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dom6:mekone-ea [2024/07/21 04:01] johnnydown [Strategy] Added more notes. |
dom6:mekone-ea [2025/02/15 09:25] (current) arco [General Overview] |
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===== General Overview ===== | ===== General Overview ===== |
EA Mekone is a nation of Hoplite giants on a crusade against traditional godhood using its despised human population as slave chaff. A unique and difficult nation to use. It has many giant units, but with recruitment limited per turn. The human units are slaves, with the ability to be promoted out of slavery. EA Mekone's forts cause unrest, and every fall the ??Ephor#3115??s start a campaign against the human slave population. EA Mekone also has tools and traits to fight the growth of enemy dominion, and its ??Elder Cyclops#3118?? are some of the best item creators in the game. And, of course, the ??Gigantomachia?? spell announces the start of the crusade against the gods, making giants easier to produce. Managing EA Mekone's restrictions while maximizing its specific advantages makes for a different and difficult playstyle unlike any other nation in Dominions 6. | EA Mekone is a nation of Hoplite giants on a crusade against traditional godhood using its despised human population as slave chaff. A unique and difficult nation to use. It has many giant units, but with recruitment limited per turn. The human units are slaves, with the ability to be promoted out of slavery. EA Mekone's forts cause 1d15+ unrest, and every fall the ??Ephor#3115??s start a campaign against the human slave population. EA Mekone also has tools and traits to fight the growth of enemy dominion, and its ??Elder Cyclops#3118?? are some of the best item creators in the game. And, of course, the ??Gigantomachia?? spell announces the start of the crusade against the gods, making giants easier to produce. Managing EA Mekone's restrictions while maximizing its specific advantages makes for a different and difficult playstyle unlike any other nation in Dominions 6. |
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===== National Features ===== | ===== National Features ===== |
__??Crown of the Elements??__ //Unique// \\ | __??Crown of the Elements??__ //Unique// \\ |
{{path>F2W1}} ??Elder Cyclops#3118?? (1 in 4) + {{:misc:magic:fire.png?15&nolink}}{{:misc:magic:water.png?15&nolink}}{{:misc:magic:water.png?15&nolink}} + {{:abilities:master_smith.png?15&nolink}}[[Master Smith]] \\ | {{path>F2W1}} ??Elder Cyclops#3118?? (1 in 4) + {{:misc:magic:fire.png?15&nolink}}{{:misc:magic:water.png?15&nolink}}{{:misc:magic:water.png?15&nolink}} + {{:abilities:master_smith.png?15&nolink}}[[Master Smith]] \\ |
The three necessary boosters are easy to get. | The three boosters necessary to craft these are easy to get. |
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=== Fire === | === Fire === |
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=== Water === | === Water === |
__Highest starting__: {{path>W2}} ??Elder Cyclops#3118?? (1 in 4) \\ | __Highest starting__: {{path>W2}} ??Basileus?? (1 in 4) \\ |
Sadly, ??Elder Cyclops#3118?? does not have {{:abilities:master_smith.png?15&nolink}}[[Master Smith]], so no help there. | Sadly, ??Basileus?? does not have {{:abilities:master_smith.png?15&nolink}}[[Master Smith]], so no help there. |
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__??Orb of Atlantis??__ //Unique// \\ | __??Orb of Atlantis??__ //Unique// \\ |
{{path>W2E2}} ??Elder Cyclops#3118?? (1 in 4) + {{:misc:magic:water.png?15&nolink}}{{:misc:magic:water.png?15&nolink}} | {{path>W2E2}} ??Basileus?? (1 in 4) + {{:misc:magic:water.png?15&nolink}}{{:misc:magic:water.png?15&nolink}} |
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=== Earth === | === Earth === |
