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dom6:nations-ma [2024/03/11 18:57]
fenrir
dom6:nations-ma [2024/05/08 03:41] (current)
johnnydown Corrected Jotunheim's paths
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 **The Middle Ages** (MA) is one of three eras that the Player can set their game in. **The Middle Ages** (MA) is one of three eras that the Player can set their game in.
  
-MA is characterized by iron age technology and a medium level of magic in the world. MA games strike a balance between Early Ages (EA)  games and Late Ages (LA) games, between the power and diversity of the mages, number of magic sites, the size of populations, and the degree to which humans have come to dominate the world.+MA is characterized by iron age technology and a medium level of magic in the world. MA games strike a balance between Early Ages (EA) games and Late Ages (LA) games, between the power and diversity of the mages, number of magic sites, the size of populations, and the degree to which humans have come to dominate the world.
  
 //The world is on the brink, poised between the chaotic barbarism of the previous age and the organized barbarism of the next. It's a time when these thirty-seven nations are ready to kill and conquer with pure and simple barbarism.// //The world is on the brink, poised between the chaotic barbarism of the previous age and the organized barbarism of the next. It's a time when these thirty-seven nations are ready to kill and conquer with pure and simple barbarism.//
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 <WRAP startpage_col_head>[[:dom6:arcoscephale-ma|Arcoscephale, The Old Kingdom]]</WRAP> <WRAP startpage_col_head>[[:dom6:arcoscephale-ma|Arcoscephale, The Old Kingdom]]</WRAP>
 <WRAP column>[[:dom6:arcoscephale-ma|{{:nations:flags:ma_arcoscephale.png?nolink}}]]</WRAP> <WRAP column>[[:dom6:arcoscephale-ma|{{:nations:flags:ma_arcoscephale.png?nolink}}]]</WRAP>
-<WRAP>**Paths:**\\ {{path>S4}}\\ {{path>F2W2E2N1}}\\ {{path>H2}} \\ **Gems:** \\ {{gems>1N4S}}</WRAP></WRAP> +<WRAP>**Paths:**\\ {{path>S4}}\\ {{path>F2W2E2N1}}\\ {{path>H2}} \\ **Gems:** \\ {{gems>1N4S}} \\ **Scales:** +{{scales>O1}} </WRAP></WRAP> 
-<WRAP column half><WRAP column half> By human standards, Arcoscephale is a profoundly old society, having undergone no conquest by an outside culture and no shattering civil war. The "Old Kingdom" is less old, as it wasn't around in the Golden Era, but still. The backbone of Arcoscephale is the Greek (or Macedonian) hoplite, the citizen-soldier, whose society has sculpted him to trust his fellow man with his life; holding firm for the astrologers and priestesses behind them, they slowly advance their nation's bounds. </WRAP><WRAP column half> {{:nations:ma:arcoscephale:mystic.png?nolink}} {{:nations:ma:arcoscephale:archousa.png?nolink}} {{:nations:ma:arcoscephale:strategos.png?nolink}}\\ {{:nations:ma:arcoscephale:heart_companion.png?nolink}} {{:nations:ma:arcoscephale:war_elephant.png?nolink}}+<WRAP column half><WRAP column half> By human standards, Arcoscephale is a profoundly old society, having undergone no conquest by an outside culture and no shattering civil war. The "Old Kingdom" is younger than other civilizations, as it wasn't around in the Golden Era, but older than what is to come. The backbone of the Arcoscephale military is the Greek (or Macedonian) hoplite. The hoplite is a citizen-soldier, whose society has sculpted him to trust his fellow man with his life; holding firm for the astrologers and priestesses behind them, they slowly advance their nation's bounds. </WRAP><WRAP column half> {{:nations:ma:arcoscephale:mystic.png?nolink}} {{:nations:ma:arcoscephale:archousa.png?nolink}} {{:nations:ma:arcoscephale:strategos.png?nolink}}\\ {{:nations:ma:arcoscephale:heart_companion.png?nolink}} {{:nations:ma:arcoscephale:war_elephant.png?nolink}}
 </WRAP></WRAP></WRAP> </WRAP></WRAP></WRAP>
 <WRAP box round> <WRAP box round>
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 <WRAP startpage_col_head>[[:dom6:phlegra-ma|Phlegra, Deformed Giants]]</WRAP> <WRAP startpage_col_head>[[:dom6:phlegra-ma|Phlegra, Deformed Giants]]</WRAP>
 <WRAP column>[[:dom6:phlegra-ma|{{:nations:flags:ma_phlegra.png?nolink}}]]</WRAP> <WRAP column>[[:dom6:phlegra-ma|{{:nations:flags:ma_phlegra.png?nolink}}]]</WRAP>
-<WRAP>**Paths:**\\ {{path>F4E3}}\\ {{path>A2W2D2}} \\ {{path>N1}}\\ {{path>H1}} \\ **Gems:** \\ {{gems>2F2E1D}}</WRAP></WRAP>+<WRAP>**Paths:**\\ {{path>F4E3}}\\ {{path>A2W2D2}} \\ {{path>N1}}\\ {{path>H1}} \\ **Gems:** \\ {{gems>2F2E1D}} \\ **Scales:** +{{scales>T1}} </WRAP></WRAP>
 <WRAP column half><WRAP column half> Phlegra is a cyclopean citadel in a rocky land, whose rivers run with lava. A last bastion the Gigantes never thought they would have to use, its leaders have lost much of the poise and composure their race was known for; they are now tyrants (in both the Greek sense and the modern sense), who act on instinct. Around the brutes are advisors both large and small, who have responded to the absence of reason in a wide variety of ways. </WRAP><WRAP column half> {{:nations:ma:phlegra:helote_warrior.png?nolink}} {{:nations:ma:phlegra:cyclops_warrior.png?nolink}} {{:nations:ma:phlegra:elder_cyclops.png?nolink}}\\ {{:nations:ma:phlegra:shackled_mage.png?nolink}} {{:nations:ma:phlegra:phlegran_tyrant.png?nolink}} <WRAP column half><WRAP column half> Phlegra is a cyclopean citadel in a rocky land, whose rivers run with lava. A last bastion the Gigantes never thought they would have to use, its leaders have lost much of the poise and composure their race was known for; they are now tyrants (in both the Greek sense and the modern sense), who act on instinct. Around the brutes are advisors both large and small, who have responded to the absence of reason in a wide variety of ways. </WRAP><WRAP column half> {{:nations:ma:phlegra:helote_warrior.png?nolink}} {{:nations:ma:phlegra:cyclops_warrior.png?nolink}} {{:nations:ma:phlegra:elder_cyclops.png?nolink}}\\ {{:nations:ma:phlegra:shackled_mage.png?nolink}} {{:nations:ma:phlegra:phlegran_tyrant.png?nolink}}
 </WRAP></WRAP></WRAP> </WRAP></WRAP></WRAP>
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 <WRAP startpage_col_head>[[:dom6:pangaea-ma|Pangaea, Age of Bronze]]</WRAP> <WRAP startpage_col_head>[[:dom6:pangaea-ma|Pangaea, Age of Bronze]]</WRAP>
 <WRAP column>[[:dom6:pangaea-ma|{{:nations:flags:ma_pangaea.png?nolink}}]]</WRAP> <WRAP column>[[:dom6:pangaea-ma|{{:nations:flags:ma_pangaea.png?nolink}}]]</WRAP>
-<WRAP>**Paths:**\\ {{path>N4E3}}\\ {{path>B2W1}} G1\\ {{path>H2}} \\ **Gems:** \\ {{gems>5N}}</WRAP></WRAP>+<WRAP>**Paths:**\\ {{path>N4E3}}\\ {{path>B2W1G1}}\\ {{path>H2}} \\ **Gems:** \\ {{gems>5N}}</WRAP></WRAP>
 <WRAP column half><WRAP column half> Pangaea is a nascent civilization in the woods, or perhaps a tribal nation with a civilization growing in it. Some Pangaeans view the organization and productivity of the centaurs as a tumor, which will destroy the wild from the inside, while others are awestruck by the bronze-coated cataphracts' charge. This is not to say that the traditional half-men are backward; sensibilities have changed over the generations, and some of the brutality from before has been ostracized out of society.  </WRAP><WRAP column half> {{:nations:ma:pangaea:harpy.png?nolink}} {{:nations:ma:pangaea:satyr_3.png?nolink}} {{:nations:ma:pangaea:white_centaur.png?nolink}}\\ {{:nations:ma:pangaea:dryad.png?nolink}} {{:nations:ma:pangaea:pan.png?nolink}} {{:nations:ma:pangaea:war_minotaur.png?nolink}} <WRAP column half><WRAP column half> Pangaea is a nascent civilization in the woods, or perhaps a tribal nation with a civilization growing in it. Some Pangaeans view the organization and productivity of the centaurs as a tumor, which will destroy the wild from the inside, while others are awestruck by the bronze-coated cataphracts' charge. This is not to say that the traditional half-men are backward; sensibilities have changed over the generations, and some of the brutality from before has been ostracized out of society.  </WRAP><WRAP column half> {{:nations:ma:pangaea:harpy.png?nolink}} {{:nations:ma:pangaea:satyr_3.png?nolink}} {{:nations:ma:pangaea:white_centaur.png?nolink}}\\ {{:nations:ma:pangaea:dryad.png?nolink}} {{:nations:ma:pangaea:pan.png?nolink}} {{:nations:ma:pangaea:war_minotaur.png?nolink}}
