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dom6:marverni-ea [2024/03/13 04:01]
johnnydown [National Spells and Items]
dom6:marverni-ea [2024/04/07 05:45]
johnnydown [Magic Access]
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 ** Blood Sacrifices: ** Priests can sacrifice a blood slave at a temple to help extend the dominion. ** Blood Sacrifices: ** Priests can sacrifice a blood slave at a temple to help extend the dominion.
  
-**Magic Tattoos:** Most of Sauromatia's units have magic tattoos. The ??Awaken Tattoos?? spell ({{path>N1H1}}) gives those units limited {{:abilities:invulnerability.png?15&nolink}} [[Invulnerability]] and another benefit:+**Magic Tattoos:** Most of Marverni's units have magic tattoos. The ??Awaken Tattoos?? spell ({{path>N1H1}}) gives those units limited {{:abilities:invulnerability.png?15&nolink}} [[Invulnerability]] and another benefit:
   * {{:abilities:magic_bear_tattoo.png?15&nolink}} [[Magic Bear Tattoo]] Strength    * {{:abilities:magic_bear_tattoo.png?15&nolink}} [[Magic Bear Tattoo]] Strength 
   * {{:abilities:magic_wolf_tattoo.png?15&nolink}} [[Magic Wolf Tattoo]] Attack skill   * {{:abilities:magic_wolf_tattoo.png?15&nolink}} [[Magic Wolf Tattoo]] Attack skill
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 **[[Communions]]: ** Communions are a way for mages to increase their magic power in combat. In battle, the mages with astral can cast [[Communion Slave]] to give power to mages with astral who cast [[Communion Master]]. The masters can then cast higher level spells. Check the [[Communions]] page for details. **[[Communions]]: ** Communions are a way for mages to increase their magic power in combat. In battle, the mages with astral can cast [[Communion Slave]] to give power to mages with astral who cast [[Communion Master]]. The masters can then cast higher level spells. Check the [[Communions]] page for details.
 +
 +<WRAP center round box 60%>
 +{{:nations:ea:marverni:marverni_scout.png?nolink }} Marverni's people are **humans** who mostly fall into one of five tribes. Humans are **Size 3** beings (three-to-a-square), and typical humans trained for combat have **10's** in most combat stats; the exceptions are **[[Protection|Natural Protection]]** (0), **[[Encumbrance]]** (3), **Combat Speed** without armor (12), and **Map Movement** without armor (14, or 16 if a Commander).
 +  * Troops of the eponymous **__Marverni__** tribe are a bit cheaper than most at their level, around 2-5 [[gold]] cheaper. On the other hand, many lack armor, and armor-less troops typically have **8** or **9 Morale**.
 +  * Troops of the **__Ambibates__** tribe have above-average training for their level, giving them **1 additional point** in **Attack Skill**, **Defence Skill**, and **Morale**.
 +  * Troops of the **__Carnutes__** tribe are trained differently; they have **1** or **2 more HP**, **1 more Strength**, and **2 more Morale** compared to the Marverni. They're also used to living in {{:abilities:forest_survival.png?15&nolink}} **Forests**.
 +  * The **__Eponi__** tribe only fields knights. They aren't very different from the Marverni, only having **1 more Morale** over Marverni nobles, and [[mounted|horses]].
 +  * The **__Sequani__** tribe doesn't field any troops, but it does field mages with at least **11 Precision**.
