources.png?15&nolink}} 4\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 5 \\ Recruit Anywhere                   | {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:affliction.png?15&nolink}} [[Start Affliction]] (75%)      | Any nation can get these, through events and ??Imprint Souls?? | | {{:nations:ma:marignon:flagellant.png?nolink}}             | **??Flagellant??**\\ {{gold}} 10\\ {{:misc:gui:resources.png?15&nolink}} 4\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 5 \\ Recruit Anywhere                   | {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:affliction.png?15&nolink}} [[Start Affliction]] (75%)      | Any nation can get these, through events and ??Imprint Souls?? |
Line 85: Line 85:
 ===Ritual=== ===Ritual===
 ^ Summon Spell ^ Unit ^ Special Attributes ^ Comments ^  ^ Summon Spell ^ Unit ^ Special Attributes ^ Comments ^ 
-| **??Contact Angel of the Host??** \\ //(Conjuration 5)// \\ {{path>S3}} and {{gems>7S}}        |  {{:nations:ma:pythium:angel_of_the_host.png?nolink}} \\ **??Angel of the Host#3870??**                          | {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:nations:ma:pythium:angel_of_the_host.png?15&nolink}} \\ {{:abilities:resist_fire.png?15&nolink}} [[Fire Resistance]] (5) \\ {{:abilities:resist_shock.png?15&nolink}} [[Shock Resistance]] (5) \\ {{:abilities:awe.png?15&nolink}} [[Awe]] (5) \\ {{:abilities:invulnerability.png?15&nolink}} [[Invulnerability]] (15)                                                                                                                                                                                                                                                                                                                                                                                                           Commentary here +| **??Contact Angel of the Host??** \\ //(Conjuration 5)// \\ {{path>S3}} and {{gems>7S}}        |  {{:nations:ma:pythium:angel_of_the_host.png?nolink}} \\ **??Angel of the Host#3870??**                          | {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:nations:ma:pythium:angel_of_the_host.png?15&nolink}} \\ {{:abilities:resist_fire.png?15&nolink}} [[Fire Resistance]] (5) \\ {{:abilities:resist_shock.png?15&nolink}} [[Shock Resistance]] (5) \\ {{:abilities:awe.png?15&nolink}} [[Awe]] (5) \\ {{:abilities:invulnerability.png?15&nolink}} [[Invulnerability]] (15)                                                                                                                                                                                                                                                                                                                                                                                                           Don't let the Dominions 5 sprite fool you; this guy is an excellent, fully-equipped unit. \\ He's not a commander, though, so that may be a problem. \\ His attack is accompanied by a square-pounding burst of Holy Fire, which is twice as strong against Undead and Demons. This burst is not very effective against the common Imps due to their [[Fire Resistance]], however; in fact, [[damage multiplier]] calculations made Holy Fire dreadful against them in Dominions 5. | 
-| **??Angelic Choir??** \\ //(Conjuration 6)// \\ {{path>S3}} and {{gems>15S}}                    {{:nations:ma:pythium:angel_of_the_heavenly_choir.png?nolink}} \\ **??Angel of the Heavenly Choir#1367??** x 3  | {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:nations:ma:pythium:angel_of_the_host.png?15&nolink}} \\ {{:abilities:resist_fire.png?15&nolink}} [[Fire Resistance]] (5) \\ {{:abilities:resist_shock.png?15&nolink}} [[Shock Resistance]] (5) \\ {{:abilities:awe.png?15&nolink}} [[Awe]] (5) \\ {{:abilities:invulnerability.png?15&nolink}} [[Invulnerability]] (15) \\ {{:abilities:communion_slave.png?15&nolink}} [[Chorus Slave]] \\ {{path>H2}} with Gift of Reason                                                                                                                                                                                                                                                                                                    | Commentary here.  |+| **??Angelic Choir??** \\ //(Conjuration 6)// \\ {{path>S3}} and {{gems>15S}}                    {{:nations:ma:pythium:angel_of_the_heavenly_choir.png?nolink}} \\ **??Angel of the Heavenly Choir#1367??** x 3  | {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:nations:ma:pythium:angel_of_the_host.png?15&nolink}} \\ {{:abilities:resist_fire.png?15&nolink}} [[Fire Resistance]] (5) \\ {{:abilities:resist_shock.png?15&nolink}} [[Shock Resistance]] (5) \\ {{:abilities:awe.png?15&nolink}} [[Awe]] (5) \\ {{:abilities:invulnerability.png?15&nolink}} [[Invulnerability]] (15) \\ {{:abilities:communion_slave.png?15&nolink}} [[Chorus Slave]] \\ {{path>H2}} with Gift of Reason                                                                                                                                                                                                                                                                                                    | Essentially a booster pack for your Harbingers and Seraphim. \\ These guys //are// a bit tougher than Marignon's rank-and-file infantry, however, in most cases. They just won't fight if they're allowed to conduct their true calling: fueling a [[Communion|Chorus]] of Angels.  |
