| Both sides previous revision
Previous revision
Next revision
|
Previous revision
|
dom6:mekone-ea [2026/09/21 19:49] wigglefig added more detail to geronte descrip |
dom6:mekone-ea [2026/09/25 01:37] (current) wigglefig |
| {{:misc:scales:order.png?&15&nolink}} **Order Limit + 1** | {{:misc:scales:order.png?&15&nolink}} **Order Limit + 1** |
| |
| **No Human Gods:** EA Mekone's pretender selection excludes Dominion 1 pretenders. | **No Human Gods:** EA Mekone's pretender selection excludes Dominion 1 pretenders and pretenders of human size. |
| |
| **Suppression:** The dominion of Mekone is extra efficient at suppressing other faiths. When trying to remove the enemy dominion, the maximum strength of Mekone is counted as one higher than it really is (+1 [[Conflict]] Bonus). | **Suppression:** The dominion of Mekone is extra efficient at suppressing other faiths. When trying to remove the enemy dominion, the maximum strength of Mekone is counted as one higher than it really is (+1 [[Conflict]] Bonus). |
| | {{:nations:ea:mekone:neodamode_commander.png?nolink}} | **??Neodamode Commander#3108??** \\ {{:misc:gui:gold.png?15&nolink}} 60 \\ {{:misc:gui:resources.png?15&nolink}} 30 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1 | {{:abilities:formation_fighter.png?15&nolink}} [[Formation Fighter]] (2) | Not a good unit; interchangeable with independently-recruited commanders. Lacks [[Taskmaster]] for leading the human slaves and is too small to lead giants. | | | {{:nations:ea:mekone:neodamode_commander.png?nolink}} | **??Neodamode Commander#3108??** \\ {{:misc:gui:gold.png?15&nolink}} 60 \\ {{:misc:gui:resources.png?15&nolink}} 30 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1 | {{:abilities:formation_fighter.png?15&nolink}} [[Formation Fighter]] (2) | Not a good unit; interchangeable with independently-recruited commanders. Lacks [[Taskmaster]] for leading the human slaves and is too small to lead giants. | |
| | {{:nations:ea:mekone:lochos.png?nolink}} | **??Lochos#3111??** \\ {{:misc:gui:gold.png?15&nolink}} 115 \\ {{:misc:gui:resources.png?15&nolink}} 75 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1 | {{:abilities:formation_fighter.png?15&nolink}} [[Formation Fighter]] (2) \\ {{:abilities:taskmaster.png?15&nolink}} [[Taskmaster]] (2) \\ 10 Gold Cheaper When Active ([[mekone-ea#gigantomachia|Gigantomachia]]) | Lochoi are decent baseline commanders for Mekonean armies, coming with 100 leadership, heavy armour and giant stats for extra durability, and Taskmaster for leading armies of slaves, for only 115 gold. Their excellent base melee stats (14/14 Attack/Defence) make them great army thugs with just a ??Greatsword of Sharpness??. | | | {{:nations:ea:mekone:lochos.png?nolink}} | **??Lochos#3111??** \\ {{:misc:gui:gold.png?15&nolink}} 115 \\ {{:misc:gui:resources.png?15&nolink}} 75 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1 | {{:abilities:formation_fighter.png?15&nolink}} [[Formation Fighter]] (2) \\ {{:abilities:taskmaster.png?15&nolink}} [[Taskmaster]] (2) \\ 10 Gold Cheaper When Active ([[mekone-ea#gigantomachia|Gigantomachia]]) | Lochoi are decent baseline commanders for Mekonean armies, coming with 100 leadership, heavy armour and giant stats for extra durability, and Taskmaster for leading armies of slaves, for only 115 gold. Their excellent base melee stats (14/14 Attack/Defence) make them great army thugs with just a ??Greatsword of Sharpness??. | |
| | {{:nations:ea:mekone:geronte.png?nolink}} | **??Geronte#3114??** \\ {{:misc:gui:gold.png?15&nolink}} 145 \\ {{:misc:gui:resources.png?15&nolink}} 1 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 | {{path>H1,100%FE}}{{path>R7}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:formation_fighter.png?15&nolink}} [[Formation Fighter]] (2) \\ {{:abilities:taskmaster.png?15&nolink}} [[Taskmaster]] (1) \\ {{:abilities:old_age.png?15&nolink}} [[Old Age]] (272/250) \\ {{:abilities:inquisitor.png?15&nolink}} [[Inquisitor]] \\ 10 Gold Cheaper When Active ([[mekone-ea#gigantomachia|Gigantomachia]]) | Although Gerontes might seem like the cheap research mage of the nation, their research-to-cost/upkeep ratios are almost identical to the Ephor, which is a much more combat-ready mage((Geronte: 145 gold to 7 research = 20.7 ratio; Ephor: 235 gold to 11 research = 21.6 ratio)). As a result, Gerontes struggle to find a place on Mekone's roster, being neither a good troop leader, a cheap researcher, or a useful combat mage. | | | {{:nations:ea:mekone:geronte.png?nolink}} | **??Geronte#3114??