User Tools

Site Tools


dom6:mekone-ea

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
dom6:mekone-ea [2024/07/21 04:05]
johnnydown [Example Pretender Builds] Note on pretender summoning keres
dom6:mekone-ea [2026/08/23 23:16] (current)
wigglefig
Line 11: Line 11:
  
 ===== General Overview ===== ===== General Overview =====
-EA Mekone is a nation of Hoplite giants on a crusade against traditional godhood using its despised human population as slave chaff. A unique and difficult nation to use. It has many giant units, but with recruitment limited per turn. The human units are slaves, with the ability to be promoted out of slavery. EA Mekone's forts cause unrest, and every fall the ??Ephor#3115??s start a campaign against the human slave population. EA Mekone also has tools and traits to fight the growth of enemy dominion, and its ??Elder Cyclops#3118?? are some of the best item creators in the game. And, of course, the ??Gigantomachia?? spell announces the start of the crusade against the gods, making giants easier to produce. Managing EA Mekone's restrictions while maximizing its specific advantages makes for a different and difficult playstyle unlike any other nation in Dominions 6.+EA Mekone is a nation of Hoplite giants on a crusade against traditional godhood using its despised human population as slave chaff. A unique and difficult nation to use. It has many giant units, but with recruitment limited per turn. The human units are slaves, with the ability to be promoted out of slavery. EA Mekone's forts cause 1d15+ unrest, and every fall the ??Ephor#3115??s start a campaign against the human slave population. EA Mekone also has tools and traits to fight the growth of enemy dominion, and its ??Elder Cyclops#3118?? are some of the best item creators in the game. And, of course, the ??Gigantomachia?? spell announces the start of the crusade against the gods, making giants easier to produce. Managing EA Mekone's restrictions while maximizing its specific advantages makes for a different and difficult playstyle unlike any other nation in Dominions 6.
  
 ===== National Features ===== ===== National Features =====
Line 20: Line 20:
 {{:misc:scales:order.png?&15&nolink}} **Order Limit + 1** {{:misc:scales:order.png?&15&nolink}} **Order Limit + 1**
  
-**No Puny Gods:** EA Mekone's pretender cannot be smaller than Size 6. The only exception is the ??Demilich#180??.+**No Human Gods:** EA Mekone's pretender selection excludes Dominion 1 pretenders.
  
 **Suppression:** The dominion of Mekone is extra efficient at suppressing other faiths. When trying to remove the enemy dominion, the maximum strength of Mekone is counted as one higher than it really is (+1 [[Conflict]] Bonus). **Suppression:** The dominion of Mekone is extra efficient at suppressing other faiths. When trying to remove the enemy dominion, the maximum strength of Mekone is counted as one higher than it really is (+1 [[Conflict]] Bonus).
  
 === The Krypteion === === The Krypteion ===
-All forts accrue [[unrest]] passively. This happens after [[Patrol]] in the [[Turn Order Sequence]], meaning that it is impossible to fully prevent without someone who passively [[Reduces Unrest]]. In addition, the Krypteion event chain happens every autumn {{:misc:gui:autumn.png?&7&nolink}} with the following event sequence:+All forts accrue an exploding d15 of [[unrest]] per turn. This happens after [[Patrol]] in the [[Turn Order Sequence]], meaning that it is impossible to fully prevent without someone who passively [[Reduces Unrest]].  
 + 
 +In addition, the Krypteion event chain happens every autumn {{:misc:gui:autumn.png?&7&nolink}} with the following event sequence:
   * In Early Fall, forted provinces gain +15 unrest. If there is an ??Ephor#3115?? present, war is declared on the helote population. Without an ??Ephor#3115?? to organize it, the chain ends here.   * In Early Fall, forted provinces gain +15 unrest. If there is an ??Ephor#3115?? present, war is declared on the helote population. Without an ??Ephor#3115?? to organize it, the chain ends here.
   * In Fall, the Krypteion proper begins, and helotes are slaughtered, lowering unrest by -40 or -50 and population by about 300. Some of your recruited Helotes may die.   * In Fall, the Krypteion proper begins, and helotes are slaughtered, lowering unrest by -40 or -50 and population by about 300. Some of your recruited Helotes may die.
Line 39: Line 41:
  
