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dom6:muspelheim-ea [2024/03/28 05:36] johnnydown [Summons] Added trample to Gloso's abilities |
dom6:muspelheim-ea [2024/04/11 04:32] (current) johnnydown [Magic Access] Added note to nature about abominable arms |
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**Cold Limit + 1** \\ | **Cold Limit + 1** \\ |
**Prefers {{:misc:scales:cold.png?15&nolink}} Cold Scale + 2** | **Prefers {{:misc:scales:cold.png?15&nolink}} Cold Scale + 2** \\ |
**Home Province Prefers {{:misc:scales:cold.png?15&nolink}} Heat Scale + 3** | **Home Province Prefers {{:misc:scales:heat.png?15&nolink}} Heat Scale + 3** |
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The Gygjor (plural for ??Gygja??s) get two 100% randoms and one 10% random, each with the same paths ({{:misc:magic:astral.png?14&nolink}}{{:misc:magic:death.png?14&nolink}}{{:misc:magic:nature.png?14&nolink}}{{:misc:magic:glamour.png?14&nolink}} {{:misc:magic:blood.png?14&nolink}}). Thus, each of those Mages has a 42% chance of having at least {{path>G2}}, a 7.03135%? chance of having {{path>G3}}, and a 0.15625%? (1/640) chance of having {{path>G4}}. Gygjas can also get {{path>D3}} or {{path>B3}}, but the former is more common on Nuspel Jarls (who have a 16/45 chance of {{path>D3}} and a 1/90 chance of {{path>D4}}). On the other hand, {{path>A1}} and {{path>S1}}, {{path>N1}} are //not// guaranteed on any of your mages. | **The Rift of Surtr:** Increases {{:misc:scales:heat.png?15&nolink}}heat in the capitol by a maximum of Seven. |
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| The Gygjor (plural for ??Gygja??s) get two 100% randoms and one 10% random, each with the same paths ({{:misc:magic:astral.png?14&nolink}}{{:misc:magic:death.png?14&nolink}}{{:misc:magic:nature.png?14&nolink}}{{:misc:magic:glamour.png?14&nolink}}{{:misc:magic:blood.png?14&nolink}}). Thus, each of those Mages has a 42% chance of having at least {{path>G2}}, a 7.03135%? chance of having {{path>G3}}, and a 0.15625%? (1/640) chance of having {{path>G4}}. Gygjas can also get {{path>D3}} or {{path>B3}}, but the former is more common on Muspel Jarls (who have a 16/45 chance of {{path>D3}} and a 1/90 chance of {{path>D4}}). On the other hand, {{path>A1}}, {{path>S1}}, and {{path>N1}} are //not// guaranteed on any of your mages. |
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{{:nations:ea:niefelheim:jotun_bondi.png?nolink }} Most residents outside Muspelheim are **Jotunar**, snow Giants of **Size 6**. To give a sense of how mighty the Jotunar are, untrained Jotun men still have **31 HP**, **5 [[protection|Natural Protection]]**, **19 Strength**, **9 Attack Skill**, **9 Defence Skill**, **12 [[Magic Resistance]]**, and **11 Morale**. These stats (other than MR) each vary for Jotun troops, but all have **16 Map Movement** and **15 Combat Speed** while naked. As snow Giants, the Jotunar are totally fine walking through {{:abilities:snow_move.png?15&nolink}} **Snow** and have {{:abilities:resist_cold.png?15&nolink}} **15 [[Cold Resistance]]**, but they also have {{:abilities:vulnerability_shock.png?15&nolink}} **-5 [[shock-vulnerability|Shock Resistance]]** due to the eternal grudge of an absent Thor. | {{:nations:ea:niefelheim:jotun_bondi.png?nolink }} Most residents outside Muspelheim Proper are **Jotunar**, snow Giants of **Size 6**. To give a sense of how mighty the Jotunar are, untrained Jotun men still have **31 HP**, **5 [[protection|Natural Protection]]**, **19 Strength**, **9 Attack Skill**, **9 Defence Skill**, **12 [[Magic Resistance]]**, and **11 Morale**. These stats (other than MR) each vary for Jotun troops, but all have **16 Map Movement** and **15 Combat Speed** while naked. As snow Giants, the Jotunar are totally fine walking through {{:abilities:snow_move.png?15&nolink}} **Snow** and have {{:abilities:resist_cold.png?15&nolink}} **15 [[Cold Resistance]]**, but they also have {{:abilities:vulnerability_shock.png?15&nolink}} **-5 [[shock-vulnerability|Shock Resistance]]** due to the eternal grudge of an absent Thor. |
