User Tools

Site Tools


dom6:mekone-ea

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
dom6:mekone-ea [2024/07/20 06:43]
johnnydown [Summons] Added more commentary.
dom6:mekone-ea [2025/02/15 09:25] (current)
arco [General Overview]
Line 11: Line 11:
  
 ===== General Overview ===== ===== General Overview =====
-EA Mekone is a nation of Hoplite giants on a crusade against traditional godhood using its despised human population as slave chaff. A unique and difficult nation to use. It has many giant units, but with recruitment limited per turn. The human units are slaves, with the ability to be promoted out of slavery. EA Mekone's forts cause unrest, and every fall the ??Ephor#3115??s start a campaign against the human slave population. EA Mekone also has tools and traits to fight the growth of enemy dominion, and its ??Elder Cyclops#3118?? are some of the best item creators in the game. And, of course, the ??Gigantomachia?? spell announces the start of the crusade against the gods, making giants easier to produce. Managing EA Mekone's restrictions while maximizing its specific advantages makes for a different and difficult playstyle unlike any other nation in Dominions 6.+EA Mekone is a nation of Hoplite giants on a crusade against traditional godhood using its despised human population as slave chaff. A unique and difficult nation to use. It has many giant units, but with recruitment limited per turn. The human units are slaves, with the ability to be promoted out of slavery. EA Mekone's forts cause 1d15+ unrest, and every fall the ??Ephor#3115??s start a campaign against the human slave population. EA Mekone also has tools and traits to fight the growth of enemy dominion, and its ??Elder Cyclops#3118?? are some of the best item creators in the game. And, of course, the ??Gigantomachia?? spell announces the start of the crusade against the gods, making giants easier to produce. Managing EA Mekone's restrictions while maximizing its specific advantages makes for a different and difficult playstyle unlike any other nation in Dominions 6.
  