 </WRAP></WRAP></WRAP> </WRAP></WRAP></WRAP>
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 <WRAP startpage_col_head>[[:dom6:asphodel-ma|Asphodel, Carrion Woods]]</WRAP> <WRAP startpage_col_head>[[:dom6:asphodel-ma|Asphodel, Carrion Woods]]</WRAP>
 <WRAP column>[[:dom6:asphodel-ma|{{:nations:flags:ma_asphodel.png?nolink}}]]</WRAP> <WRAP column>[[:dom6:asphodel-ma|{{:nations:flags:ma_asphodel.png?nolink}}]]</WRAP>
-<WRAP>**Paths:**\\ {{path>N4D3}}\\ G2{{path>W1E1}}\\ {{path>H2}} \\ **Gems:** \\ {{gems>6N1D}} \\ **Popkill**</WRAP></WRAP>+<WRAP>**Paths:**\\ {{path>N4D3}}\\ {{path>G2W1E1}}\\ {{path>H2}} \\ **Gems:** \\ {{gems>6N1D}} \\ **Scales:** +{{scales>G2}} \\ **Popkill**</WRAP></WRAP>
 <WRAP column half><WRAP column half> Once a part of Pangaea, Asphodel absorbed one-too-many pariahs and became a nation of its own. Its name is that of the ancient Greek equivalent for Purgatory, where the vegetation hides that one is dead and never coming back. Every day, Asphodel's vines claim beings (dead or alive) and turn them into puppets, like how the mythological Asphodel's water makes its occupants lose their identities, and the locals never think they'll be next. </WRAP><WRAP column half> {{:nations:ma:asphodel:black_harpy.png?nolink}} {{:nations:ma:asphodel:black_centaur.png?nolink}} {{:nations:ma:asphodel:dryad_hag.png?nolink}}\\ {{:nations:ma:asphodel:panic_apostate.png?nolink}} {{:nations:ma:asphodel:minotaur_warrior.png?nolink}} {{:nations:ma:asphodel:centaur_hierophant.png?nolink}} <WRAP column half><WRAP column half> Once a part of Pangaea, Asphodel absorbed one-too-many pariahs and became a nation of its own. Its name is that of the ancient Greek equivalent for Purgatory, where the vegetation hides that one is dead and never coming back. Every day, Asphodel's vines claim beings (dead or alive) and turn them into puppets, like how the mythological Asphodel's water makes its occupants lose their identities, and the locals never think they'll be next. </WRAP><WRAP column half> {{:nations:ma:asphodel:black_harpy.png?nolink}} {{:nations:ma:asphodel:black_centaur.png?nolink}} {{:nations:ma:asphodel:dryad_hag.png?nolink}}\\ {{:nations:ma:asphodel:panic_apostate.png?nolink}} {{:nations:ma:asphodel:minotaur_warrior.png?nolink}} {{:nations:ma:asphodel:centaur_hierophant.png?nolink}}
 </WRAP></WRAP></WRAP> </WRAP></WRAP></WRAP>
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 <WRAP startpage_col_head>[[:dom6:ermor-ma|Ermor, Ashen Empire]]</WRAP> <WRAP startpage_col_head>[[:dom6:ermor-ma|Ermor, Ashen Empire]]</WRAP>
 <WRAP column>[[:dom6:ermor-ma|{{:nations:flags:ma_ermor.png?nolink}}]]</WRAP> <WRAP column>[[:dom6:ermor-ma|{{:nations:flags:ma_ermor.png?nolink}}]]</WRAP>
-<WRAP>**Paths:**\\ {{path>D4}}\\ {{path>F2S2A1W1E1}}\\ {{path>H3}}\\ **Gems:** \\ {{gems>9D}} \\ **Scales:** +{{scales>de2mf1}} \\ **Popkill** </WRAP></WRAP>+<WRAP>**Paths:**\\ {{path>D4F2S2}}\\ {{path>A1W1E1}}\\ {{path>H3}}\\ **Gems:** \\ {{gems>9D}} \\ **Scales:** +{{scales>de2mf1}} \\ **Popkill** </WRAP></WRAP>
 <WRAP column half><WRAP column half> Ermor is what Rome would look like if it survived a nuclear holocaust, without its inhabitants. It is an ashen waste. The disaster's perpetrators and their understudies are clouds of soot, barely maintaining human form. Those who could have prevented it have been punished worse, cursed to never decay enough for their minds to leave them. The once-mighty Ermorian Legions are now literal skeleton crews still bearing their old equipment, ideal game pieces for their Pretender. </WRAP><WRAP column half> {{:nations:ma:ermor:censor.png?nolink}} {{:nations:ma:ermor:arch_bishop_of_eldregate.png?nolink}} {{:nations:ma:ermor:dusk_elder.png?nolink}}\\ {{:nations:ma:ermor:longdead_legionnaire.png?nolink}} {{:nations:ma:ermor:lictor.png?nolink}} <WRAP column half><WRAP column half> Ermor is what Rome would look like if it survived a nuclear holocaust, without its inhabitants. It is an ashen waste. The disaster's perpetrators and their understudies are clouds of soot, barely maintaining human form. Those who could have prevented it have been punished worse, cursed to never decay enough for their minds to leave them. The once-mighty Ermorian Legions are now literal skeleton crews still bearing their old equipment, ideal game pieces for their Pretender. </WRAP><WRAP column half> {{:nations:ma:ermor:censor.png?nolink}} {{:nations:ma:ermor:arch_bishop_of_eldregate.png?nolink}} {{:nations:ma:ermor:dusk_elder.png?nolink}}\\ {{:nations:ma:ermor:longdead_legionnaire.png?nolink}} {{:nations:ma:ermor:lictor.png?nolink}}
 </WRAP></WRAP></WRAP> </WRAP></WRAP></WRAP>
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 <WRAP startpage_col_head>[[:dom6:sceleria-ma|Sceleria, The Reformed Empire]]</WRAP> <WRAP startpage_col_head>[[:dom6:sceleria-ma|Sceleria, The Reformed Empire]]</WRAP>
 <WRAP column>[[:dom6:sceleria-ma|{{:nations:flags:ma_sceleria.png?nolink}}]]</WRAP> <WRAP column>[[:dom6:sceleria-ma|{{:nations:flags:ma_sceleria.png?nolink}}]]</WRAP>
-<WRAP>**Paths:**\\ {{path>S3D3}}\\ {{path>A1W1}}\\ {{path>H3}} \\ **Gems:** \\ {{gems>1S4D}}</WRAP></WRAP>+<WRAP>**Paths:**\\ {{path>S3D3}}\\ {{path>A1W1}}\\ {{path>H3}} \\ **Gems:** \\ {{gems>1S4D}} \\ **Scales:** +{{scales>O1de1}} </WRAP></WRAP>
 <WRAP column half><WRAP column half> Sceleria (Latin for "crimes") split from Ermor shortly before the end, accelerating that end in the process. Its elite have never moved past the consequences of that choice, and they now worship Death for some sort of absolution, though the Thaumaturges ("miracle-workers") of the Death Cult think they can master and command its laws. Ironically, the civil war between Ermor and Sceleria may continue, with both sides fielding the same Legions they spent all those years ago...</WRAP><WRAP column half> {{:nations:ma:sceleria:legatus_legionis.png?nolink}} {{:nations:ma:sceleria:censor.png?nolink}} {{:nations:ma:sceleria:g_thaumaturg.png?nolink}}\\ {{:nations:ma:sceleria:retiarius.png?nolink}} {{:nations:ma:sceleria:alae_legionnaire.png?nolink}} {{:nations:ma:sceleria:lictor.png?nolink}} {{:nations:ma:sceleria:shadow_vestal.png?nolink}}  <WRAP column half><WRAP column half> Sceleria (Latin for "crimes") split from Ermor shortly before the end, accelerating that end in the process. Its elite have never moved past the consequences of that choice, and they now worship Death for some sort of absolution, though the Thaumaturges ("miracle-workers") of the Death Cult think they can master and command its laws. Ironically, the civil war between Ermor and Sceleria may continue, with both sides fielding the same Legions they spent all those years ago...</WRAP><WRAP column half> {{:nations:ma:sceleria:legatus_legionis.png?nolink}} {{:nations:ma:sceleria:censor.png?nolink}} {{:nations:ma:sceleria:g_thaumaturg.png?nolink}}\\ {{:nations:ma:sceleria:retiarius.png?nolink}} {{:nations:ma:sceleria:alae_legionnaire.png?nolink}} {{:nations:ma:sceleria:lictor.png?nolink}} {{:nations:ma:sceleria:shadow_vestal.png?nolink}} 
 </WRAP></WRAP></WRAP> </WRAP></WRAP></WRAP>
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 <WRAP startpage_col_head>[[:dom6:pythium-ma|Pythium, Emerald Empire]]</WRAP> <WRAP startpage_col_head>[[:dom6:pythium-ma|Pythium, Emerald Empire]]</WRAP>
 <WRAP column>[[:dom6:pythium-ma|{{:nations:flags:ma_pythium.png?nolink}}]]</WRAP> <WRAP column>[[:dom6:pythium-ma|{{:nations:flags:ma_pythium.png?nolink}}]]</WRAP>
-<WRAP>**Paths:**\\ {{path>S4A3}}\\ {{path>W2F1}}\\ {{path>H3}} \\ **Gems:** \\ {{gems>2A1W5S}}</WRAP></WRAP>+<WRAP>**Paths:**\\ {{path>S4A3}}\\ {{path>W2F1}}\\ {{path>H3}} \\ **Gems:** \\ {{gems>2A1W5S}} \\ **Scales:** +{{scales>O1}} </WRAP></WRAP>