** \\ {{:misc:gui:gold.png?15&nolink}} 145 \\ {{:misc:gui:resources.png?15&nolink}} 1 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 | {{path>H1,100%FE}}{{path>R7}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:formation_fighter.png?15&nolink}} [[Formation Fighter]] (2) \\ {{:abilities:taskmaster.png?15&nolink}} [[Taskmaster]] (1) \\ {{:abilities:old_age.png?15&nolink}} [[Old Age]] (272/250) \\ {{:abilities:inquisitor.png?15&nolink}} [[Inquisitor]] \\ 10 Gold Cheaper When Active ([[mekone-ea#gigantomachia|Gigantomachia]]) | Although Gerontes might seem like the cheap research mage of the nation, their cost/upkeep to research ratios are almost identical to those of the Ephor, who is a much more combat-ready mage((Geronte: 145 gold to 7 research = 20.7 ratio; Ephor: 235 gold to 11 research = 21.6 ratio)). This ratio is a bit more favourable under Magic scales, but perhaps not enough to justify their lack of combat capability. As a result, Gerontes struggle to find a place on Mekone's roster, being neither a good troop leader, a cheap researcher, or a useful combat mage.\\ \\ They potentially have a use leading small parties of troops during expansion, when resources are very tight and Lochoi are too expensive to recruit. | |
| | {{:nations:ea:mekone:ephor.png?nolink}} | **??Ephor#3115??** \\ {{:misc:gui:gold.png?15&nolink}} 235 \\ {{:misc:gui:resources.png?15&nolink}} 1 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 | {{path>F1E1H1,100%FAE}}{{path>R11}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:formation_fighter.png?15&nolink}} [[Formation Fighter]] (2) \\ {{:abilities:taskmaster.png?15&nolink}} [[Taskmaster]] (1) \\ {{:abilities:old_age.png?15&nolink}} [[Old Age]] (276/238) \\ {{:abilities:inquisitor.png?15&nolink}} [[Inquisitor]] \\ 10 Gold Cheaper When Active ([[mekone-ea#gigantomachia|Gigantomachia]]) | EA Mekone's primary researcher. {{:misc:magic:fire.png?15&nolink}}Fire and {{:misc:magic:earth.png?15&nolink}}Earth randoms are perfectly good combat casters. {{:misc:magic:air.png?15&nolink}}Air randoms can site-search, maybe make some ??Owl Quill??s if there aren't any ??Elder Cyclops#3118??, and are probably the most suitable for thugging due to their lack of other useful spells to cast. Mekone must have a ??Ephor#3115?? in every fort during [[the fall]] or suffer unrest penalties and miss out on a free assassin. //See [[mekone-ea#the-krypteion|The Krypteion]]// | | | {{:nations:ea:mekone:ephor.png?nolink}} | **??Ephor#3115??** \\ {{:misc:gui:gold.png?15&nolink}} 235 \\ {{:misc:gui:resources.png?15&nolink}} 1 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 | {{path>F1E1H1,100%FAE}}{{path>R11}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:formation_fighter.png?15&nolink}} [[Formation Fighter]] (2) \\ {{:abilities:taskmaster.png?15&nolink}} [[Taskmaster]] (1) \\ {{:abilities:old_age.png?15&nolink}} [[Old Age]] (276/238) \\ {{:abilities:inquisitor.png?15&nolink}} [[Inquisitor]] \\ 10 Gold Cheaper When Active ([[mekone-ea#gigantomachia|Gigantomachia]]) | EA Mekone's primary researcher and basic combat mage. {{:misc:magic:fire.png?15&nolink}}Fire and {{:misc:magic:earth.png?15&nolink}}Earth randoms are perfectly good combat casters. {{:misc:magic:air.png?15&nolink}}Air randoms can site-search, maybe make some ??Owl Quill??s, and cast ??Magma Bolts??. All Ephors make reasonable thugs due to their access to good self-buff spells. Mekone must have a ??Ephor#3115?? in every fort during [[the fall]] or suffer unrest penalties and miss out on a free assassin. //See [[mekone-ea#the-krypteion|The Krypteion]]// | |
| | {{:nations:ea:mekone:archon.png?nolink}} | **??Archon#3116??** \\ {{:misc:gui:gold.png?15&nolink}} 430 \\ {{:misc:gui:resources.png?15&nolink}} 1 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4 | {{path>F1E1H1,200%FAE}}{{path>R13}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:formation_fighter.png?15&nolink}} [[Formation Fighter]] (2) \\ {{:abilities:taskmaster.png?15&nolink}} [[Taskmaster]] (1) \\ {{:abilities:inquisitor.png?15&nolink}} [[Inquisitor]] \\ 10 Gold Cheaper When Active ([[mekone-ea#gigantomachia|Gigantomachia]]) | Archons are excellent casters but very expensive and slow to recruit, making them inefficient researchers. Fire and Earth randoms can cast essentially all of the major combat spells in those paths thanks to ??Phoenix Power?? or ??Summon Earthpower??, while Air randoms provide Mekone a bit of responsiveness in the form of magic-phase thugging with ??Cloud Trapeze??. | | | {{:nations:ea:mekone:archon.png?nolink}} | **??Archon#3116??