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dom6:mekone-ea [2026/09/24 01:32] wigglefig |
dom6:mekone-ea [2026/09/25 01:37] (current) wigglefig |
| | {{:nations:ea:mekone:neodamode_commander.png?nolink}} | **??Neodamode Commander#3108??** \\ {{:misc:gui:gold.png?15&nolink}} 60 \\ {{:misc:gui:resources.png?15&nolink}} 30 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1 | {{:abilities:formation_fighter.png?15&nolink}} [[Formation Fighter]] (2) | Not a good unit; interchangeable with independently-recruited commanders. Lacks [[Taskmaster]] for leading the human slaves and is too small to lead giants. | | | {{:nations:ea:mekone:neodamode_commander.png?nolink}} | **??Neodamode Commander#3108??** \\ {{:misc:gui:gold.png?15&nolink}} 60 \\ {{:misc:gui:resources.png?15&nolink}} 30 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1 | {{:abilities:formation_fighter.png?15&nolink}} [[Formation Fighter]] (2) | Not a good unit; interchangeable with independently-recruited commanders. Lacks [[Taskmaster]] for leading the human slaves and is too small to lead giants. | |
| | {{:nations:ea:mekone:lochos.png?nolink}} | **??Lochos#3111??** \\ {{:misc:gui:gold.png?15&nolink}} 115 \\ {{:misc:gui:resources.png?15&nolink}} 75 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1 | {{:abilities:formation_fighter.png?15&nolink}} [[Formation Fighter]] (2) \\ {{:abilities:taskmaster.png?15&nolink}} [[Taskmaster]] (2) \\ 10 Gold Cheaper When Active ([[mekone-ea#gigantomachia|Gigantomachia]]) | Lochoi are decent baseline commanders for Mekonean armies, coming with 100 leadership, heavy armour and giant stats for extra durability, and Taskmaster for leading armies of slaves, for only 115 gold. Their excellent base melee stats (14/14 Attack/Defence) make them great army thugs with just a ??Greatsword of Sharpness??. | | | {{:nations:ea:mekone:lochos.png?nolink}} | **??Lochos#3111??** \\ {{:misc:gui:gold.png?15&nolink}} 115 \\ {{:misc:gui:resources.png?15&nolink}} 75 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1 | {{:abilities:formation_fighter.png?15&nolink}} [[Formation Fighter]] (2) \\ {{:abilities:taskmaster.png?15&nolink}} [[Taskmaster]] (2) \\ 10 Gold Cheaper When Active ([[mekone-ea#gigantomachia|Gigantomachia]]) | Lochoi are decent baseline commanders for Mekonean armies, coming with 100 leadership, heavy armour and giant stats for extra durability, and Taskmaster for leading armies of slaves, for only 115 gold. Their excellent base melee stats (14/14 Attack/Defence) make them great army thugs with just a ??Greatsword of Sharpness??. | |
| | {{:nations:ea:mekone:geronte.png?nolink}} | **??Geronte#3114??** \\ {{:misc:gui:gold.png?15&nolink}} 145 \\ {{:misc:gui:resources.png?15&nolink}} 1 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 | {{path>H1,100%FE}}{{path>R7}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:formation_fighter.png?15&nolink}} [[Formation Fighter]] (2) \\ {{:abilities:taskmaster.png?15&nolink}} [[Taskmaster]] (1) \\ {{:abilities:old_age.png?15&nolink}} [[Old Age]] (272/250) \\ {{:abilities:inquisitor.png?15&nolink}} [[Inquisitor]] \\ 10 Gold Cheaper When Active ([[mekone-ea#gigantomachia|Gigantomachia]]) | Although Gerontes might seem like the cheap research mage of the nation, their cost/upkeep to research ratios are almost identical to those of the Ephor, which is a much more combat-ready mage((Geronte: 145 gold to 7 research = 20.7 ratio; Ephor: 235 gold to 11 research = 21.6 ratio)). This ratio is a bit more favourable under Magic scales, but perhaps not enough to justify their lack of combat capability. As a result, Gerontes struggle to find a place on Mekone's roster, being neither a good troop leader, a cheap researcher, or a useful combat mage.