 <WRAP column half><WRAP column half> Pythium was once known as Pythia, as a province of Ermor added late in the Empire's heyday. Though fully integrated into the Empire, Pythia managed to cut ties well before the end, warned of what was coming by perhaps the best diviners of the era. Faith in Pythium rests on the institution those diviners built, whose priests vie for higher ranks but will at least cooperate in battle. Beyond the metropolises are nasty lands filled with Pythian serpents, which are utilized as mounts. </WRAP><WRAP column half> {{:nations:ma:pythium:serpent_lord.png?nolink}} {{:nations:ma:pythium:arch_theurg.png?nolink}} {{:nations:ma:pythium:battle_vestal.png?nolink}}\\ {{:nations:ma:pythium:hydra.png?nolink}} {{:nations:ma:pythium:standard.png?nolink}} <WRAP column half><WRAP column half> Pythium was once known as Pythia, as a province of Ermor added late in the Empire's heyday. Though fully integrated into the Empire, Pythia managed to cut ties well before the end, warned of what was coming by perhaps the best diviners of the era. Faith in Pythium rests on the institution those diviners built, whose priests vie for higher ranks but will at least cooperate in battle. Beyond the metropolises are nasty lands filled with Pythian serpents, which are utilized as mounts. </WRAP><WRAP column half> {{:nations:ma:pythium:serpent_lord.png?nolink}} {{:nations:ma:pythium:arch_theurg.png?nolink}} {{:nations:ma:pythium:battle_vestal.png?nolink}}\\ {{:nations:ma:pythium:hydra.png?nolink}} {{:nations:ma:pythium:standard.png?nolink}}
 </WRAP></WRAP></WRAP> </WRAP></WRAP></WRAP>
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 <WRAP startpage_col_head>[[:dom6:man-ma|Man, Tower of Avalon]]</WRAP> <WRAP startpage_col_head>[[:dom6:man-ma|Man, Tower of Avalon]]</WRAP>
 <WRAP column>[[:dom6:man-ma|{{:nations:flags:ma_man.png?nolink}}]]</WRAP> <WRAP column>[[:dom6:man-ma|{{:nations:flags:ma_man.png?nolink}}]]</WRAP>
-<WRAP>**Paths:**\\ {{path>N4}} G3\\ {{path>E2F1A1W1}}\\ {{path>H1}} \\ **Gems:** \\ {{gems>3N2G}}</WRAP></WRAP>+<WRAP>**Paths:**\\ {{path>N4G3}}\\ {{path>E2F1A1W1}}\\ {{path>H1}} \\ **Gems:** \\ {{gems>3N2G}}</WRAP></WRAP>
 <WRAP column half><WRAP column half> Man is a fantasy version of early England and Wales, though without J.R.R. Tolkien as an influence. What was once a province of the Celtic Tuatha, and possibly of their Fomorian rivals before them, became the dominion of Logrian men and their petty kings. These nobles have been superseded by witches, who found Tuatha poems in the forest of Avalon and adapted them for human use. The witches emphasize the kingdom's natural beauty in their songs, but they are still keen to exaggerate it with fairy tales. </WRAP><WRAP column half> {{:nations:ma:man:longbowman.png?nolink}} {{:nations:ma:man:tower_guard.png?nolink}} {{:nations:ma:man:royal_forester.png?nolink}} {{:nations:ma:man:bard.png?nolink}}\\ {{:nations:ma:man:knight_of_avalon.png?nolink}} {{:nations:ma:man:warden_of_avalon.png?nolink}} {{:nations:ma:man:crone_of_avalon.png?nolink}} {{:nations:ma:man:monk.png?nolink}} <WRAP column half><WRAP column half> Man is a fantasy version of early England and Wales, though without J.R.R. Tolkien as an influence. What was once a province of the Celtic Tuatha, and possibly of their Fomorian rivals before them, became the dominion of Logrian men and their petty kings. These nobles have been superseded by witches, who found Tuatha poems in the forest of Avalon and adapted them for human use. The witches emphasize the kingdom's natural beauty in their songs, but they are still keen to exaggerate it with fairy tales. </WRAP><WRAP column half> {{:nations:ma:man:longbowman.png?nolink}} {{:nations:ma:man:tower_guard.png?nolink}} {{:nations:ma:man:royal_forester.png?nolink}} {{:nations:ma:man:bard.png?nolink}}\\ {{:nations:ma:man:knight_of_avalon.png?nolink}} {{:nations:ma:man:warden_of_avalon.png?nolink}} {{:nations:ma:man:crone_of_avalon.png?nolink}} {{:nations:ma:man:monk.png?nolink}}
 </WRAP></WRAP></WRAP> </WRAP></WRAP></WRAP>
Line 67: Line 67:
 <WRAP startpage_col_head>[[:dom6:eriu-ma|Eriu, Last of the Tuatha]]</WRAP> <WRAP startpage_col_head>[[:dom6:eriu-ma|Eriu, Last of the Tuatha]]</WRAP>
 <WRAP column>[[:dom6:eriu-ma|{{:nations:flags:ma_eriu.png?nolink}}]]</WRAP> <WRAP column>[[:dom6:eriu-ma|{{:nations:flags:ma_eriu.png?nolink}}]]</WRAP>
-<WRAP>**Paths:**\\ G4{{path>N3}}\\ {{path>A2W2E2F1}}\\ {{path>H2}} \\ **Gems:** \\ {{gems>2N3G}}</WRAP></WRAP>+<WRAP>**Paths:**\\ {{path>G4N3}}\\ {{path>A2W2E2F1}}\\ {{path>H2}} \\ **Gems:** \\ {{gems>2N3G}} \\ **Scales:** +{{scales>L1}} </WRAP></WRAP>
 <WRAP column half><WRAP column half> Eriu takes the legendary Invasion Cycle of Ireland, adds a bit more violence, and has the Tuatha de Dannan return at the end of it. Considering what happened, the Tuatha's children are magnanimous overlords to the Milesians; their only spiteful act has been to withhold their magical secrets from them. The Tuatha themselves are few, and their wives are conspicuously absent, but they have had centuries to improve upon their glamour. Their mundane relatives never really left. </WRAP><WRAP column half> {{:nations:ma:eriu:bard.png?nolink}} {{:nations:ma:eriu:bean_sidhe.png?nolink}} {{:nations:ma:eriu:fir_bolg.png?nolink}}\\ {{:nations:ma:eriu:daoine_sidhe.png?nolink}} {{:nations:ma:eriu:trainer_of_heroes.png?nolink}} {{:nations:ma:eriu:tuatha.png?nolink}} <WRAP column half><WRAP column half> Eriu takes the legendary Invasion Cycle of Ireland, adds a bit more violence, and has the Tuatha de Dannan return at the end of it. Considering what happened, the Tuatha's children are magnanimous overlords to the Milesians; their only spiteful act has been to withhold their magical secrets from them. The Tuatha themselves are few, and their wives are conspicuously absent, but they have had centuries to improve upon their glamour. Their mundane relatives never really left. </WRAP><WRAP column half> {{:nations:ma:eriu:bard.png?nolink}} {{:nations:ma:eriu:bean_sidhe.png?nolink}} {{:nations:ma:eriu:fir_bolg.png?nolink}}\\ {{:nations:ma:eriu:daoine_sidhe.png?nolink}} {{:nations:ma:eriu:trainer_of_heroes.png?nolink}} {{:nations:ma:eriu:tuatha.png?nolink}}
 </WRAP></WRAP></WRAP> </WRAP></WRAP></WRAP>
Line 74: Line 74:
 <WRAP startpage_col_head>[[:dom6:agartha-ma|Agartha, Golem Cult]]</WRAP> <WRAP startpage_col_head>[[:dom6:agartha-ma|Agartha, Golem Cult]]</WRAP>
 <WRAP column>[[:dom6:agartha-ma|{{:nations:flags:ma_agartha.png?nolink}}]]</WRAP> <WRAP column>[[:dom6:agartha-ma|{{:nations:flags:ma_agartha.png?nolink}}]]</WRAP>
-<WRAP>**Paths:**\\ {{path>E4}}\\ {{path>D2F1W1}}\\ {{path>H3}} \\ **Gems:** \\ {{gems>1F3E1D}}</WRAP></WRAP>+<WRAP>**Paths:**\\ {{path>E4}}\\ {{path>W2D2F1}}\\ {{path>H3}} \\ **Gems:** \\ {{gems>1F3E1D}}</WRAP></WRAP>
 <WRAP column half><WRAP column half> Agartha is a subterranean city-state, built by a race of cyclopean amphibians but inhabited by humans. The humans are colonists who view Agartha as hallowed ground; the so-called "Pale Ones" expected a far-worse attitude from them, however, and made terrible mistakes in preparation for their arrival. Agartha's humans have two priesthoods, one for the Pale Ones' masonry and statues, and the other for the Pale Ones themselves. The Pale Ones' priests, despite their powers, are pessimists. </WRAP><WRAP column half> {{:nations:ma:agartha:pale_one_captain.png?nolink}} {{:nations:ma:agartha:earth_reader.png?nolink}} {{:nations:ma:agartha:golem_crafter.png?nolink}}\\ {{:nations:ma:agartha:ancient_one.png?nolink}} {{:nations:ma:agartha:oracle_of_the_ancients.png?nolink}} {{:nations:ma:agartha:shard_guard.png?nolink}} <WRAP column half><WRAP column half> Agartha is a subterranean city-state, built by a race of cyclopean amphibians but inhabited by humans. The humans are colonists who view Agartha as hallowed ground; the so-called "Pale Ones" expected a far-worse attitude from them, however, and made terrible mistakes in preparation for their arrival. Agartha's humans have two priesthoods, one for the Pale Ones' masonry and statues, and the other for the Pale Ones themselves. The Pale Ones' priests, despite their powers, are pessimists. </WRAP><WRAP column half> {{:nations:ma:agartha:pale_one_captain.png?nolink}} {{:nations:ma:agartha:earth_reader.png?nolink}} {{:nations:ma:agartha:golem_crafter.png?nolink}}\\ {{:nations:ma:agartha:ancient_one.png?nolink}} {{:nations:ma:agartha:oracle_of_the_ancients.png?nolink}} {{:nations:ma:agartha:shard_guard.png?nolink}}