** \\ {{:misc:gui:gold.png?15&nolink}} 430 \\ {{:misc:gui:resources.png?15&nolink}} 1 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4 | {{path>F1E1H1,200%FAE}}{{path>R13}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:formation_fighter.png?15&nolink}} [[Formation Fighter]] (2) \\ {{:abilities:taskmaster.png?15&nolink}} [[Taskmaster]] (1) \\ {{:abilities:inquisitor.png?15&nolink}} [[Inquisitor]] \\ 10 Gold Cheaper When Active ([[mekone-ea#gigantomachia|Gigantomachia]]) | Archons are excellent casters but very expensive and slow to recruit, making them inefficient researchers. Fire and Earth randoms can cast essentially all of the major combat spells in those paths thanks to ??Phoenix Power?? or ??Summon Earthpower??, while Air randoms provide Mekone a bit of responsiveness in the form of magic-phase thugging with ??Cloud Trapeze??. | |
| | {{:nations:ea:mekone:polemarch.png?nolink}} | **??Polemarch#3112??** \\ {{:misc:gui:gold.png?15&nolink}} 415 \\ {{:misc:gui:resources.png?15&nolink}} 79 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 \\ {{:misc:gui:fortress.png?20&nolink}} Capital Only | {{path>F2E2R13}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:formation_fighter.png?15&nolink}} [[Formation Fighter]] (2) \\ {{:abilities:taskmaster.png?15&nolink}} [[Taskmaster]] (2) \\ {{:abilities:combat_caster.png?15&nolink}} [[Combat Caster]] \\ 10 Gold Cheaper When Active ([[mekone-ea#gigantomachia|Gigantomachia]]) | Polemarches are excellent army leaders and out-of-the-box thugs, but expensive, cap-only, and worse mages compared to Mekone's other cap-onlies. Only requires two command points though. The God-Slayer Spear they wield does AOE fatigue damage to enemy sacreds and pretenders, similar to MA Ulm's ??Guardian??s, but Polemarches are unlikely to be present in the mass required to truly shut down enemy sacreds with fatigue. \\ \\ Has good thugging paths, boost them with ??Phoenix Power?? and ??Earth Power??. With ??Bracers of Protection??, he'll have four items that can be boosted by ??Temper Armors??. ??Fire Shield?? damages other units without causing fatigue. Requires a priest or ??Flask of Holy Water?? to be blessed. [[Combat Caster]] allows it to cast short-range combat spells. [[Encumbrance]] can be an issue. One at a time can be the target of ??Blessing of the God-slayer??. | | | {{:nations:ea:mekone:polemarch.png?nolink}} | **??Polemarch#3112??** \\ {{:misc:gui:gold.png?15&nolink}} 415 \\ {{:misc:gui:resources.png?15&nolink}} 79 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 \\ {{:misc:gui:fortress.png?20&nolink}} Capital Only | {{path>F2E2R13}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:formation_fighter.png?15&nolink}} [[Formation Fighter]] (2) \\ {{:abilities:taskmaster.png?15&nolink}} [[Taskmaster]] (2) \\ {{:abilities:combat_caster.png?15&nolink}} [[Combat Caster]] \\ 10 Gold Cheaper When Active ([[mekone-ea#gigantomachia|Gigantomachia]]) | Polemarches are excellent army leaders and out-of-the-box thugs, but expensive, cap-only, and worse mages compared to Mekone's other cap-onlies. Only requires two command points though. The God-Slayer Spear they wield does AOE fatigue damage to enemy sacreds and pretenders, similar to MA Ulm's ??Guardian??s, but Polemarches are unlikely to be present in the mass required to truly shut down enemy sacreds with fatigue. \\ \\ Has good thugging paths, boost them with ??Phoenix Power?? and ??Earth Power??. With ??Bracers of Protection??, he'll have four items that can be boosted by ??Temper Armors??. ??Fire Shield?? damages other units without causing fatigue. Requires a priest or ??Flask of Holy Water?? to be blessed. [[Combat Caster]] allows it to cast short-range combat spells. [[Encumbrance]] can be an issue. One at a time can be the target of ??Blessing of the God-slayer??. | |
| | {{:nations:ea:mekone:elder_cyclops.png?nolink}} | **??Elder Cyclops#3118??** \\ {{:misc:gui:gold.png?15&nolink}} 465 \\ {{:misc:gui:resources.png?15&nolink}} 3 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4 \\ {{:misc:gui:fortress.png?20&nolink}} Capital Only | {{path>F2A1E2,100%FAWE,10%FAWE}}{{path>R17}} \\ {{:abilities:resist_fire.png?15&nolink}} [[Resist Fire]] (15) \\ {{abilities:resource_bonus.png?15&nolink}} [[Resource Bonus]] (25) \\ {{:abilities:master_smith.png?15&nolink}} [[Master Smith]] (1) \\ [[Eyes]] (1) \\ {{:abilities:mountain_survival.png?15&nolink}} [[Mountain Survival]] \\ 10 Gold Cheaper When Active ([[mekone-ea#gigantomachia|Gigantomachia]]) | Elder Cyclopes are very important capital commanders; though their resource production is relatively minor, only enough to afford a fraction of a ??Gigante Hoplite?? per Cyclops, their item forging ability is unparalleled and they are very able thugs if geared appropriately.