 ===== National Features ===== ===== National Features =====
Line 53: Line 53:
 | {{:nations:ea:mekone:ephor.png?nolink}}                | **??Ephor#3115??**               \\ {{:misc:gui:gold.png?15&nolink}} 235 \\ {{:misc:gui:resources.png?15&nolink}} 1  \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2                                                       | {{path>F1E1H1,100%FAE}}{{path>R11}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:formation_fighter.png?15&nolink}} [[Formation Fighter]] (2) \\ {{:abilities:taskmaster.png?15&nolink}} [[Taskmaster]] (1) \\ {{:abilities:old_age.png?15&nolink}} [[Old Age]] (276/238) \\ {{:abilities:inquisitor.png?15&nolink}} [[Inquisitor]] \\ 10 Gold Cheaper When Active ([[mekone-ea#gigantomachia|Gigantomachia]])                | EA Mekone's primary researcher. {{:misc:magic:fire.png?15&nolink}}Fire and {{:misc:magic:earth.png?15&nolink}}Earth randoms are perfectly good combat casters. {{:misc:magic:air.png?15&nolink}}Air randoms can site-search, maybe make some ??Owl Quill??s if there aren't any ??Elder Cyclops#3118??, or cast some small (mostly ranged) buffs. Must have a ??Ephor#3115?? in every fort during [[the fall]] or suffer unrest penalties and miss out on a free assassin. //See [[mekone-ea#the-krypteion|The Krypteion]]//  | | {{:nations:ea:mekone:ephor.png?nolink}}                | **??Ephor#3115??**               \\ {{:misc:gui:gold.png?15&nolink}} 235 \\ {{:misc:gui:resources.png?15&nolink}} 1  \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2                                                       | {{path>F1E1H1,100%FAE}}{{path>R11}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:formation_fighter.png?15&nolink}} [[Formation Fighter]] (2) \\ {{:abilities:taskmaster.png?15&nolink}} [[Taskmaster]] (1) \\ {{:abilities:old_age.png?15&nolink}} [[Old Age]] (276/238) \\ {{:abilities:inquisitor.png?15&nolink}} [[Inquisitor]] \\ 10 Gold Cheaper When Active ([[mekone-ea#gigantomachia|Gigantomachia]])                | EA Mekone's primary researcher. {{:misc:magic:fire.png?15&nolink}}Fire and {{:misc:magic:earth.png?15&nolink}}Earth randoms are perfectly good combat casters. {{:misc:magic:air.png?15&nolink}}Air randoms can site-search, maybe make some ??Owl Quill??s if there aren't any ??Elder Cyclops#3118??, or cast some small (mostly ranged) buffs. Must have a ??Ephor#3115?? in every fort during [[the fall]] or suffer unrest penalties and miss out on a free assassin. //See [[mekone-ea#the-krypteion|The Krypteion]]//  |
 | {{:nations:ea:mekone:archon.png?nolink}}               | **??Archon#3116??**              \\ {{:misc:gui:gold.png?15&nolink}} 430 \\ {{:misc:gui:resources.png?15&nolink}} 1  \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4                                                       | {{path>F1E1H1,200%FAE}}{{path>R13}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:formation_fighter.png?15&nolink}} [[Formation Fighter]] (2) \\ {{:abilities:taskmaster.png?15&nolink}} [[Taskmaster]] (1) \\ {{:abilities:inquisitor.png?15&nolink}} [[Inquisitor]] \\ 10 Gold Cheaper When Active ([[mekone-ea#gigantomachia|Gigantomachia]])                                                                              | Good combat caster. Not a gold-efficient researcher. Not cap-only, so once EA Mekone's economy is rolling, they're going to want to be recruiting these.  | | {{:nations:ea:mekone:archon.png?nolink}}               | **??Archon#3116??**              \\ {{:misc:gui:gold.png?15&nolink}} 430 \\ {{:misc:gui:resources.png?15&nolink}} 1  \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4                                                       | {{path>F1E1H1,200%FAE}}{{path>R13}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:formation_fighter.png?15&nolink}} [[Formation Fighter]] (2) \\ {{:abilities:taskmaster.png?15&nolink}} [[Taskmaster]] (1) \\ {{:abilities:inquisitor.png?15&nolink}} [[Inquisitor]] \\ 10 Gold Cheaper When Active ([[mekone-ea#gigantomachia|Gigantomachia]])                                                                              | Good combat caster. Not a gold-efficient researcher. Not cap-only, so once EA Mekone's economy is rolling, they're going to want to be recruiting these.  |
-| {{:nations:ea:mekone:polemarch.png?nolink}}            | **??Polemarch#3112??**           \\ {{:misc:gui:gold.png?15&nolink}} 415 \\ {{:misc:gui:resources.png?15&nolink}} 79 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 \\ {{:misc:gui:fortress.png?20&nolink}} Capital Only  | {{path>F2E2R13}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:formation_fighter.png?15&nolink}} [[Formation Fighter]] (2) \\ {{:abilities:taskmaster.png?15&nolink}} [[Taskmaster]] (2) \\ {{:abilities:combat_caster.png?15&nolink}} [[Combat Caster]] \\ 10 Gold Cheaper When Active ([[mekone-ea#gigantomachia|Gigantomachia]])                                                                                           | Good leader but expensive and cap-only. Only requires two command points though. Excellent weapon that does fatigue damage to gods and sacreds with area of effect one. Great thug. Has good thugging paths, boost them with ??Phoenix Power?? and ??Earth Power??. With ??Bracers of Protection??, he'll have four items that can be boosted by ??Temper Armor??. ??Fire Shield?? damages other units without causing fatigue. Requires a priest or ??Flask of Holy Water?? to be blessed. [[Combat Caster]] allows it to cast short-range combat spells. [[Encumbrance]] can be an issue. One at a time can be the target of ??Blessing of the God-slayer?? |+| {{:nations:ea:mekone:polemarch.png?nolink}}            | **??Polemarch#3112??**           \\ {{:misc:gui:gold.png?15&nolink}} 415 \\ {{:misc:gui:resources.png?15&nolink}} 79 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 \\ {{:misc:gui:fortress.png?20&nolink}} Capital Only  | {{path>F2E2R13}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:formation_fighter.png?15&nolink}} [[Formation Fighter]] (2) \\ {{:abilities:taskmaster.png?15&nolink}} [[Taskmaster]] (2) \\ {{:abilities:combat_caster.png?15&nolink}} [[Combat Caster]] \\ 10 Gold Cheaper When Active ([[mekone-ea#gigantomachia|Gigantomachia]])                                                                                           | Good leader but expensive and cap-only. Only requires two command points though. Excellent weapon that does fatigue damage to gods and sacreds with area of effect one. Great thug. Has good thugging paths, boost them with ??Phoenix Power?? and ??Earth Power??. With ??Bracers of Protection??, he'll have four items that can be boosted by ??Temper Armors??. ??Fire Shield?? damages other units without causing fatigue. Requires a priest or ??Flask of Holy Water?? to be blessed. [[Combat Caster]] allows it to cast short-range combat spells. [[Encumbrance]] can be an issue. One at a time can be the target of ??Blessing of the God-slayer?? |