 </WRAP></WRAP></WRAP> </WRAP></WRAP></WRAP>
Line 81: Line 81:
 <WRAP startpage_col_head>[[:dom6:ulm-ma|Ulm, Forges of Ulm]]</WRAP> <WRAP startpage_col_head>[[:dom6:ulm-ma|Ulm, Forges of Ulm]]</WRAP>
 <WRAP column>[[:dom6:ulm-ma|{{:nations:flags:ma_ulm.png?nolink}}]]</WRAP> <WRAP column>[[:dom6:ulm-ma|{{:nations:flags:ma_ulm.png?nolink}}]]</WRAP>
-<WRAP>**Paths:**\\ {{path>E2F1}} \\ {{path>A1S1}} (rare) \\ {{path>H2}} \\ **Gems:** \\ {{gems>5E}}</WRAP></WRAP>+<WRAP>**Paths:**\\ {{path>E2F1}} \\ {{path>A1S1}} (rare) \\ {{path>H2}} \\ **Gems:** \\ {{gems>5E}} \\ **Scales:** +{{scales>P1dr1}}</WRAP></WRAP>
 <WRAP column half><WRAP column half> Ulm is a kingdom of German industriousness and philosophy. Once a part of Ermor, it learned that magic was something no one should have in abundance, and it decided that religion was not going to save it. The latter is inconvenient for Ulm's Pretender God, whose cult is new and must venerate steel over flesh. Like Conan's father in the movies, the Ulmish have decided that Steel is all they can trust; fortunately, theirs is the best in the world, and produced in overwhelming quantities. </WRAP><WRAP column half> {{:nations:ma:ulm:war_dog.png?nolink}} {{:nations:ma:ulm:infantry_of_ulm_2.png?nolink}} {{:nations:ma:ulm:sapper.png?nolink}} {{:nations:ma:ulm:priest_smith.png?nolink}}\\ {{:nations:ma:ulm:guardian.png?nolink}} {{:nations:ma:ulm:black_knight.png?nolink}} {{:nations:ma:ulm:master_mason.png?nolink}} {{:nations:ma:ulm:spy.png?nolink}} <WRAP column half><WRAP column half> Ulm is a kingdom of German industriousness and philosophy. Once a part of Ermor, it learned that magic was something no one should have in abundance, and it decided that religion was not going to save it. The latter is inconvenient for Ulm's Pretender God, whose cult is new and must venerate steel over flesh. Like Conan's father in the movies, the Ulmish have decided that Steel is all they can trust; fortunately, theirs is the best in the world, and produced in overwhelming quantities. </WRAP><WRAP column half> {{:nations:ma:ulm:war_dog.png?nolink}} {{:nations:ma:ulm:infantry_of_ulm_2.png?nolink}} {{:nations:ma:ulm:sapper.png?nolink}} {{:nations:ma:ulm:priest_smith.png?nolink}}\\ {{:nations:ma:ulm:guardian.png?nolink}} {{:nations:ma:ulm:black_knight.png?nolink}} {{:nations:ma:ulm:master_mason.png?nolink}} {{:nations:ma:ulm:spy.png?nolink}}
 </WRAP></WRAP></WRAP> </WRAP></WRAP></WRAP>
Line 88: Line 88:
 <WRAP startpage_col_head>[[:dom6:marignon-ma|Marignon, Fiery Justice]]</WRAP> <WRAP startpage_col_head>[[:dom6:marignon-ma|Marignon, Fiery Justice]]</WRAP>
 <WRAP column>[[:dom6:marignon-ma|{{:nations:flags:ma_marignon.png?nolink}}]]</WRAP> <WRAP column>[[:dom6:marignon-ma|{{:nations:flags:ma_marignon.png?nolink}}]]</WRAP>
-<WRAP>**Paths:**\\ {{path>F4S3}}\\ {{path>A1E1}}\\ {{path>H3}} \\ **Gems:** \\ {{gems>4F1S}}</WRAP></WRAP>+<WRAP>**Paths:**\\ {{path>F4S3}}\\ {{path>A1E1}}\\ {{path>H3}} \\ **Gems:** \\ {{gems>4F1S}} \\ **Scales:** +{{scales>O1}} </WRAP></WRAP>
 <WRAP column half><WRAP column half> Marignon is a fantasy version of medieval Western Europe, minus the British Isles, and it probably shares a border with Ulm. It definitely shares a border with Ermor, whose increasing corruption in the later days of the Empire prompted a secession. Marignon is defined in opposition to the deadly menace at its frontier, whose undead Legions and unholy Knights (and anyone caught using magic selfishly) are met with fire, light, and faith. </WRAP><WRAP column half> {{:nations:ma:marignon:flagellant.png?nolink}} {{:nations:ma:marignon:crossbowman.png?nolink}} {{:nations:ma:marignon:man_at_arms.png?nolink}}\\ {{:nations:ma:marignon:knight_of_the_chalice.png?nolink}} {{:nations:ma:marignon:troubadour.png?nolink}} {{:nations:ma:marignon:grand_master.png?nolink}} <WRAP column half><WRAP column half> Marignon is a fantasy version of medieval Western Europe, minus the British Isles, and it probably shares a border with Ulm. It definitely shares a border with Ermor, whose increasing corruption in the later days of the Empire prompted a secession. Marignon is defined in opposition to the deadly menace at its frontier, whose undead Legions and unholy Knights (and anyone caught using magic selfishly) are met with fire, light, and faith. </WRAP><WRAP column half> {{:nations:ma:marignon:flagellant.png?nolink}} {{:nations:ma:marignon:crossbowman.png?nolink}} {{:nations:ma:marignon:man_at_arms.png?nolink}}\\ {{:nations:ma:marignon:knight_of_the_chalice.png?nolink}} {{:nations:ma:marignon:troubadour.png?nolink}} {{:nations:ma:marignon:grand_master.png?nolink}}
 </WRAP></WRAP></WRAP> </WRAP></WRAP></WRAP>
Line 116: Line 116:
 <WRAP startpage_col_head>[[:dom6:naba-ma|Na'Ba, Queens of the Desert]]</WRAP> <WRAP startpage_col_head>[[:dom6:naba-ma|Na'Ba, Queens of the Desert]]</WRAP>
 <WRAP column>[[:dom6:naba-ma|{{:nations:flags:ma_naba.png?nolink}}]]</WRAP> <WRAP column>[[:dom6:naba-ma|{{:nations:flags:ma_naba.png?nolink}}]]</WRAP>
-<WRAP>**Paths:**\\ {{path>F4A3}} G3\\ {{path>E2S1N1}}\\ {{path>H2}} \\ **Gems:** \\ {{gems>1F1A1W1E1G}}</WRAP></WRAP>+<WRAP>**Paths:**\\ {{path>F4A3G3}}\\ {{path>E2S1N1}}\\ {{path>H2}} \\ **Gems:** \\ {{gems>1F1A1W1E1G}}</WRAP></WRAP>
 <WRAP column half><WRAP column half> Na'Ba is a fantasy version of Petra, an ancient trading capital for the pagan Arabs. It was carved from the Ubaran Plateau, where a Sultanate of Afarit (wicked genies) burned out and exploded, with the blessing of the last Sultans. The stonecutters are the 'Adim, tall men from what is now Ashdod, and their nobles are Jann (lesser genies) with 'Adite mothers. The queens of Na'Ba are descendants of the Sultans, whose caravans have brought riches and humans. </WRAP><WRAP column half> {{:nations:ma:naba:sheikh.png?nolink}} {{:nations:ma:naba:nabaean_desert_warrior.png?nolink}} {{:nations:ma:naba:jann_guard.png?nolink}} \\ {{:nations:ma:naba:adite_light_infantry.png?nolink}} {{:nations:ma:naba:mukarrib.png?nolink}} {{:nations:ma:naba:malikah.png?nolink}} <WRAP column half><WRAP column half> Na'Ba is a fantasy version of Petra, an ancient trading capital for the pagan Arabs. It was carved from the Ubaran Plateau, where a Sultanate of Afarit (wicked genies) burned out and exploded, with the blessing of the last Sultans. The stonecutters are the 'Adim, tall men from what is now Ashdod, and their nobles are Jann (lesser genies) with 'Adite mothers. The queens of Na'Ba are descendants of the Sultans, whose caravans have brought riches and humans. </WRAP><WRAP column half> {{:nations:ma:naba:sheikh.png?nolink}} {{:nations:ma:naba:nabaean_desert_warrior.png?nolink}} {{:nations:ma:naba:jann_guard.png?nolink}} \\ {{:nations:ma:naba:adite_light_infantry.png?nolink}} {{:nations:ma:naba:mukarrib.png?nolink}} {{:nations:ma:naba:malikah.png?nolink}}
 </WRAP></WRAP></WRAP> </WRAP></WRAP></WRAP>
Line 144: Line 144:
 <WRAP startpage_col_head>[[:dom6:tien_chi-ma|T'ien Ch'i, Imperial Bureaucracy]]</WRAP> <WRAP startpage_col_head>[[:dom6:tien_chi-ma|T'ien Ch'i, Imperial Bureaucracy]]</WRAP>
 <WRAP column>[[:dom6:tien_chi-ma|{{:nations:flags:ma_tien_chi.png?nolink}}]]</WRAP> <WRAP column>[[:dom6:tien_chi-ma|{{:nations:flags:ma_tien_chi.png?nolink}}]]</WRAP>
-<WRAP>**Paths:**\\ {{path>W3}}\\ {{path>F2A2E2}}\\ {{path>S2N2}} G2\\ {{path>H2}} \\ **Gems:** \\ {{gems>1W1E1A2S}} \\ **Scales:** +{{scales>O1mf1}} </WRAP></WRAP>+<WRAP>**Paths:**\\ {{path>W3}}\\ {{path>F2A2E2}}\\ {{path>S2N2G2}}\\ {{path>H2}} \\ **Gems:** \\ {{gems>1W1E1A2S}} \\ **Scales:** +{{scales>O1mf1}} </WRAP></WRAP>