 +</WRAP>
 +
 ===== National Units ===== ===== National Units =====
 ==== Commanders ==== ==== Commanders ====
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 ^ Sprite                                                          ^ Unit Name                               ^ Special Attributes                                                                                                                                                                                                                                                                                                                               ^ Comments                                                                                                                                                                                                                       ^ ^ Sprite                                                          ^ Unit Name                               ^ Special Attributes                                                                                                                                                                                                                                                                                                                               ^ Comments                                                                                                                                                                                                                       ^
-| {{nations:ea:marverni:wanderer.png?nolink}}      | **??The One in the Woods - Wanderer??** \\ Limited Hero turn arrival: 5  | {{path>E2S3N4H2}} {{:misc:gui:research.png?15&nolink}} 23\\ {{:abilities:sacred.png?20&nolink}} [[Sacred]]\\ {{:abilities:animal_awe.png?20&nolink}} [[Animal Awe]](4)\\ {{:abilities:Beastmaster.png?20&nolink}} [[Beastmaster]] (1)\\ {{:abilities:supplybonus.png?20&nolink}} [[Supply Bonus]] (40)\\ {{:abilities:resist_poison.png?20&nolink}} [[Resist Poison]] (7)\\ {{:abilities:forest_survival.png?20&nolink}} [[Forest Survival]]           | Commentary here. | 
 | {{nations:ea:marverni:antlered_one.png?nolink}}  | **??Carnon - Antlered One??**                                            | {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:magic_bear_tattoo.png?20&nolink}} [[Magic Bear Tattoo]] (1)\\ {{:abilities:stealthy.png?15&nolink}} [[Stealthy]] (40) \\ {{:abilities:animal_awe.png?20&nolink}} [[Animal Awe]] (3) \\ {{:abilities:berserker.png?20&nolink}} [[Berserker]] (5) \\ {{:abilities:inspirational_dom6.png?15&nolink}} [[Inspirational]] (1) \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]]  | Commentary here. | | {{nations:ea:marverni:antlered_one.png?nolink}}  | **??Carnon - Antlered One??**                                            | {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:magic_bear_tattoo.png?20&nolink}} [[Magic Bear Tattoo]] (1)\\ {{:abilities:stealthy.png?15&nolink}} [[Stealthy]] (40) \\ {{:abilities:animal_awe.png?20&nolink}} [[Animal Awe]] (3) \\ {{:abilities:berserker.png?20&nolink}} [[Berserker]] (5) \\ {{:abilities:inspirational_dom6.png?15&nolink}} [[Inspirational]] (1) \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]]  | Commentary here. |
-| {{nations:ea:marverni:blinded.png?nolink}}       | **??Corix - Blinded??** \\ Limited Hero turn arrival: 5                  | {{path>E2S4N2H2}} {{:misc:gui:research.png?15&nolink}} 21\\ {{:abilities:sacred.png?20&nolink}} [[Sacred]]  \\ {{:abilities:supplybonus.png?20&nolink}} [[Supply Bonus]] (20)\\ {{:abilities:affliction.png?20&nolink}} [[Affliction]] (Blind) \\ {{:abilities:old_age.png?20&nolink}} [[Old Age]] (110/100)                                                                                                                                                                                | Commentary here. | +| {{nations:ea:marverni:wanderer.png?nolink}}      | **??The One in the Woods - Wanderer??** \\ //Earliest Arrival Turn (5)//  | {{path>E2S3N4H2}} {{:misc:gui:research.png?15&nolink}} 23\\ {{:abilities:sacred.png?20&nolink}} [[Sacred]]\\ {{:abilities:animal_awe.png?20&nolink}} [[Animal Awe]](4)\\ {{:abilities:Beastmaster.png?20&nolink}} [[Beastmaster]] (1)\\ {{:abilities:supplybonus.png?20&nolink}} [[Supply Bonus]] (40)\\ {{:abilities:resist_poison.png?20&nolink}} [[Resist Poison]] (7)\\ {{:abilities:forest_survival.png?20&nolink}} [[Forest Survival]]           | Commentary here. | 
 +| {{nations:ea:marverni:blinded.png?nolink}}       | **??Corix - Blinded??** \\ //Earliest Arrival Turn (5)//                  | {{path>E2S4N2H2}} {{:misc:gui:research.png?15&nolink}} 21\\ {{:abilities:sacred.png?20&nolink}} [[Sacred]]  \\ {{:abilities:supplybonus.png?20&nolink}} [[Supply Bonus]] (20)\\ {{:abilities:affliction.png?20&nolink}} [[Affliction]] (Blind) \\ {{:abilities:old_age.png?20&nolink}} [[Old Age]] (110/100)                                                                                                                                                                                | Commentary here. |
  