 | **??Contact Harbinger??** \\ //(Conjuration 6)// \\ {{path>S4}} and {{gems>25S}}                        {{:nations:ma:pythium:harbinger.png?nolink}} \\ **??Harbinger#464??**                                           | {{path>A3H2R11}} \\ {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:nations:ma:pythium:angel_of_the_host.png?15&nolink}} \\ {{:abilities:resist_fire.png?15&nolink}} [[Fire Resistance]] (5) \\ {{:abilities:resist_shock.png?15&nolink}} [[Shock Resistance]] (10) \\ {{:abilities:awe.png?15&nolink}} [[Awe]] (5) \\ {{:abilities:invulnerability.png?15&nolink}} [[Invulnerability]] (20) \\ {{:abilities:communion_master.png?15&nolink}} [[Chorus Master]]                                                                                                                                                                                                                                                                                                                |Summons a [[Flying]] {{path>A3}} Angel. The Harbinger is a mobile ??Air Elemental?? summoner, a ??Thunder Strike??r, and can work as a magic-phase thug with ??Cloud Trapeze??, though they are somewhat pricey for the job. Perhaps more significant is their ability to provide access to high-level {{misc:magic:air.png?14&nolink}}Air magic (??Fog Warriors??, ??Mass Flight??, ??Wrathful Skies??) when wired into a communion with a ??Crystal Matrix??, which is much more straightforward than trying to do the same with a max {{path>A1}} ??Grand Master??. | | **??Contact Harbinger??** \\ //(Conjuration 6)// \\ {{path>S4}} and {{gems>25S}}                        {{:nations:ma:pythium:harbinger.png?nolink}} \\ **??Harbinger#464??**                                           | {{path>A3H2R11}} \\ {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:nations:ma:pythium:angel_of_the_host.png?15&nolink}} \\ {{:abilities:resist_fire.png?15&nolink}} [[Fire Resistance]] (5) \\ {{:abilities:resist_shock.png?15&nolink}} [[Shock Resistance]] (10) \\ {{:abilities:awe.png?15&nolink}} [[Awe]] (5) \\ {{:abilities:invulnerability.png?15&nolink}} [[Invulnerability]] (20) \\ {{:abilities:communion_master.png?15&nolink}} [[Chorus Master]]                                                                                                                                                                                                                                                                                                                |Summons a [[Flying]] {{path>A3}} Angel. The Harbinger is a mobile ??Air Elemental?? summoner, a ??Thunder Strike??r, and can work as a magic-phase thug with ??Cloud Trapeze??, though they are somewhat pricey for the job. Perhaps more significant is their ability to provide access to high-level {{misc:magic:air.png?14&nolink}}Air magic (??Fog Warriors??, ??Mass Flight??, ??Wrathful Skies??) when wired into a communion with a ??Crystal Matrix??, which is much more straightforward than trying to do the same with a max {{path>A1}} ??Grand Master??. |
 | **??Heavenly Wrath??** \\ //(Conjuration 7)// \\ {{path>S3F1}} and {{gems>35S}}                |  {{:nations:ma:pythium:angel_of_fury.png?nolink}} \\ **??Angel of Fury#1369??**                                  | {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:resist_fire.png?15&nolink}} [[Fire Resistance]] (5) \\ {{:abilities:resist_shock.png?15&nolink}} [[Shock Resistance]] (5) \\ {{:abilities:blood_vengeance.png?15&nolink}} [[Blood Vengeance]] (4) \\ {{:abilities:fear.png?15&nolink}} [[Fear]] (5) \\ {{:abilities:invulnerability.png?15&nolink}} [[Invulnerability]] (20) \\ {{:abilities:flying.png?15&nolink}} [[Flying]] \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]] \\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]] |A thug chassis that's easier for Marignon to summon than the ??Harbinger?? but often outclassed by the Harbinger's utility. | | **??Heavenly Wrath??** \\ //(Conjuration 7)// \\ {{path>S3F1}} and {{gems>35S}}                |  {{:nations:ma:pythium:angel_of_fury.png?nolink}} \\ **??Angel of Fury#1369??**                                  | {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:resist_fire.png?15&nolink}} [[Fire Resistance]] (5) \\ {{:abilities:resist_shock.png?15&nolink}} [[Shock Resistance]] (5) \\ {{:abilities:blood_vengeance.png?15&nolink}} [[Blood Vengeance]] (4) \\ {{:abilities:fear.png?15&nolink}} [[Fear]] (5) \\ {{:abilities:invulnerability.png?15&nolink}} [[Invulnerability]] (20) \\ {{:abilities:flying.png?15&nolink}} [[Flying]] \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]] \\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]] |A thug chassis that's easier for Marignon to summon than the ??Harbinger?? but often outclassed by the Harbinger's utility. |
dom6/marignon-ma.txt · Last modified: 2024/04/25 21:00 by fenrir