 <WRAP column half><WRAP column half> T'ien Ch'i (as it is now) is roughly a fantasy version of Eastern Han China, a stable period when authority was shifted to academic bureaucrats. In the cities, men and women can become good at something and find fortune for their niche, rather than till the fields or become ascetics. On the other hand, the government jobs are reserved for those who will never have children, or for extraneous heirs of the imperial family. The system runs well... almost too well. </WRAP><WRAP column half> {{:nations:ma:tien_chi:footman.png?nolink}} {{:nations:ma:tien_chi:imperial_crossbowman.png?nolink}} {{:nations:ma:tien_chi:red_guard.png?nolink}} {{:nations:ma:tien_chi:imperial_consort.png?nolink}}\\ <WRAP column half><WRAP column half> T'ien Ch'i (as it is now) is roughly a fantasy version of Eastern Han China, a stable period when authority was shifted to academic bureaucrats. In the cities, men and women can become good at something and find fortune for their niche, rather than till the fields or become ascetics. On the other hand, the government jobs are reserved for those who will never have children, or for extraneous heirs of the imperial family. The system runs well... almost too well. </WRAP><WRAP column half> {{:nations:ma:tien_chi:footman.png?nolink}} {{:nations:ma:tien_chi:imperial_crossbowman.png?nolink}} {{:nations:ma:tien_chi:red_guard.png?nolink}} {{:nations:ma:tien_chi:imperial_consort.png?nolink}}\\
 {{:nations:ma:tien_chi:eunuch.png?nolink}} {{:nations:ma:tien_chi:minister_of_magic.png?nolink}} {{:nations:ma:tien_chi:eunuch.png?nolink}} {{:nations:ma:tien_chi:minister_of_magic.png?nolink}}
Line 153: Line 153:
 <WRAP startpage_col_head>[[:dom6:shinuyama-ma|Shinuyama, Land of the Bakemono]]</WRAP> <WRAP startpage_col_head>[[:dom6:shinuyama-ma|Shinuyama, Land of the Bakemono]]</WRAP>
 <WRAP column>[[:dom6:shinuyama-ma|{{:nations:flags:ma_shinuyama.png?nolink}}]]</WRAP> <WRAP column>[[:dom6:shinuyama-ma|{{:nations:flags:ma_shinuyama.png?nolink}}]]</WRAP>
-<WRAP>**Paths:**\\ {{path>F3E3D3}}\\ {{path>W2N2}}\\ {{path>H1}} \\ **Gems:** \\ {{gems>1F1W1E2D}}</WRAP></WRAP>+<WRAP>**Paths:**\\ {{path>F3E3D3}}\\ {{path>W2N2}}\\ {{path>H1}} \\ **Gems:** \\ {{gems>1F1W1E2D}} \\ **Scales:** +{{scales>T1M1}}</WRAP></WRAP>
 <WRAP column half><WRAP column half> Shinuyama (Japanese for "Death Mountain") is a realm of aberrations, such as the  cave-dwelling Bakemono goblins. They take the role that some wicked humans had in Japanese legends, that of the conniver who usurped the Oni courts, in this case by securing the means to re-summon them. Aside this lot, which has civilization's tools but a barbarian's mindset, are magical creatures who can make themselves look human if asked nicely. </WRAP><WRAP column half> {{:nations:ma:shinuyama:bakemono_scout.png?nolink}} {{:nations:ma:shinuyama:bandit.png?nolink}} {{:nations:ma:shinuyama:kappa.png?nolink}} {{:nations:ma:shinuyama:noppera-bo.png?nolink}}  \\ {{:nations:ma:shinuyama:dai_bakemono.png?nolink}} {{:nations:ma:shinuyama:shuten-doji.png?nolink}} {{:nations:ma:shinuyama:bakemono_sorcerer.png?nolink}}  <WRAP column half><WRAP column half> Shinuyama (Japanese for "Death Mountain") is a realm of aberrations, such as the  cave-dwelling Bakemono goblins. They take the role that some wicked humans had in Japanese legends, that of the conniver who usurped the Oni courts, in this case by securing the means to re-summon them. Aside this lot, which has civilization's tools but a barbarian's mindset, are magical creatures who can make themselves look human if asked nicely. </WRAP><WRAP column half> {{:nations:ma:shinuyama:bakemono_scout.png?nolink}} {{:nations:ma:shinuyama:bandit.png?nolink}} {{:nations:ma:shinuyama:kappa.png?nolink}} {{:nations:ma:shinuyama:noppera-bo.png?nolink}}  \\ {{:nations:ma:shinuyama:dai_bakemono.png?nolink}} {{:nations:ma:shinuyama:shuten-doji.png?nolink}} {{:nations:ma:shinuyama:bakemono_sorcerer.png?nolink}} 
 </WRAP></WRAP></WRAP> </WRAP></WRAP></WRAP>
Line 161: Line 161:
 <WRAP column>[[:dom6:caelum-ma|{{:nations:flags:ma_caelum.png?nolink}}]]</WRAP> <WRAP column>[[:dom6:caelum-ma|{{:nations:flags:ma_caelum.png?nolink}}]]</WRAP>
 <WRAP>**Paths:**\\ {{path>A4W3}}\\ {{path>F1S1D1}}\\ {{path>H1}} \\ **Gems:** \\ {{gems>3A2W}}</WRAP></WRAP> <WRAP>**Paths:**\\ {{path>A4W3}}\\ {{path>F1S1D1}}\\ {{path>H1}} \\ **Gems:** \\ {{gems>3A2W}}</WRAP></WRAP>
-<WRAP column half><WRAP column half> Caelum (at this time) is a frosty realm of white-and-gray-winged folk. The "magocracy" (rule of mages) could make Caelum less snowy, at least by halting the blizzards, but then their works of ice would be easier to melt. Having driven out the metalsmiths and Earth mages for religious reasons, ice is all the Caelians can work with, and their best minds have stretched its uses to include armor and construction. They also drove out their best soldiers, but the others are trying their best. </WRAP><WRAP column half> {{:nations:ma:caelum:spire_horn_militia.png?nolink}} {{:nations:ma:caelum:iceclad.png?nolink}} {{:nations:ma:caelum:temple_guard.png?nolink}} \\ {{:nations:ma:caelum:caelian_scout.png?nolink}} {{:nations:ma:caelum:high_seraph.png?nolink}} {{:nations:ma:caelum:mammoth.png?nolink}} +<WRAP column half><WRAP column half> Caelum (at this time) is a frosty realm of white-and-gray-winged folk. The "magocracy" (rule of mages) could make Caelum less snowy, at least by halting the blizzards, but then their works of ice would be easier to melt. Having driven out the metalsmiths and Earth mages for religious reasons, ice is all the Caelians can work with, and their best minds have stretched its uses to include armor and construction. They also drove out their best soldiers, but the others are trying. </WRAP><WRAP column half> {{:nations:ma:caelum:spire_horn_militia.png?nolink}} {{:nations:ma:caelum:iceclad.png?nolink}} {{:nations:ma:caelum:temple_guard.png?nolink}} \\ {{:nations:ma:caelum:caelian_scout.png?nolink}} {{:nations:ma:caelum:high_seraph.png?nolink}} {{:nations:ma:caelum:mammoth.png?nolink}} 
 </WRAP></WRAP></WRAP> </WRAP></WRAP></WRAP>
 <WRAP box round> <WRAP box round>
Line 175: Line 175:
 <WRAP column>[[:dom6:mictlan-ma|{{:nations:flags:ma_mictlan.png?nolink}}]]</WRAP> <WRAP column>[[:dom6:mictlan-ma|{{:nations:flags:ma_mictlan.png?nolink}}]]</WRAP>
 <WRAP>**Paths:**\\ {{path>S3N3}}\\ {{path>F2A2W2}}\\ {{path>H3}} \\ **Gems:** \\ {{gems>1F1A1W1S1N}}</WRAP></WRAP> <WRAP>**Paths:**\\ {{path>S3N3}}\\ {{path>F2A2W2}}\\ {{path>H3}} \\ **Gems:** \\ {{gems>1F1A1W1S1N}}</WRAP></WRAP>
-<WRAP column half><WRAP column half> Mictlan (as it is now) is a dry empire, thanks to the work of feathered serpents (or "Quetzalcoatl" in the Aztec tongue). The priesthood's numerous rituals for beckoning blood-drinkers are remembered, but none are trained in the ways of performing them. A fifth priesthood now oversees those dedicated to the Sun, the Moon, the Rain and the Land, one drawing a connection to the Sky itself; they take care to prevent disasters before they occur, lest they bring the old ways back. </WRAP><WRAP column half> {{:nations:ma:mictlan:warrior_3.png?nolink}} {{:nations:ma:mictlan:moon_warrior.png?nolink}} {{:nations:ma:mictlan:eagle_warrior.png?nolink}} \\ {{:nations:ma:mictlan:mictlan_priest.png?nolink}} {{:nations:ma:mictlan:high_priest_of_the_sky.png?nolink}} {{:nations:ma:mictlan:couatl.png?nolink}}+<WRAP column half><WRAP column half> Mictlan (as it is now) is a dry empire, thanks to the work of feathered serpents (or "Quetzalcoatl" in the Aztec tongue). The priesthood's numerous rituals for beckoning blood-drinkers are remembered, but none are trained in the ways of performing them. A fifth priesthood now oversees those dedicated to the Sun, the Moon, the Rain and the Land; a priesthood drawing a connection to the Sky itself. They take care to prevent disasters before they occur, lest they bring the old ways back. </WRAP><WRAP column half> {{:nations:ma:mictlan:warrior_3.png?nolink}} {{:nations:ma:mictlan:moon_warrior.png?nolink}} {{:nations:ma:mictlan:eagle_warrior.png?nolink}} \\ {{:nations:ma:mictlan:mictlan_priest.png?nolink}} {{:nations:ma:mictlan:high_priest_of_the_sky.png?nolink}} {{:nations:ma:mictlan:couatl.png?nolink}}
 </WRAP></WRAP></WRAP> </WRAP></WRAP></WRAP>
 <WRAP box round> <WRAP box round>
Line 182: Line 182:
 <WRAP column>[[:dom6:xibalba-ma|{{:nations:flags:ma_xibalba.png?nolink}}]]</WRAP> <WRAP column>[[:dom6:xibalba-ma|{{:nations:flags:ma_xibalba.png?nolink}}]]</WRAP>