 | {{:nations:ea:mekone:elder_cyclops.png?nolink}}        | **??Elder Cyclops#3118??**       \\ {{:misc:gui:gold.png?15&nolink}} 465 \\ {{:misc:gui:resources.png?15&nolink}} 3  \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4 \\ {{:misc:gui:fortress.png?20&nolink}} Capital Only  | {{path>F2A1E2,100%FAWE,10%FAWE}}{{path>R17}} \\ {{:abilities:resist_fire.png?15&nolink}} [[Resist Fire]] (15) \\ {{abilities:resource_bonus.png?15&nolink}} [[Resource Bonus]] (25) \\  {{:abilities:master_smith.png?15&nolink}} [[Master Smith]] (1) \\ [[Eyes]] (1) \\ {{:abilities:mountain_survival.png?15&nolink}} [[Mountain Survival]] \\ 10 Gold Cheaper When Active ([[mekone-ea#gigantomachia|Gigantomachia]])                         | Efficient and powerful item creator. Extremely useful, although slow-to-recruit and expensive. Remember, {{:misc:magic:water.png?15&nolink}}Water randoms can create some helpful items, such as a ??Flask of Holy Water??. Also, the resource bonus can be helpful in recruiting as many giants as possible.  | | {{:nations:ea:mekone:elder_cyclops.png?nolink}}        | **??Elder Cyclops#3118??**       \\ {{:misc:gui:gold.png?15&nolink}} 465 \\ {{:misc:gui:resources.png?15&nolink}} 3  \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4 \\ {{:misc:gui:fortress.png?20&nolink}} Capital Only  | {{path>F2A1E2,100%FAWE,10%FAWE}}{{path>R17}} \\ {{:abilities:resist_fire.png?15&nolink}} [[Resist Fire]] (15) \\ {{abilities:resource_bonus.png?15&nolink}} [[Resource Bonus]] (25) \\  {{:abilities:master_smith.png?15&nolink}} [[Master Smith]] (1) \\ [[Eyes]] (1) \\ {{:abilities:mountain_survival.png?15&nolink}} [[Mountain Survival]] \\ 10 Gold Cheaper When Active ([[mekone-ea#gigantomachia|Gigantomachia]])                         | Efficient and powerful item creator. Extremely useful, although slow-to-recruit and expensive. Remember, {{:misc:magic:water.png?15&nolink}}Water randoms can create some helpful items, such as a ??Flask of Holy Water??. Also, the resource bonus can be helpful in recruiting as many giants as possible.  |
 | {{:nations:ea:mekone:basileus.png?nolink}}             | **??Basileus#3117??**            \\ {{:misc:gui:gold.png?15&nolink}} 485 \\ {{:misc:gui:resources.png?15&nolink}} 1  \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4 \\ {{:misc:gui:fortress.png?20&nolink}} Capital Only  | {{path>F2W1E2H2,100%FAWE,10%FAWE}}{{path>R17}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:formation_fighter.png?15&nolink}} [[Formation Fighter]] (2) \\ {{:abilities:taskmaster.png?15&nolink}} [[Taskmaster]] (2) \\ {{:abilities:inquisitor.png?15&nolink}} [[Inquisitor]] \\ {{:abilities:old_age.png?15&nolink}} [[Old Age]] (257/226) \\ 10 Gold Cheaper When Active ([[mekone-ea#gigantomachia|Gigantomachia]])     | Always useful, but being slow-to-recruit and cap-only, there won't be many of them. Being {{path>H2}}, can cast ??Sermon of Courage??, which is helpful for the low morale units.  | | {{:nations:ea:mekone:basileus.png?nolink}}             | **??Basileus#3117??**            \\ {{:misc:gui:gold.png?15&nolink}} 485 \\ {{:misc:gui:resources.png?15&nolink}} 1  \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4 \\ {{:misc:gui:fortress.png?20&nolink}} Capital Only  | {{path>F2W1E2H2,100%FAWE,10%FAWE}}{{path>R17}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:formation_fighter.png?15&nolink}} [[Formation Fighter]] (2) \\ {{:abilities:taskmaster.png?15&nolink}} [[Taskmaster]] (2) \\ {{:abilities:inquisitor.png?15&nolink}} [[Inquisitor]] \\ {{:abilities:old_age.png?15&nolink}} [[Old Age]] (257/226) \\ 10 Gold Cheaper When Active ([[mekone-ea#gigantomachia|Gigantomachia]])     | Always useful, but being slow-to-recruit and cap-only, there won't be many of them. Being {{path>H2}}, can cast ??Sermon of Courage??, which is helpful for the low morale units.  |
Line 62: Line 62:
 {{:abilities:promotion.png?&15&nolink}}**Promotions**{{:abilities:promotion.png?&15&nolink}} When a Helote gains 50 XP, they become a Neodamode. They are no longer slaves (3 more gold per year in upkeep), and gain +4 base [[Morale]] and +2 [[MapMove]]. Except Peltasts, who only get +3 and their leather caps upgraded to bronze. Being free, they no longer benefit from [[Taskmasters]] but by 50 experience they have already gained +1 or +2 bonus morale. {{:abilities:promotion.png?&15&nolink}}**Promotions**{{:abilities:promotion.png?&15&nolink}} When a Helote gains 50 XP, they become a Neodamode. They are no longer slaves (3 more gold per year in upkeep), and gain +4 base [[Morale]] and +2 [[MapMove]]. Except Peltasts, who only get +3 and their leather caps upgraded to bronze. Being free, they no longer benefit from [[Taskmasters]] but by 50 experience they have already gained +1 or +2 bonus morale.
 ^  Sprite                                                 ^ Unit Name                                                                                                                            ^ Special Attributes                                                                                                                                                                                                     ^ Comments          ^ ^  Sprite                                                 ^ Unit Name                                                                                                                            ^ Special Attributes                                                                                                                                                                                                     ^ Comments          ^
-| {{:nations:ea:mekone:helote_peltast.png?nolink}}      | **??Helote Peltast#3100??**   \\ {{:misc:gui:gold.png?15&nolink}} 8  \\ {{:misc:gui:resources.png?15&nolink}} 5  \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4  | {{:abilities:slave.png?15&nolink}} [[Slave]] \\ {{:abilities:promotion.png?15&nolink}} [[Promotion]] (50 exp.) (??Neodamode Peltast#3102??                                                                                                                               | An important unit. Very cheap, especially the upkeep. A mass of these is effective against certain units, such as barbarians, glamoured units, or low armored units.  |+| {{:nations:ea:mekone:helote_peltast.png?nolink}}      | **??Helote Peltast#3101??**   \\ {{:misc:gui:gold.png?15&nolink}} 8  \\ {{:misc:gui:resources.png?15&nolink}} 5  \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4  | {{:abilities:slave.png?15&nolink}} [[Slave]] \\ {{:abilities:promotion.png?15&nolink}} [[Promotion]] (50 exp.) (??Neodamode Peltast#3102??                                                                                                                               | An important unit. Very cheap, especially the upkeep. A mass of these is effective against certain units, such as barbarians, glamoured units, or low armored units.  |
 | {{:nations:ea:mekone:neodamode_peltast.png?nolink}}   | //??Neodamode Peltast#3102??//                                                                             | The upkeep is more expensive than with the ??Helote?? version, making the promotion not worth it.  | | {{:nations:ea:mekone:neodamode_peltast.png?nolink}}   | //??Neodamode Peltast#3102??//                                                                             | The upkeep is more expensive than with the ??Helote?? version, making the promotion not worth it.  |
 | {{:nations:ea:mekone:helote_ekdromos.png?nolink}}     | **??Helote Ekdromos#3103??**  \\ {{:misc:gui:gold.png?15&nolink}} 8  \\ {{:misc:gui:resources.png?15&nolink}} 15 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4  | {{:abilities:slave.png?15&nolink}} [[Slave]] \\ {{:abilities:formation_fighter.png?15&nolink}} [[Formation Fighter]] (2) \\ {{:abilities:promotion.png?15&nolink}} [[Promotion]] (50 exp.) (??Neodamode Ekdromos#3104??                                                  | Decent unit and surprisingly survivable. Because of [[Formation Fighter]], attack density is high and it takes four to fill a square, so a ton to fill a front line.  | | {{:nations:ea:mekone:helote_ekdromos.png?nolink}}     | **??Helote Ekdromos#3103??**  \\ {{:misc:gui:gold.png?15&nolink}} 8  \\ {{:misc:gui:resources.png?15&nolink}} 15 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4  | {{:abilities:slave.png?15&nolink}} [[Slave]] \\ {{:abilities:formation_fighter.png?15&nolink}} [[Formation Fighter]] (2) \\ {{:abilities:promotion.png?15&nolink}} [[Promotion]] (50 exp.) (??Neodamode Ekdromos#3104??                                                  | Decent unit and surprisingly survivable. Because of [[Formation Fighter]], attack density is high and it takes four to fill a square, so a ton to fill a front line.  |
Line 68: Line 68:
