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dom6:new-player-guide [2026/07/10 04:31] bcnoexceptions created |
dom6:new-player-guide [2026/07/10 22:34] (current) bcnoexceptions [Turns 6-9 - Starting to ramp up] |
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| Send a priest and a mage (or a single unit that meets both categories!) to the province where you're building a Palisade, so you can also build this infrastructure. | Send a priest and a mage (or a single unit that meets both categories!) to the province where you're building a Palisade, so you can also build this infrastructure. | ||
| - | As you might have noticed, these buildings are expensive! The Palisade is (typically) | + | As you might have noticed, these buildings are expensive! The Palisade is (typically) |
| ===== Turns 10+ - Gathering Magical Power ===== | ===== Turns 10+ - Gathering Magical Power ===== | ||
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| **Empowering** is an order you can give to any commander in a lab to boost a path by 1. You can even empower a commander from 0 to level 1 - breaking into a new path or even teaching a former non-mage how to cast spells - but it's costly: | **Empowering** is an order you can give to any commander in a lab to boost a path by 1. You can even empower a commander from 0 to level 1 - breaking into a new path or even teaching a former non-mage how to cast spells - but it's costly: | ||
| - | {{ :guides:newplayer: | + | {{ :guides:newplayer_dom6: |
| The exact cost is 15 gems per new level, or 50 for a brand new path. As I said, costly - boosters are more efficient if you can make them - but sometimes empowerment is what you've gotta do! | The exact cost is 15 gems per new level, or 50 for a brand new path. As I said, costly - boosters are more efficient if you can make them - but sometimes empowerment is what you've gotta do! | ||