\\ \\ As forgers, Elder Cyclopes complete Mekone's access to Elemental magic by being able to forge most of the non-artifact Elemental boosters, including the ??Staff of Elemental Mastery??. (({{path>F3}} random forges ??Flame Helmet??, {{path>W1}} forges both ??Water Bracelet?? and ??Robe of the Sea??. A Water random wearing all three boosters is {{path>F3W3}} and thus able to forge a ??Staff of Elemental Mastery?? thanks to [[Master Smith]]+1.))\\ \\ As thugs, Elder Cyclops are able to cast a plethora of self-buffs, and large enough to threaten even ??Golem??s when equipped with a ??Midget Masher??; Air randoms can also magic phase with ??Cloud Trapeze??.\\ \\ Finally, Cyclopes are also excellent casters of both ritual and combat magic, having access to all of the Elemental crosspaths, and have high enough levels of Earth and Fire magic to cast major battlefield-wide spells. | | | {{:nations:ea:mekone:elder_cyclops.png?nolink}} | **??Elder Cyclops#3118??** \\ {{:misc:gui:gold.png?15&nolink}} 465 \\ {{:misc:gui:resources.png?15&nolink}} 3 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4 \\ {{:misc:gui:fortress.png?20&nolink}} Capital Only | {{path>F2A1E2,100%FAWE,10%FAWE}}{{path>R17}} \\ {{:abilities:resist_fire.png?15&nolink}} [[Resist Fire]] (15) \\ {{abilities:resource_bonus.png?15&nolink}} [[Resource Bonus]] (25) \\ {{:abilities:master_smith.png?15&nolink}} [[Master Smith]] (1) \\ [[Eyes]] (1) \\ {{:abilities:mountain_survival.png?15&nolink}} [[Mountain Survival]] \\ 10 Gold Cheaper When Active ([[mekone-ea#gigantomachia|Gigantomachia]]) | Elder Cyclopes are very important capital commanders; though their resource production is relatively minor, only enough to afford a fraction of a ??Gigante Hoplite?? per Cyclops, their item forging ability is unparalleled and they are very able thugs if geared appropriately.\\ \\ As forgers, Elder Cyclopes complete Mekone's access to Elemental magic by being able to forge most of the non-artifact Elemental boosters, including the ??Staff of Elemental Mastery??. (({{path>F3}} random forges ??Flame Helmet??, {{path>W1}} forges both ??Water Bracelet?? and ??Robe of the Sea??. A Water random wearing all three boosters is {{path>F3W3}} and thus able to forge a ??Staff of Elemental Mastery?? thanks to [[Master Smith]]+1.))\\ \\ As thugs, Elder Cyclops are able to cast a plethora of self-buffs, and are large enough to threaten even ??Golem??s when equipped with a ??Midget Masher??; Air randoms can also magic phase with ??Cloud Trapeze??.\\ \\ Finally, Cyclopes are also excellent casters of both ritual and combat magic, having access to all of the Elemental crosspaths, and have high enough levels of Earth and Fire magic to cast major battlefield-wide spells. | |
| | {{:nations:ea:mekone:basileus.png?nolink}} | **??Basileus#3117??** \\ {{:misc:gui:gold.png?15&nolink}} 485 \\ {{:misc:gui:resources.png?15&nolink}} 1 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4 \\ {{:misc:gui:fortress.png?20&nolink}} Capital Only | {{path>F2W1E2H2,100%FAWE,10%FAWE}}{{path>R17}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:formation_fighter.png?15&nolink}} [[Formation Fighter]] (2) \\ {{:abilities:taskmaster.png?15&nolink}} [[Taskmaster]] (2) \\ {{:abilities:inquisitor.png?15&nolink}} [[Inquisitor]] \\ {{:abilities:old_age.png?15&nolink}} [[Old Age]] (257/226) \\ 10 Gold Cheaper When Active ([[mekone-ea#gigantomachia|Gigantomachia]]) | In combat, the Basileus is mostly equal to the Elder Cyclops and Polemarch, but lacks the Master Smith of the former and the built-in thug gear and fast recruitment of the latter. However, the Basileus does provide guaranteed Water access on the nation (important for acid spells like ??Manifest Vitriol??) and the ability to cast the ??Blessing of the God-slayer?? ritual, as well as high enough Holy levels for ??Sermon of Courage??. | | | {{:nations:ea:mekone:basileus.png?nolink}} | **??Basileus#3117??** \\ {{:misc:gui:gold.png?15&nolink}} 485 \\ {{:misc:gui:resources.png?15&nolink}} 1 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4 \\ {{:misc:gui:fortress.png?20&nolink}} Capital Only | {{path>F2W1E2H2,100%FAWE,10%FAWE}}{{path>R17}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:formation_fighter.png?15&nolink}} [[Formation Fighter]] (2) \\ {{:abilities:taskmaster.png?15&nolink}} [[Taskmaster]] (2) \\ {{:abilities:inquisitor.png?15&nolink}} [[Inquisitor]] \\ {{:abilities:old_age.png?15&nolink}} [[Old Age]] (257/226) \\ 10 Gold Cheaper When Active ([[mekone-ea#gigantomachia|Gigantomachia]]) | In combat, the Basileus is mostly equal to the Elder Cyclops and Polemarch, but lacks the Master Smith of the former and the built-in thug gear and fast recruitment of the latter. However, the Basileus does provide guaranteed Water access on the nation (important for acid spells like ??Manifest Vitriol??) and the ability to cast the ??Blessing of the God-slayer?? ritual, as well as high enough Holy levels for ??Sermon of Courage??. | |