 <WRAP center round box 60%> <WRAP center round box 60%>
-{{:nations:ea:mekone:helote_peltast.png?nolink }} Most denizens of Mekone are **Helots**, **Size 3** humans (three-to-a-square) who are property of the state. Helots are perfectly-average humans by Dominions standards (3 Encumbrance, 14 Map Movement, 12 Combat Speed, no Natural Protection, and 10 in everything else), aside from their extremely low **7 Morale**. As {{:abilities:slave.png?15&nolink}} **Slaves**, however, their low Morale may be boosted in battle by having a [[Taskmaster]] lead them. \\ {{{{:nations:ea:mekone:neodamode_commander.png?nolink }} Helots can earn their freedom by accruing 50 [[Experience]], becoming **Neodamodes**. This happens outside of battle. Neodamodes have **+4 Morale** over their equally-experienced Helot peers, but Mekone must pay them additional Upkeep; 150% more, to be exact, up from 3.2 gold every 12 turns to 8. +{{:nations:ea:mekone:helote_peltast.png?nolink }} Most denizens of Mekone are **Helotes**, **Size 3** humans (three-to-a-square) who are property of the state. Helotes are perfectly-average humans by Dominions standards (3 Encumbrance, 14 Map Movement, 12 Combat Speed, no Natural Protection, and 10 in everything else), aside from their extremely low **7 Morale**. As {{:abilities:slave.png?15&nolink}} **Slaves**, however, their low Morale may be boosted in battle by having a [[Taskmaster]] lead them. \\ {{{{:nations:ea:mekone:neodamode_commander.png?nolink }} Helotes can earn their freedom by accruing 50 [[Experience]], becoming **Neodamodes**. This happens outside of battle. Neodamodes have **+4 Morale** over their equally-experienced Helot peers, but Mekone must pay them additional Upkeep; 150% more, to be exact, up from 3.2 gold every 12 turns to 8. 
 </WRAP> </WRAP>
  