 <WRAP>**Paths:**\\ {{path>W4E3}}\\ {{path>D2N2B2A1}}\\ {{path>H2}} \\ **Gems:** \\ {{gems>3W1E1D}}</WRAP></WRAP> <WRAP>**Paths:**\\ {{path>W4E3}}\\ {{path>D2N2B2A1}}\\ {{path>H2}} \\ **Gems:** \\ {{gems>3W1E1D}}</WRAP></WRAP>
-<WRAP column half><WRAP column half> Xibalba (at the moment) is an underground ocean of toadfolk, known as the "Muuch" (K'iche for "the horde"). They arrived with the water, finding submerged cities fit to live in, and naturally spread to fill their new container. These floods came at the expense of Xibalba's previous inhabitants, who have struggled and largely failed to keep their privacynot to mention the decay of their culture and the massive reduction in their numbers. </WRAP><WRAP column half> {{:nations:ma:xibalba:muuch_militia.png?nolink}} {{:nations:ma:xibalba:zotz_warrior.png?nolink}} {{:nations:ma:xibalba:wo_muuch.png?nolink}} \\ {{:nations:ma:xibalba:muuch_batab.png?nolink}} {{:nations:ma:xibalba:camazotz.png?nolink}} {{:nations:ma:xibalba:bacab.png?nolink}}+<WRAP column half><WRAP column half> Xibalba (at the moment) is an underground ocean of toadfolk, known as the "Muuch" (K'iche for "the horde"). They arrived with the water, finding submerged cities fit to live in, and naturally spread to fill their new container. These floods came at the expense of Xibalba's previous inhabitants, who have struggled and largely failed to keep their independence, their cultures and their numbers. </WRAP><WRAP column half> {{:nations:ma:xibalba:muuch_militia.png?nolink}} {{:nations:ma:xibalba:zotz_warrior.png?nolink}} {{:nations:ma:xibalba:wo_muuch.png?nolink}} \\ {{:nations:ma:xibalba:muuch_batab.png?nolink}} {{:nations:ma:xibalba:camazotz.png?nolink}} {{:nations:ma:xibalba:bacab.png?nolink}}
 </WRAP></WRAP></WRAP> </WRAP></WRAP></WRAP>
 <WRAP box round> <WRAP box round>
Line 195: Line 195:
 <WRAP startpage_col_head>[[:dom6:machaka-ma|Machaka, Reign of Sorcerors]]</WRAP> <WRAP startpage_col_head>[[:dom6:machaka-ma|Machaka, Reign of Sorcerors]]</WRAP>
 <WRAP column>[[:dom6:machaka-ma|{{:nations:flags:ma_machaka.png?nolink}}]]</WRAP> <WRAP column>[[:dom6:machaka-ma|{{:nations:flags:ma_machaka.png?nolink}}]]</WRAP>
-<WRAP>**Paths:**\\ {{path>F3E3N3}} G3\\ {{path>D2}}\\ {{path>H2}} \\ **Gems:** \\ {{gems>1F2E1N1G}}</WRAP></WRAP>+<WRAP>**Paths:**\\ {{path>F3E3N3G3}} \\ {{path>D2}}\\ {{path>H2}} \\ **Gems:** \\ {{gems>1F2E1N1G}}</WRAP></WRAP>
 <WRAP column half><WRAP column half> Machaka is a kingdom (currently) gripped by several shady elements. If the king makes an impactful mistake, no one will complain, for his priests will promptly replace him. The king and his priests are outright ignored in many parts, where powerful witch doctors cow the locals with their arts; as long as the sorcerers pay lip-service to Machaka's pretender god, and do their job when paid, whatever they do on their own time is allowed. And then there are the colossal spiders... </WRAP><WRAP column half> {{:nations:ma:machaka:pygmy.png?nolink}} {{:nations:ma:machaka:spider_warrior.png?nolink}} {{:nations:ma:machaka:spider_knight.png?nolink}} \\ {{:nations:ma:machaka:sorceress.png?nolink}} {{:nations:ma:machaka:hunter_lord.png?nolink}} {{:nations:ma:machaka:black_sorcerer.png?nolink}} <WRAP column half><WRAP column half> Machaka is a kingdom (currently) gripped by several shady elements. If the king makes an impactful mistake, no one will complain, for his priests will promptly replace him. The king and his priests are outright ignored in many parts, where powerful witch doctors cow the locals with their arts; as long as the sorcerers pay lip-service to Machaka's pretender god, and do their job when paid, whatever they do on their own time is allowed. And then there are the colossal spiders... </WRAP><WRAP column half> {{:nations:ma:machaka:pygmy.png?nolink}} {{:nations:ma:machaka:spider_warrior.png?nolink}} {{:nations:ma:machaka:spider_knight.png?nolink}} \\ {{:nations:ma:machaka:sorceress.png?nolink}} {{:nations:ma:machaka:hunter_lord.png?nolink}} {{:nations:ma:machaka:black_sorcerer.png?nolink}}
 </WRAP></WRAP></WRAP> </WRAP></WRAP></WRAP>
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 <WRAP startpage_col_head>[[:dom6:phaeacia-ma|Phaeacia, Isle of the Dark Ships]]</WRAP> <WRAP startpage_col_head>[[:dom6:phaeacia-ma|Phaeacia, Isle of the Dark Ships]]</WRAP>
 <WRAP column>[[:dom6:phaeacia-ma|{{:nations:flags:ma_phaeacia.png?nolink}}]]</WRAP> <WRAP column>[[:dom6:phaeacia-ma|{{:nations:flags:ma_phaeacia.png?nolink}}]]</WRAP>
-<WRAP>**Paths:**\\ {{path>A4W3}}\\ {{path>S2}} G2{{path>E1}}\\ {{path>H2}} \\ **Gems:** \\ {{gems>1F1A1W1E1G}}</WRAP></WRAP>+<WRAP>**Paths:**\\ {{path>A4W3}}\\ {{path>S2G2E1}}\\ {{path>H2}} \\ **Gems:** \\ {{gems>1F1A1W1E1G}}</WRAP></WRAP>
 <WRAP column half><WRAP column half> Phaeacia is, in many ways, the same place from Homer's Odyssey; the biggest difference is that Nausicaa is of royal Machakan ancestry. Most of the island's riches were brought in with the help of its ships, which are steered by thought and can only be wrecked by divine intervention. Few threats have ever reached the island, and these have been dissuaded with orichalcum-clad half-giants, Gigante vassals, and absurd amounts of treasure. </WRAP><WRAP column half> {{:nations:ma:phaeacia:colossi_light_infantry.png?nolink}} {{:nations:ma:phaeacia:orichalcum_guard.png?nolink}} {{:nations:ma:phaeacia:mage_pilot.png?nolink}} \\ {{:nations:ma:phaeacia:colossi_storm_captain.png?nolink}} {{:nations:ma:phaeacia:colossi_queen.png?nolink}} {{:nations:ma:phaeacia:prince_consort.png?nolink}} <WRAP column half><WRAP column half> Phaeacia is, in many ways, the same place from Homer's Odyssey; the biggest difference is that Nausicaa is of royal Machakan ancestry. Most of the island's riches were brought in with the help of its ships, which are steered by thought and can only be wrecked by divine intervention. Few threats have ever reached the island, and these have been dissuaded with orichalcum-clad half-giants, Gigante vassals, and absurd amounts of treasure. </WRAP><WRAP column half> {{:nations:ma:phaeacia:colossi_light_infantry.png?nolink}} {{:nations:ma:phaeacia:orichalcum_guard.png?nolink}} {{:nations:ma:phaeacia:mage_pilot.png?nolink}} \\ {{:nations:ma:phaeacia:colossi_storm_captain.png?nolink}} {{:nations:ma:phaeacia:colossi_queen.png?nolink}} {{:nations:ma:phaeacia:prince_consort.png?nolink}}
 </WRAP></WRAP></WRAP> </WRAP></WRAP></WRAP>
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 <WRAP startpage_col_head>[[:dom6:vanheim-ma|Vanheim, Arrival of Man]]</WRAP> <WRAP startpage_col_head>[[:dom6:vanheim-ma|Vanheim, Arrival of Man]]</WRAP>
 <WRAP column>[[:dom6:vanheim-ma|{{:nations:flags:ma_vanheim.png?nolink}}]]</WRAP> <WRAP column>[[:dom6:vanheim-ma|{{:nations:flags:ma_vanheim.png?nolink}}]]</WRAP>
-<WRAP>**Paths:**\\ {{path>A3E3}} G3\\ {{path>B2F1D1}}\\ {{path>H2}} \\ **Gems:** \\ {{gems>1A3E1G}}</WRAP></WRAP>+<WRAP>**Paths:**\\ {{path>A3E3G3}}\\ {{path>B2F1D1}}\\ {{path>H2}} \\ **Gems:** \\ {{gems>1A3E1G}}</WRAP></WRAP>
 <WRAP column half><WRAP column half> The misty moors of Vanheim hide many secrets. Dwarven smiths keep their business behind one of the waterfalls, for instance, while the unassuming boars are secretly immortal. The most elusive things in Vanheim, however, are the Vanir themselves; they are the lesser gods of the land, a bit like in Norse myth, and they only show themselves for war and festivities. Vanheim's humans trust the Vanir with matters of religion, magic, and means of physical empowerment.  </WRAP><WRAP column half> {{:nations:ma:vanheim:huskarl.png?nolink}} {{:nations:ma:vanheim:einhere.png?nolink}} {{:nations:ma:vanheim:fay_boar.png?nolink}} {{:nations:ma:vanheim:van.png?nolink}} \\ {{:nations:ma:vanheim:herse.png?nolink}} {{:nations:ma:vanheim:dwarven_smith.png?nolink}} {{:nations:ma:vanheim:vanadrott.png?nolink}} <WRAP column half><WRAP column half> The misty moors of Vanheim hide many secrets. Dwarven smiths keep their business behind one of the waterfalls, for instance, while the unassuming boars are secretly immortal. The most elusive things in Vanheim, however, are the Vanir themselves; they are the lesser gods of the land, a bit like in Norse myth, and they only show themselves for war and festivities. Vanheim's humans trust the Vanir with matters of religion, magic, and means of physical empowerment.  </WRAP><WRAP column half> {{:nations:ma:vanheim:huskarl.png?nolink}} {{:nations:ma:vanheim:einhere.png?nolink}} {{:nations:ma:vanheim:fay_boar.png?nolink}} {{:nations:ma:vanheim:van.png?nolink}} \\ {{:nations:ma:vanheim:herse.png?nolink}} {{:nations:ma:vanheim:dwarven_smith.png?nolink}} {{:nations:ma:vanheim:vanadrott.png?nolink}}