\\ \\ They potentially have a use leading small parties of troops during expansion, when resources are very tight and Lochoi are too expensive to recruit. | | | {{:nations:ea:mekone:geronte.png?nolink}} | **??Geronte#3114??** \\ {{:misc:gui:gold.png?15&nolink}} 145 \\ {{:misc:gui:resources.png?15&nolink}} 1 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 | {{path>H1,100%FE}}{{path>R7}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:formation_fighter.png?15&nolink}} [[Formation Fighter]] (2) \\ {{:abilities:taskmaster.png?15&nolink}} [[Taskmaster]] (1) \\ {{:abilities:old_age.png?15&nolink}} [[Old Age]] (272/250) \\ {{:abilities:inquisitor.png?15&nolink}} [[Inquisitor]] \\ 10 Gold Cheaper When Active ([[mekone-ea#gigantomachia|Gigantomachia]]) | Although Gerontes might seem like the cheap research mage of the nation, their cost/upkeep to research ratios are almost identical to those of the Ephor, who is a much more combat-ready mage((Geronte: 145 gold to 7 research = 20.7 ratio; Ephor: 235 gold to 11 research = 21.6 ratio)). This ratio is a bit more favourable under Magic scales, but perhaps not enough to justify their lack of combat capability. As a result, Gerontes struggle to find a place on Mekone's roster, being neither a good troop leader, a cheap researcher, or a useful combat mage.\\ \\ They potentially have a use leading small parties of troops during expansion, when resources are very tight and Lochoi are too expensive to recruit. | |
| | {{:nations:ea:mekone:ephor.png?nolink}} | **??Ephor#3115??** \\ {{:misc:gui:gold.png?15&nolink}} 235 \\ {{:misc:gui:resources.png?15&nolink}} 1 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 | {{path>F1E1H1,100%FAE}}{{path>R11}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:formation_fighter.png?15&nolink}} [[Formation Fighter]] (2) \\ {{:abilities:taskmaster.png?15&nolink}} [[Taskmaster]] (1) \\ {{:abilities:old_age.png?15&nolink}} [[Old Age]] (276/238) \\ {{:abilities:inquisitor.png?15&nolink}} [[Inquisitor]] \\ 10 Gold Cheaper When Active ([[mekone-ea#gigantomachia|Gigantomachia]]) | EA Mekone's primary researcher and basic combat mage. {{:misc:magic:fire.png?15&nolink}}Fire and {{:misc:magic:earth.png?15&nolink}}Earth randoms are perfectly good combat casters. {{:misc:magic:air.png?15&nolink}}Air randoms can site-search, maybe make some ??Owl Quill??s, and cast ??Magma Bolts??. All Ephors make reasonable thugs due to their access to good self-buff spells. Mekone must have a ??Ephor#3115?? in every fort during [[the fall]] or suffer unrest penalties and miss out on a free assassin. //See [[mekone-ea#the-krypteion|The Krypteion]]// | | | {{:nations:ea:mekone:ephor.png?nolink}} | **??Ephor#3115??** \\ {{:misc:gui:gold.png?15&nolink}} 235 \\ {{:misc:gui:resources.png?15&nolink}} 1 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 | {{path>F1E1H1,100%FAE}}{{path>R11}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:formation_fighter.png?15&nolink}} [[Formation Fighter]] (2) \\ {{:abilities:taskmaster.png?15&nolink}} [[Taskmaster]] (1) \\ {{:abilities:old_age.png?15&nolink}} [[Old Age]] (276/238) \\ {{:abilities:inquisitor.png?15&nolink}} [[Inquisitor]] \\ 10 Gold Cheaper When Active ([[mekone-ea#gigantomachia|Gigantomachia]]) | EA Mekone's primary researcher and basic combat mage. {{:misc:magic:fire.png?15&nolink}}Fire and {{:misc:magic:earth.png?15&nolink}}Earth randoms are perfectly good combat casters. {{:misc:magic:air.png?15&nolink}}Air randoms can site-search, maybe make some ??Owl Quill??s, and cast ??Magma Bolts??. All Ephors make reasonable thugs due to their access to good self-buff spells. Mekone must have a ??Ephor#3115?? in every fort during [[the fall]] or suffer unrest penalties and miss out on a free assassin. //See [[mekone-ea#the-krypteion|The Krypteion]]// | |