Line 48: Line 50:
 ^  Sprite ^ Unit Name ^ Special Attributes ^ Comments ^ ^  Sprite ^ Unit Name ^ Special Attributes ^ Comments ^
 | {{:nations:ea:mekone:perioeci_scout.png?nolink}}       | **??Perioeci Scout#3107??**      \\ {{:misc:gui:gold.png?15&nolink}} 35  \\ {{:misc:gui:resources.png?15&nolink}} 5  \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1                                                       | {{:abilities:stealthy.png?10&nolink}} [[Stealthy]] (+50) \\ {{:abilities:mountain_survival.png?15&nolink}} [[Mountain Survival]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]]  | Standard scout.  | | {{:nations:ea:mekone:perioeci_scout.png?nolink}}       | **??Perioeci Scout#3107??**      \\ {{:misc:gui:gold.png?15&nolink}} 35  \\ {{:misc:gui:resources.png?15&nolink}} 5  \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1                                                       | {{:abilities:stealthy.png?10&nolink}} [[Stealthy]] (+50) \\ {{:abilities:mountain_survival.png?15&nolink}} [[Mountain Survival]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]]  | Standard scout.  |
-| {{:nations:ea:mekone:neodamode_commander.png?nolink}}  | **??Neodamode Commander#3108??** \\ {{:misc:gui:gold.png?15&nolink}} 60  \\ {{:misc:gui:resources.png?15&nolink}} 30 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1                                                       | {{:abilities:formation_fighter.png?15&nolink}} [[Formation Fighter]] (2)  | Not a good unit. Lacks [[Taskmaster]] for leading the human slaves and too small to lead giants. +| {{:nations:ea:mekone:neodamode_commander.png?nolink}}  | **??Neodamode Commander#3108??** \\ {{:misc:gui:gold.png?15&nolink}} 60  \\ {{:misc:gui:resources.png?15&nolink}} 30 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1                                                       | {{:abilities:formation_fighter.png?15&nolink}} [[Formation Fighter]] (2)  | Not a good unit; interchangeable with independently-recruited commanders. Lacks [[Taskmaster]] for leading the human slaves and is too small to lead giants. 
-| {{:nations:ea:mekone:lochos.png?nolink}}               | **??Lochos#3111??**              \\ {{:misc:gui:gold.png?15&nolink}} 115 \\ {{:misc:gui:resources.png?15&nolink}} 75 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1                                                       | {{:abilities:formation_fighter.png?15&nolink}} [[Formation Fighter]] (2) \\ {{:abilities:taskmaster.png?15&nolink}} [[Taskmaster]] (2) \\ 10 Gold Cheaper When Active ([[mekone-ea#gigantomachia|Gigantomachia]]) Pretty good. Cheap for being a giant commander. Has [[Taskmaster]] and a good morale bonus. Consider equipping with a ??Trueshot Longbow?? to take advantage of its strength and precision.  |+| {{:nations:ea:mekone:lochos.png?nolink}}               | **??Lochos#3111??**              \\ {{:misc:gui:gold.png?15&nolink}} 115 \\ {{:misc:gui:resources.png?15&nolink}} 75 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1                                                       | {{:abilities:formation_fighter.png?15&nolink}} [[Formation Fighter]] (2) \\ {{:abilities:taskmaster.png?15&nolink}} [[Taskmaster]] (2) \\ 10 Gold Cheaper When Active ([[mekone-ea#gigantomachia|Gigantomachia]]) Lochoi are decent baseline commanders for Mekonean armies, coming with 100 leadership, heavy armour and giant stats for extra durability, and Taskmaster for leading armies of slaves, for only 115 gold. Consider equipping with a ??Trueshot Longbow?? to take advantage of its strength and precision.  |
 | {{:nations:ea:mekone:geronte.png?nolink}}              | **??Geronte#3114??**             \\ {{:misc:gui:gold.png?15&nolink}} 145 \\ {{:misc:gui:resources.png?15&nolink}} 1  \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2                                                       | {{path>H1,100%FE}}{{path>R7}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:formation_fighter.png?15&nolink}} [[Formation Fighter]] (2) \\ {{:abilities:taskmaster.png?15&nolink}} [[Taskmaster]] (1) \\ {{:abilities:old_age.png?15&nolink}} [[Old Age]] (272/250) \\ {{:abilities:inquisitor.png?15&nolink}} [[Inquisitor]] \\ 10 Gold Cheaper When Active ([[mekone-ea#gigantomachia|Gigantomachia]])                      | There are better choices for each of the roles a ??Geronte#3114?? can fulfill. Moving troops? ??Lochos#3111??. Researching? ??Ephor#3115??. Mage? Any of the other mages is more useful, and worth the additional cost.  | | {{:nations:ea:mekone:geronte.png?nolink}}              | **??Geronte#3114??**             \\ {{:misc:gui:gold.png?15&nolink}} 145 \\ {{:misc:gui:resources.png?15&nolink}} 1  \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2                                                       | {{path>H1,100%FE}}{{path>R7}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:formation_fighter.png?15&nolink}} [[Formation Fighter]] (2) \\ {{:abilities:taskmaster.png?15&nolink}} [[Taskmaster]] (1) \\ {{:abilities:old_age.png?15&nolink}} [[Old Age]] (272/250) \\ {{:abilities:inquisitor.png?15&nolink}} [[Inquisitor]] \\ 10 Gold Cheaper When Active ([[mekone-ea#gigantomachia|Gigantomachia]])                      | There are better choices for each of the roles a ??Geronte#3114?? can fulfill. Moving troops? ??Lochos#3111??. Researching? ??Ephor#3115??. Mage? Any of the other mages is more useful, and worth the additional cost.  |
-| {{:nations:ea:mekone:ephor.png?nolink}}                | **??Ephor#3115??**               \\ {{:misc:gui:gold.png?15&nolink}} 235 \\ {{:misc:gui:resources.png?15&nolink}} 1  \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2                                                       | {{path>F1E1H1,100%FAE}}{{path>R11}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:formation_fighter.png?15&nolink}} [[Formation Fighter]] (2) \\ {{:abilities:taskmaster.png?15&nolink}} [[Taskmaster]] (1) \\ {{:abilities:old_age.png?15&nolink}} [[Old Age]] (276/238) \\ {{:abilities:inquisitor.png?15&nolink}} [[Inquisitor]] \\ 10 Gold Cheaper When Active ([[mekone-ea#gigantomachia|Gigantomachia]])                | EA Mekone's primary researcher. {{:misc:magic:fire.png?15&nolink}}Fire and {{:misc:magic:earth.png?15&nolink}}Earth randoms are perfectly good combat casters. {{:misc:magic:air.png?15&nolink}}Air randoms can site-search, maybe make some ??Owl Quill??s if there aren't any ??Elder Cyclops#3118??, or cast some small (mostly ranged) buffsMust have a ??Ephor#3115?? in every fort during [[the fall]] or suffer unrest penalties and miss out on a free assassin. //See [[mekone-ea#the-krypteion|The Krypteion]]// +| {{:nations:ea:mekone:ephor.png?nolink}}                | **??Ephor#3115??**               \\ {{:misc:gui:gold.png?15&nolink}} 235 \\ {{:misc:gui:resources.png?15&nolink}} 1  \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2                                                       | {{path>F1E1H1,100%FAE}}{{path>R11}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:formation_fighter.png?15&nolink}} [[Formation Fighter]] (2) \\ {{:abilities:taskmaster.png?15&nolink}} [[Taskmaster]] (1) \\ {{:abilities:old_age.png?15&nolink}} [[Old Age]] (276/238) \\ {{:abilities:inquisitor.png?15&nolink}} [[Inquisitor]] \\ 10 Gold Cheaper When Active ([[mekone-ea#gigantomachia|Gigantomachia]])                | EA Mekone's primary researcher. {{:misc:magic:fire.png?15&nolink}}Fire and {{:misc:magic:earth.png?15&nolink}}Earth randoms are perfectly good combat casters. {{:misc:magic:air.png?15&nolink}}Air randoms can site-search, maybe make some ??Owl Quill??s if there aren't any ??Elder Cyclops#3118??, are probably the most suitable for thugging due to their lack of other useful spells to cast. Mekone must have a ??Ephor#3115?? in every fort during [[the fall]] or suffer unrest penalties and miss out on a free assassin. //See [[mekone-ea#the-krypteion|The Krypteion]]// 