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{{:nations:ea:muspelheim:muspel_hirdman.png?nolink}} Natives of Muspelheim with flame blackend skin. They possess **-2 Str** then frozen counterparts, but **+1 Att & Def**, with **15 [[Fire Resistance]]** and [[Wasteland Survival]]. | {{:nations:ea:muspelheim:muspel_hirdman.png?nolink }} The **Jotunar of Muspelheim Proper**, not given a specific name (though the females are **Muspeldottirs**), are fairly similar to the Jotunar of the outlying provinces. They are soot Giants; they have {{:abilities:vulnerability_shock.png?15&nolink}} **-5 [[shock-vulnerability|Shock Resistance]]** like all Jotunar, but they possess {{:abilities:resist_fire.png?15&nolink}} **15 [[Fire Resistance]]** and {{:abilities:wasteland_survival.png?15&nolink}} **[[Wasteland Survival]]** instead of the snow Giants' cold resistance. Compared to the snow Jotunar, the soot Jotunar generally have **1 fewer HP** and **2 less Strength**, but **1 additional point** in **Attack Skill** & **Defence Skill**. |
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<WRAP center round box 60%> | <WRAP center round box 60%> |
{{:nations:ea:niefelheim:niefel_giant.png?nolink }} The **Niefel** (frost) Giants are **Size 9** beings, similar to titans but not quite as resilient. They cannot be hired where it's **not {{:misc:scales:cold.png?15&nolink}} Cold**, and they're far more capable in heavy Cold [[scales]] due to their {{:abilities:ice_protection.png?15&nolink}} **[[Ice Protection]]** and {{:abilities:cold_power.png?15&nolink}} **[[Cold Power]]**. Such is their affinity for ice that they're surrounded by a {{:abilities:chill_aura.png?15&nolink}} **[[Chill Aura]]**. Lastly, they have {{:abilities:resist_cold.png?15&nolink}} **25 [[Cold Resistance]]** and ignore {{:abilities:snow_move.png?15&nolink}} **Snow**. However, the Jotunar's unfortunate {{:abilities:vulnerability_shock.png?15&nolink}} **-5 [[shock-vulnerability|Shock Resistance]]** applies to the frost Giants too, since the two families share a common ancestor. | {{:nations:ea:muspelheim:muspel_giant.png?nolink }} The **Muspel** ("world-destroying") Giants are **Size 9** beings, similar to titans but not quite as resilient. They are fire Giants, and they're far more capable in heavy {{:misc:scales:heat.png?15&nolink}} **Heat** [[scales]] due to their {{:abilities:fire_power.png?15&nolink}} **[[Fire Power]]**. Such is their affinity for fire that they're surrounded by a {{:abilities:heat_aura.png?15&nolink}} **[[Heat Aura]]**. Lastly, they have {{:abilities:resist_fire.png?15&nolink}} **25 [[Fire Resistance]]**, and ignore {{:abilities:snow_move.png?15&nolink}} **Snow** & {{:abilities:wasteland_survival.png?15&nolink}} **Wastes**. However, the Jotunar's unfortunate {{:abilities:vulnerability_shock.png?15&nolink}} **-5 [[shock-vulnerability|Shock Resistance]]** applies to the fire Giants too, since the two families share a common ancestor. |
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=== Ritual === | === Ritual === |
* **??Seith Curse??** (Thaumaturgy 5) \\ {{path>S1D1}} and {{gems>3D}} \\ Commentary here. | * **??Seith Curse??** (Thaumaturgy 5) \\ {{path>S1D1}} and {{gems>3D}} \\ Commentary here. |
| =====Magic Access===== |
| //See [[Magic Access]].// These guides supplement the summaries at the top. |
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| {{path>B8}} can ??Bind Demon Lord??. While most reliable at getting {{:misc:magic:death.png?15&nolink}}Death and {{:misc:magic:glamour.png?15&nolink}}Glamour, the demons it summons may be strong in any path except for {{:misc:magic:water.png?15&nolink}}Water and, (unnecessarily,) {{:misc:magic:blood.png?15&nolink}}Blood. |
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| === Fire === |
| {{path>F4}} ??Muspel Jarl?? (1 in 3), with {{path>D1}}, makes it easy to climb {{:misc:magic:fire.png?15&nolink}}Fire. |
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| === Air === |
| The ??Muspelgygja?? has a (1 in 25) chance at {{path>A2}} and {{path>S1}}. It needs {{path>A2S2}} for the unique ??Tome of High Power??. With an {{:misc:magic:astral.png?15&nolink}}Astral booster from an {{path>S2}} ??Gygja?? (1 in 25) or ??Muspelgygja?? (1 in 25). Without it, more empowerment is necesary. |