 </WRAP></WRAP></WRAP> </WRAP></WRAP></WRAP>
Line 216: Line 216:
 <WRAP startpage_col_head>[[:dom6:vanarus-ma|Vanarus, Land of the Chuds]]</WRAP> <WRAP startpage_col_head>[[:dom6:vanarus-ma|Vanarus, Land of the Chuds]]</WRAP>
 <WRAP column>[[:dom6:vanarus-ma|{{:nations:flags:ma_vanarus.png?nolink}}]]</WRAP> <WRAP column>[[:dom6:vanarus-ma|{{:nations:flags:ma_vanarus.png?nolink}}]]</WRAP>
-<WRAP>**Paths:**\\ {{path>A3}}\\ {{path>F2W2D2}}\\ {{path>N2}} G2{{path>B2}} \\ {{path>E1}}\\ {{path>H2}} \\ **Gems:** \\ {{gems>1F1A1N1D1G}}</WRAP></WRAP>+<WRAP>**Paths:**\\ {{path>A3}} \\ {{path>F2W2D2}} \\ {{path>N2G2B2E1}}\\ {{path>H2}} \\ **Gems:** \\ {{gems>1F1A1N1D1G}} \\ **Scales:** +{{scales>C1}} </WRAP></WRAP>
 <WRAP column half><WRAP column half> Vanarus is a fantasy version of the Kievan Rus', a historic realm of Slavs founded by Varangians. The Varangians were settlers from Scandinavia, and so the equivalents in Vanarus are the Vanir. Conquest of Old Rus was not easy for them, so their numbers are decidedly few; they already share power with the humans and the superhuman "Chuds", in the tribal system they brought from Vanheim. Sages have already begun crossing the Vanir's "dark magic" with the ancient Rusian arts. </WRAP><WRAP column half> {{:nations:ma:vanarus:chud_hirdman.png?nolink}} {{:nations:ma:vanarus:oath-bound.png?nolink}} {{:nations:ma:vanarus:chud_skinshifter.png?nolink}} \\ {{:nations:ma:vanarus:vyedma.png?nolink}} {{:nations:ma:vanarus:vanarusian_sage.png?nolink}} {{:nations:ma:vanarus:vanabog.png?nolink}} <WRAP column half><WRAP column half> Vanarus is a fantasy version of the Kievan Rus', a historic realm of Slavs founded by Varangians. The Varangians were settlers from Scandinavia, and so the equivalents in Vanarus are the Vanir. Conquest of Old Rus was not easy for them, so their numbers are decidedly few; they already share power with the humans and the superhuman "Chuds", in the tribal system they brought from Vanheim. Sages have already begun crossing the Vanir's "dark magic" with the ancient Rusian arts. </WRAP><WRAP column half> {{:nations:ma:vanarus:chud_hirdman.png?nolink}} {{:nations:ma:vanarus:oath-bound.png?nolink}} {{:nations:ma:vanarus:chud_skinshifter.png?nolink}} \\ {{:nations:ma:vanarus:vyedma.png?nolink}} {{:nations:ma:vanarus:vanarusian_sage.png?nolink}} {{:nations:ma:vanarus:vanabog.png?nolink}}
 </WRAP></WRAP></WRAP> </WRAP></WRAP></WRAP>
Line 223: Line 223:
 <WRAP startpage_col_head>[[:dom6:jotunheim-ma|Jotunheim, Iron Woods]]</WRAP> <WRAP startpage_col_head>[[:dom6:jotunheim-ma|Jotunheim, Iron Woods]]</WRAP>
 <WRAP column>[[:dom6:jotunheim-ma|{{:nations:flags:ma_jotunheim.png?nolink}}]]</WRAP> <WRAP column>[[:dom6:jotunheim-ma|{{:nations:flags:ma_jotunheim.png?nolink}}]]</WRAP>
-<WRAP>**Paths:**\\ {{path>W3B3}}\\ {{path>D2G2S1N1}}\\ {{path>H2}} \\ **Gems:** \\ {{gems>1W1S2D1G}}</WRAP></WRAP> +<WRAP>**Paths:**\\ {{path>W3D3B3}}\\ {{path>G2S1N1}}\\ {{path>H2}} \\ **Gems:** \\ {{gems>1W1S2D1G}} \\ **Scales:** +{{scales>C1}} </WRAP></WRAP> 
-<WRAP column half><WRAP column half> Needs to be updated for Dominions 6. </WRAP><WRAP column half> {{:nations:ma:jotunheim:vaetti.png?nolink}} {{:nations:ma:jotunheim:moose_riders.png?nolink}} {{:nations:ma:jotunheim:jotun_huskarl.png?nolink}} {{:nations:ma:jotunheim:thrymshirding.png?nolink}} \\ {{:nations:ma:jotunheim:gygja.png?nolink}} {{:nations:ma:jotunheim:jotun_skratti.png?nolink}} {{:nations:ma:jotunheim:jarnvidja.png?nolink}}+<WRAP column half><WRAP column half> Jotunheim is the snow-covered realm of the Jotunar, giants based on the aberrations of Norse mythology. Their men are as strong as elephants, while their women (the 'Gygjor') are sorceresses of spite. Once subordinate to frosty beings of greater magic and stature, Jotunheim has yet to truly replace the dead-and-dying powers of that era. The cult of the Illwinter still clamors to turn back the clock. (Not that the ancient matriarchs who remain want that sort of thing.</WRAP><WRAP column half> {{:nations:ma:jotunheim:vaetti.png?nolink}} {{:nations:ma:jotunheim:moose_riders.png?nolink}} {{:nations:ma:jotunheim:jotun_huskarl.png?nolink}} {{:nations:ma:jotunheim:thrymshirding.png?nolink}} \\ {{:nations:ma:jotunheim:gygja.png?nolink}} {{:nations:ma:jotunheim:jotun_skratti.png?nolink}} {{:nations:ma:jotunheim:jarnvidja.png?nolink}}
 </WRAP></WRAP></WRAP> </WRAP></WRAP></WRAP>
 <WRAP box round> <WRAP box round>
Line 230: Line 230:
 <WRAP startpage_col_head>[[:dom6:nidavangr-ma|Nidavangr, Bear, Wolf and Crow]]</WRAP> <WRAP startpage_col_head>[[:dom6:nidavangr-ma|Nidavangr, Bear, Wolf and Crow]]</WRAP>
 <WRAP column>[[:dom6:nidavangr-ma|{{:nations:flags:ma_nidavangr.png?nolink}}]]</WRAP> <WRAP column>[[:dom6:nidavangr-ma|{{:nations:flags:ma_nidavangr.png?nolink}}]]</WRAP>
-<WRAP>**Paths:**\\ {{path>S3D3}}\\ {{path>A2W2N2}} \\ {{path>E1B1}} \\ {{path>H1}} \\ **Gems:** \\ {{gems>1A1S3D}}</WRAP></WRAP> +<WRAP>**Paths:**\\ {{path>S3D3}}\\ {{path>A2W2N2}} \\ {{path>E1B1}} \\ {{path>H1}} \\ **Gems:** \\ {{gems>1A1S3D}} \\ **Scales:** +{{scales>T1C1}} </WRAP></WRAP> 
-<WRAP column half><WRAP column half> Needs to be updated for Dominions 6. </WRAP><WRAP column half> {{:nations:ma:nidavangr:cub-warrior.png?nolink}} {{:nations:ma:nidavangr:nidylva.png?nolink}} {{:nations:ma:nidavangr:nidbathed.png?nolink}} \\ {{:nations:ma:nidavangr:bear_clan_cub-mother.png?nolink}} {{:nations:ma:nidavangr:wolf_clan_seithberender.png?nolink}} {{:nations:ma:nidavangr:crow_clan_seithberender.png?nolink}}+<WRAP column half><WRAP column half> Nidavangr is a land held by three clans, collectively known as the "Nidings" (Norse for "dishonorables"). Most human-only realms have adopted a sort of civilization by now, but not Nidavangr: the tenacity of its warriors, (basically every Niding who can speak,) has held firm, even against the mighty Jotunar and the magical Vanir. It is hard to determine what Niding magic was brought to the land by them, and what was looted from their supernatural enemies. </WRAP><WRAP column half> {{:nations:ma:nidavangr:cub-warrior.png?nolink}} {{:nations:ma:nidavangr:nidylva.png?nolink}} {{:nations:ma:nidavangr:nidbathed.png?nolink}} \\ {{:nations:ma:nidavangr:bear_clan_cub-mother.png?nolink}} {{:nations:ma:nidavangr:wolf_clan_seithberender.png?nolink}} {{:nations:ma:nidavangr:crow_clan_seithberender.png?nolink}}
 </WRAP></WRAP></WRAP> </WRAP></WRAP></WRAP>
 <WRAP box round> <WRAP box round>
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 <WRAP column>[[:dom6:ys-ma|{{:nations:flags:ma_ys.png?nolink}}]]</WRAP> <WRAP column>[[:dom6:ys-ma|{{:nations:flags:ma_ys.png?nolink}}]]</WRAP>
 <WRAP>**Paths:**\\ {{path>G4W3}}\\ {{path>E2S2F1N1}}\\ {{path>H2}} \\ **Gems:** \\ {{gems>1W2E2G}}</WRAP></WRAP> <WRAP>**Paths:**\\ {{path>G4W3}}\\ {{path>E2S2F1N1}}\\ {{path>H2}} \\ **Gems:** \\ {{gems>1W2E2G}}</WRAP></WRAP>
-<WRAP column half><WRAP column half> Needs to be updated for Dominions 6. </WRAP><WRAP column half> {{:nations:ma:ys:ysian_militia.png?nolink}} {{:nations:ma:ys:ysian_infantry.png?nolink}} {{:nations:ma:ys:knight_of_ys.png?nolink}} \\ {{:nations:ma:ys:morgen_princess.png?nolink}} {{:nations:ma:ys:morgen_sorceress.png?nolink}} {{:nations:ma:ys:kernou_druid.png?nolink}}+<WRAP column half><WRAP column half> Ys is an undersea realm just off the mainland. As in Breton myth, its capital of Ker-Ys was sunk by the daughter of its builder; this was no accident, however, but rather to let Tuatha sorceresses hide from mankind. Submerged, the Tuatha became Morgens, and their domain became that of sea peoples such as the green-skinned Merrow. Ys's old human vassals linger on the shore, waiting for the charge of its sea-striding knights to reclaim them, so that they may ride as well </WRAP><WRAP column half> {{:nations:ma:ys:ysian_militia.png?nolink}} {{:nations:ma:ys:ysian_infantry.png?nolink}} {{:nations:ma:ys:knight_of_ys.png?nolink}} \\ {{:nations:ma:ys:morgen_princess.png?nolink}} {{:nations:ma:ys:morgen_sorceress.png?nolink}} {{:nations:ma:ys:kernou_druid.png?nolink}}