-| {{:nations:ea:mekone:archon.png?nolink}}               | **??Archon#3116??**              \\ {{:misc:gui:gold.png?15&nolink}} 430 \\ {{:misc:gui:resources.png?15&nolink}} 1  \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4                                                       | {{path>F1E1H1,200%FAE}}{{path>R13}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:formation_fighter.png?15&nolink}} [[Formation Fighter]] (2) \\ {{:abilities:taskmaster.png?15&nolink}} [[Taskmaster]] (1) \\ {{:abilities:inquisitor.png?15&nolink}} [[Inquisitor]] \\ 10 Gold Cheaper When Active ([[mekone-ea#gigantomachia|Gigantomachia]])                                                                              | Good combat casterNot a gold-efficient researcher. Not cap-onlyso once EA Mekone's economy is rolling, they're going to want to be recruiting these.  | +| {{:nations:ea:mekone:archon.png?nolink}}               | **??Archon#3116??**              \\ {{:misc:gui:gold.png?15&nolink}} 430 \\ {{:misc:gui:resources.png?15&nolink}} 1  \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4                                                       | {{path>F1E1H1,200%FAE}}{{path>R13}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:formation_fighter.png?15&nolink}} [[Formation Fighter]] (2) \\ {{:abilities:taskmaster.png?15&nolink}} [[Taskmaster]] (1) \\ {{:abilities:inquisitor.png?15&nolink}} [[Inquisitor]] \\ 10 Gold Cheaper When Active ([[mekone-ea#gigantomachia|Gigantomachia]])                                                                              | Archons are excellent casters but very expensive and slow to recruit, making them inefficient researchersFire and Earth randoms can cast essentially all of the major combat spells in those paths thanks to ??Phoenix Power?? or ??Earth Power??while Air randoms provide Mekone a bit of responsiveness in the form of magic-phase thugging with ??Cloud Trapeze??.  | 
-| {{:nations:ea:mekone:polemarch.png?nolink}}            | **??Polemarch#3112??**           \\ {{:misc:gui:gold.png?15&nolink}} 415 \\ {{:misc:gui:resources.png?15&nolink}} 79 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 \\ {{:misc:gui:fortress.png?20&nolink}} Capital Only  | {{path>F2E2R13}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:formation_fighter.png?15&nolink}} [[Formation Fighter]] (2) \\ {{:abilities:taskmaster.png?15&nolink}} [[Taskmaster]] (2) \\ {{:abilities:combat_caster.png?15&nolink}} [[Combat Caster]] \\ 10 Gold Cheaper When Active ([[mekone-ea#gigantomachia|Gigantomachia]])                                                                                           Good leader but expensive and cap-only. Only requires two command points though. Excellent weapon that does fatigue damage to gods and sacreds with area of effect one. Great thug. Has good thugging paths, boost them with ??Phoenix Power?? and ??Earth Power??. With ??Bracers of Protection??, he'll have four items that can be boosted by ??Temper Armors??. ??Fire Shield?? damages other units without causing fatigue. Requires a priest or ??Flask of Holy Water?? to be blessed. [[Combat Caster]] allows it to cast short-range combat spells. [[Encumbrance]] can be an issue. One at a time can be the target of ??Blessing of the God-slayer?? |+| {{:nations:ea:mekone:polemarch.png?nolink}}            | **??Polemarch#3112??**           \\ {{:misc:gui:gold.png?15&nolink}} 415 \\ {{:misc:gui:resources.png?15&nolink}} 79 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 \\ {{:misc:gui:fortress.png?20&nolink}} Capital Only  | {{path>F2E2R13}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:formation_fighter.png?15&nolink}} [[Formation Fighter]] (2) \\ {{:abilities:taskmaster.png?15&nolink}} [[Taskmaster]] (2) \\ {{:abilities:combat_caster.png?15&nolink}} [[Combat Caster]] \\ 10 Gold Cheaper When Active ([[mekone-ea#gigantomachia|Gigantomachia]])                                                                                           Polemarches are excellent army leaders and great thugs, but expensive and cap-only. Only requires two command points though. The God-Slayer Spear they wield does AOE fatigue damage to enemy sacreds and pretenders, similar to MA Ulm's ??Guardian??s, but Polemarches are unlikely to be present in the mass required to truly shut down enemy sacreds with fatigue\\ \\ Has good thugging paths, boost them with ??Phoenix Power?? and ??Earth Power??. With ??Bracers of Protection??, he'll have four items that can be boosted by ??Temper Armors??. ??Fire Shield?? damages other units without causing fatigue. Requires a priest or ??Flask of Holy Water?? to be blessed. [[Combat Caster]] allows it to cast short-range combat spells. [[Encumbrance]] can be an issue. One at a time can be the target of ??Blessing of the God-slayer?? |
 | {{:nations:ea:mekone:elder_cyclops.png?nolink}}        | **??Elder Cyclops#3118??**       \\ {{:misc:gui:gold.png?15&nolink}} 465 \\ {{:misc:gui:resources.png?15&nolink}} 3  \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4 \\ {{:misc:gui:fortress.png?20&nolink}} Capital Only  | {{path>F2A1E2,100%FAWE,10%FAWE}}{{path>R17}} \\ {{:abilities:resist_fire.png?15&nolink}} [[Resist Fire]] (15) \\ {{abilities:resource_bonus.png?15&nolink}} [[Resource Bonus]] (25) \\  {{:abilities:master_smith.png?15&nolink}} [[Master Smith]] (1) \\ [[Eyes]] (1) \\ {{:abilities:mountain_survival.png?15&nolink}} [[Mountain Survival]] \\ 10 Gold Cheaper When Active ([[mekone-ea#gigantomachia|Gigantomachia]])                         | Efficient and powerful item creator. Extremely useful, although slow-to-recruit and expensive. Remember, {{:misc:magic:water.png?15&nolink}}Water randoms can create some helpful items, such as a ??Flask of Holy Water??. Also, the resource bonus can be helpful in recruiting as many giants as possible.  | | {{:nations:ea:mekone:elder_cyclops.png?nolink}}        | **??Elder Cyclops#3118??**       \\ {{:misc:gui:gold.png?15&nolink}} 465 \\ {{:misc:gui:resources.png?15&nolink}} 3  \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4 \\ {{:misc:gui:fortress.png?20&nolink}} Capital Only  | {{path>F2A1E2,100%FAWE,10%FAWE}}{{path>R17}} \\ {{:abilities:resist_fire.png?15&nolink}} [[Resist Fire]] (15) \\ {{abilities:resource_bonus.png?15&nolink}} [[Resource Bonus]] (25) \\  {{:abilities:master_smith.png?15&nolink}} [[Master Smith]] (1) \\ [[Eyes]] (1) \\ {{:abilities:mountain_survival.png?15&nolink}} [[Mountain Survival]] \\ 10 Gold Cheaper When Active ([[mekone-ea#gigantomachia|Gigantomachia]])                         | Efficient and powerful item creator. Extremely useful, although slow-to-recruit and expensive. Remember, {{:misc:magic:water.png?15&nolink}}Water randoms can create some helpful items, such as a ??Flask of Holy Water??. Also, the resource bonus can be helpful in recruiting as many giants as possible.  |
