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dom6:mekone-ea [2026/08/23 20:50] wigglefig kryptes patrol bonus comment |
dom6:mekone-ea [2026/08/25 02:45] (current) wigglefig |
| ^ Sprite ^ Unit Name ^ Special Attributes ^ Comments ^ | ^ Sprite ^ Unit Name ^ Special Attributes ^ Comments ^ |
| | {{:nations:ea:mekone:perioeci_scout.png?nolink}} | **??Perioeci Scout#3107??** \\ {{:misc:gui:gold.png?15&nolink}} 35 \\ {{:misc:gui:resources.png?15&nolink}} 5 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1 | {{:abilities:stealthy.png?10&nolink}} [[Stealthy]] (+50) \\ {{:abilities:mountain_survival.png?15&nolink}} [[Mountain Survival]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | Standard scout. | | | {{:nations:ea:mekone:perioeci_scout.png?nolink}} | **??Perioeci Scout#3107??** \\ {{:misc:gui:gold.png?15&nolink}} 35 \\ {{:misc:gui:resources.png?15&nolink}} 5 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1 | {{:abilities:stealthy.png?10&nolink}} [[Stealthy]] (+50) \\ {{:abilities:mountain_survival.png?15&nolink}} [[Mountain Survival]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | Standard scout. | |
| | {{:nations:ea:mekone:neodamode_commander.png?nolink}} | **??Neodamode Commander#3108??** \\ {{:misc:gui:gold.png?15&nolink}} 60 \\ {{:misc:gui:resources.png?15&nolink}} 30 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1 | {{:abilities:formation_fighter.png?15&nolink}} [[Formation Fighter]] (2) | Not a good unit. Lacks [[Taskmaster]] for leading the human slaves and too small to lead giants. | | | {{:nations:ea:mekone:neodamode_commander.png?nolink}} | **??Neodamode Commander#3108??** \\ {{:misc:gui:gold.png?15&nolink}} 60 \\ {{:misc:gui:resources.png?15&nolink}} 30 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1 | {{:abilities:formation_fighter.png?15&nolink}} [[Formation Fighter]] (2) | Not a good unit; interchangeable with independently-recruited commanders. Lacks [[Taskmaster]] for leading the human slaves and is too small to lead giants. | |
| | {{:nations:ea:mekone:lochos.png?nolink}} | **??Lochos#3111??** \\ {{:misc:gui:gold.png?15&nolink}} 115 \\ {{:misc:gui:resources.png?15&nolink}} 75 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1 | {{:abilities:formation_fighter.png?15&nolink}} [[Formation Fighter]] (2) \\ {{:abilities:taskmaster.png?15&nolink}} [[Taskmaster]] (2) \\ 10 Gold Cheaper When Active ([[mekone-ea#gigantomachia|Gigantomachia]]) | Pretty good. Cheap for being a giant commander. Has [[Taskmaster]] and a good morale bonus. Consider equipping with a ??Trueshot Longbow?? to take advantage of its strength and precision. | | | {{:nations:ea:mekone:lochos.png?nolink}} | **??Lochos#3111??** \\ {{:misc:gui:gold.png?15&nolink}} 115 \\ {{:misc:gui:resources.png?15&nolink}} 75 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1 | {{:abilities:formation_fighter.png?15&nolink}} [[Formation Fighter]] (2) \\ {{:abilities:taskmaster.png?15&nolink}} [[Taskmaster]] (2) \\ 10 Gold Cheaper When Active ([[mekone-ea#gigantomachia|Gigantomachia]]) | Lochoi are decent baseline commanders for Mekonean armies, coming with 100 leadership, heavy armour and giant stats for extra durability, and Taskmaster for leading armies of slaves, for only 115 gold. Consider equipping with a ??Trueshot Longbow?? to take advantage of its strength and precision. | |
