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dom6:mekone-ea [2026/08/23 23:14] wigglefig gigante troops comments edited a bit |
dom6:mekone-ea [2026/08/23 23:16] (current) wigglefig |
| | {{:nations:ea:mekone:perioeci_peltast.png?nolink}} | **??Perioeci Peltast#3100??** \\ {{:misc:gui:gold.png?15&nolink}} 10 \\ {{:misc:gui:resources.png?15&nolink}} 5 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 9 | | Overshadowed by the much cheaper ??Helote Peltast#3101??. The added benefits are not worth the cost. | | | {{:nations:ea:mekone:perioeci_peltast.png?nolink}} | **??Perioeci Peltast#3100??** \\ {{:misc:gui:gold.png?15&nolink}} 10 \\ {{:misc:gui:resources.png?15&nolink}} 5 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 9 | | Overshadowed by the much cheaper ??Helote Peltast#3101??. The added benefits are not worth the cost. | |
| | {{:nations:ea:mekone:discobolus.png?nolink}} | **??Discobolus#3120??** \\ {{:misc:gui:gold.png?15&nolink}} 30 \\ {{:misc:gui:resources.png?15&nolink}} 7 \\ Recruitment Limit: 3 | {{:abilities:minimum_leader_size.png?20&nolink}} [[Minimum Leader Size]] (6) \\ 10 Gold Cheaper When Active ([[mekone-ea#gigantomachia|Gigantomachia]]) | An okay ranged giant troop. Only has four ammunition. The long range negates some of the precision benefits, but it is deadly when it hits. The close range fists do decent damage. Really benefits from buffs. | | | {{:nations:ea:mekone:discobolus.png?nolink}} | **??Discobolus#3120??** \\ {{:misc:gui:gold.png?15&nolink}} 30 \\ {{:misc:gui:resources.png?15&nolink}} 7 \\ Recruitment Limit: 3 | {{:abilities:minimum_leader_size.png?20&nolink}} [[Minimum Leader Size]] (6) \\ 10 Gold Cheaper When Active ([[mekone-ea#gigantomachia|Gigantomachia]]) | An okay ranged giant troop. Only has four ammunition. The long range negates some of the precision benefits, but it is deadly when it hits. The close range fists do decent damage. Really benefits from buffs. | |
| | {{:nations:ea:mekone:gigante_ekdromos.png?nolink}} | **??Gigante Ekdromos#3109??** \\ {{:misc:gui:gold.png?15&nolink}} 40 \\ {{:misc:gui:resources.png?15&nolink}} 51 \\ Recruitment Limit: 3 | {{:abilities:minimum_leader_size.png?20&nolink}} [[Minimum Leader Size]] (6) \\ {{:abilities:formation_fighter.png?15&nolink}} [[Formation Fighter]] (2) \\ {{:abilities:skirmisher.png?15&nolink}} [[Skirmisher]] (1) \\ 10 Gold Cheaper When Active ([[mekone-ea#gigantomachia|Gigantomachia]]) | Mekone's Gigante infantry are excellent elite units. With [[Formation Fighter]], they gain the advantage of giant strength and hitpoints while mitigating the downside of lowered unit density. Their melee skills are great and they come with great gear, including a magic weapon. Finally, they can wade through size 3 human troops due to being size 6, allowing them to push through to the front. These units are analogous to the sacred units of other nations in that they are limited in number and have elite stats; the main difference is that Mekone doesn't need a bless to get those stats.\\ \\ Gigante Hoplites are the core of the Mekonean army, with top-tier protection on a giant chassis that makes them very hard for most other troops to kill; however, their rather high Encumbrance makes them fatigue out quickly.\\ \\ Gigante Ekdromos have significantly less body prot than Hoplites (20 => 14), but less Encumbrance and much higher Map Move, making them more suited for a mobile raiding role, or for bulking out a Gigante force when resources are in shorter supply. | | | {{:nations:ea:mekone:gigante_ekdromos.png?nolink}} | **??Gigante Ekdromos#3109??** \\ {{:misc:gui:gold.png?15&nolink}} 40 \\ {{:misc:gui:resources.png?15&nolink}} 51 \\ Recruitment Limit: 3 | {{:abilities:minimum_leader_size.png?20&nolink}} [[Minimum Leader Size]] (6) \\ {{:abilities:formation_fighter.png?15&nolink}} [[Formation Fighter]] (2) \\ {{:abilities:skirmisher.png?15&nolink}} [[Skirmisher]] (1) \\ 10 Gold Cheaper When Active ([[mekone-ea#gigantomachia|Gigantomachia]]) | Mekone's Gigante infantry are excellent elite units. With [[Formation Fighter]], they gain the advantage of giant strength and hitpoints while mitigating the downside of lowered unit density. Their melee skills are great and they come with great gear, including a magic weapon. Finally, they can wade through size 3 human troops due to being size 6, allowing them to push through to the front. These units are analogous to the sacred units of other nations in that they are limited in number and have elite stats; the main difference is that Mekone doesn't need a bless to get those stats.\\ \\ Gigante Ekdromoi have significantly less body prot than Hoplites (20 => 14), but less Encumbrance and much higher Map Move, making them more suited for a mobile raiding role, or for bulking out a Gigante force when resources are in shorter supply. \\ \\ Gigante Hoplites are the core of the Mekonean army, with top-tier protection on a giant chassis that makes them very hard for most other troops to kill; however, their rather high Encumbrance makes them fatigue out quickly. | |
| | {{:nations:ea:mekone:gigante_hoplite.png?nolink}} | **??Gigante Hoplite#3110??** \\ {{:misc:gui:gold.png?15&nolink}} 40 \\ {{:misc:gui:resources.png?15&nolink}} 75 \\ Recruitment Limit: 3 | {{:abilities:minimum_leader_size.png?20&nolink}} [[Minimum Leader Size]] (6) \\ {{:abilities:formation_fighter.png?15&nolink}} [[Formation Fighter]] (2) \\ 10 Gold Cheaper When Active ([[mekone-ea#gigantomachia|Gigantomachia]]) | ::: | | | {{:nations:ea:mekone:gigante_hoplite.png?nolink}} | **??Gigante Hoplite#3110??** \\ {{:misc:gui:gold.png?15&nolink}} 40 \\ {{:misc:gui:resources.png?15&nolink}} 75 \\ Recruitment Limit: 3 | {{:abilities:minimum_leader_size.png?20&nolink}} [[Minimum Leader Size]] (6) \\ {{:abilities:formation_fighter.png?15&nolink}} [[Formation Fighter]] (2) \\ 10 Gold Cheaper When Active ([[mekone-ea#gigantomachia|Gigantomachia]]) | ::: | |
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