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dom6:muspelheim-ea [2024/03/29 18:42]
fenrir [National Features]
dom6:muspelheim-ea [2024/04/11 04:31]
johnnydown Magic Access
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 === Ritual === === Ritual ===
   * **??Seith Curse??** (Thaumaturgy 5) \\ {{path>S1D1}} and {{gems>3D}} \\ Commentary here.   * **??Seith Curse??** (Thaumaturgy 5) \\ {{path>S1D1}} and {{gems>3D}} \\ Commentary here.
 +=====Magic Access=====
 +//See [[Magic Access]].// These guides supplement the summaries at the top.
 +
 +{{path>B8}} can ??Bind Demon Lord??. While most reliable at getting {{:misc:magic:death.png?15&nolink}}Death and {{:misc:magic:glamour.png?15&nolink}}Glamour, the demons it summons may be strong in any path except for {{:misc:magic:water.png?15&nolink}}Water and, (unnecessarily,) {{:misc:magic:blood.png?15&nolink}}Blood.
 +
 +=== Fire ===
 +{{path>F4}} ??Muspel Jarl?? (1 in 3), with {{path>D1}}, makes it easy to climb {{:misc:magic:fire.png?15&nolink}}Fire.
 +
 +=== Air ===
 +The ??Muspelgygja?? has a (1 in 25) chance at {{path>A2}} and {{path>S1}}. It needs {{path>A2S2}} for the unique ??Tome of High Power??. With an {{:misc:magic:astral.png?15&nolink}}Astral booster from an {{path>S2}} ??Gygja?? (1 in 25) or ??Muspelgygja?? (1 in 25). Without it, more empowerment is necesary.
 +
 +=== Water ===
 +**No native access.** {{path>D2N5}} for ??Contact Lamia Queen?? and a 7 in 16 {{path>W1}}.
 +
 +{{path>D3}} for ??Summon Spectre?? and a 7 in 16 at least {{path>W1}}.
 +
 +{{path>N1G4}} for ??Faerie Court?? not in cold with 1 in 3 {{path>W1}} and, in cold, certain {{path>W3}}.
 +
 +=== Earth ===
 +**No native access.** {{path>F4A5}} can create ??The Magic Lamp?? for ??Al Khazim - Jinn?? who has {{path>E3}}.
 +
 +{{path>F5}} can cast ??King of Elemental Fire?? for a 1 in 2 chance of {{path>E1}}.
 +
 +{{path>N1G4}} for ??Faerie Court?? not in cold with 1 in 3 {{path>E1}} and, in cold, 1 in 2 {{path>E1}}.
 +
 +{{path>N3}} for ??Forest Troll Tribe?? and a 1 in 4 {{path>E1}}.
 +
 +{{path>N5}} for ??Awaken Treelord?? and 1 in 3 {{path>E1}}.
 +
 +=== Astral ===
 +With the useful crosspaths for {{:misc:magic:astral.png?15&nolink}}Astral in the same {{:misc:magic:random.png?15&nolink}}Random paths as the {{:misc:magic:astral.png?15&nolink}}Astral itself, getting any booster that requires a crosspath is tricky. Just getting {{path>S2}} is a 1 in 25 chance for the ??Gygja??s and the ??MuspelGygja??s.
 +
 +=== Death ===
 +{{path>D3}} ??Gygja?? (1 in 25) still requires two boosters to get to {{path>D5}}. The ??Skull Staff?? is easy, of course, but the only other one reachable is the unique ??The Black Book of Secrets??, which requires {{path>D2B2}}.
 +
 +If a {{path>D2}} ??Gygja?? (9 in 25) is the strongest available, with a ??Skull Staff?? it can still ??Summon Mound Fiend??, which has {{path>D3}}.
 +
 +While possible, it is difficult to get ??Abominable Arms??. They are useful for holding multiple {{:misc:magic:death.png?15&nolink}}Death booster staves.
 +
 +=== Nature ===
 +{{path>N2}} ??Gygja?? (1 in 25) can create a ??Thistle Mace??. Getting to {{path>N2B3}} for ??Armor of Twisting Thorns?? requires boosters. (The {{:misc:magic:blood.png?15&nolink}}Blood boosters require a {{path>B3}} ??Gygja?? (1 in 25).) Getting to {{path>N3S1}} for the ??Moonvine Bracelet?? also requires a (1 in 25) ??Gygja?? {{path>S1N1}}.
 +
 +=== Glamour ===
 +{{path>G3}} ??Gygja?? (1 in 25) can make a ??Gossamer Veil??. The other {{:misc:magic:glamour.png?15&nolink}}Glamour boosters EA Muspelheim has the crosspaths for also require more than just a ??Gossamer Veil?? to get to. So, empowerment is required to get to {{path>G5}} for an attempt at the unique ??Tome of Legends??.
 +
 +=== Blood ===
 +{{path>B3}} ??Gygja?? (1 in 25) can start up the path of {{:misc:magic:blood.png?15&nolink}}Blood. With boosters. ??Gygja?? potentially have the crosspaths to get the other unique {{:misc:magic:blood.png?15&nolink}}Blood boosters but most likely require boosters to get there.
 +
 ===== Strategy ===== ===== Strategy =====
 How to win as the nation. Feel free to use the following sections, or delete them, or change them. How to win as the nation. Feel free to use the following sections, or delete them, or change them.
dom6/muspelheim-ea.txt · Last modified: 2024/04/11 04:32 by johnnydown