| | {{:nations:ea:mekone:geronte.png?nolink}} | **??Geronte#3114??** \\ {{:misc:gui:gold.png?15&nolink}} 145 \\ {{:misc:gui:resources.png?15&nolink}} 1 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 | {{path>H1,100%FE}}{{path>R7}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:formation_fighter.png?15&nolink}} [[Formation Fighter]] (2) \\ {{:abilities:taskmaster.png?15&nolink}} [[Taskmaster]] (1) \\ {{:abilities:old_age.png?15&nolink}} [[Old Age]] (272/250) \\ {{:abilities:inquisitor.png?15&nolink}} [[Inquisitor]] \\ 10 Gold Cheaper When Active ([[mekone-ea#gigantomachia|Gigantomachia]]) | There are better choices for each of the roles a ??Geronte#3114?? can fulfill. Moving troops? ??Lochos#3111??. Researching? ??Ephor#3115??. Mage? Any of the other mages is more useful, and worth the additional cost. | | | {{:nations:ea:mekone:geronte.png?nolink}} | **??Geronte#3114??** \\ {{:misc:gui:gold.png?15&nolink}} 145 \\ {{:misc:gui:resources.png?15&nolink}} 1 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 | {{path>H1,100%FE}}{{path>R7}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:formation_fighter.png?15&nolink}} [[Formation Fighter]] (2) \\ {{:abilities:taskmaster.png?15&nolink}} [[Taskmaster]] (1) \\ {{:abilities:old_age.png?15&nolink}} [[Old Age]] (272/250) \\ {{:abilities:inquisitor.png?15&nolink}} [[Inquisitor]] \\ 10 Gold Cheaper When Active ([[mekone-ea#gigantomachia|Gigantomachia]]) | There are better choices for each of the roles a ??Geronte#3114?? can fulfill. Moving troops? ??Lochos#3111??. Researching? ??Ephor#3115??. Mage? Any of the other mages is more useful, and worth the additional cost. | |
| | {{:nations:ea:mekone:ephor.png?nolink}} | **??Ephor#3115??** \\ {{:misc:gui:gold.png?15&nolink}} 235 \\ {{:misc:gui:resources.png?15&nolink}} 1 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 | {{path>F1E1H1,100%FAE}}{{path>R11}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:formation_fighter.png?15&nolink}} [[Formation Fighter]] (2) \\ {{:abilities:taskmaster.png?15&nolink}} [[Taskmaster]] (1) \\ {{:abilities:old_age.png?15&nolink}} [[Old Age]] (276/238) \\ {{:abilities:inquisitor.png?15&nolink}} [[Inquisitor]] \\ 10 Gold Cheaper When Active ([[mekone-ea#gigantomachia|Gigantomachia]]) | EA Mekone's primary researcher. {{:misc:magic:fire.png?15&nolink}}Fire and {{:misc:magic:earth.png?15&nolink}}Earth randoms are perfectly good combat casters. {{:misc:magic:air.png?15&nolink}}Air randoms can site-search, maybe make some ??Owl Quill??s if there aren't any ??Elder Cyclops#3118??, or cast some small (mostly ranged) buffs. Must have a ??Ephor#3115?? in every fort during [[the fall]] or suffer unrest penalties and miss out on a free assassin. //See [[mekone-ea#the-krypteion|The Krypteion]]// | | | {{:nations:ea:mekone:ephor.png?nolink}} | **??Ephor#3115??** \\ {{:misc:gui:gold.png?15&nolink}} 235 \\ {{:misc:gui:resources.png?15&nolink}} 1 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 | {{path>F1E1H1,100%FAE}}{{path>R11}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:formation_fighter.png?15&nolink}} [[Formation Fighter]] (2) \\ {{:abilities:taskmaster.png?15&nolink}} [[Taskmaster]] (1) \\ {{:abilities:old_age.png?15&nolink}} [[Old Age]] (276/238) \\ {{:abilities:inquisitor.png?15&nolink}} [[Inquisitor]] \\ 10 Gold Cheaper When Active ([[mekone-ea#gigantomachia|Gigantomachia]]) | EA Mekone's primary researcher. {{:misc:magic:fire.png?15&nolink}}Fire