 | {{:nations:ea:mekone:helote_hoplite.png?nolink}}      | **??Helote Hoplite#3105??**   \\ {{:misc:gui:gold.png?15&nolink}} 8  \\ {{:misc:gui:resources.png?15&nolink}} 29 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4  | {{:abilities:slave.png?15&nolink}} [[Slave]] \\ {{:abilities:formation_fighter.png?15&nolink}} [[Formation Fighter]] (2) \\ {{:abilities:promotion.png?15&nolink}} [[Promotion]] (50 exp.) (??Neodamode Hoplite#3106??                                                   | An improvement over ??Helote Ekdromos#3103??, if you can afford the resources. The longer spear allows repelling against units with normal spears and protection has dramatically increased. Again, [[Formation Fighter]] improves attack density and means it takes a lot to fill a front line.  | | {{:nations:ea:mekone:helote_hoplite.png?nolink}}      | **??Helote Hoplite#3105??**   \\ {{:misc:gui:gold.png?15&nolink}} 8  \\ {{:misc:gui:resources.png?15&nolink}} 29 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4  | {{:abilities:slave.png?15&nolink}} [[Slave]] \\ {{:abilities:formation_fighter.png?15&nolink}} [[Formation Fighter]] (2) \\ {{:abilities:promotion.png?15&nolink}} [[Promotion]] (50 exp.) (??Neodamode Hoplite#3106??                                                   | An improvement over ??Helote Ekdromos#3103??, if you can afford the resources. The longer spear allows repelling against units with normal spears and protection has dramatically increased. Again, [[Formation Fighter]] improves attack density and means it takes a lot to fill a front line.  |
 | {{:nations:ea:mekone:neodamode_hoplite.png?nolink}}   | //??Neodamode Hoplite#3106??//   | {{:abilities:formation_fighter.png?15&nolink}} [[Formation Fighter]] (2)  | :::  | | {{:nations:ea:mekone:neodamode_hoplite.png?nolink}}   | //??Neodamode Hoplite#3106??//   | {{:abilities:formation_fighter.png?15&nolink}} [[Formation Fighter]] (2)  | :::  |
-| {{:nations:ea:mekone:perioeci_peltast.png?nolink}}    | **??Perioeci Peltast#3100??** \\ {{:misc:gui:gold.png?15&nolink}} 10 \\ {{:misc:gui:resources.png?15&nolink}} 5  \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 9  |                                                                                                                                                                                                                                                                       | Overshadowed by the much cheaper ??Helote Peltast#3100??. The added benefits are not worth the cost.  |+| {{:nations:ea:mekone:perioeci_peltast.png?nolink}}    | **??Perioeci Peltast#3100??** \\ {{:misc:gui:gold.png?15&nolink}} 10 \\ {{:misc:gui:resources.png?15&nolink}} 5  \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 9  |                                                                                                                                                                                                                                                                       | Overshadowed by the much cheaper ??Helote Peltast#3101??. The added benefits are not worth the cost.  |
 | {{:nations:ea:mekone:discobolus.png?nolink}}          | **??Discobolus#3120??**       \\ {{:misc:gui:gold.png?15&nolink}} 30 \\ {{:misc:gui:resources.png?15&nolink}} 7  \\ Recruitment Limit: 3                             | {{:abilities:minimum_leader_size.png?20&nolink}} [[Minimum Leader Size]] (6) \\ 10 Gold Cheaper When Active ([[mekone-ea#gigantomachia|Gigantomachia]])                                                                                                                                       | An okay ranged giant troop. Only has four ammunition. The long range negates some of the precision benefits, but it is deadly when it hits. The close range fists do decent damage. Really benefits from buffs.  | | {{:nations:ea:mekone:discobolus.png?nolink}}          | **??Discobolus#3120??**       \\ {{:misc:gui:gold.png?15&nolink}} 30 \\ {{:misc:gui:resources.png?15&nolink}} 7  \\ Recruitment Limit: 3                             | {{:abilities:minimum_leader_size.png?20&nolink}} [[Minimum Leader Size]] (6) \\ 10 Gold Cheaper When Active ([[mekone-ea#gigantomachia|Gigantomachia]])                                                                                                                                       | An okay ranged giant troop. Only has four ammunition. The long range negates some of the precision benefits, but it is deadly when it hits. The close range fists do decent damage. Really benefits from buffs.  |
 | {{:nations:ea:mekone:gigante_ekdromos.png?nolink}}    | **??Gigante Ekdromos#3109??** \\ {{:misc:gui:gold.png?15&nolink}} 40 \\ {{:misc:gui:resources.png?15&nolink}} 51 \\ Recruitment Limit: 3                             | {{:abilities:minimum_leader_size.png?20&nolink}} [[Minimum Leader Size]] (6) \\ {{:abilities:formation_fighter.png?15&nolink}} [[Formation Fighter]] (2) \\ {{:abilities:skirmisher.png?15&nolink}} [[Skirmisher]] (1) \\ 10 Gold Cheaper When Active ([[mekone-ea#gigantomachia|Gigantomachia]])  | Two per square because of [[Formation Fighter]]. Human [[Formation Fighter]]s can fill in holes. Large enough to push forward into the human front lines of the army.  | | {{:nations:ea:mekone:gigante_ekdromos.png?nolink}}    | **??Gigante Ekdromos#3109??** \\ {{:misc:gui:gold.png?15&nolink}} 40 \\ {{:misc:gui:resources.png?15&nolink}} 51 \\ Recruitment Limit: 3                             | {{:abilities:minimum_leader_size.png?20&nolink}} [[Minimum Leader Size]] (6) \\ {{:abilities:formation_fighter.png?15&nolink}} [[Formation Fighter]] (2) \\ {{:abilities:skirmisher.png?15&nolink}} [[Skirmisher]] (1) \\ 10 Gold Cheaper When Active ([[mekone-ea#gigantomachia|Gigantomachia]])  | Two per square because of [[Formation Fighter]]. Human [[Formation Fighter]]s can fill in holes. Large enough to push forward into the human front lines of the army.  |
Line 80: Line 80:
 ==== Freespawn ==== ==== Freespawn ====
 ^ Sprite                                                          ^ Unit Name                               ^ Special Attributes                                                                                                                                                                                                                                                                                                                               ^ Comments                                                                                                                                                                                                                       ^ ^ Sprite                                                          ^ Unit Name                               ^ Special Attributes                                                                                                                                                                                                                                                                                                                               ^ Comments                                                                                                                                                                                                                       ^
-| {{:nations:ea:mekone:kryptes.png?nolink}}  | **??Kryptes#3113??** \\ //See [[mekone-ea#the-krypteion|The Krypteion]]//  | {{:abilities:stealthy.png?10&nolink}} [[Stealthy]] (+40) \\ {{:abilities:patrol_bonus.png?15&nolink}} [[Patrol Bonus]] (+15) \\ {{:abilities:assassin.png?15&nolink}} [[Assassin]] Commentary here.  |+| {{:nations:ea:mekone:kryptes.png?nolink}}  | **??Kryptes#3113??** \\ //See [[mekone-ea#the-krypteion|The Krypteion]]//  | {{:abilities:stealthy.png?10&nolink}} [[Stealthy]] (+40) \\ {{:abilities:patrol_bonus.png?15&nolink}} [[Patrol Bonus]] (+15) \\ {{:abilities:assassin.png?15&nolink}} [[Assassin]] No [[Patience]], but is a giant with good stats. Can be customized to handle whatever the target is.  |
  