 | {{:nations:ea:mekone:basileus.png?nolink}}             | **??Basileus#3117??**            \\ {{:misc:gui:gold.png?15&nolink}} 485 \\ {{:misc:gui:resources.png?15&nolink}} 1  \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4 \\ {{:misc:gui:fortress.png?20&nolink}} Capital Only  | {{path>F2W1E2H2,100%FAWE,10%FAWE}}{{path>R17}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:formation_fighter.png?15&nolink}} [[Formation Fighter]] (2) \\ {{:abilities:taskmaster.png?15&nolink}} [[Taskmaster]] (2) \\ {{:abilities:inquisitor.png?15&nolink}} [[Inquisitor]] \\ {{:abilities:old_age.png?15&nolink}} [[Old Age]] (257/226) \\ 10 Gold Cheaper When Active ([[mekone-ea#gigantomachia|Gigantomachia]])     | Always useful, but being slow-to-recruit and cap-only, there won't be many of them. Being {{path>H2}}, can cast ??Sermon of Courage??, which is helpful for the low morale units.  | | {{:nations:ea:mekone:basileus.png?nolink}}             | **??Basileus#3117??**            \\ {{:misc:gui:gold.png?15&nolink}} 485 \\ {{:misc:gui:resources.png?15&nolink}} 1  \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4 \\ {{:misc:gui:fortress.png?20&nolink}} Capital Only  | {{path>F2W1E2H2,100%FAWE,10%FAWE}}{{path>R17}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:formation_fighter.png?15&nolink}} [[Formation Fighter]] (2) \\ {{:abilities:taskmaster.png?15&nolink}} [[Taskmaster]] (2) \\ {{:abilities:inquisitor.png?15&nolink}} [[Inquisitor]] \\ {{:abilities:old_age.png?15&nolink}} [[Old Age]] (257/226) \\ 10 Gold Cheaper When Active ([[mekone-ea#gigantomachia|Gigantomachia]])     | Always useful, but being slow-to-recruit and cap-only, there won't be many of them. Being {{path>H2}}, can cast ??Sermon of Courage??, which is helpful for the low morale units.  |
Line 70: Line 72:
 | {{:nations:ea:mekone:perioeci_peltast.png?nolink}}    | **??Perioeci Peltast#3100??** \\ {{:misc:gui:gold.png?15&nolink}} 10 \\ {{:misc:gui:resources.png?15&nolink}} 5  \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 9  |                                                                                                                                                                                                                                                                       | Overshadowed by the much cheaper ??Helote Peltast#3101??. The added benefits are not worth the cost.  | | {{:nations:ea:mekone:perioeci_peltast.png?nolink}}    | **??Perioeci Peltast#3100??** \\ {{:misc:gui:gold.png?15&nolink}} 10 \\ {{:misc:gui:resources.png?15&nolink}} 5  \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 9  |                                                                                                                                                                                                                                                                       | Overshadowed by the much cheaper ??Helote Peltast#3101??. The added benefits are not worth the cost.  |
 | {{:nations:ea:mekone:discobolus.png?nolink}}          | **??Discobolus#3120??**       \\ {{:misc:gui:gold.png?15&nolink}} 30 \\ {{:misc:gui:resources.png?15&nolink}} 7  \\ Recruitment Limit: 3                             | {{:abilities:minimum_leader_size.png?20&nolink}} [[Minimum Leader Size]] (6) \\ 10 Gold Cheaper When Active ([[mekone-ea#gigantomachia|Gigantomachia]])                                                                                                                                       | An okay ranged giant troop. Only has four ammunition. The long range negates some of the precision benefits, but it is deadly when it hits. The close range fists do decent damage. Really benefits from buffs.  | | {{:nations:ea:mekone:discobolus.png?nolink}}          | **??Discobolus#3120??**       \\ {{:misc:gui:gold.png?15&nolink}} 30 \\ {{:misc:gui:resources.png?15&nolink}} 7  \\ Recruitment Limit: 3                             | {{:abilities:minimum_leader_size.png?20&nolink}} [[Minimum Leader Size]] (6) \\ 10 Gold Cheaper When Active ([[mekone-ea#gigantomachia|Gigantomachia]])                                                                                                                                       | An okay ranged giant troop. Only has four ammunition. The long range negates some of the precision benefits, but it is deadly when it hits. The close range fists do decent damage. Really benefits from buffs.  |
-| {{:nations:ea:mekone:gigante_ekdromos.png?nolink}}    | **??Gigante Ekdromos#3109??** \\ {{:misc:gui:gold.png?15&nolink}} 40 \\ {{:misc:gui:resources.png?15&nolink}} 51 \\ Recruitment Limit: 3                             | {{:abilities:minimum_leader_size.png?20&nolink}} [[Minimum Leader Size]] (6) \\ {{:abilities:formation_fighter.png?15&nolink}} [[Formation Fighter]] (2) \\ {{:abilities:skirmisher.png?15&nolink}} [[Skirmisher]] (1) \\ 10 Gold Cheaper When Active ([[mekone-ea#gigantomachia|Gigantomachia]]) Two per square because of [[Formation Fighter]]Human [[Formation Fighter]]s can fill in holesLarge enough to push forward into the human front lines of the army.  +| {{:nations:ea:mekone:gigante_ekdromos.png?nolink}}    | **??Gigante Ekdromos#3109??** \\ {{:misc:gui:gold.png?15&nolink}} 40 \\ {{:misc:gui:resources.png?15&nolink}} 51 \\ Recruitment Limit: 3                             | {{:abilities:minimum_leader_size.png?20&nolink}} [[Minimum Leader Size]] (6) \\ {{:abilities:formation_fighter.png?15&nolink}} [[Formation Fighter]] (2) \\ {{:abilities:skirmisher.png?15&nolink}} [[Skirmisher]] (1) \\ 10 Gold Cheaper When Active ([[mekone-ea#gigantomachia|Gigantomachia]]) Mekone's Gigante infantry are excellent elite unitsWith [[Formation Fighter]], they gain the advantage of giant strength and hitpoints while mitigating the downside of lowered unit densityTheir melee skills are great and they come with great gear, including a magic weapon. Finally, they can wade through size 3 human troops due to being size 6, allowing them to push through to the front. These units are analogous to the sacred units of other nations in that they are limited in number and have elite stats; the main difference is that Mekone doesn't need a bless to get those stats.\\ \\ Gigante Ekdromoi have significantly less body prot than Hoplites (20 => 14), but less Encumbrance and much higher Map Move, making them more suited for a mobile raiding role, or for bulking out a Gigante force when resources are in shorter supply.   \\ \\ Gigante Hoplites are the core of the Mekonean army, with top-tier protection on a giant chassis that makes them very hard for most other troops to kill; however, their rather high Encumbrance makes them fatigue out quickly  
-| {{:nations:ea:mekone:gigante_hoplite.png?nolink}}     | **??Gigante Hoplite#3110??**  \\ {{:misc:gui:gold.png?15&nolink}} 40 \\ {{:misc:gui:resources.png?15&nolink}} 75 \\ Recruitment Limit: 3                             | {{:abilities:minimum_leader_size.png?20&nolink}} [[Minimum Leader Size]] (6) \\ {{:abilities:formation_fighter.png?15&nolink}} [[Formation Fighter]] (2) \\ 10 Gold Cheaper When Active ([[mekone-ea#gigantomachia|Gigantomachia]])                                                                | An amazing unit. Very heavy unit and difficult to kill, but the limited recruitment makes it a big blow to lose them.  |+| {{:nations:ea:mekone:gigante_hoplite.png?nolink}}     | **??Gigante Hoplite#3110??**  \\ {{:misc:gui:gold.png?15&nolink}} 40 \\ {{:misc:gui:resources.png?15&nolink}} 75 \\ Recruitment Limit: 3                             | {{:abilities:minimum_leader_size.png?20&nolink}} [[Minimum Leader Size]] (6) \\ {{:abilities:formation_fighter.png?15&nolink}} [[Formation Fighter]] (2) \\ 10 Gold Cheaper When Active ([[mekone-ea#gigantomachia|Gigantomachia]])                                                                | :::  |
  