and {{:misc:magic:earth.png?15&nolink}}Earth randoms are perfectly good combat casters. {{:misc:magic:air.png?15&nolink}}Air randoms can site-search, maybe make some ??Owl Quill??s if there aren't any ??Elder Cyclops#3118??, and are probably the most suitable for thugging due to their lack of other useful spells to cast. Mekone must have a ??Ephor#3115?? in every fort during [[the fall]] or suffer unrest penalties and miss out on a free assassin. //See [[mekone-ea#the-krypteion|The Krypteion]]// | |
| | {{:nations:ea:mekone:archon.png?nolink}} | **??Archon#3116??** \\ {{:misc:gui:gold.png?15&nolink}} 430 \\ {{:misc:gui:resources.png?15&nolink}} 1 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4 | {{path>F1E1H1,200%FAE}}{{path>R13}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:formation_fighter.png?15&nolink}} [[Formation Fighter]] (2) \\ {{:abilities:taskmaster.png?15&nolink}} [[Taskmaster]] (1) \\ {{:abilities:inquisitor.png?15&nolink}} [[Inquisitor]] \\ 10 Gold Cheaper When Active ([[mekone-ea#gigantomachia|Gigantomachia]]) | Good combat caster. Not a gold-efficient researcher. Not cap-only, so once EA Mekone's economy is rolling, they're going to want to be recruiting these. | | | {{:nations:ea:mekone:archon.png?nolink}} | **??Archon#3116??** \\ {{:misc:gui:gold.png?15&nolink}} 430 \\ {{:misc:gui:resources.png?15&nolink}} 1 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4 | {{path>F1E1H1,200%FAE}}{{path>R13}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:formation_fighter.png?15&nolink}} [[Formation Fighter]] (2) \\ {{:abilities:taskmaster.png?15&nolink}} [[Taskmaster]] (1) \\ {{:abilities:inquisitor.png?15&nolink}} [[Inquisitor]] \\ 10 Gold Cheaper When Active ([[mekone-ea#gigantomachia|Gigantomachia]]) | Archons are excellent casters but very expensive and slow to recruit, making them inefficient researchers. Fire and Earth randoms can cast essentially all of the major combat spells in those paths thanks to ??Phoenix Power?? or ??Summon Earthpower??, while Air randoms provide Mekone a bit of responsiveness in the form of magic-phase thugging with ??Cloud Trapeze??. | |
| | {{:nations:ea:mekone:polemarch.png?nolink}} | **??Polemarch#3112??** \\ {{:misc:gui:gold.png?15&nolink}} 415 \\ {{:misc:gui:resources.png?15&nolink}} 79 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 \\ {{:misc:gui:fortress.png?20&nolink}} Capital Only | {{path>F2E2R13}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:formation_fighter.png?15&nolink}} [[Formation Fighter]] (2) \\ {{:abilities:taskmaster.png?15&nolink}} [[Taskmaster]] (2) \\ {{:abilities:combat_caster.png?15&nolink}} [[Combat Caster]] \\ 10 Gold Cheaper When Active ([[mekone-ea#gigantomachia|Gigantomachia]]) | Good leader but expensive and cap-only. Only requires two command points though. Excellent weapon that does fatigue damage to gods and sacreds with area of effect one. Great thug. Has good thugging paths, boost them with ??Phoenix Power?? and ??Earth Power??. With ??Bracers of Protection??, he'll have four items that can be boosted by ??Temper Armors??. ??Fire Shield?? damages other units without causing fatigue. Requires a priest or ??Flask of Holy Water?? to be blessed. [[Combat Caster]] allows it to cast short-range combat spells. [[Encumbrance]] can be an issue. One at a time can be the target of ??Blessing of the God-slayer??. | | | {{:nations:ea:mekone:polemarch.png?nolink}} | **??Polemarch#3112??