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dom6:nations-ma [2024/04/17 04:57]
johnnydown Fixed Agartha magic paths
dom6:nations-ma [2024/04/21 23:41] (current)
fenrir some scales
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 <WRAP startpage_col_head>[[:dom6:asphodel-ma|Asphodel, Carrion Woods]]</WRAP> <WRAP startpage_col_head>[[:dom6:asphodel-ma|Asphodel, Carrion Woods]]</WRAP>
 <WRAP column>[[:dom6:asphodel-ma|{{:nations:flags:ma_asphodel.png?nolink}}]]</WRAP> <WRAP column>[[:dom6:asphodel-ma|{{:nations:flags:ma_asphodel.png?nolink}}]]</WRAP>
-<WRAP>**Paths:**\\ {{path>N4D3}}\\ {{path>G2W1E1}}\\ {{path>H2}} \\ **Gems:** \\ {{gems>6N1D}} \\ **Popkill**</WRAP></WRAP>+<WRAP>**Paths:**\\ {{path>N4D3}}\\ {{path>G2W1E1}}\\ {{path>H2}} \\ **Gems:** \\ {{gems>6N1D}} \\ **Scales:** +{{scales>G2}} \\ **Popkill**</WRAP></WRAP>
 <WRAP column half><WRAP column half> Once a part of Pangaea, Asphodel absorbed one-too-many pariahs and became a nation of its own. Its name is that of the ancient Greek equivalent for Purgatory, where the vegetation hides that one is dead and never coming back. Every day, Asphodel's vines claim beings (dead or alive) and turn them into puppets, like how the mythological Asphodel's water makes its occupants lose their identities, and the locals never think they'll be next. </WRAP><WRAP column half> {{:nations:ma:asphodel:black_harpy.png?nolink}} {{:nations:ma:asphodel:black_centaur.png?nolink}} {{:nations:ma:asphodel:dryad_hag.png?nolink}}\\ {{:nations:ma:asphodel:panic_apostate.png?nolink}} {{:nations:ma:asphodel:minotaur_warrior.png?nolink}} {{:nations:ma:asphodel:centaur_hierophant.png?nolink}} <WRAP column half><WRAP column half> Once a part of Pangaea, Asphodel absorbed one-too-many pariahs and became a nation of its own. Its name is that of the ancient Greek equivalent for Purgatory, where the vegetation hides that one is dead and never coming back. Every day, Asphodel's vines claim beings (dead or alive) and turn them into puppets, like how the mythological Asphodel's water makes its occupants lose their identities, and the locals never think they'll be next. </WRAP><WRAP column half> {{:nations:ma:asphodel:black_harpy.png?nolink}} {{:nations:ma:asphodel:black_centaur.png?nolink}} {{:nations:ma:asphodel:dryad_hag.png?nolink}}\\ {{:nations:ma:asphodel:panic_apostate.png?nolink}} {{:nations:ma:asphodel:minotaur_warrior.png?nolink}} {{:nations:ma:asphodel:centaur_hierophant.png?nolink}}
 </WRAP></WRAP></WRAP> </WRAP></WRAP></WRAP>
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 <WRAP startpage_col_head>[[:dom6:ulm-ma|Ulm, Forges of Ulm]]</WRAP> <WRAP startpage_col_head>[[:dom6:ulm-ma|Ulm, Forges of Ulm]]</WRAP>
 <WRAP column>[[:dom6:ulm-ma|{{:nations:flags:ma_ulm.png?nolink}}]]</WRAP> <WRAP column>[[:dom6:ulm-ma|{{:nations:flags:ma_ulm.png?nolink}}]]</WRAP>
-<WRAP>**Paths:**\\ {{path>E2F1}} \\ {{path>A1S1}} (rare) \\ {{path>H2}} \\ **Gems:** \\ {{gems>5E}}</WRAP></WRAP>+<WRAP>**Paths:**\\ {{path>E2F1}} \\ {{path>A1S1}} (rare) \\ {{path>H2}} \\ **Gems:** \\ {{gems>5E}} \\ **Scales:** +{{scales>P1dr1}}</WRAP></WRAP>