 ===== National Spells and Items===== ===== National Spells and Items=====
Line 144: Line 144:
 __??Crown of the Elements??__ //Unique// \\ __??Crown of the Elements??__ //Unique// \\
 {{path>F2W1}} ??Elder Cyclops#3118?? (1 in 4) + {{:misc:magic:fire.png?15&nolink}}{{:misc:magic:water.png?15&nolink}}{{:misc:magic:water.png?15&nolink}} + {{:abilities:master_smith.png?15&nolink}}[[Master Smith]] \\ {{path>F2W1}} ??Elder Cyclops#3118?? (1 in 4) + {{:misc:magic:fire.png?15&nolink}}{{:misc:magic:water.png?15&nolink}}{{:misc:magic:water.png?15&nolink}} + {{:abilities:master_smith.png?15&nolink}}[[Master Smith]] \\
-The three necessary boosters are easy to get.+The three boosters necessary to craft these are easy to get.
  
 === Fire === === Fire ===
Line 155: Line 155:
  
 === Water === === Water ===
-__Highest starting__: {{path>W2}} ??Elder Cyclops#3118?? (1 in 4) \\ +__Highest starting__: {{path>W2}} ??Basileus?? (1 in 4) \\ 
-Sadly, ??Elder Cyclops#3118?? does not have {{:abilities:master_smith.png?15&nolink}}[[Master Smith]], so no help there.+Sadly, ??Basileus?? does not have {{:abilities:master_smith.png?15&nolink}}[[Master Smith]], so no help there.
  