 ==== Heroes ==== ==== Heroes ====
Line 80: Line 82:
 ==== Freespawn ==== ==== Freespawn ====
 ^ Sprite                                                          ^ Unit Name                               ^ Special Attributes                                                                                                                                                                                                                                                                                                                               ^ Comments                                                                                                                                                                                                                       ^ ^ Sprite                                                          ^ Unit Name                               ^ Special Attributes                                                                                                                                                                                                                                                                                                                               ^ Comments                                                                                                                                                                                                                       ^
-| {{:nations:ea:mekone:kryptes.png?nolink}}  | **??Kryptes#3113??** \\ //See [[mekone-ea#the-krypteion|The Krypteion]]//  | {{:abilities:stealthy.png?10&nolink}} [[Stealthy]] (+40) \\ {{:abilities:patrol_bonus.png?15&nolink}} [[Patrol Bonus]] (+15) \\ {{:abilities:assassin.png?15&nolink}} [[Assassin]]  | No [[Patience]], but is a giant with good stats. Can be customized to handle whatever the target is.  |+| {{:nations:ea:mekone:kryptes.png?nolink}}  | **??Kryptes#3113??** \\ //See [[mekone-ea#the-krypteion|The Krypteion]]//  | {{:abilities:stealthy.png?10&nolink}} [[Stealthy]] (+40) \\ {{:abilities:patrol_bonus.png?15&nolink}} [[Patrol Bonus]] (+15) \\ {{:abilities:assassin.png?15&nolink}} [[Assassin]]  | No [[Patience]], but is a giant with good stats. Can be customized to handle whatever the target is. Kryptes also come with a decent patrol bonus, meaning they can help control the unrest generated by Mekone's forts.  |
  