 <WRAP column half><WRAP column half> Ulm is a kingdom of German industriousness and philosophy. Once a part of Ermor, it learned that magic was something no one should have in abundance, and it decided that religion was not going to save it. The latter is inconvenient for Ulm's Pretender God, whose cult is new and must venerate steel over flesh. Like Conan's father in the movies, the Ulmish have decided that Steel is all they can trust; fortunately, theirs is the best in the world, and produced in overwhelming quantities. </WRAP><WRAP column half> {{:nations:ma:ulm:war_dog.png?nolink}} {{:nations:ma:ulm:infantry_of_ulm_2.png?nolink}} {{:nations:ma:ulm:sapper.png?nolink}} {{:nations:ma:ulm:priest_smith.png?nolink}}\\ {{:nations:ma:ulm:guardian.png?nolink}} {{:nations:ma:ulm:black_knight.png?nolink}} {{:nations:ma:ulm:master_mason.png?nolink}} {{:nations:ma:ulm:spy.png?nolink}} <WRAP column half><WRAP column half> Ulm is a kingdom of German industriousness and philosophy. Once a part of Ermor, it learned that magic was something no one should have in abundance, and it decided that religion was not going to save it. The latter is inconvenient for Ulm's Pretender God, whose cult is new and must venerate steel over flesh. Like Conan's father in the movies, the Ulmish have decided that Steel is all they can trust; fortunately, theirs is the best in the world, and produced in overwhelming quantities. </WRAP><WRAP column half> {{:nations:ma:ulm:war_dog.png?nolink}} {{:nations:ma:ulm:infantry_of_ulm_2.png?nolink}} {{:nations:ma:ulm:sapper.png?nolink}} {{:nations:ma:ulm:priest_smith.png?nolink}}\\ {{:nations:ma:ulm:guardian.png?nolink}} {{:nations:ma:ulm:black_knight.png?nolink}} {{:nations:ma:ulm:master_mason.png?nolink}} {{:nations:ma:ulm:spy.png?nolink}}
 </WRAP></WRAP></WRAP> </WRAP></WRAP></WRAP>
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 <WRAP startpage_col_head>[[:dom6:marignon-ma|Marignon, Fiery Justice]]</WRAP> <WRAP startpage_col_head>[[:dom6:marignon-ma|Marignon, Fiery Justice]]</WRAP>
 <WRAP column>[[:dom6:marignon-ma|{{:nations:flags:ma_marignon.png?nolink}}]]</WRAP> <WRAP column>[[:dom6:marignon-ma|{{:nations:flags:ma_marignon.png?nolink}}]]</WRAP>
-<WRAP>**Paths:**\\ {{path>F4S3}}\\ {{path>A1E1}}\\ {{path>H3}} \\ **Gems:** \\ {{gems>4F1S}}</WRAP></WRAP>+<WRAP>**Paths:**\\ {{path>F4S3}}\\ {{path>A1E1}}\\ {{path>H3}} \\ **Gems:** \\ {{gems>4F1S}} \\ **Scales:** +{{scales>O1}} </WRAP></WRAP>
 <WRAP column half><WRAP column half> Marignon is a fantasy version of medieval Western Europe, minus the British Isles, and it probably shares a border with Ulm. It definitely shares a border with Ermor, whose increasing corruption in the later days of the Empire prompted a secession. Marignon is defined in opposition to the deadly menace at its frontier, whose undead Legions and unholy Knights (and anyone caught using magic selfishly) are met with fire, light, and faith. </WRAP><WRAP column half> {{:nations:ma:marignon:flagellant.png?nolink}} {{:nations:ma:marignon:crossbowman.png?nolink}} {{:nations:ma:marignon:man_at_arms.png?nolink}}\\ {{:nations:ma:marignon:knight_of_the_chalice.png?nolink}} {{:nations:ma:marignon:troubadour.png?nolink}} {{:nations:ma:marignon:grand_master.png?nolink}} <WRAP column half><WRAP column half> Marignon is a fantasy version of medieval Western Europe, minus the British Isles, and it probably shares a border with Ulm. It definitely shares a border with Ermor, whose increasing corruption in the later days of the Empire prompted a secession. Marignon is defined in opposition to the deadly menace at its frontier, whose undead Legions and unholy Knights (and anyone caught using magic selfishly) are met with fire, light, and faith. </WRAP><WRAP column half> {{:nations:ma:marignon:flagellant.png?nolink}} {{:nations:ma:marignon:crossbowman.png?nolink}} {{:nations:ma:marignon:man_at_arms.png?nolink}}\\ {{:nations:ma:marignon:knight_of_the_chalice.png?nolink}} {{:nations:ma:marignon:troubadour.png?nolink}} {{:nations:ma:marignon:grand_master.png?nolink}}
 </WRAP></WRAP></WRAP> </WRAP></WRAP></WRAP>