** \\ {{:misc:gui:gold.png?15&nolink}} 415 \\ {{:misc:gui:resources.png?15&nolink}} 79 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 \\ {{:misc:gui:fortress.png?20&nolink}} Capital Only | {{path>F2E2R13}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:formation_fighter.png?15&nolink}} [[Formation Fighter]] (2) \\ {{:abilities:taskmaster.png?15&nolink}} [[Taskmaster]] (2) \\ {{:abilities:combat_caster.png?15&nolink}} [[Combat Caster]] \\ 10 Gold Cheaper When Active ([[mekone-ea#gigantomachia|Gigantomachia]]) | Polemarches are excellent army leaders and great thugs, but expensive and cap-only. Only requires two command points though. The God-Slayer Spear they wield does AOE fatigue damage to enemy sacreds and pretenders, similar to MA Ulm's ??Guardian??s, but Polemarches are unlikely to be present in the mass required to truly shut down enemy sacreds with fatigue. \\ \\ Has good thugging paths, boost them with ??Phoenix Power?? and ??Earth Power??. With ??Bracers of Protection??, he'll have four items that can be boosted by ??Temper Armors??. ??Fire Shield?? damages other units without causing fatigue. Requires a priest or ??Flask of Holy Water?? to be blessed. [[Combat Caster]] allows it to cast short-range combat spells. [[Encumbrance]] can be an issue. One at a time can be the target of ??Blessing of the God-slayer??. | |
| | {{:nations:ea:mekone:elder_cyclops.png?nolink}} | **??Elder Cyclops#3118??** \\ {{:misc:gui:gold.png?15&nolink}} 465 \\ {{:misc:gui:resources.png?15&nolink}} 3 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4 \\ {{:misc:gui:fortress.png?20&nolink}} Capital Only | {{path>F2A1E2,100%FAWE,10%FAWE}}{{path>R17}} \\ {{:abilities:resist_fire.png?15&nolink}} [[Resist Fire]] (15) \\ {{abilities:resource_bonus.png?15&nolink}} [[Resource Bonus]] (25) \\ {{:abilities:master_smith.png?15&nolink}} [[Master Smith]] (1) \\ [[Eyes]] (1) \\ {{:abilities:mountain_survival.png?15&nolink}} [[Mountain Survival]] \\ 10 Gold Cheaper When Active ([[mekone-ea#gigantomachia|Gigantomachia]]) | Efficient and powerful item creator. Extremely useful, although slow-to-recruit and expensive. Remember, {{:misc:magic:water.png?15&nolink}}Water randoms can create some helpful items, such as a ??Flask of Holy Water??. Also, the resource bonus can be helpful in recruiting as many giants as possible. | | | {{:nations:ea:mekone:elder_cyclops.png?nolink}} | **??Elder Cyclops#3118??** \\ {{:misc:gui:gold.png?15&nolink}} 465 \\ {{:misc:gui:resources.png?15&nolink}} 3 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4 \\ {{:misc:gui:fortress.png?20&nolink}} Capital Only | {{path>F2A1E2,100%FAWE,10%FAWE}}{{path>R17}} \\ {{:abilities:resist_fire.png?15&nolink}} [[Resist Fire]] (15) \\ {{abilities:resource_bonus.png?15&nolink}} [[Resource Bonus]] (25) \\ {{:abilities:master_smith.png?15&nolink}} [[Master Smith]] (1) \\ [[Eyes]] (1) \\ {{:abilities:mountain_survival.png?15&nolink}} [[Mountain Survival]] \\ 10 Gold Cheaper When Active ([[mekone-ea#gigantomachia|Gigantomachia]]) | Elder Cyclopses are very important (but expensive) capital commanders; though their resource production is relatively minor, only enough to afford a fraction of a ??Gigante Hoplite?? per Cyclops, their item forging ability is unparalleled and they are very able thugs.