| |
| {{:abilities:promotion.png?&15&nolink}}**Promotions**{{:abilities:promotion.png?&15&nolink}} When a Helote gains 50 XP, they become a Neodamode. They are no longer slaves (3 more gold per year in upkeep), and gain +4 base [[Morale]] and +2 [[MapMove]]. Except Peltasts, who only get +3 and their leather caps upgraded to bronze. Being free, they no longer benefit from [[Taskmasters]] but by 50 experience they have already gained +1 or +2 bonus morale. | {{:abilities:promotion.png?&15&nolink}}**Promotions**{{:abilities:promotion.png?&15&nolink}} When a Helote gains 50 XP, they become a Neodamode. They are no longer slaves (3 more gold per year in upkeep), and gain +4 base [[Morale]] and +2 [[MapMove]]. Except Peltasts, who only get +3 and their leather caps upgraded to bronze. Being free, they no longer benefit from [[Taskmasters]] but by 50 experience they have already gained +1 or +2 bonus morale. |
| ^ Sprite ^ Unit Name ^ Special Attributes ^ Comments ^ | ^ Sprite ^ Unit Name ^ Special Attributes ^ Comments ^ |
| | {{:nations:ea:mekone:helote_peltast.png?nolink}} | **??Helote Peltast#3101??** \\ {{:misc:gui:gold.png?15&nolink}} 8 \\ {{:misc:gui:resources.png?15&nolink}} 5 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4 | {{:abilities:slave.png?15&nolink}} [[Slave]] \\ {{:abilities:promotion.png?15&nolink}} [[Promotion]] (50 exp.) (??Neodamode Peltast#3102??) | An important unit. Very cheap, especially the upkeep. A mass of these is effective against certain units, such as barbarians, glamoured units, or low armored units. | | | {{:nations:ea:mekone:helote_peltast.png?nolink}} | **??Helote Peltast#3101??** \\ {{:misc:gui:gold.png?15&nolink}} 8 \\ {{:misc:gui:resources.png?15&nolink}} 5 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4 | {{:abilities:slave.png?15&nolink}} [[Slave]] \\ {{:abilities:promotion.png?15&nolink}} [[Promotion]] (50 exp.) (??Neodamode Peltast#3102??) | Helote Peltasts are very cheap light infantry with a javelin. Their minimal cost allows them to be recruited in enormous numbers, and they can trade very effectively with low-protection, shieldless units like ??Barbarian??s and ??Lizard Warrior??s in expansion, or absorb attacks from hard-hitting enemy elites to give Mekone's mages and Gigante troops time to do the real killing. That said, they have very low morale that Mekone's Taskmaster commanders only partially compensate for, and they are prone to routing if they begin taking losses. Be careful not to overload armies with Helote Peltasts to avoid a premature HP rout.\\ \\ The promotion doubles the Peltast's upkeep for a small increase in morale; otherwise, Neodamode Peltasts are equivalent to their pre-promotion counterparts. | |
| | {{:nations:ea:mekone:neodamode_peltast.png?nolink}} | //??Neodamode Peltast#3102??// | | The upkeep is more expensive than with the ??Helote?? version, making the promotion not worth it. | | | {{:nations:ea:mekone:neodamode_peltast.png?nolink}} | //??Neodamode Peltast#3102??// | | ::: | |
| | {{:nations:ea:mekone:helote_ekdromos.png?nolink}} | **??Helote Ekdromos#3103??** \\ {{:misc:gui:gold.png?15&nolink}} 8 \\ {{:misc:gui:resources.png?15&nolink}} 15 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4 | {{:abilities:slave.png?15&nolink}} [[Slave]] \\ {{:abilities:formation_fighter.png?15&nolink}} [[Formation Fighter]] (2) \\ {{:abilities:promotion.png?15&nolink}} [[Promotion]] (50 exp.) (??Neodamode Ekdromos#3104??) | Decent unit and surprisingly survivable. Because of [[Formation Fighter]], attack density is high and it takes four to fill a square, so a ton to fill a front line. | | | {{:nations:ea:mekone:helote_ekdromos.png?nolink}} | **??Helote Ekdromos#3103??** \\ {{:misc:gui:gold.png?15&nolink}} 8 \\ {{:misc:gui:resources.png?15&nolink}} 15 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4 | {{:abilities:slave.png?15&nolink}} [[Slave]] \\ {{:abilities:formation_fighter.png?15&nolink}} [[Formation Fighter]] (2) \\ {{:abilities:promotion.png?15&nolink}} [[Promotion]] (50 exp.) (??Neodamode Ekdromos#3104??) | Helote Ekdromoi are medium infantry with Formation Fighter. They have relatively high attack density, making them more effective at harassing enemy units than Mekone's Gigante troops. Their 12 Map Move allows them to keep pace with Gigante Hoplites. | |