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| === Water === |
| **No native access.** {{path>D2N5}} for ??Contact Lamia Queen?? and a 7 in 16 {{path>W1}}. |
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| {{path>D3}} for ??Summon Spectre?? and a 7 in 16 at least {{path>W1}}. |
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| {{path>N1G4}} for ??Faerie Court?? not in cold with 1 in 3 {{path>W1}} and, in cold, certain {{path>W3}}. |
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| === Earth === |
| **No native access.** {{path>F4A5}} can create ??The Magic Lamp?? for ??Al Khazim - Jinn?? who has {{path>E3}}. |
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| {{path>F5}} can cast ??King of Elemental Fire?? for a 1 in 2 chance of {{path>E1}}. |
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| {{path>N1G4}} for ??Faerie Court?? not in cold with 1 in 3 {{path>E1}} and, in cold, 1 in 2 {{path>E1}}. |
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| {{path>N3}} for ??Forest Troll Tribe?? and a 1 in 4 {{path>E1}}. |
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| {{path>N5}} for ??Awaken Treelord?? and 1 in 3 {{path>E1}}. |
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| === Astral === |
| With the useful crosspaths for {{:misc:magic:astral.png?15&nolink}}Astral in the same {{:misc:magic:random.png?15&nolink}}Random paths as the {{:misc:magic:astral.png?15&nolink}}Astral itself, getting any booster that requires a crosspath is tricky. Just getting {{path>S2}} is a 1 in 25 chance for the ??Gygja??s and the ??MuspelGygja??s. |
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| === Death === |
| {{path>D3}} ??Gygja?? (1 in 25) still requires two boosters to get to {{path>D5}}. The ??Skull Staff?? is easy, of course, but the only other one reachable is the unique ??The Black Book of Secrets??, which requires {{path>D2B2}}. |
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| If a {{path>D2}} ??Gygja?? (9 in 25) is the strongest available, with a ??Skull Staff?? it can still ??Summon Mound Fiend??, which has {{path>D3}}. |
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| While possible, it is difficult to get ??Abominable Arms??. They are useful for holding multiple {{:misc:magic:death.png?15&nolink}}Death booster staves. |
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| === Nature === |
| {{path>N2}} ??Gygja?? (1 in 25) can create a ??Thistle Mace??. Getting to {{path>N2B3}} for ??Armor of Twisting Thorns?? requires boosters. (The {{:misc:magic:blood.png?15&nolink}}Blood boosters require a {{path>B3}} ??Gygja?? (1 in 25).) Getting to {{path>N3S1}} for the ??Moonvine Bracelet?? also requires a (1 in 25) ??Gygja?? {{path>S1N1}}. |
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| While possible, it is difficult to get ??Abominable Arms??. They are useful for holding multiple {{:misc:magic:nature.png?15&nolink}}Nature booster staves. |
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| === Glamour === |
| {{path>G3}} ??Gygja?? (1 in 25) can make a ??Gossamer Veil??. The other {{:misc:magic:glamour.png?15&nolink}}Glamour boosters EA Muspelheim has the crosspaths for also require more than just a ??Gossamer Veil?? to get to. So, empowerment is required to get to {{path>G5}} for an attempt at the unique ??Tome of Legends??. |
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| === Blood === |
| {{path>B3}} ??Gygja?? (1 in 25) can start up the path of {{:misc:magic:blood.png?15&nolink}}Blood. With boosters. ??Gygja?? potentially have the crosspaths to get the other unique {{:misc:magic:blood.png?15&nolink}}Blood boosters but most likely require boosters to get there. |
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===== Strategy ===== | ===== Strategy ===== |
How to win as the nation. Feel free to use the following sections, or delete them, or change them. | How to win as the nation. Feel free to use the following sections, or delete them, or change them. |