 ===== National Spells and Items===== ===== National Spells and Items=====
Line 144: Line 146:
 __??Crown of the Elements??__ //Unique// \\ __??Crown of the Elements??__ //Unique// \\
 {{path>F2W1}} ??Elder Cyclops#3118?? (1 in 4) + {{:misc:magic:fire.png?15&nolink}}{{:misc:magic:water.png?15&nolink}}{{:misc:magic:water.png?15&nolink}} + {{:abilities:master_smith.png?15&nolink}}[[Master Smith]] \\ {{path>F2W1}} ??Elder Cyclops#3118?? (1 in 4) + {{:misc:magic:fire.png?15&nolink}}{{:misc:magic:water.png?15&nolink}}{{:misc:magic:water.png?15&nolink}} + {{:abilities:master_smith.png?15&nolink}}[[Master Smith]] \\
-The three necessary boosters are easy to get.+The three boosters necessary to craft these are easy to get.
  
 === Fire === === Fire ===
Line 155: Line 157:
  
 === Water === === Water ===
-__Highest starting__: {{path>W2}} ??Elder Cyclops#3118?? (1 in 4) \\ +__Highest starting__: {{path>W2}} ??Basileus?? (1 in 4) \\ 
-Sadly, ??Elder Cyclops#3118?? does not have {{:abilities:master_smith.png?15&nolink}}[[Master Smith]], so no help there.+Sadly, ??Basileus?? does not have {{:abilities:master_smith.png?15&nolink}}[[Master Smith]], so no help there.
  