 __??Orb of Atlantis??__ //Unique// \\ __??Orb of Atlantis??__ //Unique// \\
-{{path>W2E2}} ??Elder Cyclops#3118?? (1 in 4) + {{:misc:magic:water.png?15&nolink}}{{:misc:magic:water.png?15&nolink}}+{{path>W2E2}} ??Basileus?? (1 in 4) + {{:misc:magic:water.png?15&nolink}}{{:misc:magic:water.png?15&nolink}}
  
 === Earth === === Earth ===
Line 187: Line 187:
 Build a lot of forts in order to get around the limited recruitment. Forts are expensive though, and the units resource intensive, so it's important to take a lot of decent land with high income and high resources. Build a lot of forts in order to get around the limited recruitment. Forts are expensive though, and the units resource intensive, so it's important to take a lot of decent land with high income and high resources.
  
-The nation desperately needs to break into sorcery paths. It needs to be priority one from turn one. A properly designed pretender can help, but independent mages are important as well. Use them to get Nature, at a minimum.+The nation desperately needs to break into sorcery paths. It needs to be priority one from turn one. A properly designed pretender can help, but independent mages are important as well. Use them to get {{:misc:magic:nature.png?15&nolink}}Nature, at a minimum. If needed, Scouts can even be used to [[Blood Hunt]], and will eventually get enough Blood Slaves to empower a commander in {{:misc:magic:blood.png?12&nolink}}Blood. Without sorcery paths, Mekone lacks the flexibility to respond to late-game (and some mid-game) threats. ??Darkness??, for example, can be very dangerous.
  
 Many of the commanders have [[Old Age]], so consider an [[Unaging]] or [[Undying]] bless. Many of the commanders have [[Old Age]], so consider an [[Unaging]] or [[Undying]] bless.
  