 </WRAP></WRAP></WRAP> </WRAP></WRAP></WRAP>
 <WRAP box round> <WRAP box round>
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 <WRAP startpage_col_head>[[:dom6:pelagia-ma|Pelagia, Triton Kings]]</WRAP> <WRAP startpage_col_head>[[:dom6:pelagia-ma|Pelagia, Triton Kings]]</WRAP>
 <WRAP column>[[:dom6:pelagia-ma|{{:nations:flags:ma_pelagia.png?nolink}}]]</WRAP> <WRAP column>[[:dom6:pelagia-ma|{{:nations:flags:ma_pelagia.png?nolink}}]]</WRAP>
-<WRAP>**Paths:**\\ {{path>W4}}\\ {{path>A2E2S2}}\\ {{path>F1N1}} \\ {{path>H2}} \\ **Gems:** \\ {{gems>4W1N}}</WRAP></WRAP> +<WRAP>**Paths:**\\ {{path>W4}}\\ {{path>A2E2S2N2}}\\ {{path>F1}} \\ {{path>H2}} \\ **Gems:** \\ {{gems>4W1N}}</WRAP></WRAP> 
-<WRAP column half><WRAP column half> Needs to be updated for Dominions 6. </WRAP><WRAP column half> {{:nations:ma:pelagia:merman.png?nolink}} {{:nations:ma:pelagia:coral_clan_hoplite.png?nolink}} {{:nations:ma:pelagia:knight_of_the_deeps.png?nolink}} \\ {{:nations:ma:pelagia:pelagian_mermage.png?nolink}} {{:nations:ma:pelagia:triton_prince.png?nolink}} {{:nations:ma:pelagia:triton_king.png?nolink}}+<WRAP column half><WRAP column half> Pelagia is an undersea kingdom of bronze, which is brought by Merman traders from the air-bound human markets to the water-bound Triton camps. As humanity's analogue beneath the waves, the Tritons are the kingdom's common folk and nobility, with the latter striving to maintain their traditions in a changing world. The Mermen are relatively rootless and have yet to develop a concrete magic tradition; not that the Triton Kings are helping with that. </WRAP><WRAP column half> {{:nations:ma:pelagia:merman.png?nolink}} {{:nations:ma:pelagia:coral_clan_hoplite.png?nolink}} {{:nations:ma:pelagia:knight_of_the_deeps.png?nolink}} \\ {{:nations:ma:pelagia:pelagian_mermage.png?nolink}} {{:nations:ma:pelagia:triton_prince.png?nolink}} {{:nations:ma:pelagia:triton_king.png?nolink}}
 </WRAP></WRAP></WRAP> </WRAP></WRAP></WRAP>
 <WRAP box round> <WRAP box round>
Line 251: Line 251:
 <WRAP startpage_col_head>[[:dom6:oceania-ma|Oceania, Mermidons]]</WRAP> <WRAP startpage_col_head>[[:dom6:oceania-ma|Oceania, Mermidons]]</WRAP>
 <WRAP column>[[:dom6:oceania-ma|{{:nations:flags:ma_oceania.png?nolink}}]]</WRAP> <WRAP column>[[:dom6:oceania-ma|{{:nations:flags:ma_oceania.png?nolink}}]]</WRAP>
-<WRAP>**Paths:**\\ {{path>N4W3}}\\ {{path>G2A1E1}}\\ {{path>H2}} \\ **Gems:** \\ {{gems>1W3N1G}}</WRAP></WRAP> +<WRAP>**Paths:**\\ {{path>N4W3}}\\ {{path>E2G2A1}}\\ {{path>H2}} \\ **Gems:** \\ {{gems>1W3N1G}}</WRAP></WRAP> 
-<WRAP column half><WRAP column half> Needs to be updated for Dominions 6. </WRAP><WRAP column half> {{:nations:ma:oceania:mermidon.png?nolink}} {{:nations:ma:oceania:ichtytaur_warrior.png?nolink}} {{:nations:ma:oceania:aphroi.png?nolink}} \\ {{:nations:ma:oceania:haliade.png?nolink}} {{:nations:ma:oceania:siren.png?nolink}} {{:nations:ma:oceania:capricorn.png?nolink}}+<WRAP column half><WRAP column half> Oceania has always existed on the fringes of undersea civilization. Wherever the kelp is cut short, the "Ichty"-folk abandon, at least until the kelp grows back; such is the way of nature. The Oceanians have never acted too early or too late, but they got close to doing so when the "filthy" frogmen encroached far too close upon Aphros's grove; fortunately, they waited, and what must be divine intervention has given them an opening for reconquest </WRAP><WRAP column half> {{:nations:ma:oceania:mermidon.png?nolink}} {{:nations:ma:oceania:ichtytaur_warrior.png?nolink}} {{:nations:ma:oceania:aphroi.png?nolink}} \\ {{:nations:ma:oceania:haliade.png?nolink}} {{:nations:ma:oceania:siren.png?nolink}} {{:nations:ma:oceania:capricorn.png?nolink}}
 </WRAP></WRAP></WRAP> </WRAP></WRAP></WRAP>
 <WRAP box round> <WRAP box round>
Line 258: Line 258:
 <WRAP startpage_col_head>[[:dom6:atlantis-ma|Atlantis, Kings of the Deep]]</WRAP> <WRAP startpage_col_head>[[:dom6:atlantis-ma|Atlantis, Kings of the Deep]]</WRAP>
 <WRAP column>[[:dom6:atlantis-ma|{{:nations:flags:ma_atlantis.png?nolink}}]]</WRAP> <WRAP column>[[:dom6:atlantis-ma|{{:nations:flags:ma_atlantis.png?nolink}}]]</WRAP>
-<WRAP>**Paths:**\\ {{path>W4}}\\ {{path>S2F1E1}}\\ {{path>H3}} \\ **Gems:** \\ {{gems>5N}}</WRAP></WRAP> +<WRAP>**Paths:**\\ {{path>W5}}\\ {{path>F2E2S2}}\\ {{path>H3}} \\ **Gems:** \\ {{gems>5W}} \\ **Scales:** +{{scales>P1}} </WRAP></WRAP> 
-<WRAP column half><WRAP column half> Needs to be updated for Dominions 6. </WRAP><WRAP column half> {{:nations:ma:atlantis:atlantian_infantry.png?nolink}} {{:nations:ma:atlantis:coral_guard_2.png?nolink}} {{:nations:ma:atlantis:war_lobster.png?nolink}} \\ {{:nations:ma:atlantis:consort.png?nolink}} {{:nations:ma:atlantis:king_of_the_deep.png?nolink}} {{:nations:ma:atlantis:deep_seer.png?nolink}}+<WRAP column half><WRAP column half> Atlantis is... well... Atlantis, if the eponymous realm was underwater all along. Whatever smote the frogmen was beyond their comprehension, but the surviving sages have rebuilt in shallower waters fit for coral. Like in Platonic thought, anyone wise enough to rule is given the position of king, though the vast majority of Atlantians are written off as stupid. The Atlantians are not human, though; they are frogmen who never stop growing, and their women are the true rulers by nature. </WRAP><WRAP column half> {{:nations:ma:atlantis:atlantian_infantry.png?nolink}} {{:nations:ma:atlantis:coral_guard_2.png?nolink}} {{:nations:ma:atlantis:war_lobster.png?nolink}} \\ {{:nations:ma:atlantis:consort.png?nolink}} {{:nations:ma:atlantis:king_of_the_deep.png?nolink}} {{:nations:ma:atlantis:deep_seer.png?nolink}}
 </WRAP></WRAP></WRAP> </WRAP></WRAP></WRAP>
 <WRAP box round> <WRAP box round>
Line 265: Line 265:
 <WRAP startpage_col_head>[[:dom6:rlyeh-ma|R'lyeh, Fallen Star]]</WRAP> <WRAP startpage_col_head>[[:dom6:rlyeh-ma|R'lyeh, Fallen Star]]</WRAP>
 <WRAP column>[[:dom6:rlyeh-ma|{{:nations:flags:ma_rlyeh.png?nolink}}]]</WRAP> <WRAP column>[[:dom6:rlyeh-ma|{{:nations:flags:ma_rlyeh.png?nolink}}]]</WRAP>
-<WRAP>**Paths:**\\ {{path>S4W3}}\\ {{path>E1G1N1}}\\ {{path>H2}} \\ **Gems:** \\ {{gems>2W3S}}</WRAP></WRAP> +<WRAP>**Paths:**\\ {{path>S4W3}}\\ {{path>E1N1G1}}\\ {{path>H2}} \\ **Gems:** \\ {{gems>2W3S}}</WRAP></WRAP> 
-<WRAP column half><WRAP column half> Needs to be updated for Dominions 6. </WRAP><WRAP column half> {{:nations:ma:rlyeh:lobo_guard.png?nolink}} {{:nations:ma:rlyeh:slave_guardian.png?nolink}} {{:nations:ma:rlyeh:hybrid_trooper.png?nolink}} \\ {{:nations:ma:rlyeh:traitor_prince.png?nolink}} {{:nations:ma:rlyeh:slave_mage.png?nolink}} {{:nations:ma:rlyeh:starspawn.png?nolink}}+<WRAP column half><WRAP column half> R'lyeh is a city-state from the stars, not unprecedented in its arrival, or even in its name, but notable for its inhabitants. Among the squid-like Stellar exiles are sages now known as the Starspawn, who have retained knowledge of beyond this world and have put it to use. Their communion of elevated minds has usurped the slave empires of previous polities, but these are not enough for their ambitions; their gaze is drawn towards mankind, whose women may prove to be good mothers. </WRAP><WRAP column half> {{:nations:ma:rlyeh:lobo_guard.png?nolink}} {{:nations:ma:rlyeh:slave_guardian.png?nolink}} {{:nations:ma:rlyeh:hybrid_trooper.png?nolink}} \\ {{:nations:ma:rlyeh:traitor_prince.png?nolink}} {{:nations:ma:rlyeh:slave_mage.png?nolink}} {{:nations:ma:rlyeh:starspawn.png?nolink}}
 </WRAP></WRAP></WRAP> </WRAP></WRAP></WRAP>
dom6/nations-ma.1710183433.txt.gz · Last modified: 2024/03/11 18:57 by fenrir