 +===== National Spells =====
 ==== Summons ==== ==== Summons ====
- {{:nations:ea:marverni:great_boar.png?nolink}}    | **??Great Boar#1807??** | {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:undisciplined.png?15&nolink}} [[Undisciplined]] \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:trample.png?15&nolink}} [[Trample]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | Commentary here. | +==Ritual== 
-|  {{:nations:ea:marverni:great_boar_of_carnutes.png?nolink}}    | **??Great Boar of Carnutes#1809??** | {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:fortune_teller.png?15&nolink}} [[Fortune Teller]] (15%) \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:trample.png?15&nolink}} [[Trample]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] \\ Dominion attracts units: {{:nations:ea:marverni:great_boar.png?nolink}} ??Great Boar#1807?? | Commentary here. |+^ Summon Spell                                                                                ^ Unit                                                                                           ^ Special Attributes                                                                                                                                                                                                                                                                                                                                                                                        ^ Comments          ^ 
 +| **??Sounder of Boars??** \\ // (Conjuration 3) // \\ {{path>N1H1}} and {{gems>15N}}         | {{:nations:ea:marverni:great_boar.png?nolink}} \\ ??Great Boar#1807?? x 20                     | {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:undisciplined.png?15&nolink}} [[Undisciplined]] \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:trample.png?15&nolink}} [[Trample]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]]                                                                                                                  | Commentary here.  
 +**??Sloth of Bears??** \\ // (Conjuration 3) // \\ {{path>N2}} and {{gems>6N}}              | {{:nations:ea:marverni:great_bear.png?nolink}} \\ ??Great Bear#694?? x 15+                     | {{:abilities:undisciplined.png?15&nolink}} [[Undisciplined]] \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:mountain_survival.png?15&nolink}} [[Mountain Survival]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]]                                                                                                                                                | Commentary here.  
 +| **??Monster Boar??** \\ // (Conjuration 5) // \\ {{path>N3}} and {{gems>10N}}               {{:nations:ea:marverni:great_boar_of_carnutes.png?nolink}} \\ ??Monster Boar#1910?? Event      | {{:abilities:undisciplined.png?15&nolink}} [[Undisciplined]] \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:trample.png?15&nolink}} [[Trample]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]]                                                                                                                                                                    | Commentary here.  | 
 +| **??Contact Boar of Carnutes??** \\ // (Conjuration 5) // \\ {{path>E1N1}} and {{gems>7N}}  | {{:nations:ea:marverni:great_boar_of_carnutes.png?nolink}} \\ ??Great Boar of Carnutes#1809??  | {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:fortune_teller.png?15&nolink}} [[Fortune Teller]] (15%) \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:trample.png?15&nolink}} [[Trample]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] \\ {{:abilities:dominion_monster_summoner.png?15&nolink}} [[Summons in Dominion]] (??Great Boar#1807??)  | Commentary here.  |
  
-===== National Spells and Items===== + 
-===Combat===+==== The Other Spell ==== 
 +=== Combat ===
   * **??Awaken Tattoos??** //(Enchantment 3)// \\ {{path>N1H1}} \\ Commentary here.     * **??Awaken Tattoos??** //(Enchantment 3)// \\ {{path>N1H1}} \\ Commentary here.  
-===Ritual=== + 
-  * **??Sounder of Boars??** {{:nations:ea:marverni:great_boar.png?nolink&15}} ??Great Boar#1807?? x 20 //(Conjuration 3)// \\ {{path>N1H1}} for {{gems>15N}} \\ Commentary here+=====Magic Access===== 
-  * **??Sloth of Bears??** {{:nations:ea:marverni:great_bear.png?nolink&15}} ??Great Bear#694?? x 15+ //(Conjuration 3)// \\ {{path>N2}} for {{gems>6N}} \\ Commentary here+//See [[Magic Access]].// These guides supplement the summaries at the top. 
