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dom6:nature [2024/06/12 18:36] fenrir [Path Boosting] |
dom6:nature [2024/06/28 18:27] (current) fenrir [Nature] |
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- | Nature mirrors [[Death]] in many respects, due to the green path's association with life. It governs far lower aspects of existence than [[Astral]]. And while [[Glamour]] and Nature go together well, Nature handles things squarely on the " | + | Nature mirrors [[Death]] in many respects, due to the green path's association with life. It governs far lower aspects of existence than [[Astral]]. And while [[Glamour]] and Nature go together well, Nature handles things squarely on the " |
Nature is an unmistakably ancient path in Dominions, but one that the civilized races struggle to understand. Out in the wild, many wise or intelligent fellows have become masterful **Nature Mages**; in a controlled or comfortable setting, however, most struggle to surpass basic competence. A few nations in the [[nations-ma|Middle Ages]] try to " | Nature is an unmistakably ancient path in Dominions, but one that the civilized races struggle to understand. Out in the wild, many wise or intelligent fellows have become masterful **Nature Mages**; in a controlled or comfortable setting, however, most struggle to surpass basic competence. A few nations in the [[nations-ma|Middle Ages]] try to " | ||
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===== Path Boosting ===== | ===== Path Boosting ===== | ||
- | There are nine Nature boosters, two of whom are Artifacts. Of the seven accessed before [[Construction]] | + | There are nine Nature boosters, two of whom are Artifacts. Of the seven accessed before [[Construction]] |
??Strength of Gaia?? is the battlefield Nature-boosting spell. The problem is that it requires {{path> | ??Strength of Gaia?? is the battlefield Nature-boosting spell. The problem is that it requires {{path> |