 Consider making a prophet out of a ??Lochos#3111?? to give them something to do in battle, or, if not a ??Lochos#3111??, then an ??Elder Cyclops#3118?? or a ??Basileus#3117?? in order to reduce their upkeep cost. EA Mekone has no other priests with {{path>H3}}, other than the prophet, so consider giving it [[Map Move]] increasing items to help it get out claiming thrones and supporting troops. Consider making a prophet out of a ??Lochos#3111?? to give them something to do in battle, or, if not a ??Lochos#3111??, then an ??Elder Cyclops#3118?? or a ??Basileus#3117?? in order to reduce their upkeep cost. EA Mekone has no other priests with {{path>H3}}, other than the prophet, so consider giving it [[Map Move]] increasing items to help it get out claiming thrones and supporting troops.
 +
 +When expanding, don't feel the need to upgrade your {{:misc:gui:palisades.png?15&nolink}}Palisades, they are already capable of recruiting a mage per turn. Recruit an ??Ephor#3115?? first, to handle the event in the fall. Renaming them in all-caps as a reminder not to move them is probably a good idea. This will make sure the ??Kryptes#3113?? is recruited every year.
 ==== Expansion ==== ==== Expansion ====
 Expansion parties of about ten ??Gigante Hoplite#3110??s can take on most indies. For troublesome provinces, combine parties or add in some human soldiers, such as ??Helote Peltast#3101??s. Remember, the humans can form a front line to soak damage and charges, and then the ??Gigante Hoplite#3110??s can push through the humans to the front. Expansion parties of about ten ??Gigante Hoplite#3110??s can take on most indies. For troublesome provinces, combine parties or add in some human soldiers, such as ??Helote Peltast#3101??s. Remember, the humans can form a front line to soak damage and charges, and then the ??Gigante Hoplite#3110??s can push through the humans to the front.
  
-==== Early Game ==== +==== Combat ==== 
-Early game options.+EA Mekone basically has two extremely different army compositions. When facing enemy armies that are lightly armored and without shields, such as [[.ulm-ea|EA Ulm]], a mass of ??Helote Peltast#3101??s can be very effective. When facing a heavier armored foe, even one with resistance of some sort to mundane weapons, ??Gigante Hoplite#3110??s can be very useful. Both ??Helote Peltast#3101??s and ??Gigante Hoplite#3110??s take {{:misc:magic:earth.png?15&nolink}}Earth and {{:misc:magic:fire.png?15&nolink}}Fire buffs very well.
  
-==== Mid Game ==== +EA Mekone's mages can also be made into capable thugs. With decent stats and great hit points, good thugging paths, the ability of some of them to [[Magic Phase]], and the ability to make cheap items with ??Elder Cyclops#3118??es with ??Dwarven Hammer??s, they can take on indie armies or PD all by themselves.
-Mid game options.+
  
-==== Late Game ==== +==== Magic ==== 
-Late game options.+Buffs are more effective no units with [[Formation Fighter]] because more of them are packed into a square.
  
 +??Temper Armors?? and ??Strength of Giants??, (and their more powerful versions,) are easy to cast and generally helpful. \\
 +??Earth Meld?? (and its more powerful versions) are also easy to cast and keep enemy troops from massing. \\
 +??Battle Fury?? (and its more powerful versions) gives ??Helote Peltast#3101??s the morale to stay in the fight longer and allows your hoplites to [[Repel]] successfully, landing more hits with their spears. \\
 +??Incinerate?? is good for taking out individual, armored targets, because it's [[Armor Negating]]. \\
 +??Gift of Formlessness?? (and its more powerful version) makes formations resistant to physical attacks. A good way for ??Basileus#3117?? to contribute early. \\
 +??Acid Rain?? (and its more powerful version, ??Acid Storm??,) are useful because [[Acid Resistance]] is not common. Another good way for ??Basileus#3117?? to contribute. \\
 +??Group Stoneskin?? causes [[Cold Vulnerability]]. EA Mekone is vulnerable to [[Fatigue]] plays, including ??Grip of Winter??, which ??Group Stoneskin?? makes even worse. But, with [[Heat Resistance]] in its bless, ??Heat from Hell?? can be used to negate ??Grip of Winter??.
 +
 +In the midgame, elemental weaknesses are going to become more of a problem. Use ??Archon#3116??s, and even some ??Ephor#3115??s, to cast elemental resistance spells.
 ==== Example Pretender Builds ==== ==== Example Pretender Builds ====
 <WRAP box leftalign> <WRAP box leftalign>
 <WRAP column twothirds> <WRAP column twothirds>
-**Mak'out Point** the Statue of Fertility+**Mak'out Point** the Statue of Fertility \\ 
 +//by Babel Builder//
  
-Mak'out Point tends to come out about the same time EA Mekone can really start recruiting [[Sacred]] units, so having a dormant pretender with an incarnate bless ends up not making much of a difference. Unaging helps your mages not accrue [[Afflictions]] and [[Regeneration]] helps them cast spells with less down time.+Mak'out Point tends to come out about the same time EA Mekone can really start recruiting [[Sacred]] units, so having a dormant pretender with an incarnate bless ends up not making much of a difference. Unaging helps your mages not accrue [[Afflictions]] and [[Regeneration]], combined with their high hit points, helps them survive longer.
  
-{{path>N7}} allows for casting ??Gift of Health?? and other big {{:misc:magic:nature.png?15&nolink}}Nature spells. Because the pretender is [[Immobile]], it is difficult to get enough {{:misc:magic:naturegem.png?15&nolink}}Nature Gems. It's important to find {{:misc:magic:nature.png?15&nolink}}Nature indies to do site searching.+{{path>N7}} allows for casting ??Gift of Health?? and other big {{:misc:magic:nature.png?12&nolink}}Nature spells. Because the pretender is [[Immobile]], it is difficult to get enough {{:misc:magic:naturegem.png?12&nolink}}Nature Gems. It's important to find {{:misc:magic:nature.png?12&nolink}}Nature indies to do site searching.
  