\\ \\ As forgers, Elder Cyclopses complete Mekone's access to Elemental magic by being able to forge most of the non-artifact Elemental boosters, including the ??Staff of Elemental Mastery??. (({{path>F3}} random forges ??Flame Helmet??, {{path>W1}} forges both ??Water Bracelet?? and ??Robe of the Sea??. A Water random wearing all three boosters is {{path>F3W3}} and thus able to forge a ??Staff of Elemental Mastery?? thanks to [[Master Smith]]+1.))\\ \\ As thugs, Elder Cyclops are able to cast a plethora of self-buffs, and large enough to threaten even ??Golem??s when equipped with a ??Midget Masher??; Air randoms can even magic phase with ??Cloud Trapeze??.\\ \\ Finally, Cyclopses are also excellent casters of both ritual and combat magic, having access to all of the Elemental crosspaths, and have high enough levels of Earth and Fire magic to cast major battlefield-wide spells. | |
| | {{:nations:ea:mekone:basileus.png?nolink}} | **??Basileus#3117??** \\ {{:misc:gui:gold.png?15&nolink}} 485 \\ {{:misc:gui:resources.png?15&nolink}} 1 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4 \\ {{:misc:gui:fortress.png?20&nolink}} Capital Only | {{path>F2W1E2H2,100%FAWE,10%FAWE}}{{path>R17}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:formation_fighter.png?15&nolink}} [[Formation Fighter]] (2) \\ {{:abilities:taskmaster.png?15&nolink}} [[Taskmaster]] (2) \\ {{:abilities:inquisitor.png?15&nolink}} [[Inquisitor]] \\ {{:abilities:old_age.png?15&nolink}} [[Old Age]] (257/226) \\ 10 Gold Cheaper When Active ([[mekone-ea#gigantomachia|Gigantomachia]]) | Always useful, but being slow-to-recruit and cap-only, there won't be many of them. Being {{path>H2}}, can cast ??Sermon of Courage??, which is helpful for the low morale units. | | | {{:nations:ea:mekone:basileus.png?nolink}} | **??Basileus#3117??** \\ {{:misc:gui:gold.png?15&nolink}} 485 \\ {{:misc:gui:resources.png?15&nolink}} 1 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4 \\ {{:misc:gui:fortress.png?20&nolink}} Capital Only | {{path>F2W1E2H2,100%FAWE,10%FAWE}}{{path>R17}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:formation_fighter.png?15&nolink}} [[Formation Fighter]] (2) \\ {{:abilities:taskmaster.png?15&nolink}} [[Taskmaster]] (2) \\ {{:abilities:inquisitor.png?15&nolink}} [[Inquisitor]] \\ {{:abilities:old_age.png?15&nolink}} [[Old Age]] (257/226) \\ 10 Gold Cheaper When Active ([[mekone-ea#gigantomachia|Gigantomachia]]) | Always useful, but being slow-to-recruit and cap-only, there won't be many of them. Being {{path>H2}}, can cast ??Sermon of Courage??, which is helpful for the low morale units. | |
| |
| ==== Troops ==== | ==== Troops ==== |
| Your Gigante troops are powerful units with their stats and magic gear. The downsides are they cost a lot of gold and resources, can only be led by Size 6 commanders, and many can only be recruited in the capital. This is somewhat offset by having cheap human slaves to fill out your numbers. | Mekone's Gigante troops are powerful units with excellent stats and magic gear. The downsides are they cost a lot of gold and resources, can only be led by Size 6 commanders, and can only be recruited in limited numbers (7 in the capital, 3 in other forts). The elite, but expensive Gigantes are complemented by a fairly competent and cheap human roster, rounding out Mekone's troop choices. |