| | {{:nations:ea:mekone:archon.png?nolink}} | **??Archon#3116??** \\ {{:misc:gui:gold.png?15&nolink}} 430 \\ {{:misc:gui:resources.png?15&nolink}} 1 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4 | {{path>F1E1H1,200%FAE}}{{path>R13}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:formation_fighter.png?15&nolink}} [[Formation Fighter]] (2) \\ {{:abilities:taskmaster.png?15&nolink}} [[Taskmaster]] (1) \\ {{:abilities:inquisitor.png?15&nolink}} [[Inquisitor]] \\ 10 Gold Cheaper When Active ([[mekone-ea#gigantomachia|Gigantomachia]]) | Archons are excellent casters but very expensive and slow to recruit, making them inefficient researchers. Fire and Earth randoms can cast essentially all of the major combat spells in those paths thanks to ??Phoenix Power?? or ??Summon Earthpower??, while Air randoms provide Mekone a bit of responsiveness in the form of magic-phase thugging with ??Cloud Trapeze??. | | | {{:nations:ea:mekone:archon.png?nolink}} | **??Archon#3116??** \\ {{:misc:gui:gold.png?15&nolink}} 430 \\ {{:misc:gui:resources.png?15&nolink}} 1 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4 | {{path>F1E1H1,200%FAE}}{{path>R13}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:formation_fighter.png?15&nolink}} [[Formation Fighter]] (2) \\ {{:abilities:taskmaster.png?15&nolink}} [[Taskmaster]] (1) \\ {{:abilities:inquisitor.png?15&nolink}} [[Inquisitor]] \\ 10 Gold Cheaper When Active ([[mekone-ea#gigantomachia|Gigantomachia]]) | Archons are excellent casters but very expensive and slow to recruit, making them inefficient researchers. Fire and Earth randoms can cast essentially all of the major combat spells in those paths thanks to ??Phoenix Power?? or ??Summon Earthpower??, while Air randoms provide Mekone a bit of responsiveness in the form of magic-phase thugging with ??Cloud Trapeze??. | |
| | {{:nations:ea:mekone:helote_peltast.png?nolink}} | **??Helote Peltast#3101??** \\ {{:misc:gui:gold.png?15&nolink}} 8 \\ {{:misc:gui:resources.png?15&nolink}} 5 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4 | {{:abilities:slave.png?15&nolink}} [[Slave]] \\ {{:abilities:promotion.png?15&nolink}} [[Promotion]] (50 exp.) (??Neodamode Peltast#3102??) | Helote Peltasts are very cheap light infantry with a javelin. Their minimal cost allows them to be recruited in enormous numbers, and they can trade very effectively with low-protection, shieldless units like ??Barbarian??s and ??Lizard Warrior??s in expansion, or absorb attacks from hard-hitting enemy elites to give Mekone's mages and Gigante troops time to do the real killing. That said, they have very low morale that Mekone's Taskmaster commanders only partially compensate for, and they are prone to routing if they begin taking losses. Be careful not to overload armies with Helote Peltasts to avoid a premature HP rout.\\ \\ The promotion doubles the Peltast's upkeep for a small increase in morale; otherwise, Neodamode Peltasts are equivalent to their pre-promotion counterparts. | | | {{:nations:ea:mekone:helote_peltast.png?nolink}} | **??Helote Peltast#3101??** \\ {{:misc:gui:gold.png?15&nolink}} 8 \\ {{:misc:gui:resources.png?15&nolink}} 5 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4 | {{:abilities:slave.png?15&nolink}} [[Slave]] \\ {{:abilities:promotion.png?15&nolink}} [[Promotion]] (50 exp.) (??Neodamode Peltast#3102??) | Helote Peltasts are very cheap light infantry with a javelin. Their minimal cost allows them to be recruited in enormous numbers, and they can trade very effectively with low-protection, shieldless units like ??Barbarian??s and ??Lizard Warrior??s in expansion, or absorb attacks from hard-hitting enemy elites to give Mekone's mages and Gigante troops time to do the real killing. That said, they have very low morale that Mekone's Taskmaster commanders only partially compensate for, and they are prone to routing if they begin taking losses. Be careful not to overload armies with Helote Peltasts to avoid a premature HP rout.\\ \\ The promotion doubles the Peltast's upkeep for a small increase in morale; otherwise, Neodamode Peltasts are equivalent to their pre-promotion counterparts. | |