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 <WRAP startpage_col_head>[[:dom6:vanarus-ma|Vanarus, Land of the Chuds]]</WRAP> <WRAP startpage_col_head>[[:dom6:vanarus-ma|Vanarus, Land of the Chuds]]</WRAP>
 <WRAP column>[[:dom6:vanarus-ma|{{:nations:flags:ma_vanarus.png?nolink}}]]</WRAP> <WRAP column>[[:dom6:vanarus-ma|{{:nations:flags:ma_vanarus.png?nolink}}]]</WRAP>
-<WRAP>**Paths:**\\ {{path>A3}}\\ {{path>F2W2D2}}\\ {{path>N2G2B2}} \\ {{path>E1}}\\ {{path>H2}} \\ **Gems:** \\ {{gems>1F1A1N1D1G}}</WRAP></WRAP>+<WRAP>**Paths:**\\ {{path>A3}} \\ {{path>F2W2D2}} \\ {{path>N2G2B2E1}}\\ {{path>H2}} \\ **Gems:** \\ {{gems>1F1A1N1D1G}} \\ **Scales:** +{{scales>C1}} </WRAP></WRAP>
 <WRAP column half><WRAP column half> Vanarus is a fantasy version of the Kievan Rus', a historic realm of Slavs founded by Varangians. The Varangians were settlers from Scandinavia, and so the equivalents in Vanarus are the Vanir. Conquest of Old Rus was not easy for them, so their numbers are decidedly few; they already share power with the humans and the superhuman "Chuds", in the tribal system they brought from Vanheim. Sages have already begun crossing the Vanir's "dark magic" with the ancient Rusian arts. </WRAP><WRAP column half> {{:nations:ma:vanarus:chud_hirdman.png?nolink}} {{:nations:ma:vanarus:oath-bound.png?nolink}} {{:nations:ma:vanarus:chud_skinshifter.png?nolink}} \\ {{:nations:ma:vanarus:vyedma.png?nolink}} {{:nations:ma:vanarus:vanarusian_sage.png?nolink}} {{:nations:ma:vanarus:vanabog.png?nolink}} <WRAP column half><WRAP column half> Vanarus is a fantasy version of the Kievan Rus', a historic realm of Slavs founded by Varangians. The Varangians were settlers from Scandinavia, and so the equivalents in Vanarus are the Vanir. Conquest of Old Rus was not easy for them, so their numbers are decidedly few; they already share power with the humans and the superhuman "Chuds", in the tribal system they brought from Vanheim. Sages have already begun crossing the Vanir's "dark magic" with the ancient Rusian arts. </WRAP><WRAP column half> {{:nations:ma:vanarus:chud_hirdman.png?nolink}} {{:nations:ma:vanarus:oath-bound.png?nolink}} {{:nations:ma:vanarus:chud_skinshifter.png?nolink}} \\ {{:nations:ma:vanarus:vyedma.png?nolink}} {{:nations:ma:vanarus:vanarusian_sage.png?nolink}} {{:nations:ma:vanarus:vanabog.png?nolink}}
 </WRAP></WRAP></WRAP> </WRAP></WRAP></WRAP>
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 <WRAP startpage_col_head>[[:dom6:jotunheim-ma|Jotunheim, Iron Woods]]</WRAP> <WRAP startpage_col_head>[[:dom6:jotunheim-ma|Jotunheim, Iron Woods]]</WRAP>
 <WRAP column>[[:dom6:jotunheim-ma|{{:nations:flags:ma_jotunheim.png?nolink}}]]</WRAP> <WRAP column>[[:dom6:jotunheim-ma|{{:nations:flags:ma_jotunheim.png?nolink}}]]</WRAP>
-<WRAP>**Paths:**\\ {{path>W3D3G3B3}}\\ {{path>S2N2}}\\ {{path>H2}} \\ **Gems:** \\ {{gems>1W1S2D1G}}</WRAP></WRAP>+<WRAP>**Paths:**\\ {{path>W3D3G3B3}}\\ {{path>S2N2}}\\ {{path>H2}} \\ **Gems:** \\ {{gems>1W1S2D1G}} \\ **Scales:** +{{scales>C1}} </WRAP></WRAP>
 <WRAP column half><WRAP column half> Jotunheim is the snow-covered realm of the Jotunar, giants based on the aberrations of Norse mythology. Their men are as strong as elephants, while their women (the 'Gygjor') are sorceresses of spite. Once subordinate to frosty beings of greater magic and stature, Jotunheim has yet to truly replace the dead-and-dying powers of that era. The cult of the Illwinter still clamors to turn back the clock. (Not that the ancient matriarchs who remain want that sort of thing.) </WRAP><WRAP column