 __??Orb of Atlantis??__ //Unique// \\ __??Orb of Atlantis??__ //Unique// \\
-{{path>W2E2}} ??Elder Cyclops#3118?? (1 in 4) + {{:misc:magic:water.png?15&nolink}}{{:misc:magic:water.png?15&nolink}}+{{path>W2E2}} ??Basileus?? (1 in 4) + {{:misc:magic:water.png?15&nolink}}{{:misc:magic:water.png?15&nolink}}
  
 === Earth === === Earth ===
Line 192: Line 194:
  
 Consider making a prophet out of a ??Lochos#3111?? to give them something to do in battle, or, if not a ??Lochos#3111??, then an ??Elder Cyclops#3118?? or a ??Basileus#3117?? in order to reduce their upkeep cost. EA Mekone has no other priests with {{path>H3}}, other than the prophet, so consider giving it [[Map Move]] increasing items to help it get out claiming thrones and supporting troops. Consider making a prophet out of a ??Lochos#3111?? to give them something to do in battle, or, if not a ??Lochos#3111??, then an ??Elder Cyclops#3118?? or a ??Basileus#3117?? in order to reduce their upkeep cost. EA Mekone has no other priests with {{path>H3}}, other than the prophet, so consider giving it [[Map Move]] increasing items to help it get out claiming thrones and supporting troops.
- 
-Try and recruit an ??Elder Cyclops#3118?? whenever possible, to take advantage of its resource bonus. This will help with recruiting the full seven ??Gigante Hoplite#3110??s and a ??Polemarch#3112?? for as many turns as possible. These units will make the basic army, with the ??Polemarch#3112?? casting buffs. 
  
 When expanding, don't feel the need to upgrade your {{:misc:gui:palisades.png?15&nolink}}Palisades, they are already capable of recruiting a mage per turn. Recruit an ??Ephor#3115?? first, to handle the event in the fall. Renaming them in all-caps as a reminder not to move them is probably a good idea. This will make sure the ??Kryptes#3113?? is recruited every year. When expanding, don't feel the need to upgrade your {{:misc:gui:palisades.png?15&nolink}}Palisades, they are already capable of recruiting a mage per turn. Recruit an ??Ephor#3115?? first, to handle the event in the fall. Renaming them in all-caps as a reminder not to move them is probably a good idea. This will make sure the ??Kryptes#3113?? is recruited every year.
Line 270: Line 270:
 {{ :pretenders:great_archon.png }} \\ {{ :pretenders:great_archon.png }} \\
 **Chassis:** Imprisoned ??Great Archon#3416?? \\ **Chassis:** Imprisoned ??Great Archon#3416?? \\
-**Paths:** {{path>F1E4S6R27}} \\  +**Paths:** {{path>F2E4S6R30}} \\  
-**Bless:** Reinvigoration x 2, Far Caster \\+**Bless:** Mountain Survival, Reinvigoration x 2, Far Caster \\
 **Scales:** {{scales>dom6O2P2H2G2L0M3}} **Scales:** {{scales>dom6O2P2H2G2L0M3}}
 +</WRAP>
 +</WRAP>
 +<WRAP box leftalign>
 +<WRAP column twothirds>
 +**Cruncat** the Golden Lion \\
 +//by Moise//
 +
 +Awake expander with good scales, due to EA Mekone's lack of sacred units an awake expander is the best way to maximize early power.
 +
 +Notable spells it can cast include {{path>N2}} ??Personal Regeneration?? and {{path>F1}} ??Fire Shield??.
 +
 +</WRAP>
 +<WRAP column third>
 +{{ :pretenders:golden_lion.png }} \\
 +**Chassis:** Awake ??Golden Lion#2958?? \\
 +**Paths:** {{path>F1N2R3}} \\ 
 +**Bless:** Superior Morale \\
 +**Scales:** {{scales>dom5O3P2H1G2M2M0}}
 </WRAP></WRAP> </WRAP></WRAP>
 ===== Weaknesses ===== ===== Weaknesses =====
dom6/mekone-ea.1721534731.txt.gz · Last modified: 2024/07/21 04:05 by johnnydown