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| {{:abilities:promotion.png?&15&nolink}}**Promotions**{{:abilities:promotion.png?&15&nolink}} When a Helote gains 50 XP, they become a Neodamode. They are no longer slaves (3 more gold per year in upkeep), and gain +4 base [[Morale]] and +2 [[MapMove]]. Except Peltasts, who only get +3 and their leather caps upgraded to bronze. Being free, they no longer benefit from [[Taskmasters]] but by 50 experience they have already gained +1 or +2 bonus morale. | {{:abilities:promotion.png?&15&nolink}}**Promotions**{{:abilities:promotion.png?&15&nolink}} When a Helote gains 50 XP, they become a Neodamode. They are no longer slaves (3 more gold per year in upkeep), and gain +4 base [[Morale]] and +2 [[MapMove]]. Except Peltasts, who only get +3 and their leather caps upgraded to bronze. Being free, they no longer benefit from [[Taskmasters]] but by 50 experience they have already gained +1 or +2 bonus morale. |
| | {{:nations:ea:mekone:neodamode_hoplite.png?nolink}} | //??Neodamode Hoplite#3106??// | {{:abilities:formation_fighter.png?15&nolink}} [[Formation Fighter]] (2) | ::: | | | {{:nations:ea:mekone:neodamode_hoplite.png?nolink}} | //??Neodamode Hoplite#3106??// | {{:abilities:formation_fighter.png?15&nolink}} [[Formation Fighter]] (2) | ::: | |
| | {{:nations:ea:mekone:perioeci_peltast.png?nolink}} | **??Perioeci Peltast#3100??** \\ {{:misc:gui:gold.png?15&nolink}} 10 \\ {{:misc:gui:resources.png?15&nolink}} 5 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 9 | | Overshadowed by the much cheaper ??Helote Peltast#3101??. The added benefits are not worth the cost. | | | {{:nations:ea:mekone:perioeci_peltast.png?nolink}} | **??Perioeci Peltast#3100??** \\ {{:misc:gui:gold.png?15&nolink}} 10 \\ {{:misc:gui:resources.png?15&nolink}} 5 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 9 | | Overshadowed by the much cheaper ??Helote Peltast#3101??. The added benefits are not worth the cost. | |
| | {{:nations:ea:mekone:discobolus.png?nolink}} | **??Discobolus#3120??** \\ {{:misc:gui:gold.png?15&nolink}} 30 \\ {{:misc:gui:resources.png?15&nolink}} 7 \\ Recruitment Limit: 3 | {{:abilities:minimum_leader_size.png?20&nolink}} [[Minimum Leader Size]] (6) \\ 10 Gold Cheaper When Active ([[mekone-ea#gigantomachia|Gigantomachia]]) | An okay ranged giant troop. Only has four ammunition. The long range negates some of the precision benefits, but it is deadly when it hits. The close range fists do decent damage. Really benefits from buffs. | | | {{:nations:ea:mekone:discobolus.png?nolink}} | **??Discobolus#3120??** \\ {{:misc:gui:gold.png?15&nolink}} 30 \\ {{:misc:gui:resources.png?15&nolink}} 7\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 19 \\ Recruitment Limit: 3 | {{:abilities:minimum_leader_size.png?20&nolink}} [[Minimum Leader Size]] (6) \\ 10 Gold Cheaper When Active ([[mekone-ea#gigantomachia|Gigantomachia]]) | While the Discobolus's Bronze Discus ranged attack deals a lot of damage (27), there is only 4 ammunition and he has low precision, meaning it is difficult to hit enemies from far away. After running out ammunition, their lack of protection make Discoboloi mostly a liability on the field without significant buffs.\\ \\ This unit is mostly notable for being the wall defender in Mekone's forts. As wall defenders, they can throw Discuses without worrying about limited ammo, making Mekone's forts very dangerous to take in extended fights. | |