-{{:misc:scales:order.png?15&nolink}}Order 3 provides more money, which is necessary, and helps with the [[Unrest]] issue caused by the forts. (Patrolling can help, but kills off population.)+{{:misc:scales:order.png?12&nolink}}Order 3 provides more money, which is necessary, and helps with the [[Unrest]] issue caused by the forts. (Patrolling can help, but kills off population.)
  
-{{:misc:scales:production.png?15&nolink}}Production 2 provides more money and resources, both of which are necessary. ??Elder Cyclops#3118??, while helpful, just do not provide enough resources for EA Mekone's needs.+{{:misc:scales:productivity.png?12&nolink}}Productivity 2 provides more money and resources, both of which are necessary. ??Elder Cyclops#3118??, while helpful, just do not provide enough resources for EA Mekone's needs.
  
 </WRAP> </WRAP>
Line 224: Line 235:
 **Bless:** Unaging, Regeneration \\ **Bless:** Unaging, Regeneration \\
 **Scales:** {{scales>dom6O3P2H0G0M1M1}} **Scales:** {{scales>dom6O3P2H0G0M1M1}}
 +</WRAP></WRAP>
 +
 +<WRAP box leftalign>
 +<WRAP column twothirds>
 +**Death and Blood** the Mother of Monsters \\
 +//by Zan//
 +
 +Breaks EA Mekone into {{:misc:magic:death.png?12&nolink}}Death, {{:misc:magic:nature.png?12&nolink}}Nature, and {{:misc:magic:blood.png?12&nolink}}Blood. With good expansion and no need for a supercombatant for defense, the pretender build can focus on one of the nation's biggest weaknesses, a lack of sorcery paths.
 +
 +{{:misc:magic:death.png?12&nolink}}Death, {{:misc:magic:nature.png?12&nolink}}Nature, and {{:misc:magic:blood.png?12&nolink}}Blood offer plenty of opportunity to summon mages with their respective paths, the difficult part is getting enough gems to do it. To help with site searching, Indie {{:misc:magic:nature.png?12&nolink}}Nature mages are relatively easy to find, with indie {{:misc:magic:death.png?12&nolink}}Death mages being less easy but still doable. The pretender may need to search for {{:misc:magic:bloodslave.png?5&nolink}}Blood Slaves herself to get started.
 +
 +This pretender also has the right paths for casting ??Bind Keres?? and then using ??Gift of Reason?? on the summoned ??Ker#3127??es, who then have {{path>D1B1}}.
 +
 +</WRAP>
 +<WRAP column third>
 +{{ :pretenders:mother_of_monsters.png }} \\
 +**Chassis:** Imprisoned ??Mother of Monsters#157?? \\
 +**Paths:** {{path>D5N5B5R35}} \\ 
 +**Bless:** Low Light Vision, Poison Resistance x 2, Unaging, Enchanted Blood \\
 +**Scales:** {{scales>dom7O2P2H2G2L0M2}}
 +</WRAP></WRAP>
 +
 +<WRAP box leftalign>
 +<WRAP column twothirds>
 +**Chicken of the Stars** the Great Archon \\
 +//by Zan//
 +
 +Breaks into {{:misc:magic:astral.png?12&nolink}}Astral, and can forge a ??Ring of Sorcery??, which  empowers any sorcerer the nation may get. {{:misc:magic:earth.png?12&nolink}}Earth/{{:misc:magic:astral.png?12&nolink}}Astral allows forging of a ??Coin of Meteoritic Iron?? for more {{:misc:magic:astral.png?12&nolink}}Astral power and getting more{{:misc:magic:astral.png?12&nolink}}Astral mages by summoning ??Golem#471??s.
 +
 +</WRAP>
 +<WRAP column third>
 +{{ :pretenders:great_archon.png }} \\
 +**Chassis:** Imprisoned ??Great Archon#3416?? \\
 +**Paths:** {{path>F2E4S6R30}} \\ 
 +**Bless:** Mountain Survival, Reinvigoration x 2, Far Caster \\
 +**Scales:** {{scales>dom6O2P2H2G2L0M3}}
 </WRAP></WRAP> </WRAP></WRAP>
 ===== Weaknesses ===== ===== Weaknesses =====
-EA Mekone is susceptible to sudden fatigue plays and lacks late game flexibility, if it's failed to expand its magic diversity.+EA Mekone is susceptible to sudden fatigue plays. It also lacks late game flexibility, if it's failed to expand its magic diversity. If it hasn't found a way to break into other paths, ??Darkness??, for example, can be difficult for it to counter.
  
 ===== See More ===== ===== See More =====
dom6/mekone-ea.1721457794.txt.gz · Last modified: 2024/07/20 06:43 by johnnydown