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dom6:mounted [2024/08/31 05:39] fenrir [Targeting] |
dom6:mounted [2024/08/31 06:04] (current) fenrir [Targeting] |
===== Targeting ===== | ===== Targeting ===== |
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When a foe performs a melee attack or a missile attack on a mounted unit, they typically aim for the **rider**. This presumably because most mounts (or at least most horses) will [[rout]] if they suddenly find themselves riderless. However, the [[Size]] of the mount (especially in comparison to the rider) and the Reach of the attack will mess with this. | When a foe performs a melee attack or a missile attack on a mounted unit, they prefer to aim for the **rider**. This presumably because most mounts (or at least most horses) will [[rout]] if they suddenly find themselves riderless. However, the [[Size]] of the mount (especially in comparison to the rider) and the Reach of the attack will mess with this. |
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* First of all, before everything else, a roll is taken to see if the rider can hide against their mount. If the mount is 3 size points larger than the rider, there's a 25% chance that the **mount** will be targeted; a 4-point difference makes the chance 50%, and a difference of at least 5 points makes the chance 75%. Size gaps of 2 or lower don't allow for successful hiding, resulting in this roll being skipped. | * First of all, before everything else, a roll is taken to see if the rider can hide against their mount. If the mount is 3 size points larger than the rider, there's a 25% chance that the **mount** will be targeted; a 4-point difference makes the chance 50%, and a difference of at least 5 points makes the chance 75%. Size gaps of 2 or lower don't allow for successful hiding, resulting in this roll being skipped. |
* If the above roll "fails" (as in, if the 25-75 percent chance doesn't happen) or is skipped, what happens depends on whether the attack is a melee one or a missile one. | * If the above roll "fails" (as in, if the 25-75 percent chance doesn't happen) or is skipped, what happens depends on whether the attack is a melee one or a missile one. |
* For melee combat, there is another chance to end up targeting the **mount** instead of the rider. The minimum chance is 10%; is attained by having a Reach that's 2 points greater than the Size of the mount. A difference of 1 makes it 20%, a lack of a difference makes it 30%, and having a Reach 1 point less than the Size of the mount makes it 40%. If the Reach is 2 points less than the Size of the mount, or lower, the mount will **always** be targeted. | * For melee combat, there is another chance to end up targeting the **mount** instead of the rider. The minimum chance is 10%; this is attained by having a Reach that's 2 points greater than the Size of the mount. A difference of 1 makes it 20%, a lack of a difference makes it 30%, and having a Reach 1 point less than the Size of the mount makes it 40%. If the Reach is 2 points less than the Size of the mount, or lower, the mount will **always** be targeted. |
* For missile combat, the rider and the mount have an equal chance of being targeted, at least at this stage. | * For missile combat, the rider and the mount have an equal chance of being targeted, at least at this stage. |
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For the record, if a mount has multiple riders and a rider is targeted, //which// rider is one is selected at random. The biggest rider's Size is used for determining the chances for that first roll, though absolutely no units currently in the game have riders of heterogenous sizes. | For the record, if a mount has multiple riders and a rider is targeted, //which// rider gets targeted is selected at random. The biggest rider's Size is used for determining the chances for that first roll, though absolutely no units currently in the game have riders of heterogenous sizes. |
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Just for an example of the missile situation, say an ??Archer?? is trying to hit the ??Elephant Rider?? on a ??War Elephant??. The Size in parenthesis on the Elephant Rider's sheet is the Size of the overall unit, and not necessarily the Size of the mount itself; in this case, however, the War Elephant's Size is also 9. There are also two Elephant Archers riding the War Elephant, but the Rider and the Archers on the War Elephant each have a Size of 3, so the War Elephant has a 7-in-8 (3/4 + 1/4 x 1/2) chance of being targeted. The remaining 1-in-8 chance of a being hit is equally divided between the three, so the Elephant Rider proper has roughly a 1-in-24 chance of being shot. | Just for an example of the missile situation, say an ??Archer?? is trying to hit the ??Elephant Rider?? on a ??War Elephant??. Say the projectile ends up in the War Elephant's square, and say that there isn't an un-mounted unit sharing the square to get targeted instead. The War Elephant's Size is 9, while the three guys (the Rider and two Archers) on the Elephant are each Size 3. Only one rider's Size is counted, and the size gap is over 4, so the War Elephant has a 7-in-8 (3/4 + 1/4 x 1/2) chance of being targeted. The remaining 1-in-8 chance of being hit is equally divided between the three, so the Elephant Rider proper has roughly a 1-in-24 chance of being shot. |
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There are a few special hits that will only hurt a mount, and not their rider. [[Trample]], for instance, will only hurt a mount. The same is true for the ??Earthquake?? spell, though not for the portion that only happens in [[Caves]]. | There are a few special hits that will only hurt a mount, and not their rider. [[Trample]], for instance, will only hurt a mount. The same is true for the ??Earthquake?? spell, though not for the portion that only happens in [[Caves]]. |
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What hits can hit **both** a mount and their rider? All area-of-effect ("AOE") hits, other than Trample or Earthquake. All {{:abilities:resist_shock.png?nolink}} <color #4169e1>**Shock Damage**</color>, too. | What hits can hit **both** a mount and their rider? All area-of-effect ("AOE") hits, other than Trample or Earthquake. All {{:abilities:resist_shock.png?nolink}} <color #4169e1>**Shock Attacks**</color>, too. |
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===== Attributes and Combat ===== | ===== Attributes and Combat ===== |
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A rider uses their mount's **[[Map Movement]]** and **[[Combat Speed]]**. The rider also suffers only half as much **[[Encumbrance]]** from gear as unmounted units. On the other hand, the mount suffers additional Encumbrance from carrying riders; this appears to depend entirely on the Size of the rider relative to the size of the mount, and not on the weight of the rider's equipment. The formula appears to be [3 + (Rider's Size) - (Mount's Size)], down to a minimum of zero. | A rider uses their mount's **[[Map Movement]]** and **[[Combat Speed]]**. The rider also suffers only half as much **[[Encumbrance]]** from gear as unmounted units. On the other hand, the mount suffers additional Encumbrance from carrying riders; this appears to depend entirely on the Size of the rider relative to the Size of the mount, and not on the weight of the rider's equipment. The formula appears to be [3 + (Rider's Size) - (Mount's Size)], down to a minimum of zero. How much space the combined unit takes up, in Size points, is listed in parenthesis. |
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For all combat purposes, primarily Encumbrance from [[Flying]] and the ??Curse of Stones??, only the **mount** is considered to be moving around in battle. This was a very recent change to the game, circa 8/26/24. | For all combat purposes, primarily Encumbrance from [[Flying]] and the ??Curse of Stones??, only the **mount** is considered to be moving around in battle. This was a very recent change to the game, circa 8/26/24. |