| | {{:nations:ea:mekone:gigante_ekdromos.png?nolink}} | **??Gigante Ekdromos#3109??** \\ {{:misc:gui:gold.png?15&nolink}} 40 \\ {{:misc:gui:resources.png?15&nolink}} 51 \\ Recruitment Limit: 3 | {{:abilities:minimum_leader_size.png?20&nolink}} [[Minimum Leader Size]] (6) \\ {{:abilities:formation_fighter.png?15&nolink}} [[Formation Fighter]] (2) \\ {{:abilities:skirmisher.png?15&nolink}} [[Skirmisher]] (1) \\ 10 Gold Cheaper When Active ([[mekone-ea#gigantomachia|Gigantomachia]]) | Two per square because of [[Formation Fighter]]. Human [[Formation Fighter]]s can fill in holes. Large enough to push forward into the human front lines of the army. | | | {{:nations:ea:mekone:gigante_ekdromos.png?nolink}} | **??Gigante Ekdromos#3109??** \\ {{:misc:gui:gold.png?15&nolink}} 40 \\ {{:misc:gui:resources.png?15&nolink}} 51\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 25 \\ Recruitment Limit: 3 | {{:abilities:minimum_leader_size.png?20&nolink}} [[Minimum Leader Size]] (6) \\ {{:abilities:formation_fighter.png?15&nolink}} [[Formation Fighter]] (2) \\ {{:abilities:skirmisher.png?15&nolink}} [[Skirmisher]] (1) \\ 10 Gold Cheaper When Active ([[mekone-ea#gigantomachia|Gigantomachia]]) | Mekone's Gigante infantry are excellent elite units. With [[Formation Fighter]], they gain the advantage of giant strength and hitpoints while mitigating the downside of lowered unit density. Their melee skills are great and they come with great gear, including a magic weapon. Finally, they can wade through size 3 human troops due to being size 6, allowing them to push through to the front. These units are analogous to the sacred units of other nations in that they are limited in number and have elite stats; the main difference is that Mekone doesn't need a bless to get those stats.\\ \\ Gigante Ekdromoi have significantly less body prot than Hoplites (20 => 14), but less Encumbrance and much higher Map Move, making them more suited for a mobile raiding role, or for bulking out a Gigante force as they can be recruited in addition to Gigante Hoplites and are almost as good. \\ \\ Gigante Hoplites are the core of the Mekonean army, with top-tier protection on a giant chassis that makes them very hard for most other troops to kill; however, their rather high Encumbrance makes them fatigue out quickly. | |
| | {{:nations:ea:mekone:gigante_hoplite.png?nolink}} | **??Gigante Hoplite#3110??** \\ {{:misc:gui:gold.png?15&nolink}} 40 \\ {{:misc:gui:resources.png?15&nolink}} 75 \\ Recruitment Limit: 3 | {{:abilities:minimum_leader_size.png?20&nolink}} [[Minimum Leader Size]] (6) \\ {{:abilities:formation_fighter.png?15&nolink}} [[Formation Fighter]] (2) \\ 10 Gold Cheaper When Active ([[mekone-ea#gigantomachia|Gigantomachia]]) | An amazing unit. Very heavy unit and difficult to kill, but the limited recruitment makes it a big blow to lose them. | | | {{:nations:ea:mekone:gigante_hoplite.png?nolink}} | **??Gigante Hoplite#3110??** \\ {{:misc:gui:gold.png?15&nolink}} 40 \\ {{:misc:gui:resources.png?15&nolink}} 75\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 25 \\ Recruitment Limit: 3 | {{:abilities:minimum_leader_size.png?20&nolink}} [[Minimum Leader Size]] (6) \\ {{:abilities:formation_fighter.png?15&nolink}} [[Formation Fighter]] (2) \\ 10 Gold Cheaper When Active ([[mekone-ea#gigantomachia|Gigantomachia]]) | ::: | |
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| ==== Heroes ==== | ==== Heroes ==== |