-  * **??Monster Boar??** {{:nations:ea:marverni:great_boar_of_carnutes.png?nolink&15}} ??Monster Boar#1910?? event //(Conjuration 5)// \\ {{path>N3}} for {{gems>10N}} \\ Commentary here. + 
-  * **??Contact Boar of Carnutes??** {{:nations:ea:marverni:great_boar_of_carnutes.png?nolink&15}} ??Monster Boar#1809?? //(Conjuration 5)// \\ {{path>E1N1}} for {{gems>7N}} \\ Commentary here.+EA Mekone has high {{:misc:magic:astral.png?15&nolink}}Astral, giving access to the ??Ring of Wizardry?? and the ??Ring of Sorcery??, expensive but useful boosters. 
 + 
 +=== Fire === 
 +No native access. No easy summons. 
 + 
 +=== Air === 
 +No native access. No easy summons. 
 + 
 +=== Water === 
 +??Elder Druid?? has a ~7 in 16 chance of {{path>W1}}, ~1 in 16 chance of {{path>W2}}, (and 1 in 640 chance of {{path>W3}}){{path>W1}} will need empowerment to {{path>W2}}. {{path>W3S2}} may get the unique ??Trident from Beyond??. At {{path>W4E1}}, the mage can attempt forging the unique ??Orb of Atlantis??
 + 
 +=== Earth === 
 +??Elder Druid?? has a ~7 in 16 chance of {{path>E3}}, ~1 in 16 chance of {{path>E4}}, (and 1 in 640 chance of {{path>E5}}). The right boosters and the right randoms on a ??Gutuater?? or ??Elder Druid??, or two of the heroes, will get {{path>E2N2}} and an attempt at ??The Tome of Gaia??Non-boot boosters can be placed on a ??King of Elemental Earth??. With the right boosters, {{path>E5S5}} to maybe get the unique the ??Atlas of Creation??
 + 
 +=== Astral === 
 +??Elder Druid?? has a ~7 in 16 chance of {{path>S3}}, ~1 in 16 chance of {{path>S4}}, (and 1 in 640 chance of {{path>S5}}). He can forge ??Coin of Meteoritic Iron??, do ??Golem Construction??, and with the right boosters, {{path>E5S5}} to maybe get the unique the ??Atlas of Creation??
 + 
 +Hero, ??Corix - Blinded??, starts at {{path>S4}}. 
 + 
 +=== Death === 
 +No native access. {{path>N3}} for ??Forest Troll Tribe?? and at least {{path>D1}}. 
 + 
 +{{path>5WN4}} and {{path>S5}} allows ??Call Ancient Presence?? and then giving it a ??Divine Name?? for {{path>D1}}. Probably, not worth it. 
 + 
 +=== Nature === 
 +??Elder Druid?? has a ~7 in 16 chance of {{path>N1}}, ~1 in 16 chance of {{path>N2}}, (and 1 in 640 chance of {{path>N3}}). {{path>N1}} will need empowerment to {{path>N2}}. The right boosters and the right randoms on a ??Gutuater?? or ??Elder Druid?? will get {{path>E2N2}} and an attempt at ??The Tome of Gaia??. ??Moonvine Bracelet?? is easy to get, which is good because, natively, EA Marverni can't get ??The Copper Arm?? or ??The Silver Arms??. 
 + 
 +Hero, ??The One in the Woods - Wanderer??, starts at {{path>N4}}
 + 
 +=== Glamour === 
 +No native access. {{path>E4}} gets ??Troll King's Court?? and {{path>G1}}
 + 
 +=== Blood === 
 +No native access. {{path>N5}} gets ??Awaken Treelord?? and a 1 in 3 chance of a stationary {{path>B1}} mage.
  
 ===== Strategy ===== ===== Strategy =====
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 Add links to guides or other overviews for this nation here. Add links to guides or other overviews for this nation here.
  
 +[[https://www.youtube.com/watch?v=TvZoBY3GMjw|Dominions 6: EA Marverni Pre-Game]] - Babel Builder
 {{template>dom6:nationindex}} {{template>dom6:nationindex}}
  
 {{tag>nation}} {{tag>nation}}
dom6/marverni-ea.txt · Last modified: 2024/04/10 22:57 by johnnydown