| | {{:nations:ea:mekone:neodamode_ekdromos.png?nolink}} | //??Neodamode Ekdromos#3104??// | {{:abilities:formation_fighter.png?15&nolink}} [[Formation Fighter]] (2) | ::: | | | {{:nations:ea:mekone:neodamode_ekdromos.png?nolink}} | //??Neodamode Ekdromos#3104??// | {{:abilities:formation_fighter.png?15&nolink}} [[Formation Fighter]] (2) | ::: | |
| | {{:nations:ea:mekone:helote_hoplite.png?nolink}} | **??Helote Hoplite#3105??** \\ {{:misc:gui:gold.png?15&nolink}} 8 \\ {{:misc:gui:resources.png?15&nolink}} 29 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4 | {{:abilities:slave.png?15&nolink}} [[Slave]] \\ {{:abilities:formation_fighter.png?15&nolink}} [[Formation Fighter]] (2) \\ {{:abilities:promotion.png?15&nolink}} [[Promotion]] (50 exp.) (??Neodamode Hoplite#3106??) | An improvement over ??Helote Ekdromos#3103??, if you can afford the resources. The longer spear allows repelling against units with normal spears and protection has dramatically increased. Again, [[Formation Fighter]] improves attack density and means it takes a lot to fill a front line. | | | {{:nations:ea:mekone:helote_hoplite.png?nolink}} | **??Helote Hoplite#3105??** \\ {{:misc:gui:gold.png?15&nolink}} 8 \\ {{:misc:gui:resources.png?15&nolink}} 29 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4 | {{:abilities:slave.png?15&nolink}} [[Slave]] \\ {{:abilities:formation_fighter.png?15&nolink}} [[Formation Fighter]] (2) \\ {{:abilities:promotion.png?15&nolink}} [[Promotion]] (50 exp.) (??Neodamode Hoplite#3106??) | The heavy infantry counterpart to Helote Ekdromoi, Helote Hoplites have very good protection for mundane Early Age troops. The longer spear allows repelling against units with normal spears and protection is high enough that Helote Hoplites are fairly survivable against human one-handed weapons. Their 10 Map Move prevents them from moving more than one province a turn without road connections. | |
| | {{:nations:ea:mekone:neodamode_hoplite.png?nolink}} | //??Neodamode Hoplite#3106??// | {{:abilities:formation_fighter.png?15&nolink}} [[Formation Fighter]] (2) | ::: | | | {{:nations:ea:mekone:neodamode_hoplite.png?nolink}} | //??Neodamode Hoplite#3106??// | {{:abilities:formation_fighter.png?15&nolink}} [[Formation Fighter]] (2) | ::: | |
| | {{:nations:ea:mekone:perioeci_peltast.png?nolink}} | **??Perioeci Peltast#3100??** \\ {{:misc:gui:gold.png?15&nolink}} 10 \\ {{:misc:gui:resources.png?15&nolink}} 5 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 9 | | Overshadowed by the much cheaper ??Helote Peltast#3101??. The added benefits are not worth the cost. | | | {{:nations:ea:mekone:perioeci_peltast.png?nolink}} | **??Perioeci Peltast#3100??** \\ {{:misc:gui:gold.png?15&nolink}} 10 \\ {{:misc:gui:resources.png?15&nolink}} 5 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 9 | | Basically indistinguishable from the much cheaper ??Helote Peltast#3101??, except for higher morale (which is largely compensated for by Taskmaster on Mekone's commanders anyway). The added benefits are not worth the cost. | |
| | {{:nations:ea:mekone:discobolus.png?nolink}} | **??Discobolus#3120??** \\ {{:misc:gui:gold.png?15&nolink}} 30 \\ {{:misc:gui:resources.png?15&nolink}} 7\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 19 \\ Recruitment Limit: 3 | {{:abilities:minimum_leader_size.png?20&nolink}} [[Minimum Leader Size]] (6) \\ 10 Gold Cheaper When Active ([[mekone-ea#gigantomachia|Gigantomachia]]) | While the Discobolus's Bronze Discus ranged attack deals a lot of damage (27), there is only 4 ammunition and he has low precision, meaning it is difficult to hit enemies from far away. After running out ammunition, their lack of protection makes Discoboloi mostly a liability on the field without significant buffs, though they do come with two high-damage Punch attacks.\\ \\ This unit is mostly notable for being the wall defender in Mekone's forts. As wall defenders, they can throw Discuses without worrying about limited ammo, making Mekone's forts very dangerous to take in extended fights. | | | {{:nations:ea:mekone:discobolus.png?nolink}} | **??Discobolus#3120??** \\ {{:misc:gui:gold.png?15&nolink}} 30 \\ {{:misc:gui:resources.png?15&nolink}} 7\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 19 \\ Recruitment Limit: 3 | {{:abilities:minimum_leader_size.png?20&nolink}} [[Minimum Leader Size]] (6) \\ 10 Gold Cheaper When Active ([[mekone-ea#gigantomachia|Gigantomachia]]) | While the Discobolus's Bronze Discus ranged attack deals a lot of damage (27), it is low Precision (9) and only has 4 ammunition, meaning it is difficult to hit enemies from far away. After running out ammo, their lack of protection makes Discoboloi mostly a liability on the field without significant buffs, though they do come with two high-damage Punch attacks.\\ \\ This unit is mostly notable for being the wall defender in Mekone's forts. As wall defenders, they can throw Discuses without worrying about limited ammo, making Mekone's forts very dangerous to take in extended fights. | |