half> {{:nations:ma:jotunheim:vaetti.png?nolink}} {{:nations:ma:jotunheim:moose_riders.png?nolink}} {{:nations:ma:jotunheim:jotun_huskarl.png?nolink}} {{:nations:ma:jotunheim:thrymshirding.png?nolink}} \\ {{:nations:ma:jotunheim:gygja.png?nolink}} {{:nations:ma:jotunheim:jotun_skratti.png?nolink}} {{:nations:ma:jotunheim:jarnvidja.png?nolink}} <WRAP column half><WRAP column half> Jotunheim is the snow-covered realm of the Jotunar, giants based on the aberrations of Norse mythology. Their men are as strong as elephants, while their women (the 'Gygjor') are sorceresses of spite. Once subordinate to frosty beings of greater magic and stature, Jotunheim has yet to truly replace the dead-and-dying powers of that era. The cult of the Illwinter still clamors to turn back the clock. (Not that the ancient matriarchs who remain want that sort of thing.) </WRAP><WRAP column half> {{:nations:ma:jotunheim:vaetti.png?nolink}} {{:nations:ma:jotunheim:moose_riders.png?nolink}} {{:nations:ma:jotunheim:jotun_huskarl.png?nolink}} {{:nations:ma:jotunheim:thrymshirding.png?nolink}} \\ {{:nations:ma:jotunheim:gygja.png?nolink}} {{:nations:ma:jotunheim:jotun_skratti.png?nolink}} {{:nations:ma:jotunheim:jarnvidja.png?nolink}}
 </WRAP></WRAP></WRAP> </WRAP></WRAP></WRAP>
Line 258: Line 258:
 <WRAP startpage_col_head>[[:dom6:atlantis-ma|Atlantis, Kings of the Deep]]</WRAP> <WRAP startpage_col_head>[[:dom6:atlantis-ma|Atlantis, Kings of the Deep]]</WRAP>
 <WRAP column>[[:dom6:atlantis-ma|{{:nations:flags:ma_atlantis.png?nolink}}]]</WRAP> <WRAP column>[[:dom6:atlantis-ma|{{:nations:flags:ma_atlantis.png?nolink}}]]</WRAP>
-<WRAP>**Paths:**\\ {{path>W5}}\\ {{path>F2E2S2}}\\ {{path>H3}} \\ **Gems:** \\ {{gems>5W}}</WRAP></WRAP>+<WRAP>**Paths:**\\ {{path>W5}}\\ {{path>F2E2S2}}\\ {{path>H3}} \\ **Gems:** \\ {{gems>5W}} \\ **Scales:** +{{scales>P1}} </WRAP></WRAP>
 <WRAP column half><WRAP column half> Atlantis is... well... Atlantis, if the eponymous realm was underwater all along. Whatever smote the frogmen was beyond their comprehension, but the surviving sages have rebuilt in shallower waters fit for coral. Like in Platonic thought, anyone wise enough to rule is given the position of king, though the vast majority of Atlantians are written off as stupid. The Atlantians are not human, though; they are frogmen who never stop growing, and their women are the true rulers by nature. </WRAP><WRAP column half> {{:nations:ma:atlantis:atlantian_infantry.png?nolink}} {{:nations:ma:atlantis:coral_guard_2.png?nolink}} {{:nations:ma:atlantis:war_lobster.png?nolink}} \\ {{:nations:ma:atlantis:consort.png?nolink}} {{:nations:ma:atlantis:king_of_the_deep.png?nolink}} {{:nations:ma:atlantis:deep_seer.png?nolink}} <WRAP column half><WRAP column half> Atlantis is... well... Atlantis, if the eponymous realm was underwater all along. Whatever smote the frogmen was beyond their comprehension, but the surviving sages have rebuilt in shallower waters fit for coral. Like in Platonic thought, anyone wise enough to rule is given the position of king, though the vast majority of Atlantians are written off as stupid. The Atlantians are not human, though; they are frogmen who never stop growing, and their women are the true rulers by nature. </WRAP><WRAP column half> {{:nations:ma:atlantis:atlantian_infantry.png?nolink}} {{:nations:ma:atlantis:coral_guard_2.png?nolink}} {{:nations:ma:atlantis:war_lobster.png?nolink}} \\ {{:nations:ma:atlantis:consort.png?nolink}} {{:nations:ma:atlantis:king_of_the_deep.png?nolink}} {{:nations:ma:atlantis:deep_seer.png?nolink}}
 </WRAP></WRAP></WRAP> </WRAP></WRAP></WRAP>
dom6/nations-ma.txt ยท Last modified: 2024/04/21 23:41 by fenrir