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Consider making a prophet out of a ??Lochos#3111?? to give them something to do in battle, or, if not a ??Lochos#3111??, then an ??Elder Cyclops#3118?? or a ??Basileus#3117?? in order to reduce their upkeep cost. EA Mekone has no other priests with {{path>H3}}, other than the prophet, so consider giving it [[Map Move]] increasing items to help it get out claiming thrones and supporting troops. | Consider making a prophet out of a ??Lochos#3111?? to give them something to do in battle, or, if not a ??Lochos#3111??, then an ??Elder Cyclops#3118?? or a ??Basileus#3117?? in order to reduce their upkeep cost. EA Mekone has no other priests with {{path>H3}}, other than the prophet, so consider giving it [[Map Move]] increasing items to help it get out claiming thrones and supporting troops. |
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Try and recruit an ??Elder Cyclops#3118?? whenever possible, to take advantage of its resource bonus. This will help with recruiting the full seven ??Gigante Hoplite#3110??s and a ??Polemarch#3112?? for as many turns as possible. These units will make the basic army, with the ??Polemarch#3112?? casting buffs. | |
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When expanding, don't feel the need to upgrade your {{:misc:gui:palisades.png?15&nolink}}Palisades, they are already capable of recruiting a mage per turn. Recruit an ??Ephor#3115?? first, to handle the event in the fall. Renaming them in all-caps as a reminder not to move them is probably a good idea. This will make sure the ??Kryptes#3113?? is recruited every year. | When expanding, don't feel the need to upgrade your {{:misc:gui:palisades.png?15&nolink}}Palisades, they are already capable of recruiting a mage per turn. Recruit an ??Ephor#3115?? first, to handle the event in the fall. Renaming them in all-caps as a reminder not to move them is probably a good idea. This will make sure the ??Kryptes#3113?? is recruited every year. |
Breaks EA Mekone into {{:misc:magic:death.png?12&nolink}}Death, {{:misc:magic:nature.png?12&nolink}}Nature, and {{:misc:magic:blood.png?12&nolink}}Blood. With good expansion and no need for a supercombatant for defense, the pretender build can focus on one of the nation's biggest weaknesses, a lack of sorcery paths. | Breaks EA Mekone into {{:misc:magic:death.png?12&nolink}}Death, {{:misc:magic:nature.png?12&nolink}}Nature, and {{:misc:magic:blood.png?12&nolink}}Blood. With good expansion and no need for a supercombatant for defense, the pretender build can focus on one of the nation's biggest weaknesses, a lack of sorcery paths. |
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{{:misc:magic:death.png?12&nolink}}Death, {{:misc:magic:nature.png?12&nolink}}Nature, and {{:misc:magic:blood.png?12&nolink}}Blood offer plenty of opportunity to summon mages with their respective paths, the difficult part is getting enough gems to do it. To help with site searching, Indie {{:misc:magic:nature.png?12&nolink}}Nature mages are relatively easy to find, with indie {{:misc:magic:death.png?12&nolink}}Death mages being less easy but still doable. The pretender may need to search for {{:misc:magic:bloodslave.png?5&nolink}}Blood Slaves herself to get started. | {{:misc:magic:death.png?12&nolink}}Death, {{:misc:magic:nature.png?12&nolink}}Nature, and {{:misc:magic:blood.png?12&nolink}}Blood offer plenty of opportunity to summon mages with their respective paths, the difficult part is getting enough gems to do it. To help with site searching, Indie {{:misc:magic:nature.png?12&nolink}}Nature mages are relatively easy to find, with indie {{:misc:magic:death.png?12&nolink}}Death mages being less easy but still doable. The pretender may need to search for {{:misc:magic:bloodslave.png?5&nolink}}Blood Slaves herself to get started. |
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| This pretender also has the right paths for casting ??Bind Keres?? and then using ??Gift of Reason?? on the summoned ??Ker#3127??es, who then have {{path>D1B1}}. |
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</WRAP> | </WRAP> |
{{ :pretenders:great_archon.png }} \\ | {{ :pretenders:great_archon.png }} \\ |
**Chassis:** Imprisoned ??Great Archon#3416?? \\ | **Chassis:** Imprisoned ??Great Archon#3416?? \\ |
**Paths:** {{path>F1E4S6R27}} \\ | **Paths:** {{path>F2E4S6R30}} \\ |
**Bless:** Reinvigoration x 2, Far Caster \\ | **Bless:** Mountain Survival, Reinvigoration x 2, Far Caster \\ |
**Scales:** {{scales>dom6O2P2H2G2L0M3}} | **Scales:** {{scales>dom6O2P2H2G2L0M3}} |
</WRAP></WRAP> | </WRAP></WRAP> |