| | {{:nations:ea:mekone:gigante_ekdromos.png?nolink}} | **??Gigante Ekdromos#3109??** \\ {{:misc:gui:gold.png?15&nolink}} 40 \\ {{:misc:gui:resources.png?15&nolink}} 51\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 25 \\ Recruitment Limit: 3 | {{:abilities:minimum_leader_size.png?20&nolink}} [[Minimum Leader Size]] (6) \\ {{:abilities:formation_fighter.png?15&nolink}} [[Formation Fighter]] (2) \\ {{:abilities:skirmisher.png?15&nolink}} [[Skirmisher]] (1) \\ 10 Gold Cheaper When Active ([[mekone-ea#gigantomachia|Gigantomachia]]) | Mekone's Gigante infantry are excellent elite units. With [[Formation Fighter]], they gain the advantage of giant strength and hitpoints while mitigating the downside of lowered unit density. Their melee skills are great and they come with great gear, including a magic weapon. Finally, they can wade through size 3 human troops due to being size 6, allowing them to push through to the front. These units are analogous to the sacred units of other nations in that they are limited in number (due to Limited Recruitment) and have elite stats; the main difference is that Mekone doesn't need a bless to get those stats. Limited Recruitment of these excellent troops incentivises Mekone to build as many forts as possible.\\ \\ Gigante Ekdromoi have significantly less body prot than Hoplites (20 => 14), but less Encumbrance (7 => 4) and much higher Map Move (12 => 18), making them more suited for a mobile raiding role, or for bulking out a Gigante force as they can be recruited in addition to Gigante Hoplites and are almost as good. \\ \\ Gigante Hoplites are the core of the Mekonean army, with top-tier protection on a giant chassis that makes them very hard for most other troops to kill; however, their rather high Encumbrance makes them fatigue out quickly. They are also incredibly resource-intensive - even a five-province cap circle with Production 2 scales only just produces the full 7 Gigante Hoplites Mekone's capital is allowed. | | | {{:nations:ea:mekone:gigante_ekdromos.png?nolink}} | **??Gigante Ekdromos#3109??** \\ {{:misc:gui:gold.png?15&nolink}} 40 \\ {{:misc:gui:resources.png?15&nolink}} 51\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 25 \\ Recruitment Limit: 3 | {{:abilities:minimum_leader_size.png?20&nolink}} [[Minimum Leader Size]] (6) \\ {{:abilities:formation_fighter.png?15&nolink}} [[Formation Fighter]] (2) \\ {{:abilities:skirmisher.png?15&nolink}} [[Skirmisher]] (1) \\ 10 Gold Cheaper When Active ([[mekone-ea#gigantomachia|Gigantomachia]]) | Mekone's Gigante infantry are excellent elite units. With [[Formation Fighter]], they gain the advantage of giant strength and hitpoints while mitigating the downside of lowered unit density. Their melee skills are great and they come with great gear, including a magic weapon. Finally, they can wade through size 3 human troops due to being size 6, allowing them to push through to the front. These units are analogous to the sacred units of other nations in that they are limited in number (due to Limited Recruitment) and have elite stats; the main difference is that Mekone doesn't need a bless to get those stats. Limited Recruitment of these excellent troops incentivises Mekone to build as many forts as possible.\\ \\ Gigante Ekdromoi have significantly less body prot than Hoplites (20 => 14), but less Encumbrance (7 => 4) and much higher Map Move (12 => 18), making them more suited for a mobile raiding role, or for bulking out a Gigante force as they can be recruited in addition to Gigante Hoplites and are almost as good. \\ \\ Gigante Hoplites are the core of the Mekonean army, with top-tier protection on a giant chassis that makes them very hard for most other troops to kill; however, their rather high Encumbrance makes them fatigue out quickly. They are also incredibly resource-intensive - even a five-province cap circle with Production 2 scales only just produces the full 7 Gigante Hoplites Mekone's capital is allowed. | |