| | {{:nations:ea:mekone:neodamode_peltast.png?nolink}} | //??Neodamode Peltast#3102??// | | ::: | | | {{:nations:ea:mekone:neodamode_peltast.png?nolink}} | //??Neodamode Peltast#3102??// | | ::: | |
| | {{:nations:ea:mekone:helote_ekdromos.png?nolink}} | **??Helote Ekdromos#3103??** \\ {{:misc:gui:gold.png?15&nolink}} 8 \\ {{:misc:gui:resources.png?15&nolink}} 15 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4 | {{:abilities:slave.png?15&nolink}} [[Slave]] \\ {{:abilities:formation_fighter.png?15&nolink}} [[Formation Fighter]] (2) \\ {{:abilities:promotion.png?15&nolink}} [[Promotion]] (50 exp.) (??Neodamode Ekdromos#3104??) | Helote Ekdromoi and medium infantry with Formation Fighter. They have relatively high attack density, making them more effective at harassing enemy units than Mekone's Gigante troops. Their 12 Map Move allows them to keep pace with Gigante Hoplites. | | | {{:nations:ea:mekone:helote_ekdromos.png?nolink}} | **??Helote Ekdromos#3103??** \\ {{:misc:gui:gold.png?15&nolink}} 8 \\ {{:misc:gui:resources.png?15&nolink}} 15 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4 | {{:abilities:slave.png?15&nolink}} [[Slave]] \\ {{:abilities:formation_fighter.png?15&nolink}} [[Formation Fighter]] (2) \\ {{:abilities:promotion.png?15&nolink}} [[Promotion]] (50 exp.) (??Neodamode Ekdromos#3104??) | Helote Ekdromoi are medium infantry with Formation Fighter. They have relatively high attack density, making them more effective at harassing enemy units than Mekone's Gigante troops. Their 12 Map Move allows them to keep pace with Gigante Hoplites. | |
| | {{:nations:ea:mekone:neodamode_ekdromos.png?nolink}} | //??Neodamode Ekdromos#3104??// | {{:abilities:formation_fighter.png?15&nolink}} [[Formation Fighter]] (2) | ::: | | | {{:nations:ea:mekone:neodamode_ekdromos.png?nolink}} | //??Neodamode Ekdromos#3104??// | {{:abilities:formation_fighter.png?15&nolink}} [[Formation Fighter]] (2) | ::: | |
| | {{:nations:ea:mekone:helote_hoplite.png?nolink}} | **??Helote Hoplite#3105??** \\ {{:misc:gui:gold.png?15&nolink}} 8 \\ {{:misc:gui:resources.png?15&nolink}} 29 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4 | {{:abilities:slave.png?15&nolink}} [[Slave]] \\ {{:abilities:formation_fighter.png?15&nolink}} [[Formation Fighter]] (2) \\ {{:abilities:promotion.png?15&nolink}} [[Promotion]] (50 exp.) (??Neodamode Hoplite#3106??) | The heavy infantry counterpart to Helote Ekdromoi, Helote Hoplites have very good protection for mundane Early Age troops. The longer spear allows repelling against units with normal spears and protection is high enough that Helote Hoplites are fairly survivable against human one-handed weapons. Their 10 Map Move prevents them from moving more than one province a turn without road connections. | | | {{:nations:ea:mekone:helote_hoplite.png?nolink}} | **??Helote Hoplite#3105??** \\ {{:misc:gui:gold.png?15&nolink}} 8 \\ {{:misc:gui:resources.png?15&nolink}} 29 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4 | {{:abilities:slave.png?15&nolink}} [[Slave]] \\ {{:abilities:formation_fighter.png?15&nolink}} [[Formation Fighter]] (2) \\ {{:abilities:promotion.png?15&nolink}} [[Promotion]] (50 exp.) (??Neodamode Hoplite#3106??) | The heavy infantry counterpart to Helote Ekdromoi, Helote Hoplites have very good protection for mundane Early Age troops. The longer spear allows repelling against units with normal spears and protection is high enough that Helote Hoplites are fairly survivable against human one-handed weapons. Their 10 Map Move prevents them from moving more than one province a turn without road connections. | |