| | {{:nations:ea:mekone:gigante_hoplite.png?nolink}} | **??Gigante Hoplite#3110??** \\ {{:misc:gui:gold.png?15&nolink}} 40 \\ {{:misc:gui:resources.png?15&nolink}} 75\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 25 \\ Recruitment Limit: 3 | {{:abilities:minimum_leader_size.png?20&nolink}} [[Minimum Leader Size]] (6) \\ {{:abilities:formation_fighter.png?15&nolink}} [[Formation Fighter]] (2) \\ 10 Gold Cheaper When Active ([[mekone-ea#gigantomachia|Gigantomachia]]) | ::: | | | {{:nations:ea:mekone:gigante_hoplite.png?nolink}} | **??Gigante Hoplite#3110??** \\ {{:misc:gui:gold.png?15&nolink}} 40 \\ {{:misc:gui:resources.png?15&nolink}} 75\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 25 \\ Recruitment Limit: 3 | {{:abilities:minimum_leader_size.png?20&nolink}} [[Minimum Leader Size]] (6) \\ {{:abilities:formation_fighter.png?15&nolink}} [[Formation Fighter]] (2) \\ 10 Gold Cheaper When Active ([[mekone-ea#gigantomachia|Gigantomachia]]) | ::: | |
| | |
| | ==== Freespawn ==== |
| | ^ Sprite ^ Unit Name ^ Special Attributes ^ Comments ^ |
| | | {{:nations:ea:mekone:kryptes.png?nolink}} | **??Kryptes#3113??** \\ //See [[mekone-ea#the-krypteion|The Krypteion]]// | {{:abilities:stealthy.png?10&nolink}} [[Stealthy]] (+40) \\ {{:abilities:patrol_bonus.png?15&nolink}} [[Patrol Bonus]] (+15) \\ {{:abilities:assassin.png?15&nolink}} [[Assassin]] | No [[Patience]], but is a giant with good stats. Can be customized to handle whatever the target is. Kryptes also come with a decent patrol bonus, meaning they can help control the unrest generated by Mekone's forts. | |
| |
| ==== Heroes ==== | ==== Heroes ==== |
| | {{:nations:ea:mekone:king_of_pallene.png?nolink}} | **??Alcyonaeus - King of Pallene#3122??**\\ //Earliest Arrival Turn (15)// | {{path>F2E3H2R15}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:formation_fighter.png?15&nolink}} [[Formation Fighter]] (2) \\ {{:abilities:taskmaster.png?15&nolink}} [[Taskmaster]] (2) \\ {{:abilities:dominion_immortality.png?15&nolink}} [[Immortality Reform Time]] (1 Month) \\ {{:abilities:combat_caster.png?15&nolink}} [[Combat Caster]]\\ {{abilities:dominion_immortality.png?15&nolink}} [[Dominion Immortality]] | Alcyonaeus doesn't provide Mekone with anything particularly special, but works well as a defensive thug to defend territory within Mekone's dominion due to his Dominion Immortality trait. | | | {{:nations:ea:mekone:king_of_pallene.png?nolink}} | **??Alcyonaeus - King of Pallene#3122??**\\ //Earliest Arrival Turn (15)// | {{path>F2E3H2R15}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:formation_fighter.png?15&nolink}} [[Formation Fighter]] (2) \\ {{:abilities:taskmaster.png?15&nolink}} [[Taskmaster]] (2) \\ {{:abilities:dominion_immortality.png?15&nolink}} [[Immortality Reform Time]] (1 Month) \\ {{:abilities:combat_caster.png?15&nolink}} [[Combat Caster]]\\ {{abilities:dominion_immortality.png?15&nolink}} [[Dominion Immortality]] | Alcyonaeus doesn't provide Mekone with anything particularly special, but works well as a defensive thug to defend territory within Mekone's dominion due to his Dominion Immortality trait. | |
| |
| ==== Freespawn ==== | |
| ^ Sprite ^ Unit Name ^ Special Attributes ^ Comments ^ | |
| | {{:nations:ea:mekone:kryptes.png?nolink}} | **??Kryptes#3113??** \\ //See [[mekone-ea#the-krypteion|The Krypteion]]// | {{:abilities:stealthy.png?10&nolink}} [[Stealthy]] (+40) \\ {{:abilities:patrol_bonus.png?15&nolink}} [[Patrol Bonus]] (+15) \\ {{:abilities:assassin.png?15&nolink}} [[Assassin]] | No [[Patience]], but is a giant with good stats. Can be customized to handle whatever the target is. Kryptes also come with a decent patrol bonus, meaning they can help control the unrest generated by Mekone's forts. | | |
| |
| ===== National Spells and Items===== | ===== National Spells and Items===== |
| === Discounted Items === | === Discounted Items === |
| * **??Golden Hoplon??** {{:items:golden_hoplon.png?10&nolink}} (Construction 5) {{path>F2}} and {{gems>8F}} | * **??Golden Hoplon??** {{:items:golden_hoplon.png?10&nolink}} (Construction 5) {{path>F2}} and {{gems>8F}} |
| * **??Shield of Gleaming Gold??** {{:items:shield_of_gleaming_gold.png?8&nolink}} (Construction 7) {{path>F1G2}} and {{gems>4F4G}} | * **??Shield of Gleaming Gold??** {{:items:shield_of_gleaming_gold.png?8&nolink}} (Construction 7) {{path>F1G1}} and {{gems>4F4G}} |
| * **??Elemental Armor??** {{:items:elemental_armor.png?8&nolink}} (Construction 5) {{path>F1E2}} and {{gems>4F8E}} | * **??Elemental Armor??** {{:items:elemental_armor.png?8&nolink}} (Construction 5) {{path>F1E2}} and {{gems>4F8E}} |
| |